Tower of Valni 6
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Tower of Valni 6 (Japanese: ヴェルニの塔 6階 Tower of Valni: sixth floor) is the sixth floor of the Tower of Valni; it is available from the start of Eirika's and Ephraim's versions of Chapter 14.
In the Creature Campaign, clearing this floor allows the player to use Orson.
Map data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Eirika or Ephraim dies or the player's army is routed
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1–8
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{{{partner}}}
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{{{other}}}
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37
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{{{third}}}
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Letters indicate the spawn group of a random enemy. Enemies marked with a plus (+) can vary in their starting position by up to two tiles in any direction.
Character data
- More characters may be available if this map is attempted later.
Item data
Additionally, random monsters may have items that will drop upon defeat or can be stolen.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
|
Class
|
Lv
|
#
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HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Wight
|
6
|
1
|
33~36
|
10~13
|
8~11
|
8~11
|
1~4
|
8~10
|
5~8
|
9
|
6
|
Brave Sword
|
Moves to attack units in range.
|
|
Monster
|
Revenant
|
1~7
|
Var.
|
25~28
|
2~4
|
0~1
|
0~1
|
0~1
|
0~1
|
0~1
|
6
|
4
|
Varies
|
• Randomly determined: group A. • Does not move.
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|
Monster
|
Entombed
|
1~7
|
Var.
|
35~46
|
3~9
|
0~4
|
1~4
|
0~8
|
0~3
|
0~3
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Does not move.
|
|
Monster
|
Bonewalker
|
1~7
|
Var.
|
20~22
|
4~6
|
2~3
|
3~4
|
0~1
|
3~4
|
0~1
|
7
|
5
|
Varies
|
• Randomly determined: group A. • Does not move.
|
|
Monster
|
Bonewalker
|
1~7
|
Var.
|
18~20
|
4~5
|
3~4
|
2~3
|
0~1
|
3~4
|
0~1
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Does not move.
|
|
Monster
|
Wight
|
3
|
1
|
21
|
6
|
6
|
5
|
0
|
5
|
2
|
8
|
6
|
Short Bow
|
Moves to attack units in range.
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Monster
|
Wight
|
3
|
1
|
21
|
6
|
6
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5
|
0
|
5
|
2
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8
|
6
|
Steel Bow
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Moves to attack units in range.
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Monster
|
Wight
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3
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1
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21
|
7
|
5
|
6
|
0
|
5
|
2
|
9
|
6
|
Steel Lance • Javelin
|
Immediately begins moving unprovoked.
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|
Monster
|
Wight
|
3
|
1
|
21
|
7
|
5
|
6
|
0
|
5
|
2
|
9
|
6
|
Steel Sword
|
• The east one immediately begins moving unprovoked. • The west one does not move.
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|
Monster
|
Wight
|
3
|
1
|
21
|
7
|
5
|
6
|
0
|
5
|
2
|
9
|
6
|
Steel Lance
|
Moves to attack units in range.
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|
Monster
|
Bonewalker
|
11
|
5
|
21~23
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5~7
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5~6
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3~5
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0~1
|
3~5
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0~2
|
6
|
5
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Longbow
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• All but the central one move to attack units in range. • The central one does no move.
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Monster
|
Bonewalker
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11
|
1
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24~26
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6~8
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3~5
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4~5
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0~1
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3~4
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0~2
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7
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5
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Killing Edge • Chest Key
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Does not move.
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Monster
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Bonewalker
|
11
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2
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24~26
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6~8
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3~5
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4~5
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0~1
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3~4
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0~2
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7
|
5
|
Steel Sword
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
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Monster
|
Bonewalker
|
11
|
3
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24~26
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6~8
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3~5
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4~5
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0~1
|
3~4
|
0~2
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7
|
5
|
Iron Lance
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Moves to attack destructible terrain, then moves to attack units unprovoked.
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|
Monster
|
Bonewalker
|
9~15
|
Var.
|
20~26
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5~8
|
4~8
|
3~6
|
0~2
|
3~5
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0~2
|
6
|
5
|
Varies
|
• Randomly determined: group B. • The second southern-most one moves to attack units in range; the southern-most one does not move. • All others immediately begin moving unprovoked.
