Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Hrímfaxi

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Hrímfaxi

Is feh hrímfaxi.png
Hrímfaxi as it appears in Heroes.

Type

Lance

Wielder(s)

Nótt

First game

Heroes

Hrímfaxi (Japanese: フリムファクシ Hrímfaxi) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is the personal weapon of Nótt. Hrímfaxi boosts all its user's stats based on the bonuses they already have when their HP is not low. Additionally, Hrímfaxi also allows allies to pass through the space the user occupies at no movement cost.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Lances 16 1 400 -- Silver Lance -- Grants +3 speed and Pathfinder (When an ally moves through unit's space, that space costs 0 movement; ally must be able to traverse space normally).
If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +⁠(current bonus on stat; calculated independently) each to attack, speed, defense, and resistance to user during combat.
Heroes
(refine: +Effect)
Is feh wpn hrímfaxi refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed and Pathfinder (When an ally moves through unit's space, that space costs 0 movement; ally must be able to traverse space normally).
If user's HP ≥ 25% at start of turn, grants Incited (If unit initiates combat, grants +⁠(number of spaces from start position to end position; maximum: 3) each to attack, speed, defense, and resistance to unit during combat) to allies within 2 spaces of user (excluding user).
If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +⁠(highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat.
Grants +3 HP.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −4 each to attack, speed, and defense on foe, inflicts −⁠(highest penalty on stat between foe and enemies within 2 spaces of foe; calculated independently) each to attack, speed, and defense, foe's first attack deals −7 damage, and grants +1 special cooldown charge to user per attack during combat.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Lances 18 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed and Pathfinder (When an ally moves through unit's space, that space costs 0 movement; ally must be able to traverse space normally).
If user's HP ≥ 25% at start of turn, grants Incited (If unit initiates combat, grants +⁠(number of spaces from start position to end position; maximum: 3) each to attack, speed, defense, and resistance to unit during combat) to allies within 2 spaces of user (excluding user).
If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +⁠(highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed and Pathfinder (When an ally moves through unit's space, that space costs 0 movement; ally must be able to traverse space normally).
If user's HP ≥ 25% at start of turn, grants Incited (If unit initiates combat, grants +⁠(number of spaces from start position to end position; maximum: 3) each to attack, speed, defense, and resistance to unit during combat) to allies within 2 spaces of user (excluding user).
If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +⁠(highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed and Pathfinder (When an ally moves through unit's space, that space costs 0 movement; ally must be able to traverse space normally).
If user's HP ≥ 25% at start of turn, grants Incited (If unit initiates combat, grants +⁠(number of spaces from start position to end position; maximum: 3) each to attack, speed, defense, and resistance to unit during combat) to allies within 2 spaces of user (excluding user).
If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +⁠(highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 speed and Pathfinder (When an ally moves through unit's space, that space costs 0 movement; ally must be able to traverse space normally).
If user's HP ≥ 25% at start of turn, grants Incited (If unit initiates combat, grants +⁠(number of spaces from start position to end position; maximum: 3) each to attack, speed, defense, and resistance to unit during combat) to allies within 2 spaces of user (excluding user).
If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance and grants +⁠(highest bonus on stat between user and allies within 2 spaces of user; calculated independently) each to attack, speed, defense, and resistance to user during combat.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Nótt: Moon's Elegance

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Spd+3. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd/Def/Res+5 and
bonus to Atk/Spd/Def/Res during combat =
current bonus on each of unit's stats for 1 turn.
(Example: if unit has +7 bonus to Atk, grants
Atk+12, for a net bonus of Atk+19.) Calculates
each stat bonus independently.
Effect:【Pathfinder】

【Pathfinder】
When an ally moves through unit's space, that
space is counted as 0 spaces moved instead of
1 space. (Unit's space can be freely added to
ally's normal movement. Applies only to allies
with movement types that allow movement
through unit's space.)
戦闘開始時、自身のHPが25%以上なら
戦闘中、攻撃、速さ、守備、魔防+5、かつ、
戦闘中、攻撃、速さ、守備、魔防が
自分が受けている攻撃、速さ、守備、魔防の
強化の値だけ上昇(能力値ごとに計算)
(例えば、攻撃+7の強化を受けていれば、
+7+7+5で、戦闘中、攻撃+19となる)

速さ+3 【天駆の道】効果

【天駆の道】
味方が移動時、このスキル所持者がいるマスを通った時、
そのマスの移動は1マスではなく0マスと数える
(通常移動できるマス+スキル所持者がいるマスの分、
通常より多く移動できる)
(そのマスに移動可能な移動タイプのみ)
Heroes
(Refined)
Grants Spd+3 and【Pathfinder】.

At start of turn, if unit's HP ≥ 25%, grants
【Incited】to allies within 2 spaces of unit
(excludes unit).

At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit and grants bonus
to unit's Atk/Spd/Def/Res = highest bonus on
each stat between unit and allies within 2
spaces of unit (calculates each stat bonus
independently).

【Pathfinder】
When an ally moves through unit's space, that
space is counted as 0 spaces moved instead of
1 space. (Unit's space can be freely added to
ally's normal movement. Applies only to allies
with movement types that allow movement
through unit's space.)

