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The Shadows of Adrestia: Difference between revisions

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{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fewa2sb 3.png|200px]]
|image=[[File:Cm fewa2sb 3.png|200px]]
|new units=[[Monica (Three Houses)|Monica]]
|new units=[[Monica]]
|boss=[[Duke Aegir]], [[Lord Arundel]]
|boss=[[Duke Aegir]], [[Lord Arundel]]
|previous=[[Three Houses (Three Hopes chapter)|Three Houses]]
|previous=[[Three Houses (Three Hopes chapter)|Three Houses]]
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}}
}}


'''The Shadows of Adrestia''' is the third chapter of {{FEWA2}} on the Scarlet Blaze route.
'''The Shadows of Adrestia''' (Japanese: {{hl|帝国の闇|Teikoku no yami}} ''Darkness of the Empire'') is the third chapter of {{FEWA2}} on the Scarlet Blaze route. This chapter consists solely of a battle map, titled '''The Enbarr Incident'''.


==Plot==
==Plot==
{{main|The Shadows of Adrestia/Script}}
{{main|The Shadows of Adrestia/Script}}
With [[Tomas (Three Houses)|Tomas]] driven out of the monastery, [[Edelgard]] elects to use his treachery as a way to convince [[Rhea]] to lend her support in ousting [[Lord Arundel]] from the Empire. As [[Shez]] and [[Arval]] brood over the latter's possible connection to [[Kronya]] and her ilk, Edelgard recruits Shez to her cause. Together with [[Hubert]], [[Dorothea]], [[Petra]], [[Monica (Three Houses)|Monica]], and [[Jeritza]], the group makes for Enbarr. Realizing what is happening, Lord Arundel orders his men to warn his associate in the Kingdom, [[Cleobulus]], of Edelgard's actions. Edelgard and her loyalists besiege the palace, arrest [[Duke Aegir]], and force Lord Arundel to drop his own disguise before fleeing.
With [[Tomas (Three Houses)|Tomas]] driven out of the monastery, [[Edelgard]] elects to use his treachery as a way to convince [[Rhea]] to lend her support in ousting [[Lord Arundel]] from the Empire. As [[Shez]] and [[Arval]] brood over the latter's possible connection to [[Kronya]] and her ilk, Edelgard recruits Shez to her cause. Together with [[Hubert]], [[Dorothea]], [[Petra]], [[Monica]], and [[Jeritza]], the group makes for Enbarr. Realizing what is happening, Lord Arundel orders his men to warn his associate in the Kingdom, [[Cleobulus]], of Edelgard's actions. Edelgard and her loyalists besiege the palace, arrest [[Duke Aegir]], and force Lord Arundel to drop his own disguise before fleeing.


