This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Before you start this map, consider forging a good weapon with your remaining funds. You'll get a substantial amount of money after this chapter, so no need to conserve cash.
If the initial Pirate bandit is completely ignored, he'll loot the first house during the enemy phase of turn 4, and the second house on the enemy phase of turn 7. Regardless of if he's killed or not, Nedata and his friends will arrive on turn 5, so if you're looking for the treasure, be sure to deal with them as well. The first house is extremely difficult to save even if you send units to the left side immediately, so don't feel obligated. As a reminder, poison damage in Path of Radiance can be fatal, so if a unit gets poisoned by a pirate's Venin Axe, be sure to heal them up if the unit gets to low HP with Vulneraries, Rhys, and Mist.
Marcia will fly directly toward Ike and recruit herself. Do be warned that if Ike isn't nearby or is among a group of enemy units, the enemies absolutely can and will kill Marcia if given the chance, despite her being a seemingly neutral unit. The enemy archers and even myrmidons can do significant damage to her - the myrmidons sport 13 Speed on Maniac and will double most units, and one-round guest Marcia since she's weighed down by her Javelin! (Recruited Marcia can just use her Slim Lance, of course.)
As noted above, getting Lethe and Mordecai killed will remove them as units "for real", although this requires some very lax play - they should be able to tank a substantial number of hits. If you'd like to save combat XP for your units, you can just direct them to the backlines, although using them to cut enemy numbers early isn't a bad idea - especially if you're trying to complete the map in an efficient turn count to maximize bonus XP.
The boss, Kotaff, sports the Counter skill. Its activation rate is quite low, but still, something to watch out for - don't engage in combat with a unit that only barely survives a counterattack where the Counter skill might be deadly.