【Incited】
If unit initiates combat, grants bonus to unit's
Atk/Spd/Def/Res = number of spaces from
start position to end position of unit during
combat (max 3; that turn only).
ターン開始時、自身のHPが25%以上なら、
自分を除く周囲2マス以内の味方に
【奮激】を付与

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+5、かつ、
戦闘中、攻撃、速さ、守備、魔防が
自分と周囲2マス以内にいる味方のうち
強化が最も高い値だけ増加(能力値ごとに計算)

速さ+3 【天駆の道】効果

【奮激】
自分から攻撃した時、
戦闘中、攻撃、速さ、守備、魔防が、
自分の移動前と移動後のマスの距離(最大3)だけ増加
(1ターン)

【天駆の道】
味方が移動時、このスキル所持者がいるマスを通った時、
そのマスの移動は1マスではなく0マスと数える
(通常移動できるマス+スキル所持者がいるマスの分、
 通常より多く移動できる)
(そのマスに移動可能な移動タイプのみ)
Heroes
(Refined: +effect)
If foe initiates combat or foe's HP ≥ 75% at
start of combat, inflicts Atk/Spd/Def-4 on foe,
inflicts penalty on foe's Atk/Spd/Def = highest
penalty on each stat between foe and foes
within 2 spaces of that foe (calculates each
stat penalty independently), reduces damage
from foe's first attack by 7 ("first attack"
normally means only the first strike; for effects
that grant "unit attacks twice," it means the
first and second strikes), and grants Special
cooldown charge +1 to unit per attack during
combat (only highest value applied; does
not stack).
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、敵の攻撃、速さ、守備-4、
さらに、敵の攻撃、速さ、守備が減少
減少値は、
敵とその周囲2マス以内にいる敵のうち
弱化が最も高い値(能力値ごとに計算)、
最初に受けた攻撃と2回攻撃のダメージ-7
(最初に受けた攻撃と2回攻撃:
 通常の攻撃は、1回目の攻撃のみ
 「2回攻撃」は、1~2回目の攻撃)、
自身の奥義発動カウント変動量+1
(同系統効果複数時、最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hrímfaxi

In Norse mythology, Hrímfaxi is Nótt's horse.

Japanese

フリムファクシ

Hrímfaxi

Spanish

Hrímfaxi

--

French

Hrímfaxi

--

German

Hrímfaxi

--

Italian

Hrímfaxi

--

Portuguese

Hrímfaxi

--

Traditional Chinese

赫利姆法克西

Hrímfaxi

Gallery

See also

Lance skills in Heroes
Basic lance skills Iron LanceSilver LanceSteel Lance
Lance skills with secondary effects Allied LanceArcane LúinArcane QiangBarrier LanceBerkut's LanceBrave LanceCandy CaneCarrot LanceCarrot-Tip SpearCasa BlancaCourtly CandleDefier's LanceDeft HarpoonFiresweep LanceFirst BiteFlashing CarrotFlowing LanceGilt ForkGuard LanceHare's LanceHarmonic LanceHeavy SpearInstant LanceIt's Curtains...Killer LanceKumo NaginataLofty BlossomsLuncheon LanceNabata LanceNinja NaginataNinja YariNull SpearPiercing TributeProtection PikePursual LanceRein LanceReprisal LanceRidersbaneSapphire LanceShell LanceShellpoint LanceSlaying LanceSlaying SpearSpirited SpearSpringy LanceSteadfast LanceStout LanceTannenboom!TridentUmbra BurstUp-Front LanceUnbound LanceVanguardVulture LanceWagasa
Regalia and personal lance skills Airborne SpearApotheosis SpearAreadbharAzure LanceBereft LanceBinding ReginleifBlack Yule LanceBreaker LanceBridal SunflowerBright NaginataBull SpearChon'sin SprigCommand LanceCordelia's LanceCoyote's LanceCursed LanceDark Royal SpearDauntless LanceDaybreak LanceDiva-Pair ParasolDivine Sea SpearDreaming SpearDryblade LanceEffie's LanceEarthly Gáe BolgFensalirFirelight LanceFlame LanceFlingster SpearFlorina's LanceFlower LanceForager NaginataFrelian LanceGáe BolgGeirskögulGeirdrifulGolden NaginataGradivusGuarding LanceHeartbeat LanceHeired GungnirHewn LanceHinoka's SpearHoly GradivusHotshot LanceHreiðmarrHrímfaxiHyperion LanceIcy MaltetIlian Merc LanceInseverable SpearInspirited SpearJolly Jade LanceKnightly LanceKriemhildLance BreidablikLance of FreliaLance of GradoLance of HeroicsLeiptrLordly LanceLoyal GreatlanceLoyalty SpearLúinMaltetMasked LanceMirage FeatherMoon GradivusNinis's Ice LanceNoble LanceOboro's SpearObsidian LancePanther LancePenitent LancePeri's LancePrince's LancePrized LanceProdigy PolearmPure-Wing SpearQueenslanceReginleifRevenger LanceRhomphaiaRighteous LanceSable LanceScarlet SpearScythe of SarielSea-Sear LanceShanna's LanceSiegmundSilesse FrostSol LanceSpear of AssalSpear of ShadowStarpoint LanceSteady LanceStoutheart LanceSurfer's SpadeSworn LanceThorn LanceThracia KinglanceTri-Edge LanceUnited BouquetValbar's LanceVengeful LanceVerðandiVeteran LanceVidofnirWeighted LanceWhitedown SpearWhitewing LanceWhitewing SpearWing-Lifted SpearWorldly LanceWyvern Lance