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Monster
|
Bonewalker
|
9~15
|
Var.
|
22~29
|
5~10
|
3~6
|
3~6
|
0~2
|
3~5
|
0~2
|
7
|
5
|
Varies
|
• Randomly determined: group B. • The second southern-most one moves to attack units in range; the southern-most one does not move. • All others immediately begin moving unprovoked.
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|
Monster
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Revenant
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9~15
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Var.
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28~36
|
3~8
|
1~4
|
0~3
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0~2
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0~2
|
0~2
|
6
|
4
|
Varies
|
• Randomly determined: group B. • The second southern-most one moves to attack units in range; the southern-most one does not move. • All others immediately begin moving unprovoked.
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|
Monster
|
Bonewalker
|
9~15
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Var.
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22~29
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5~10
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3~6
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3~6
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0~2
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3~5
|
0~2
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7
|
5
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Varies
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• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
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|
Monster
|
Bonewalker
|
9~15
|
Var.
|
20~26
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5~8
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4~8
|
3~6
|
0~2
|
3~5
|
0~2
|
6
|
5
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
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Monster
|
Revenant
|
9~15
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Var.
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28~36
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3~8
|
1~4
|
0~3
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0~2
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0~2
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0~2
|
6
|
4
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
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|
Monster
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Entombed
|
9~15
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Var.
|
43~54
|
7~13
|
1~6
|
2~5
|
4~12
|
0~4
|
1~4
|
6
|
5
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
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|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Wight
|
6
|
1
|
34~38
|
10~13
|
8~11
|
8~11
|
1~4
|
8~10
|
5~8
|
9
|
6
|
Brave Sword
|
Moves to attack units in range.
|
|
Monster
|
Revenant
|
1~7
|
Var.
|
25~30
|
2~5
|
0~2
|
0~1
|
0~1
|
0~1
|
0~1
|
6
|
4
|
Varies
|
• Randomly determined: group A. • Does not move.
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|
Monster
|
Entombed
|
1~7
|
Var.
|
35~48
|
3~10
|
0~5
|
1~4
|
0~9
|
0~3
|
0~3
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Does not move.
|
|
Monster
|
Bonewalker
|
1~7
|
Var.
|
20~24
|
4~7
|
2~4
|
3~4
|
0~1
|
3~4
|
0~1
|
7
|
5
|
Varies
|
• Randomly determined: group A. • Does not move.
|
|
Monster
|
Bonewalker
|
1~7
|
Var.
|
18~22
|
4~6
|
3~5
|
2~4
|
0~1
|
3~4
|
0~1
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Does not move.
|
|
Monster
|
Wight
|
3
|
1
|
21
|
6
|
6
|
5
|
0
|
5
|
2
|
8
|
6
|
Short Bow
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
3
|
1
|
21
|
6
|
6
|
5
|
0
|
5
|
2
|
8
|
6
|
Steel Bow
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
3
|
1
|
21
|
7
|
5
|
6
|
0
|
5
|
2
|
9
|
6
|
Steel Lance • Javelin
|
Immediately begins moving unprovoked.
|
|
Monster
|
Wight
|
3
|
1
|
21
|
7
|
5
|
6
|
0
|
5
|
2
|
9
|
6
|
Steel Sword
|
• The east one immediately begins moving unprovoked. • The west one does not move.
|
|
Monster
|
Wight
|
3
|
1
|
21
|
7
|
5
|
6
|
0
|
5
|
2
|
9
|
6
|
Steel Lance
|
Moves to attack units in range.
|
|
Monster
|
Bonewalker
|
11
|
5
|
22~25
|
6~8
|
5~7
|
4~5
|
0~1
|
4~5
|
1~2
|
6
|
5
|
Longbow
|
• All but the central one move to attack units in range. • The central one does no move.
|
|
Monster
|
Bonewalker
|
11
|
1
|
25~28
|
7~9
|
4~5
|
4~5
|
0~1
|
3~5
|
1~2
|
7
|
5
|
Killing Edge • Chest Key
|
Does not move.