After the battle, Hubert explains that Arundel is a member of a hostile faction seeking to conquer [[Fódlan]] from the shadows, a faction he has dubbed "[[those who slither in the dark]]". The remaining [[Black Eagles]] arrive in Enbarr and, together with Counts [[Count Bergliez|Bergliez]] and [[Count Hevring|Hevring]], swear fealty to Edelgard and prepare to crown her emperor. Edelgard orders Counts Bergliez and Hevring to begin preparations for her plans in two years' time and appoints [[Count Varley]] to the post of bishop of the newly restored Southern Church. Later, she visits Shez in their quarters and explains her vision of a world in which people rise to greatness not because of station, but because of merit. Edelgard convinces Shez to accept a post as an officer in her new military.
After the battle, Hubert explains that Arundel is a member of a hostile faction seeking to conquer [[Fódlan]] from the shadows, a faction he has dubbed "[[those who slither in the dark]]". The remaining [[Black Eagles]] arrive in Enbarr and, together with Counts [[Count Bergliez|Bergliez]] and [[Count Hevring|Hevring]], swear fealty to Edelgard and prepare to crown her emperor. Edelgard orders Counts Bergliez and Hevring to begin preparations for her plans in two years' time and appoints [[Count Varley]] to the post of bishop of the newly restored Southern Church. Later, she visits Shez in their quarters and explains her vision of a world in which people rise to greatness not because of station, but because of merit. Edelgard convinces Shez to accept a post as an officer in her new military.
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|victory=Defeat [[Lord Arundel]]
|victory=Defeat [[Lord Arundel]]
|defeat=[[Shez]] or [[Edelgard]] dies
|defeat=[[Shez]] or [[Edelgard]] dies
|ally={{h|6|Only the first 4 can be directly controlled by the player.}}
|ally={{h|6|Only the first 4 can be directly controlled by the player}}
|other=1{{h|+2|After Counts Bergliez and Hevring's mutiny}}
|other=1{{h|+2|After Counts Bergliez and Hevring's mutiny}}
|enemy=43{{h|+10|Reinforcements}}{{h|-2|After Counts Bergliez and Hevring's mutiny}}
|enemy=43{{h|+10|Reinforcements}}{{h|−2|After Counts Bergliez and Hevring's mutiny}}
|map=[[File:Cm fewa2sb 3.png|200px]]
|map=[[File:Cm fewa2sb 3.png|200px]]
}}
}}
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{{ChapChars
{{ChapChars
|game#=fewa2
|game#=fewa2
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Monica
|name=Monica
|portrait=[[File:Small portrait monica fewa2.png|100px]]
|portrait=[[File:Small portrait monica 02 fewa2.png|100px]]
|class=Monk
|class=Monk
|HP=2405
|HP=2405
|lv=2
|lv=2
|inventory={{Item|16|Iron Tome|image=tome}}
|inventory={{Item|fewa2|Iron Tome|image=tome}}
|recruitment method=Automatically from the start
|recruitment method=Automatically from the start
}}
}}
|return1=shez {{#var:A}} 02
|forced1=shez {{#var:A}} 02
|return1article=Shez
|forced1article=Shez
|return2=edelgard
|return1=edelgard 02
|return3=hubert
|return1article=Edelgard
|return4=ferdinand
|return2=hubert 02
|return5=linhardt
|return2article=Hubert
|return6=caspar
|return3=dorothea 02
|return7=bernadetta
|return3article=Dorothea
|return8=dorothea
|return4=petra 02
|return9=petra
|return4article=Petra
|return5=monica 02
|return5article=Monica
|nodeploy1=ferdinand 02
|nodeploy1article=Ferdinand
|nodeploy2=linhardt 02
|nodeploy2article=Linhardt
|nodeploy3=caspar 02
|nodeploy3article=Caspar
|nodeploy4=bernadetta 02
|nodeploy4article=Bernadetta
}}
}}
:Although [[Ferdinand]], [[Linhardt]], [[Caspar]], and [[Bernadetta]]'s inventories can be managed during this chapter, they cannot be deployed due to the plot.


