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Coyote's Lance
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Coyote's Lance (Japanese: 草原の狼の白槍 White lance of the wolf of the plains) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of Hardin. Coyote's Lance reduces the cooldown count of its user's special skills; boosts the attack and speed of the user and cavalry allies near the user and guarantees those units follow-up strikes for the duration of the turn; and boosts the user's attack and speed during combat they initiate or when nearby allies and reduces the damage of the foe's first strike and boosts the user's damage based on how far the initiating unit moved from their starting position.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Heroes | ![]() |
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16 | -- | -- | -- | 1 | -- | 400 SP | -- | Reduces special skill cooldown count by 1. If there are any allies within three spaces of user at start of user's phase, boosts the attack and speed by 6 each and guarantees follow-up strikes to user and all cavalry allies within three spaces of user. If user initiates combat or is within two spaces of any allies, boosts user's attack and speed by 6 each during combat, reduces damage of foe's first strike by 40%, and boosts the user's damage by (number of spaces unit initiating combat moved from their starting position × 3; maximum 9, excludes the usage of area-of-effect special attacks). |
Availability
Heroes
Units | Hardin: The Coyote |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 3 spaces of an ally, grants Atk/Spd+6 and the following effect to unit and cavalry allies within 3 spaces of unit for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, reduces damage from foe's first attack by 40%, and deals damage = number of spaces from start position to end position of whoever initiated combat × 3 (max: 9). (Except when dealing damage with area-of-effect Specials.) |
奥義が発動しやすい(発動カウント-1) ターン開始時、周囲3マス以内に味方がいる時、 自分と周囲3マス以内の騎馬の味方の 攻撃、速さ+6、 「自分から攻撃時、絶対追撃」の状態を付与(1ターン) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ+6、 最初に受けた攻撃のダメージを40%軽減、 与えるダメージが増加 増加値は、 攻撃した側(自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離(最大3)×3 (範囲奥義除く) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Coyote's Lance |
-- |
Japanese |
草原の狼の白槍 |
White lance of the wolf of the plains |
Spanish |
Lanza de Coyote |
Coyote's lance |
French |
Lance du coyote |
Lance of the coyote |
German |
Kojotes Lanze |
Coyote Lance |
Italian |
Lancia del Coyote |
Lance of the Coyote |
Portuguese |
Lança de Coyote |
Coyote's lance |
Traditional Chinese |
草原之狼的白槍 |
White lance of the wolf of the plains |
Gallery
The Coyote's Lance as it appears in Heroes.