|
|
Monster
|
Bonewalker
|
11
|
2
|
25~28
|
7~9
|
4~5
|
4~5
|
0~1
|
3~5
|
1~2
|
7
|
5
|
Steel Sword
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Monster
|
Bonewalker
|
11
|
3
|
25~28
|
7~9
|
4~5
|
4~5
|
0~1
|
3~5
|
1~2
|
7
|
5
|
Iron Lance
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Monster
|
Bonewalker
|
9~15
|
Var.
|
21~28
|
5~9
|
5~9
|
3~7
|
0~2
|
3~6
|
0~3
|
6
|
5
|
Varies
|
• Randomly determined: group B. • The second southern-most one moves to attack units in range; the southern-most one does not move. • All others immediately begin moving unprovoked.
|
|
Monster
|
Bonewalker
|
9~15
|
Var.
|
24~31
|
6~11
|
3~7
|
4~6
|
0~2
|
3~5
|
0~3
|
7
|
5
|
Varies
|
• Randomly determined: group B. • The second southern-most one moves to attack units in range; the southern-most one does not move. • All others immediately begin moving unprovoked.
|
|
Monster
|
Revenant
|
9~15
|
Var.
|
29~38
|
4~9
|
1~5
|
1~3
|
0~2
|
0~2
|
0~2
|
6
|
4
|
Varies
|
• Randomly determined: group B. • The second southern-most one moves to attack units in range; the southern-most one does not move. • All others immediately begin moving unprovoked.
|
|
Monster
|
Bonewalker
|
9~15
|
Var.
|
24~31
|
6~11
|
3~7
|
4~6
|
0~2
|
3~5
|
0~3
|
7
|
5
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Bonewalker
|
9~15
|
Var.
|
21~28
|
5~9
|
5~9
|
3~7
|
0~2
|
3~6
|
0~3
|
6
|
5
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Revenant
|
9~15
|
Var.
|
29~38
|
4~9
|
1~5
|
1~3
|
0~2
|
0~2
|
0~2
|
6
|
4
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Entombed
|
9~15
|
Var.
|
45~56
|
8~14
|
2~7
|
2~6
|
5~13
|
0~4
|
1~4
|
6
|
5
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Monster
|
Wight
|
6
|
1
|
29~36
|
9~15
|
7~13
|
7~13
|
1~7
|
7~13
|
4~10
|
9
|
6
|
Brave Sword
|
Moves to attack units in range.
|
|
Monster
|
Revenant
|
1~7
|
Var.
|
27~36
|
3~8
|
0~5
|
0~3
|
0~2
|
0~2
|
0~2
|
6
|
4
|
Varies
|
• Randomly determined: group A. • Does not move.
|
|
Monster
|
Entombed
|
1~7
|
Var.
|
51~63
|
10~17
|
4~9
|
3~8
|
9~17
|
1~5
|
2~5
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Does not move.
|
|
Monster
|
Bonewalker
|
1~7
|
Var.
|
22~29
|
5~10
|
2~7
|
3~6
|
0~2
|
3~5
|
0~3
|
7
|
5
|
Varies
|
• Randomly determined: group A. • Does not move.
|
|
Monster
|
Bonewalker
|
1~7
|
Var.
|
19~26
|
4~9
|
4~8
|
2~7
|
0~2
|
3~6
|
0~3
|
6
|
5
|
Varies
|
• Randomly determined: group A. • Does not move.
|
|
Monster
|
Wight
|
3
|
1
|
33~40
|
10~16
|
10~16
|
8~12
|
1~5
|
7~11
|
5~9
|
8
|
6
|
Short Bow
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
3
|
1
|
33~40
|
10~16
|
10~16
|
8~12
|
1~5
|
7~11
|
5~9
|
8
|
6
|
Steel Bow
|
Moves to attack units in range.
|
|
Monster
|
Wight
|
3
|
1
|
33~40
|
11~15
|
9~13
|
9~13
|
1~5
|
7~11
|
5~9
|
9
|
6
|
Steel Lance • Javelin
|
Immediately begins moving unprovoked.
|
|
Monster
|
Wight
|
3
|
1
|
33~40
|
11~15
|
9~13
|
9~13
|
1~5
|
7~11
|
5~9
|
9
|
6
|
Steel Sword
|
• The east one immediately begins moving unprovoked. • The west one does not move.