===Item data===
===Item data===
{{ChapItems
{{ChapItems
|platform=ns01
|platform=fewa2
|item1=Intermediate Seal
|item1=Intermediate Seal
|item1image=seal
|item1image=seal
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
|inventory={{Item|fewa2|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
}}
}}
{{ChapUnitCellFEWA2
{{ChapUnitCellFEWA2
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
|inventory={{Item|fewa2|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
}}
}}
{{ChapUnitCellFEWA2
{{ChapUnitCellFEWA2
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|fewa2|Lance Buster Lv 1}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Lance Buster Lv 1}}
|notes=One drops a [[Chest Key]].
|notes=One drops a [[Chest Key]].
}}
}}
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|fewa2|Lance Buster Lv 1}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Lance Buster Lv 1}}
}}
}}
{{ChapUnitCellFEWA2
{{ChapUnitCellFEWA2
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|cha=11
|cha=11
|mov=6
|mov=6
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
|inventory={{Item|fewa2|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
}}
}}
{{ChapUnitCellFEWA2
{{ChapUnitCellFEWA2
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|cha=11
|cha=11
|mov=7
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Impregnable|image=defiant def}} • {{Item|fewa2|Lance Buster Lv 2}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Impregnable}} • {{Item|fewa2|Lance Buster Lv 2}}
}}
}}
{{ChapUnitCellFEWA2
{{ChapUnitCellFEWA2
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|fewa2|Lance Buster Lv 1}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Lance Buster Lv 1}}
|notes=Captains of the Chapel, Library, Material Storehouse, and Open Hall
|notes=Captains of the Chapel, Library, Material Storehouse, and Open Hall
}}
}}
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
|inventory={{Item|fewa2|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
|notes=Captain of the Chamber of the Eagle
|notes=Captain of the Chamber of the Eagle
}}
}}
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|fewa2|Lance Buster Lv 1}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Lance Buster Lv 1}}
|notes=Captain of the Arsenal
|notes=Captain of the Arsenal
}}
}}
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
|inventory={{Item|fewa2|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
|notes=Captain of the Throne Room
|notes=Captain of the Throne Room
}}
}}
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Impregnable|image=defiant def}} • {{Item|fewa2|Lance Buster Lv 2}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Impregnable}} • {{Item|fewa2|Lance Buster Lv 2}}
|notes=Captain of the Upstairs Hall
|notes=Captain of the Upstairs Hall
}}
}}
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|cha=6
|cha=6
|mov=6
|mov=6
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
|inventory={{Item|fewa2|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
}}
}}
{{ChapUnitCellFEWA2
{{ChapUnitCellFEWA2
|name=Base Captain
|name=Base Captain
|class=Soldier<!--Uses Fighter assets-->
|class=Soldier
|version=fighter
|lv=3
|lv=3
|#=9
|#=9
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|cha=6
|cha=6
|mov=6
|mov=6
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|fewa2|Lance Buster Lv 1}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Lance Buster Lv 1}}
}}
}}
{{ChapUnitCellFEWA2
{{ChapUnitCellFEWA2
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Járngreipr|image=brawling silver}}<br>{{Item|fewa2|Shatter}} • {{Item|fewa2|Tome Buster Lv 4}}
|inventory={{Item|fewa2|Járngreipr|image=brawling silver}}<br>{{Item|fewa2|Shatter}} • {{Item|fewa2|Tome Buster Lv 4}}
|notes=Becomes an NPC after the Indoor Gardens are seized.
|notes=Becomes an NPC after the Indoor Gardens are seized.
}}
}}
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|cha=9
|cha=9
|mov=8
|mov=8
|inventory={{Item|fewa2|Iron Tome|image=tome}}<br>{{Item|16|Black Magic Mastery|image=black tomefaire}} • {{Item|fewa2|Bow Buster Lv 3}}
|inventory={{Item|fewa2|Iron Tome|image=tome}}<br>{{Item|fewa2|Black Magic Mastery}} • {{Item|fewa2|Bow Buster Lv 3}}
|notes=Becomes an NPC after the Indoor Gardens are seized.
|notes=Becomes an NPC after the Indoor Gardens are seized.
}}
}}
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|cha=13
|cha=13
|mov=7
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Impregnable|image=defiant def}} • {{Item|fewa2|Lance Buster Lv 3}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Impregnable}} • {{Item|fewa2|Lance Buster Lv 3}}
|notes=Moves south of [[Count Hevring]] and closes the gates of the Throne Room after a unit reaches it.
|notes=Moves south of [[Count Hevring]] and closes the gates of the Throne Room after a unit reaches it.
|last=y
|last=y
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|cha=10
|cha=10
|mov=7
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Impregnable|image=defiant def}} • {{Item|fewa2|Lance Buster Lv 2}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Impregnable}} • {{Item|fewa2|Lance Buster Lv 2}}
}}
}}
{{ChapUnitCellFEWA2
{{ChapUnitCellFEWA2
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|cha=10
|cha=10
|mov=7
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Impregnable|image=defiant def}} • {{Item|fewa2|Lance Buster Lv 2}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Impregnable}} • {{Item|fewa2|Lance Buster Lv 2}}
