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Tower of Valni/Floor 7

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Tower of Valni 7 (Japanese: ヴェルニの塔 7階 Tower of Valni: seventh floor) is the seventh floor of the Tower of Valni; it is available from the start of Chapter 16.

Tower of Valni 7

Cm fe08 V-7.png

Location

Tower of Valni

Boss(es)

Deathgoyle

Previous chapter(s)

Tower of Valni 6

Next chapter(s)

Tower of Valni 8

Map data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Eirika or Ephraim dies or the player's army is routed 1–8 {{{partner}}} {{{other}}} 31+6

Initial Bridges

Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.

Bridges appear to connect one room to another when all the enemies in a room are defeated.

Character data

Characters
New units

None

Available characters
                               
More characters may be available if this map is attempted later.

Item data

There are no fixed items in this map; random monsters may have items that will drop upon defeat or can be stolen.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Monster Deathgoyle 6 1 36~41 14~17 9~13 10~13 1~4 12~15 4~6 11 7   Javelin  Steel Lance
Moves to attack units in range.
  Monster Gargoyle 13 2 26~28 9~12 6~7 9~10 0~2 8~9 1~2 8 6   Steel Lance
Moves to attack units in range.
  Monster Mogall 10~16 Var. 18~23 4~9 2~6 3~7 1~5 2~4 5~9 4 5 Varies
• Randomly determined: group A.
• Moves to attack units in range.
  Monster Bael 10~16 Var. 30~37 9~14 4~8 4~6 0~3 7~9 1~3 12 5 Varies
• Randomly determined: group A.
• Moves to attack units in range.
  Monster Arch Mogall 5 1 20~24 10~14 5~8 4~7 1~4 3~6 9~11 5 6   Crimson Eye
Does not move
  Monster Mauthe Doog 10~16 Var. 20~27 6~10 12~17 12~17 1~5 2~5 1~3 6 7   Fiery Fang
• Randomly determined: group B.
• Moves to attack units in range.
  Monster Tarvos 10~16 Var. 25~33 8~12 4~8 6~10 0~2 7~10 0~3 10 7 Varies
• Randomly determined: group B.
• Moves to attack units in range.
  Monster Bael 10~16 Var. 30~37 9~14 4~8 4~6 0~3 7~9 1~3 12 5 Varies
• Randomly determined: group B.
• Moves to attack units in range.
  Monster Bael 10~16 Var. 30~37 9~14 4~8 4~6 0~3 7~9 1~3 12 5 Varies
• Randomly determined: group C.
• Moves to attack units in range.
  Monster Mauthe Doog 10~16 Var. 20~27 6~10 12~17 12~17 1~5 2~5 1~3 6 7   Fiery Fang
• Randomly determined: group C.
• Moves to attack units in range.
  Monster Tarvos 10~16 Var. 25~33 8~12 4~8 6~10 0~2 7~10 0~3 10 7 Varies
• Randomly determined: group C.
• Moves to attack units in range.
  Monster Elder Bael 5 1 43~47 11~15 6~9 6~9 0~3 10~13 5~7 15 6   Lethal Talon
Does not move.
  Monster Bonewalker 10~16 Var. 24~32 7~12 3~7 4~6 0~2 3~5 0~3 7 5 Varies
• Randomly determined: group D.
• Moves to attack units in range.
  Monster Bonewalker 10~16 Var. 22~29 6~10 5~9 3~7 0~2 3~6 0~3 6 5 Varies
• Randomly determined: group D.
• Moves to attack units in range.
  Monster Revenant 10~16 Var. 30~39 5~10 1~5 1~3 0~2 0~2 0~2 6 4 Varies
• Randomly determined: group D.
• Moves to attack units in range.
  Monster Entombed 10~16 Var. 46~57 8~14 2~7 3~6 6~14 0~4 1~4 6 5 Varies
• Randomly determined: group D.
• Moves to attack units in range.
  Monster Wight 5 1 27~30 8~11 6~9 7~10 0~3 6~8 3~6 9 6   Spear
Does not move
  Monster Bonewalker 10~16 Var. 22~29 6~10 5~9 3~7 0~2 3~6 0~3 6 5 Varies
• Randomly determined: group E.
• Moves to attack units in range.
  Monster Bonewalker 10~16 Var. 24~32 7~12 3~7 4~6 0~2 3~5 0~3 7 5 Varies
• Randomly determined: group E.
• Moves to attack units in range.
  Monster Revenant 10~16 Var. 30~39 5~10 1~5 1~3 0~2 0~2 0~2 6 4 Varies
• Randomly determined: group E.
• Moves to attack units in range.
  Monster Revenant 10~16 Var. 30~39 5~10 1~5 1~3 0~2 0~2 0~2 6 4 Varies
• Randomly determined: group F.
• Moves to attack units in range.
  Monster Entombed 10~16 Var. 46~57 8~14 2~7 3~6 6~14 0~4 1~4 6 5 Varies
• Randomly determined: group F.
• Moves to attack units in range.
  Monster Bonewalker 10~16 Var. 24~32 7~12 3~7 4~6 0~2 3~5 0~3 7 5 Varies
• Randomly determined: group F.
• Moves to attack units in range.
  Monster Bonewalker 10~16 Var. 22~29 6~10 5~9 3~7 0~2 3~6 0~3 6 5 Varies
• Randomly determined: group F.
• Moves to attack units in range.
  Monster Entombed 5 1 42~46 6~9 1~4 2~4 3~8 0~3 1~3 6 5   Fetid Claw
Does not move.
  Monster Gwyllgi 5 1 27~30 8~10 14~17 14~17 1~4 6~8 3~6 8 8   Hellfang
Does not move.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Monster Gargoyle 12 1 25~28 9~11 5~7 8~10 0~2 7~9 1~2 8 6   Iron Lance
--
  Monster Gargoyle 12 1 25~28 9~11 5~7 8~10 0~2 7~9 1~2 8 6   Javelin
Begins moving unprovoked one turn after it appears.
  Monster Gargoyle 12 1 25~28 9~11 5~7 8~10 0~2 7~9 1~2 8 6   Steel Lance
--
  Monster Gargoyle 12 1 25~28 9~11 5~7 8~10 0~2 7~9 1~2 8 6   Heavy Spear
Begins moving unprovoked one turn after it appears.
  Monster Gargoyle 12 1 25~28 9~11 5~7 8~10 0~2 7~9 1~2 8 6   Axereaver
--
  Monster Gargoyle 12 1 25~28 9~11 5~7 8~10 0~2 7~9 1~2 8 6   Toxin Lance
Begins moving unprovoked one turn after it appears.