|
|
Monster
|
Wight
|
3
|
1
|
33~40
|
11~15
|
9~13
|
9~13
|
1~5
|
7~11
|
5~9
|
9
|
6
|
Steel Lance
|
Moves to attack units in range.
|
|
Monster
|
Bonewalker
|
11
|
5
|
25~29
|
7~10
|
7~10
|
4~8
|
0~3
|
4~6
|
1~3
|
6
|
5
|
Longbow
|
• All but the central one move to attack units in range. • The central one does no move.
|
|
Monster
|
Bonewalker
|
11
|
1
|
25~29
|
7~10
|
7~10
|
4~8
|
0~3
|
4~6
|
1~3
|
6
|
5
|
Killing Edge • Chest Key
|
Does not move.
|
|
Monster
|
Bonewalker
|
11
|
2
|
25~29
|
7~10
|
7~10
|
4~8
|
0~3
|
4~6
|
1~3
|
6
|
5
|
Steel Sword
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Monster
|
Bonewalker
|
11
|
3
|
25~29
|
7~10
|
7~10
|
4~8
|
0~3
|
4~6
|
1~3
|
6
|
5
|
Iron Lance
|
Moves to attack destructible terrain, then moves to attack units unprovoked.
|
|
Monster
|
Bonewalker
|
9~15
|
Var.
|
23~33
|
6~12
|
6~12
|
4~10
|
0~3
|
4~7
|
1~4
|
6
|
5
|
Varies
|
• Randomly determined: group B. • The second southern-most one moves to attack units in range; the southern-most one does not move. • All others immediately begin moving unprovoked.
|
|
Monster
|
Bonewalker
|
9~15
|
Var.
|
27~36
|
8~14
|
4~9
|
4~8
|
0~3
|
3~6
|
1~4
|
7
|
5
|
Varies
|
• Randomly determined: group B. • The second southern-most one moves to attack units in range; the southern-most one does not move. • All others immediately begin moving unprovoked.
|
|
Monster
|
Revenant
|
9~15
|
Var.
|
33~44
|
6~12
|
2~7
|
1~5
|
0~3
|
0~3
|
0~4
|
6
|
4
|
Varies
|
• Randomly determined: group B. • The second southern-most one moves to attack units in range; the southern-most one does not move. • All others immediately begin moving unprovoked.
|
|
Monster
|
Bonewalker
|
9~15
|
Var.
|
27~36
|
8~14
|
4~9
|
4~8
|
0~3
|
3~6
|
1~4
|
7
|
5
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Bonewalker
|
9~15
|
Var.
|
23~33
|
6~12
|
6~12
|
4~10
|
0~3
|
4~7
|
1~4
|
6
|
5
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Revenant
|
9~15
|
Var.
|
33~44
|
6~12
|
2~7
|
1~5
|
0~3
|
0~3
|
0~4
|
6
|
4
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Monster
|
Entombed
|
9~15
|
Var.
|
56~71
|
12~21
|
5~11
|
4~9
|
12~21
|
1~6
|
2~7
|
6
|
5
|
Varies
|
• Randomly determined: group C. • The one in the middle-south room, the two in the room west of the northern chests, and the center-west one immediately begin moving unprovoked. • The two near the northeast chest begin moving unprovoked on turn 2. • All others move to attack units in range.
|
|
Boss data
- Main article: Monster
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Inventory
|
Brave Sword
|
Weapon Levels
|
A
|
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
|
Inventory
|
Brave Sword
|
Weapon Levels
|
A
|
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
|
Inventory
|
Brave Sword
|
Weapon Levels
|
A
|
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
Random monster data
Class rates
Inventories
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Tower of Valni 6
|
--
|
Japanese
|
ヴェルニの塔 6階
|
Tower of Valni: sixth floor
|
Spanish
|
Torre de Valni 6
|
Tower of Valni 6
|
French
|
Tour de Valni 6
|
Tower of Valni 6
|
German
|
Turm von Valni 6
|
Tower of Valni 6
|
Italian
|
La Torre di Valni 6
|
The Tower of Valni 6
|
|
References