}}
}}
{{ChapUnitCellFEWA2
{{ChapUnitCellFEWA2
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|cha=9
|cha=9
|mov=7
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Impregnable|image=defiant def}} • {{Item|fewa2|Lance Buster Lv 2}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Impregnable}} • {{Item|fewa2|Lance Buster Lv 2}}
}}
}}
{{ChapUnitCellFEWA2
{{ChapUnitCellFEWA2
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|cha=10
|cha=10
|mov=7
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Impregnable|image=defiant def}} • {{Item|fewa2|Lance Buster Lv 2}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Impregnable}} • {{Item|fewa2|Lance Buster Lv 2}}
|notes=Captain of the Indoor Gardens
|notes=Captain of the Indoor Gardens
}}
}}
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|cha=9
|cha=9
|mov=7
|mov=7
|inventory={{Item|16|Iron Axe|image=axe}}<br>{{Item|16|Impregnable|image=defiant def}} • {{Item|fewa2|Lance Buster Lv 2}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}<br>{{Item|fewa2|Impregnable}} • {{Item|fewa2|Lance Buster Lv 2}}
|notes=Captain of the First Fire Orb Station
|notes=Captain of the First Fire Orb Station
}}
}}
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
|inventory={{Item|fewa2|Iron Lance|image=lance}}<br>{{Item|fewa2|Sword Buster Lv 1}}
|notes=Captain of the Second Fire Orb Station
|notes=Captain of the Second Fire Orb Station
}}
}}
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|cha=13
|cha=13
|mov=8
|mov=8
|inventory={{Item|fewa2|Iron Tome|image=tome}}<br>{{Item|16|Black Magic Mastery|image=black tomefaire}} • {{Item|fewa2|Bow Buster Lv 3}}
|inventory={{Item|fewa2|Iron Tome|image=tome}}<br>{{Item|fewa2|Black Magic Mastery}} • {{Item|fewa2|Bow Buster Lv 3}}
|notes=Captain of the Reception Hall
|notes=Captain of the Reception Hall
}}
}}
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|cha=10
|cha=10
|mov=8
|mov=8
|inventory={{Item|fewa2|Iron Tome|image=tome}}<br>{{Item|16|Dark Magic Mastery|image=dark tomefaire}} • {{Item|16|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|fewa2|Cavalry Buster Lv 3}}
|inventory={{Item|fewa2|Iron Tome|image=tome}}<br>{{Item|fewa2|Dark Magic Mastery}} • {{Item|fewa2|Miasma Δ|link=Miasma Δ (ability)}} • {{Item|fewa2|Cavalry Buster Lv 3}}
|notes=Defeat of all three dispels the Wall of Darkness blocking the way to the Reception Hall.
|notes=Defeat of all three dispels the Wall of Darkness blocking the way to the Reception Hall.
|last=y
|last=y
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|cha=8
|cha=8
|mov=13
|mov=13
|inventory={{Item|16|Crescent Sickle|image=lance}}<br>{{Item|fewa2|Lance Buster Lv 2}}
|inventory={{Item|fewa2|Crescent Sickle|image=lance}}<br>{{Item|fewa2|Lance Buster Lv 2}}
|last=y
|last=y
}}
}}
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|cha=10
|cha=10
|mov=6
|mov=6
|inventory={{Item|16|Járngreipr|image=brawling silver}}<br>{{Item|fewa2|Shatter}} • {{Item|fewa2|Tome Buster Lv 4}}
|inventory={{Item|fewa2|Járngreipr|image=brawling silver}}<br>{{Item|fewa2|Shatter}} • {{Item|fewa2|Tome Buster Lv 4}}
|notes=Initially an enemy unit.
|notes=Initially an enemy unit.
}}
}}
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|cha=9
|cha=9
|mov=8
|mov=8
|inventory={{Item|fewa2|Iron Tome|image=tome}}<br>{{Item|16|Black Magic Mastery|image=black tomefaire}} • {{Item|fewa2|Bow Buster Lv 3}}
|inventory={{Item|fewa2|Iron Tome|image=tome}}<br>{{Item|fewa2|Black Magic Mastery}} • {{Item|fewa2|Bow Buster Lv 3}}
|notes=Initially an enemy unit.
|notes=Initially an enemy unit.
|last=y
|last=y
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{{main|Duke Aegir}}
{{main|Duke Aegir}}
{{BossStats FEWA2
{{BossStats FEWA2
|portrait=[[File:Small portrait duke aegir fewa2.png|100px]]
|portrait=[[File:Small portrait duke aegir fewa2.png|128px]]
<!--|sprite=fortress knight duke aegir enemy-->
|sprite=fortress knight duke aegir enemy
|class=Fortress Knight
|class=Fortress Knight
|crest={{Crest|Cichol|Minor}}
|crest={{Crest|Cichol|Minor}}
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|cha=13
|cha=13
|move=7
|move=7
|inventory={{Item|16|Iron Axe|image=axe}}
|inventory={{Item|fewa2|Iron Axe|image=axe}}
|skills={{Item|16|Impregnable|image=defiant def}}<br>{{Item|fewa2|Lance Buster Lv 3}}
|skills={{Item|fewa2|Impregnable}}<br>{{Item|fewa2|Lance Buster Lv 3}}
|ax=y
|ax=y
}}
}}
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{{main|Lord Arundel}}
{{main|Lord Arundel}}
{{BossStats FEWA2
{{BossStats FEWA2
|portrait=[[File:Small portrait lord arundel fewa2.png|100px]]
|portrait=[[File:Small portrait lord arundel fewa2.png|128px]]
<!--|sprite=warlock lord arundel enemy-->
|sprite=warlock lord arundel enemy
|class=Warlock
|class=Warlock
|lv=3
|lv=3
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|cha=13
|cha=13
|move=8
|move=8
|inventory={{Item|16|Iron Tome|image=tome}}
|inventory={{Item|fewa2|Iron Tome|image=tome}}
|skills={{Item|16|Black Magic Mastery|image=black tomefaire}}<br>{{Item|fewa2|Bow Buster Lv 3}}
|skills={{Item|fewa2|Black Magic Mastery}}<br>{{Item|fewa2|Bow Buster Lv 3}}
|to=y
|to=y
}}
}}
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==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
S-rank requirements: 13 minutes, 1000 kills, 40% damage taken.
 
