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Reginleif
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The Reginleif (Japanese: レギンレイヴ Reginleif) is a unique lance, the personal weapon of Prince Ephraim of Renais, exclusive to Fire Emblem: The Sacred Stones. Functionally, it acts as a lance version of Eirika's Rapier as both an anti-cavalry and an anti-armor weapon.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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The Sacred Stones | Prf* | 10 | 8 | 80 | 10 | 1 | 45 | 7,200 | 2 | Deals bonus damage to mounted and armored units. |
In other Fire Emblem series titles
Reginleif Binding Reginleif
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes | 5★ | 16 | -- | -- | -- | 1 | -- | 400 SP | -- | Deals bonus damage to armor and cavalry units. Boosts user's attack by 3. If user's attack is higher than target's attack or if an effect granting the user extra movement is active on user, user makes a guaranteed follow-up strike. | |
Heroes (Refined: +Effect) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to armor and cavalry units. Boosts user's attack by 3. User's movement is not affected by terrain unless impassible by user. If user's attack is higher than target's attack or user has an active bonus at start of combat, boosts user's attack, speed, defense, and resistance by 4 each in combat. If user's attack is higher than target's attack or user has an active bonus in combat, user makes a guaranteed follow-up strike. Grants +3 HP. If user has an active bonus, user can move up to [remaining movement not yet used (0 if a warping skill was used) + 1] after attacking, using an assist skill, or destroying a structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than already allowed. User can move one additional space on even-numbered turns. If user has at least 25% HP, boosts user's attack, speed, defense, and resistance by 4 each, and if user has an active bonus, prevents target's follow-up strike. | |
Heroes (Refined: +Atk) |
5★ | 18 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to armor and cavalry units. Boosts user's attack by 3. User's movement is not affected by terrain unless impassible by user. If user's attack is higher than target's attack or user has an active bonus at start of combat, boosts user's attack, speed, defense, and resistance by 4 each in combat. If user's attack is higher than target's attack or user has an active bonus in combat, user makes a guaranteed follow-up strike. Grants +5 HP. | |
Heroes (Refined: +Spd) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to armor and cavalry units. Boosts user's attack by 3. User's movement is not affected by terrain unless impassible by user. If user's attack is higher than target's attack or user has an active bonus at start of combat, boosts user's attack, speed, defense, and resistance by 4 each in combat. If user's attack is higher than target's attack or user has an active bonus in combat, user makes a guaranteed follow-up strike. Grants +5 HP and +3 speed. | |
Heroes (Refined: +Def) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to armor and cavalry units. Boosts user's attack by 3. User's movement is not affected by terrain unless impassible by user. If user's attack is higher than target's attack or user has an active bonus at start of combat, boosts user's attack, speed, defense, and resistance by 4 each in combat. If user's attack is higher than target's attack or user has an active bonus in combat, user makes a guaranteed follow-up strike. Grants +5 HP and +4 defense. | |
Heroes (Refined: +Res) |
5★ | 16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | Deals bonus damage to armor and cavalry units. Boosts user's attack by 3. User's movement is not affected by terrain unless impassible by user. If user's attack is higher than target's attack or user has an active bonus at start of combat, boosts user's attack, speed, defense, and resistance by 4 each in combat. If user's attack is higher than target's attack or user has an active bonus in combat, user makes a guaranteed follow-up strike. Grants +5 HP and +4 resistance. |
Locations
The Sacred Stones
Inventory | Ephraim |
Heroes
Reginleif
Units | Ephraim: Dynastic Duo |
Binding Reginleif
Units | Eirika: Pledged Restorer |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Sacred Stones | Strong against cavalry, knights.
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騎馬系・重歩兵系に有効
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Heroes (Reginleif; unrefined) |
Effective against armored and cavalry foes.
Grants Atk+3. If unit’s Atk > foe’s Atk and/or 1 extra space of movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. |
重装、騎馬特効 攻撃+3
攻撃が敵より1以上高い時、または 移動+1の効果を受けている時、絶対追撃 |
Heroes (Reginleif; refined) |
Effective against armored and cavalry foes.
Grants Atk+3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, unit makes a guaranteed follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
重装、騎馬特効 攻撃+3
自身が移動可能な地形を平地のように移動可能 戦闘開始時、攻撃が敵より1以上高い時、または、 自身が【有利な状態】を受けている時、 戦闘中、攻撃、速さ、守備、魔防+4 戦闘中、攻撃が敵より1以上高い時、または、 自身が【有利な状態】を受けている時、絶対追撃 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Reginleif; refined: +effect) |
If【Bonus】is active on unit, enables
【Canto (Rem. +1)】. At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Bonus】is active on unit, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
【有利な状態】を受けている時、
【再移動(残り+1)】を発動可能 偶数ターン開始時、 自身の移動+1(1ターン、重複しない) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、かつ 自身が【有利な状態】を受けている時、 戦闘中、敵は追撃不可 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (「残り+1」マスを超える距離のワープ移動はできない) |
Heroes (Binding Reginleif) |
Accelerates Special trigger (cooldown count-1).
Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. |
重装、騎馬特効
奥義が発動しやすい(発動カウント-1) 戦闘開始時、自身のHPが25%以上なら 戦闘中、攻撃、速さ、守備、魔防+5、かつ 戦闘中、最初に受けた攻撃のダメージを30%軽減 戦闘開始時、自身のHPが25%以上なら 自分から攻撃した時、自分の追撃不可を無効 |
Trivia
- In the Japanese version of The Sacred Stones, the Reginleif had no effective bonus against Mage Knights. This was altered in the international versions.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Reginleif |
From Reginleif (Old Norse: "power-truce"), one of the valkyrja, first mentioned in the poem Grímnismál. |
Japanese |
レギンレイヴ |
Reginleif |
Spanish |
Reginleif |
-- |
French |
Reginleif |
-- |
German |
Reginleif |
-- |
Italian |
Reginleif |
-- |
Portuguese |
Reginleif |
-- |
Traditional Chinese |
瑞吉蕾芙 |
Reginleif |
Binding Reginleif
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Binding Reginleif |
Used for the version exclusively wielded by Eirika: Pledged Restorer in Heroes. |
Japanese |
絆槍レギンレイヴ |
Binding Reginleif |
Spanish |
Reginleif vínculo |
Binding Reginleif |
French |
Reginleif d'union |
Reginleif of union |
German |
Einende Reginleif |
Uniting Reginleif |
Italian |
Reginleif fedele |
Faithful Reginleif |
Portuguese |
Reginleif do selo |
Reginleif of the seal |
Traditional Chinese |
絆槍瑞吉蕾芙 |
Bind lance Reginleif |
Gallery
See also
Fire Emblem: The Sacred Stones | |||||||||||||||||||||||||||||||||||||||
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Weapons in Fire Emblem: The Sacred Stones | ||||||||||||||||||||||
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Lance skills in Heroes | ||||||
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