Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr! Engage info: As the game has only recently released, we lack much key information. Please help add any info that you can. |
Sol (weapon)
| ||||
|
Sol (Japanese: 太陽 Sun) is a weapon first appearing in Fire Emblem Gaiden. In Gaiden, it is a lance which is an extremely rare random drop from Mogall. It has a very high might stat of twenty. In Fire Emblem Awakening, it is a regalia sword wielded by Walhart with the effect of granting its wielder the Sol skill. In Fire Emblem Echoes: Shadows of Valentia, it is similar to its Gaiden appearance, but its might stat is reduced by five. Using it enough times unlocks a combat art known as Solar Thrust, which costs ten HP to use but increases damage output by twenty and hit rate by fifteen. It is obtained by evolving certain Rusted Lances.
In Fire Emblem Heroes, the localization instead calls this weapon Sol Lance, and in this game it is a personal weapon of Forsyth. In addition to boosting its wielder's Resistance at all times, it heals its wielder whenever dealing damage to its target during combat.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Gaiden | ![]() |
Lance | 20 | 2 | 80 | 0 | 1 | -- | -- | -- | Restores 5 HP to the equipper at the beginning of their phase. |
Awakening | ![]() |
![]() |
12 | -- | 85 | 5 | 1 | 30 | 0 | 2 | Grants Sol when equipped. Cannot be forged. |
Echoes: Shadows of Valentia | ![]() |
![]() |
15 | 4 | 80 | 0 | 1 | -- | ![]() |
-- | Learned combat arts: Solar Thrust (30 SP) |
In other Fire Emblem series titles
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes | ![]() |
![]() |
16 | -- | -- | -- | 1 | -- | 400 SP | -- | Grants +3 resistance. If user's attack damages target, restores 10 HP to wielder. |
Heroes (Refined: +Effect) |
![]() |
![]() |
16 | -- | -- | -- | 1 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Grants +3 resistance. When the user damages the foe, restores 14 HP to the user after combat. If the user has at least 25% HP at the start of combat, inflicts −5 each to the foe's attack and defense and reduces the effect of Deep Wounds by 50% during combat. If the user is within three spaces of an ally, inflicts −5 each to the foe's attack and defense during combat, the foe cannot make a follow-up attack, and if the user has at least 50% HP at the start of combat, reduce sthe damage from the foe's first attack by 30%. |
Heroes (Refined: +Atk) |
![]() |
![]() |
18 | -- | -- | -- | 1 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Grants +3 resistance. When the user damages the foe, restores 14 HP to the user after combat. If the user has at least 25% HP at the start of combat, inflicts −5 each to the foe's attack and defense and reduces the effect of Deep Wounds by 50% during combat. Grants +5 HP. |
Heroes (Refined: +Spd) |
![]() |
![]() |
16 | -- | -- | -- | 1 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Grants +3 resistance. When the user damages the foe, restores 14 HP to the user after combat. If the user has at least 25% HP at the start of combat, inflicts −5 each to the foe's attack and defense and reduces the effect of Deep Wounds by 50% during combat. Grants +5 HP and +3 speed. |
Heroes (Refined: +Def) |
![]() |
![]() |
16 | -- | -- | -- | 1 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Grants +3 resistance. When the user damages the foe, restores 14 HP to the user after combat. If the user has at least 25% HP at the start of combat, inflicts −5 each to the foe's attack and defense and reduces the effect of Deep Wounds by 50% during combat. Grants +5 HP and +4 defense. |
Heroes (Refined: +Res) |
![]() |
![]() |
16 | -- | -- | -- | 1 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Grants +3 resistance. When the user damages the foe, restores 14 HP to the user after combat. If the user has at least 25% HP at the start of combat, inflicts −5 each to the foe's attack and defense and reduces the effect of Deep Wounds by 50% during combat. Grants +5 HP and +4 resistance. |
Locations
Gaiden
Dropped by | Any enemy Mogall (0.055% chance) |
Awakening
Dropped by | Chapter 19, enemy Walhart |
Treasure | Infinite Regalia, chosen at random from a pool of other items. |
Echoes: Shadows of Valentia
Dungeon drops | The Inner Sanctum: Large pots (0.13%) |
Forging | Compatible Rusted Lances (1 ![]() |
Heroes
Units | Forsyth: Loyal Lieutenant |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Awakening | May absorb HP equal to 1/2 damage dealt.
Trigger % = (Skill stat) |
技%で、敵へのダメージの半分HP回復
|
Echoes: Shadows of Valentia | A legendary lance.
|
伝説の槍
|
Heroes (Unrefined) |
Grants Res+3. When unit deals damage to foe
during combat, restores 10 HP to unit. (Triggers even if 0 damage is dealt.) |
魔防+3
戦闘中、自分の攻撃でダメージを与えた時、 自分のHP10回復 (与えたダメージが0でも効果は発動) |
Heroes (Refined) |
Grants Res+3. When unit deals damage to foe
during combat, restores 14 HP to unit (triggers even if 0 damage is dealt). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and reduces the effect of【Deep Wounds】by 50% during combat. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
魔防+3
戦闘中、自分の攻撃でダメージを与えた時、 自分のHP14回復 (与えたダメージが0でも効果は発動) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、守備-5、 【回復不可】を50%無効 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Heroes (Refined: +effect) |
If unit is within 3 spaces of an ally, inflicts
Atk/Def-5 on foe during combat, foe cannot make a follow-up attack, and also, if unit's HP ≥ 50% at start of combat, reduces damage from foe's first attack by 30%. |
周囲3マス以内に味方がいる時、
戦闘中、敵の攻撃、守備-5、敵は追撃不可、かつ 戦闘開始時、自身のHPが50%以上なら、 戦闘中、最初に受けた攻撃のダメージを30%軽減 |
Trivia
- Sol has the highest might of any weapon in Gaiden, although it is beaten out by the magic spell Ragnarok. In the remake, it is tied with the Lightning Sword, and is beaten out by the magic spells Ragnarok, Sagittae, and the unused Apocalypse.
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sol |
|
Japanese |
太陽 |
Sun; rendered as たいよう in Gaiden. |
Spanish |
• Sol |
• Uses the skill's English name, not the Spanish name Helios. Used in Awakening. |
French |
• Sol |
• Uses the skill's English name, not the French name Solaire. Used in Awakening. |
German |
• Sol |
• Uses the skill's English name, not the German name Sonne. Used in Awakening. |
Italian |
Sole |
Sun; shares its name with the Sol skill. Used in Awakening. |
Dutch |
Sol |
-- |
Simplified Chinese |
太阳 |
Sun |
Traditional Chinese |
太陽 |
Sun |
Sol Lance
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sol Lance |
Used only in Heroes. |
Japanese |
太陽 |
Sun; identical to the name used in games other than Heroes. |
Spanish |
Lanza Helios |
Helios lance |
German |
Sonnenlanze |
Sun Lance |
Italian |
Lancia Sole |
Sun lance |
Portuguese |
Lança sol |
Sun lance |
Traditional Chinese |
太陽槍 |
Sun lance |
Gallery
Concept artwork of Sol from Echoes: Shadows of Valentia.
The Sol Lance as it appears in Heroes.
Swords | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Weapons in Fire Emblem Gaiden | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Weapons in Fire Emblem Awakening | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Weapons in Fire Emblem Echoes: Shadows of Valentia | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Lance skills in Heroes | ||||||||
---|---|---|---|---|---|---|---|---|
|