You got a Venin Edge and a Leather Shield in the last battle - give them both to Shez. You are allowed to use four units for your direct control and two as CPU allies. Edelgard is an obvious must due to being your only native axe-wielder against the hostile Soldiers. You will also have to control at least one Monk; Hubert is generally the best of the three you have. The fourth slot can go to any unit you favor.
 
Once the battle starts, have Shez immediately seize the Material Storehouse. Then assume control of Edelgard, battle your way to the Throne Room, and seize that. Duke Aegir will flee, so assume control of your Monk and pursue. Kill your way through the Armored Knights and seize the Indoor Gardens. As you continue southwards towards the Open Hall, Counts Bergliez and Hevring will mutiny and join you as green NPC allies. Break through to the central hall and send your allies to start clearing out hostile commanders. Duke Aegir will activate two Fire Orbs to rain artillery fire upon you, so have a Monk and Edelgard knock those out while Shez goes after the Fighter with the Chest Key. Once they're all dead, send someone expendable to loot the chest and have your Monks dispose of Duke Aegir.
 
Once Aegir is down, Lord Arundel spawns in the northwest and summons three Mysterious Mages to conjure a wall to protect him. Send your physical units to kill them all. Make good use of the orders system to wipe out the enemy commanders with the units you aren't controlling. Once the mages are down, you can seize all of the remaining strongholds and defeat Lord Arundel. If you're running short on kills and have some time to spare, you can attack the generic goons to bolster your score. Once Arundel goes down, you win.
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Shadows of Adrestia
|eng-name=The Shadows of Adrestia
|jap-name=
|jpn-name={{h|帝国の闇|Teikoku no yami}}
|jap-mean=
|jpn-mean=Darkness of the Empire
|span-name=
|span-name=
|span-mean=
|span-mean=
|fren-name=
|fren-name=
|fren-mean=
|fren-mean=
|ger-name=
|ger-name=Die Schatten von Adrestia
|ger-mean=
|ger-mean=The Shadows of Adrestia
|ital-name=
|ital-name=
|ital-mean=
|ital-mean=

Latest revision as of 17:30, 13 February 2024

The Shadows of Adrestia

File:Cm fewa2sb 3.png

New units

Monica

Boss(es)

Duke Aegir, Lord Arundel

Previous chapter(s)

Three Houses

Next chapter(s)

The Struggle Commences

The Shadows of Adrestia (Japanese: 帝国の闇 Darkness of the Empire) is the third chapter of Fire Emblem Warriors: Three Hopes on the Scarlet Blaze route. This chapter consists solely of a battle map, titled The Enbarr Incident.

Plot

Main article: The Shadows of Adrestia/Script

With Tomas driven out of the monastery, Edelgard elects to use his treachery as a way to convince Rhea to lend her support in ousting Lord Arundel from the Empire. As Shez and Arval brood over the latter's possible connection to Kronya and her ilk, Edelgard recruits Shez to her cause. Together with Hubert, Dorothea, Petra, Monica, and Jeritza, the group makes for Enbarr. Realizing what is happening, Lord Arundel orders his men to warn his associate in the Kingdom, Cleobulus, of Edelgard's actions. Edelgard and her loyalists besiege the palace, arrest Duke Aegir, and force Lord Arundel to drop his own disguise before fleeing.

After the battle, Hubert explains that Arundel is a member of a hostile faction seeking to conquer Fódlan from the shadows, a faction he has dubbed "those who slither in the dark". The remaining Black Eagles arrive in Enbarr and, together with Counts Bergliez and Hevring, swear fealty to Edelgard and prepare to crown her emperor. Edelgard orders Counts Bergliez and Hevring to begin preparations for her plans in two years' time and appoints Count Varley to the post of bishop of the newly restored Southern Church. Later, she visits Shez in their quarters and explains her vision of a world in which people rise to greatness not because of station, but because of merit. Edelgard convinces Shez to accept a post as an officer in her new military.

In light of the coup in Adrestia, in addition to a succession crisis in Faerghus and an attempted Almyran invasion of Leicester, Rhea closes the Officer's Academy and sends the students home.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Lord Arundel Player Partner Other Enemy
Defeat: Shez or Edelgard dies 6 {{{partner}}} 1+2 43+10−2
File:Cm fewa2sb 3.png

Character data

Characters
New units
Monica
Small portrait monica 02 fewa2.png
Monk
HP
2405
Inventory
Iron Tome
Level
2
Automatically from the start
Required characters
Shez f 02 ​
Available characters
Edelgard 02 ​Hubert 02 ​Dorothea 02 ​Petra 02 ​Monica 02 ​
Undeployable characters
Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​

Item data

Items
Name Obtainment Method
Is fewa2 seal.png Intermediate Seal Open the chest
Is fewa2 seal.png Intermediate Seal Automatically upon completing the chapter
Is fewa2 stat booster.png Fruit of Life Automatically upon completing the chapter if an S rank was obtained