Reinforcements

  • Player phase after all the enemies in the third room are defeated (do not appear after turn 255)
  • Player phase after all the enemies in the fourth room are defeated (do not appear after turn 255)
  • Player phase after all the enemies in the fifth room are defeated (do not appear after turn 255)

Boss data

Main article: Monster
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

 
  Deathgoyle
Level 6
Affinity  
Stats
Max HP 35~39 Luck 1~4
Strength 13~16 Defense 12~15
Skill 9~12 Resistance 4~6
Speed 10~13 Constitution 11
Movement 7 Aid 10
Inventory
  Javelin
  Steel Lance
Weapon Levels
  --   A   --   --
  --   --   --   --

Random monster data

Class rates

Classes (group A)
Class Chance
  Mogall 80%
  Bael 20%
Classes (group B)
Class Chance
  Mauthe Doog 70%
  Tarvos 20%
  Bael 10%
Classes (group C)
Class Chance
  Bael 70%
  Mauthe Doog 20%
  Tarvos 10%
Classes (group D)
Class Chance
  Bonewalker (melee) 75%
  Bonewalker (ranged) 10%
  Revenant 10%
  Entombed 5%
Classes (group E)
Class Chance
  Bonewalker (ranged) 80%
  Bonewalker (melee) 15%
  Revenant 5%
Classes (group F)
Class Chance
  Revenant 82%
  Entombed 3%
  Bonewalker (melee) 10%
  Bonewalker (ranged) 5%

