This page has been marked as a stub. Please help improve the page by adding information.
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Anri's Way
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Location
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Mamorthod Desert
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New units
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Jake*
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Boss(es)
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Wyvern
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Anri's Way (Japanese: アンリの道 Anri's Way) is the eleventh chapter of Fire Emblem: Mystery of the Emblem Book II and Fire Emblem: New Mystery of the Emblem.
Plot
- Main articles: Anri's Way (chapter)/Script and Anri's Way (chapter)/Conversations
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
Chapter data
Mystery of the Emblem New Mystery of the Emblem
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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12
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{{{partner}}}
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{{{other}}}
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21
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{{{third}}}
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Victory: Seize
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Marth dies
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{{{partner}}}
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{{{other}}}
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{{{third}}}
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Character data
Mystery of the Emblem New Mystery of the Emblem
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- The Secret shop is located on the lone northernmost bone
Enemy data
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Name
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Class
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Lv
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#
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Inventory and Skills
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Notes
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Boss data
Boss data
Mystery of the Emblem New Mystery of the Emblem
Normal Hard Maniac Lunatic
- Note: Boss stats in Lunatic Mode are rounded to the nearest whole number.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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For lunatic it's best to bring every strong unit you have that can either reclass into a flying class or a magic based one as every part of the map is considered to be a desert tile. The most dangerous par of this map are the Wyverns which have 1-2 range dragon breath (only on lunatic) and 12 movement. They don't move until you've gotten in their range, so it's usually best to bait them with a unit like Jeorge with the Parthia or Wendell with Excalibur that can OHKO them on enemy phase. If you have leftover uses on the dragonpike it's recommended that you bring it too. There's a recruitable enemy, Jake, who is fairly useless, but 2 tiles next to him there's a secret shop that sells very useful wyrmslayers. The swormasters are the second scariest enemy on the map so it's recommended to attack them at 2 range at first and finish them off with a strong lance user like Palla. As long as you take your time this map shouldn't be too hard.
Trivia
Etymology and other languages
Gallery
References