Enemy data

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma fewa2 soldier enemy.gif Soldier Soldier 3 2 1236 8 7 9 12 8 7 5 10 6 Iron Lance
Sword Buster Lv 1
--
Ma fewa2 soldier female enemy.gif Soldier Soldier 3 3 1235 7 8 9 11 6 6 6 10 6 Iron Lance
Sword Buster Lv 1
--
Ma fewa2 fighter enemy.gif Fighter Fighter 3 5 1236 9 7 8 12 8 7 5 10 6 Iron Axe
Lance Buster Lv 1
One drops a Chest Key.
Ma fewa2 fighter female enemy.gif Fighter Fighter 3 2 1235 8 8 8 11 6 6 6 10 6 Iron Axe
Lance Buster Lv 1
--
Ma fewa2 soldier enemy.gif Soldier Soldier 3 2 1235 8 6 7 11 7 8 6 11 6 Iron Lance
Sword Buster Lv 1
--
Ma fewa2 armored knight enemy.gif Armored Knight Armored Knight 3 2 1348 8 6 8 6 7 13 2 11 7 Iron Axe
Impregnable Lance Buster Lv 2
--
Ma fewa2 fighter enemy.gif Stronghold Captain Fighter 3 4 1236 9 7 8 12 8 7 5 10 6 Iron Axe
Lance Buster Lv 1
Captains of the Chapel, Library, Material Storehouse, and Open Hall
Ma fewa2 soldier female enemy.gif Stronghold Captain Soldier 3 1 1235 7 8 9 11 6 6 6 10 6 Iron Lance
Sword Buster Lv 1
Captain of the Chamber of the Eagle
Ma fewa2 fighter female enemy.gif Stronghold Captain Fighter 3 1 1235 8 8 8 11 6 6 6 10 6 Iron Axe
Lance Buster Lv 1
Captain of the Arsenal
Ma fewa2 soldier enemy.gif Stronghold Captain Soldier 3 1 1236 8 7 9 12 8 7 5 10 6 Iron Lance
Sword Buster Lv 1
Captain of the Throne Room
Ma fewa2 armored knight enemy.gif Stronghold Captain Armored Knight 3 1 1348 8 7 8 6 8 13 2 10 6 Iron Axe
Impregnable Lance Buster Lv 2
Captain of the Upstairs Hall
Ma fewa2 soldier enemy.gif Base Captain Soldier 3 7 411 6 6 6 6 6 4 4 6 6 Iron Lance
Sword Buster Lv 1
--
Ma fewa2 soldier fighter enemy.gif Base Captain Soldier 3 9 411 7 6 6 6 6 4 4 6 6 Iron Axe
Lance Buster Lv 1
--
Ma fewa2 war master count bergliez enemy.gif Count Bergliez War Master 3 1 5639 19 9 13 18 10 9 7 10 6 Járngreipr
Shatter Tome Buster Lv 4
Becomes an NPC after the Indoor Gardens are seized.
Ma fewa2 warlock count hevring enemy.gif Count Hevring Warlock 3 1 2822 9 12 10 9 12 9 15 9 8 Iron Tome
Black Magic Mastery Bow Buster Lv 3
Becomes an NPC after the Indoor Gardens are seized.
Ma fewa2 fortress knight duke aegir enemy.gif Duke Aegir Fortress Knight 3 1 2634 12 10 11 6 10 17 2 13 7 Iron Axe
Impregnable Lance Buster Lv 3
Moves south of Count Hevring and closes the gates of the Throne Room after a unit reaches it.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma fewa2 armored knight enemy.gif Armored Knight Armored Knight 3 1 1348 8 7 8 6 8 13 2 10 7 Iron Axe
Impregnable Lance Buster Lv 2
--
Ma fewa2 armored knight female enemy.gif Armored Knight Armored Knight 3 1 1347 7 8 8 6 6 11 2 10 7 Iron Axe
Impregnable Lance Buster Lv 2
--
Ma fewa2 armored knight enemy.gif Armored Knight Armored Knight 3 1 1351 6 7 8 6 8 14 2 9 7 Iron Axe
Impregnable Lance Buster Lv 2
--
Ma fewa2 armored knight female enemy.gif Stronghold Captain Armored Knight 3 1 1347 7 8 8 6 6 11 2 10 7 Iron Axe
Impregnable Lance Buster Lv 2
Captain of the Indoor Gardens
Ma fewa2 armored knight female enemy.gif Stronghold Captain Armored Knight 3 1 1348 7 8 6 6 8 14 2 9 7 Iron Axe
Impregnable Lance Buster Lv 2
Captain of the First Fire Orb Station
Ma fewa2 soldier enemy.gif Stronghold Captain Soldier 3 1 1236 8 7 9 12 8 7 5 10 6 Iron Lance
Sword Buster Lv 1
Captain of the Second Fire Orb Station
Ma fewa2 warlock lord arundel enemy.gif Lord Arundel Warlock 3 1 3244 13 16 14 11 13 8 13 13 8 Iron Tome
Black Magic Mastery Bow Buster Lv 3
Captain of the Reception Hall
Ma fewa2 dark mage enemy.gif Mysterious Mage Dark Mage 3 3 1236 5 8 7 12 7 6 10 10 8 Iron Tome
Dark Magic Mastery Miasma Δ Cavalry Buster Lv 3
Defeat of all three dispels the Wall of Darkness blocking the way to the Reception Hall.