Inventories

Class One of the following One of the following as a droppable item 
  Revenant   Rotten Claw (95%)
  Fetid Claw (5%)
  1 Gold (0.5%)
  5 Gold (1%)
  10 Gold (3%)
  50 Gold (4%)
  100 Gold (1.5%)
Nothing (90%)
  Entombed   Rotten Claw (25%)
  Fetid Claw (70%)
  Poison Claw (3%)
  Lethal Talon (2%)
  Vulnerary (1.5%)
  Elixir (1%)
  Antitoxin (1.5%)
  Torch (1%)
  50 Gold (2.1%)
  100 Gold (2.8%)
  150 Gold (1.4%)
  200 Gold (0.7%)
Nothing (88%)
  Bonewalker (melee)   Iron Sword (19.25%)
  Slim Sword (4.2%)
  Steel Sword (8.75%)
  Poison Sword (2.8%)
  Killing Edge (2.5%)
  Armorslayer (2.5%)
  Wyrmslayer (1.5%)
  Lancereaver (1.5%)
  Zanbato (2%)
  Iron Lance (19.25%)
  Slim Lance (4.2%)
  Steel Lance (8.75%)
  Toxin Lance (2.8%)
  Killer Lance (2%)
  Horseslayer (2%)
  Axereaver (2%)
  Dragonspear (1.5%)
  Heavy Spear (2.5%)
  Runesword (0.1%)
  Javelin (7%)
  Short Spear (2.9%)
  1 Gold (0.25%)
  5 Gold (0.5%)
  10 Gold (1.5%)
  50 Gold (2%)
  100 Gold (0.75%)
  Killing Edge (0.4%)
  Armorslayer (0.4%)
  Wyrmslayer (0.4%)
  Lancereaver (0.4%)
  Zanbato (0.4%)
  Killer Lance (0.4%)
  Horseslayer (0.4%)
  Axereaver (0.4%)
  Dragonspear (0.4%)
  Heavy Spear (0.4%)
  Runesword (1.95%)
  Spear (1.05%)
Nothing (88%)
  Bonewalker (ranged)   Iron Bow (55.8%)
  Steel Bow (27%)
  Poison Bow (7.2%)
  Longbow (5%)
  Killer Bow (3.5%)
  Short Bow (1.5%)
  1 Gold (0.15%)
  5 Gold (0.3%)
  10 Gold (0.9%)
  50 Gold (2.1%)
  100 Gold (1.65%)
  150 Gold (0.6%)
  200 Gold (0.3%)
  Iron Bow (0.75%)
  Steel Bow (0.75%)
  Killer Bow (0.75%)
  Short Bow (0.75%)
  Vulnerary (0.4%)
  Elixir (0.3%)
  Pure Water (0.1%)
  Antitoxin (0.1%)
  Torch (0.1%)
Nothing (90%)
  Bael   Sharp Claw (70%)
  Poison Claw (20%)
  Lethal Talon (10%)
None
  Mauthe Doog   Fiery Fang (100%) None
  Tarvos   Iron Axe (52.5%)
  Steel Axe (14%)
  Poison Axe (3.5%)
  Killer Axe (4%)
  Halberd (5%)
  Hammer (4%)
  Swordreaver (4%)
  Dragon Axe (3%)
  Devil Axe (0.5%)
  Hand Axe (4%)
  Tomahawk (1%)
  Swordslayer (4%)
  Battle Axe (0.5%)
  1 Gold (0.3%)
  5 Gold (0.3%)
  10 Gold (0.9%)
  50 Gold (1.2%)
  100 Gold (0.3%)
  Vulnerary (0.3%)
  Elixir (0.4%)
  Pure Water (0.1%)
  Antitoxin (0.1%)
  Torch (0.1%)
  Devil Axe (0.15%)
  Hand Axe (2.1%)
  Swordslayer (0.6%)
  Battle Axe (0.15%)
  Killer Axe (0.6%)
  Halberd (0.6%)
  Hammer (0.6%)
  Swordreaver (0.6%)
  Dragon Axe (0.6%)
Nothing (90%)
If the first item is capable of inflicting poison, the second item may still be present but will not be droppable.

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Tower of Valni 7

--

Japanese

ヴェルニの塔 7階

Tower of Valni: seventh floor

Spanish

Torre de Valni 7

Tower of Valni 7

French

Tour de Valni 7

Tower of Valni 7

German

Turm von Valni 7

Tower of Valni 7

Italian

La Torre di Valni 7

The Tower of Valni 7

References

← Tower of Valni 6 • Tower of Valni 7 • Tower of Valni 8 →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map