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Revision as of 05:17, 23 September 2018
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Marth Embarks is the first chapter in Fire Emblem: Shadow Dragon & the Blade of Light, the first book of Fire Emblem: Mystery of the Emblem, and Fire Emblem: Shadow Dragon. It is set two years after the prologue of Shadow Dragon.
Plot
- Main article:
Marth Embarks/Script
Marth, having narrowly survived the downfall of Altea, reaches the island kingdom of Talys, where its king Mostyn allows him to reside in the eastern fortress. Marth spends two years in hiding, training to become strong enough to challenge Medeus. One day, pirates from the town of Galder storm the island and begin pillaging the local villages. Princess Caeda races to the eastern fortress to enlist Marth's aid, and he promptly engages the pirates.
Starting from the east side of the island, Marth leads the army to the western castle, where he defeats Gazzak, the leader of the pirates. He meets King Mostyn, who deems him worthy to battle Dolhr and supplies him with a group of soldiers, most notably Ogma, to help him reclaim Altea. King Mostyn advises Marth to recruit more fighters who can help, whether they are hiding in villages or being forced to fight by the enemy.
Chapter data
Character data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon Normal Mode Shadow Dragon Hard Modes
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New units
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Available characters
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None |
Item data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
Enemy data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
Boss data
- Main article:
Gazzak
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
On Shadow Dragon's H5 difficulty, resetting until Gazzak has 10 Speed can make your life marginally easier. At the beginning of the game, your initial units are: Marth, the main character; Caeda, a hard-hitting but frail Pegasus Knight; Cain and Abel, two Cavaliers with solid stats all-around; Draug, a solid early-game tank; Jagen, a Paladin who can provide some early support with his Silver Lance; and Gordin, an Archer with sub-par stats and growths across the board. Marth should visit the village immediately to get 10,000 gold; you should then buy Javelins for Draug, Caeda, and Jagen and Iron Lances for Abel and Caeda. Have Abel weaken the nearby Thief with his Javelin twice so Marth can finish him on turn 2.
From the beginning of the chapter, 6 of the enemy Pirates will immediately assault your position. Have Draug place himself on the eastern fortress to take the enemy attacks and retaliate with some of his own. Don't be afraid to let Jagen take a few shots with his Silver Lance if things go south, and never EVER let Gordin end a turn in the enemy's attack range with his Steel Bow equipped; he will be doubled and ORKOed.
Once the six aggressive pirates are dead, the battle is won. Don't be afraid to use the forts to heal your units if they are wounded, and continue to use Draug to lure in the enemies one at a time so you can take them out at your leisure. Try to get all of your units except Jagen to level 2. If Cain gets +1 Speed, he can avoid being doubled by 10 Speed Gazzak. If Draug gets +1 HP or Defense and +1 Luck, he cannot be ORKOed by the pirates in the next chapter under any circumstances. If Marth and Abel get +1 Speed, they cannot be doubled by 11 Speed Gazzak, and if Abel gets +1 Luck, he cannot be critically hit by Gazzak. The western village contains Wrys, a curate who is only really useful in Chapter 2. Gazzak is very easy to defeat; just pick away at him with Javelins and the Iron Bow until he drops. Never let Jagen attack him if he can kill him with a critical hit; you cannot afford to let him soak up the badly needed experience Gazzak yields.
Trivia
- Wrys was removed from Mystery of the Emblem Book I and replaced by Gazzak's vulnerary, which was removed from his inventory and placed in the village. This has been referenced several times in relation to Wrys in recent years, with the most blatant reference being the fact that Wrys's primary ability on his default Fire Emblem Cipher card is to be discarded for a Vulnerary equivalent.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Marth Embarks |
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Spanish |
El viaje de Marth |
Marth's journey |
French |
La quête de Marth |
Marth's quest |
German |
Marth bricht auf |
Lit. "Marth breaks on" |
Italian |
Marth approda a Talys |
Marth arrives at Talys |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Prologue IV • | Marth Embarks | • The Pirates of Galder → |
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