Reinforcements

  • After reaching the Throne Room:
    • 3 Armored Knights appear throughout the path between the Indoor Gardens and the Open Hall
    • 1 Armored Knight appears and forms the Indoor Gardens stronghold east of the Throne Room
  • After reaching Duke Aegir:
    • 1 Armored Knight appears and forms the First Fire Orb Station stronghold west of Duke Aegir's new position
    • 1 Soldier appears and forms the Second Fire Orb Station stronghold east of Duke Aegir's new position
  • After Duke Aegir is defeated
    • Lord Arundel appears and forms the Reception Hall stronghold near the northwest corner of the map
    • 3 Dark Mages appear; one in the southeast corner of the map, one west of the Library, one in the Chapel

NPC data

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma fewa2 cavalier jeritza other.gif Jeritza Cavalier 3 1 3204 12 10 11 6 9 11 9 8 13 Crescent Sickle
Lance Buster Lv 2
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma fewa2 war master count bergliez other.gif Count Bergliez War Master 3 1 5639 19 9 13 18 10 9 7 10 6 Járngreipr
Shatter Tome Buster Lv 4
Initially an enemy unit.
Ma fewa2 warlock count hevring other.gif Count Hevring Warlock 3 1 2822 9 12 10 9 12 9 15 9 8 Iron Tome
Black Magic Mastery Bow Buster Lv 3
Initially an enemy unit.

Boss data

Main article: Duke Aegir
Small portrait duke aegir fewa2.png
Ma fewa2 fortress knight duke aegir enemy.gif Fortress Knight
Level 3
Movement 7
Crest Is ns01 minor crest of cichol.png
Stats
Max HP 2634 Luck 10
Strength 12 Defense 17
Magic 10 Resistance 2
Dexterity 11 Charm 13
Speed 6
Inventory Abilities
Iron Axe Impregnable
Lance Buster Lv 3
Skill Levels
Swords Lances Axes
Bows Brawling Tomes
Main article: Lord Arundel
Small portrait lord arundel fewa2.png
Ma fewa2 warlock lord arundel enemy.gif Warlock
Level 3
Movement 8
Crest --
Stats
Max HP 3244 Luck 13
Strength 13 Defense 8
Magic 16 Resistance 13
Dexterity 14 Charm 13
Speed 11
Inventory Abilities
Iron Tome Black Magic Mastery
Bow Buster Lv 3
Skill Levels
Swords Lances Axes
Bows Brawling Tomes

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

S-rank requirements: 13 minutes, 1000 kills, 40% damage taken.

You got a Venin Edge and a Leather Shield in the last battle - give them both to Shez. You are allowed to use four units for your direct control and two as CPU allies. Edelgard is an obvious must due to being your only native axe-wielder against the hostile Soldiers. You will also have to control at least one Monk; Hubert is generally the best of the three you have. The fourth slot can go to any unit you favor.

Once the battle starts, have Shez immediately seize the Material Storehouse. Then assume control of Edelgard, battle your way to the Throne Room, and seize that. Duke Aegir will flee, so assume control of your Monk and pursue. Kill your way through the Armored Knights and seize the Indoor Gardens. As you continue southwards towards the Open Hall, Counts Bergliez and Hevring will mutiny and join you as green NPC allies. Break through to the central hall and send your allies to start clearing out hostile commanders. Duke Aegir will activate two Fire Orbs to rain artillery fire upon you, so have a Monk and Edelgard knock those out while Shez goes after the Fighter with the Chest Key. Once they're all dead, send someone expendable to loot the chest and have your Monks dispose of Duke Aegir.

Once Aegir is down, Lord Arundel spawns in the northwest and summons three Mysterious Mages to conjure a wall to protect him. Send your physical units to kill them all. Make good use of the orders system to wipe out the enemy commanders with the units you aren't controlling. Once the mages are down, you can seize all of the remaining strongholds and defeat Lord Arundel. If you're running short on kills and have some time to spare, you can attack the generic goons to bolster your score. Once Arundel goes down, you win.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Shadows of Adrestia

--

Japanese

帝国の闇

Darkness of the Empire

German

Die Schatten von Adrestia

The Shadows of Adrestia

Gallery


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References

← Three Houses • The Shadows of Adrestia • The Struggle Commences →
Fire Emblem Warriors: Three Hopes
Playable characters Scarlet Blaze AsheBalthusBernadettaBylethCasparConstanceDorotheaEdelgardFerdinandHapiHubertIgnatzJeraltJeritzaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaPetraRaphaelShamirShezYuri
Azure Gleam AnnetteAsheBalthusBernadettaBylethCatherineConstanceDedueDimitriDorotheaFelixFlaynHapiIgnatzIngridJeraltJeritzaLinhardtLorenzMarianneMercedesPetraRaphaelRodrigueSetethShamirShezSylvainYuri
Golden Wildfire AsheBalthusBernadettaBylethClaudeConstanceDorotheaHapiHildaHolstIgnatzJeraltLeonieLinhardtLorenzLysitheaMariannePetraRaphaelShamirShezYuri
Other ArvalGatekeeperRheaSothis
Non-playable characters AcheronAloisAnnaLord ArundelCount BergliezCaptain BerlingCleobulusCorneliaFlecheMargrave GautierGetzCount GloucesterGonerilGustaveHannemanCount HevringThe Immaculate OneThe ImmovableJudithLadislavaLazleyMiklanRandolphSeirosSolonThalesTomasCount VarleyThe Wind Caller (TBA)
Bosses AcheronDuke AegirAnaximandrosLord ArundelCount BergliezBiasBylethCasparCatherineClaudeCorneliaCyrilDeath KnightDimitriDolofonosEpimenidesFerdinandFlaynFlecheMargrave GautierIngridJeraltKostasKronyaLadislavaMetodeyMysonNaderPallardóPittacusRheaRufusSetethShahidShamirShezSolonThalesCount Varley (TBA)
Personal weapons and regalia Aegis ShieldAmaltheaAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherDahakaFailnaughtFetters of DromiFreikugelHrottiIchor ScrollThe InexhaustibleJárngreiprLabraundaLance of RuinLúinOchain ShieldRafail GemRidillScroll of TalosScythe of SarielSeiros ShieldShamshirSpear of AssalSuttungr's MysterySword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-MushtiWind Caller's Genesis (TBA)
Chapters Prologue
Prologue
0: Crossed Roads • 1: A Chance Encounter • 2: Three Houses • 3: The Shadows of Adrestia Black Eagles / Crisis in Fhirdiad Blue Lions / The Battle for the Locket Golden Deer
Scarlet Blaze
Scarlet Blaze
4: The Struggle Commences • 5: Skirmish in the Fog • 6: Bridge of Betrayal • 7: The Triumph of Valor • 8: The Maiden's Peril • 9: Unrest in Enbarr • 10: Shifting History • 11: Heroic Bloodlines • 12: The Rising Darkness • 13: Severing the Past • 14A: A Clash of Ambitions • 14B: Torment of the Eagle and Lion • 15: The Hour of Vengeance • 16: Into the Chasm • Final: A Path Forward
Azure Gleam
Azure Gleam
4: To War! • 5: Skirmish in the Fog • 6: Conspiracy in the Air • 7: The King Awakens • 8: The Blood-Stained Lance • 9: Reunion at the Fortress City • 10: Fanaticism • 11: Reprisal • 12: A Trick of the Goddess • 13: Clash of Torment • 14: The Absent Emperor • 15: The Hour of Vengeance • 16: Into the Chasm • Final: The End of Tragedy
Golden Wildfire
Golden Wildfire
4: To War! • 5: The Golden Guardian • 6: The Leader's Stratagem • 7: A Contest of Beasts • 8: What Makes a King • 9: The End of the Alliance • 10: Love and Loss • 11: The Sword Swings Wide • 12: Two Kings • 13: Darkness Attacks • 14: A Symbol of the Past • 15: The Hour of Vengeance • 16: Into the Chasm • Final: Field of Beginnings
Paralogues
Paralogues
The Ashen Wolves' ReunionComing CleanCycles of NostalgiaEagles, Lions, and DeerEnshrouded MemoriesEvil's Bane and Love's ProtectionA Grand Day for the Opera CompanyAn Incurable Shut-InLike Cats and DogsLove and Hate in WartimeMercenary ComplicationsA Night of WonderA Noble Among NoblesRaiders from the NorthA Reason to FightRight Where They're WantedThe Saints' ForgeThe Seiros SnareUnder the Protection of the Golden DeerUnsettling TruthsWhat Lies WithinWildflowers for the Future
Locations FódlanAdrestiaBase CampFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Golden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics DocumentsMusic PlayerName chart • Other games (WarriorsThree Houses) • Pre-release information (Unused content)