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Two Paths: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe05 15.png|200px]]
|image=[[File:Cm fe05 15.png|200px]]
|location=
|location=
|new units=[[Linoan]]{{h|*|if Chapter 14x was not played}}, [[Ralf]]
|new units=[[Linoan]]{{h|*|if Chapter 14x was not played}}, [[Ralf]]
|boss=[[Zyle]]
|boss=[[Zyle]]
|previous=*[[Open Fire]]
|previous=*[[The Onslaught]]
*[[Freedom]]
*[[Yearning to Breathe Free]]
|next=*[[Nohrden Line]]
|next=*[[Norden Line]]
*[[The Dark Forest]]
*[[Dark Forest]]
}}
}}


{{Quote|Yes... We must follow the prince's judgment.|[[August]]}}
{{Quote|Yes... We must follow the prince's judgment.|[[August]]}}


'''The Two Paths''' (Japanese: {{hl|二つの道|Futatsu no michi}} ''Two Paths'') is the fifteenth chapter of {{FE5}}.
'''Two Paths''' (Japanese: {{hl|二つの道|Futatsu no michi}} ''Two Paths'') is the fifteenth chapter of {{FE5}}.


Which set of the next two chapters is played after this one depends on which of the arrive points [[Leif]] uses: if the west one is used, the "A" route will be played; if the east one is used, the "B" route is played instead. If Leif visits the church at the center of the map, the player selects which route to take in dialogue.
Which set of the next two chapters is played after this one depends on which of the arrive points [[Leif]] uses: if the west one is used, the "A" route will be played; if the east one is used, the "B" route is played instead. If Leif visits the church at the center of the map, the player selects which route to take in dialogue.


==Plot==
==Plot==
{{main|The Two Paths/Script}}
{{main|Two Paths/Script}}
[[Leif]]'s forces enter Solwood Pass and find themselves before a split decision. They intend to head to [[Leonster]], but there are two routes leading there: one route through the Melfiye Forest to the east, and another route through Nohrden to the west. [[August]] argues to go east, even though the Melfiye Forest is known to be dangerous, because the Empire will not expect an attack on Leonster through that area. [[Dryas]] suggests to go west, because he considers it necessary to win in a glorious way as to inspire the populace. August points out that such a battle will generate many losses, but Dryas thinks such deaths will be honorable; August accuses Dryas of projecting his own values onto their soldiers. August and Dryas then leave it to Leif to make the final decision.
[[Leif]]'s forces reach Solwood Pass, and they find themselves at an impasse, as they can either go west to Norden or east to Millefeuille Forest. [[Dryas]] advocates for going west, as they will face more difficult battles there and they need the glory from winning those battles to succeed. [[August]] advocates for going east, as the casualties will be lower and the Empire will be taken off-guard. Ultimately, both of them leave the final decision up to Leif.


In the meantime, bandits in the forest discuss the nearby village. Their boss, [[Zyle]], does not believe there is anything worth stealing in that village, but his underling suggests that they could take the women. Zyle likes the idea and orders his bandits to round up the women while killing everyone else.
In the meantime, [[Zyle]] commands his group of bandits to raid the nearby village and kidnap its women. At the same time, inside that village, [[Amalda]] leaves some children she saved from the child hunts under a bishop's care. She questions her servitude to House Friege and beats herself up for not being able to convince the Emperor to stop the child hunts, but [[Sleuf]], who is also present, tells her that her position allows her to save at least some children. Amalda then leaves, and Sleuf mentions that he had received a vision in the Tower of Bragi that told him to go on a journey. The bishop bids him farewell, and Sleuf leaves.


The battle then begins, and during the battle, [[Amalda]] brings a group of children she saved from child hunts to the local church. The church's bishop is happy to protect and raise them, but he asks Amalda why she would put herself at risk to save those children. Amalda says that she wishes she could help the children publicly, that the Emperor refuses to listen to her when she asks him to stop the child hunts, and that she does not believe in her own orders despite having been made a battalion's commander. [[Sleuf]] speaks up and advises Amalda to not get careless because as long as she is alive, she is able to save more children; Amalda and thanks Sleuf for his advice.
[[Ralf]] then enters the building and warns the bishop that bandits are attacking the village and Amalda is helping to hold them off. He volunteers to help for free despite being a sellsword, but orders the bishop to escape the village alongside the women and children.


Amalda leaves; Sleuf mentions to the bishop that he received a vision at the Tower of Bragi wherein Father [[Claud]] told him to watch over the world. The bishop believes Sleuf is meant for greater things than raising children in this village, and so he sends Sleuf on his way. Sleuf apologizes for being selfish and leaving the bishop like this, then leaves.
Eventually, Leif's army makes it to the village, and Leif talks to Ralf. Ralf readily joins Leif's army, because he wants to see the Empire fall. [[Mareeta]] can also talk to [[Shannam]], who appears on a fort near the village. While posing as Prince [[Shannan]], Shannam accidentally teaches Mareeta [[Astra]].


After Sleuf leaves the church, [[Ralf]] enters and informs the bishop that bandits are attacking the village. He says that Amalda volunteered to help him fend them off, but the village would be better off if the bishop took the women and children and left. The bishop is indignant that such a thing is happening to the village, but agrees to do as Ralf says and thanks him for his efforts. Ralf says not to thank him, but to thank destiny, because it was destiny that brought him to the village in its time of need.
Once the battle ends, the village's bishop offers to Warp Leif's army toward the west or east, depending on where he wishes to go. When Leif makes his decision, the army marches off in the respective direction.
 
Later, if Leif talks to Ralf during the battle, Ralf explains that he is fighting for the village because its residents helped him. After learning that he is speaking to Prince Leif, he is shocked and requests to join Leif's army as a mercenary to eliminate the Empire's tyranny; Leif accepts Ralf into his ranks. Once Ralf is recruited, Amalda notes that a band of soldiers has arrived to save the village, and considers it a good time to return to her own soldiers; she then leaves.
 
Later during the battle, [[Mareeta]] can talk to [[Shannam]], who eventually appears on one of the northern forts. Shannam introduces himself as Prince [[Shannan]] of Isaach, and Mareeta believes him. She requests that he teach her [[Astra (skill)|Astra]], because she needs to get stronger and Shannan is a famed swordsman. Shannam, not knowing how to teach the technique, flounders and makes up an explanation, but to his own surprise, it works – Mareeta successfully learns Astra and thanks "Shannan" for the lesson.
 
At the end of the battle, if Leif visits the church, the bishop thanks him for coming to the village's rescue and gives him a [[Restore]] staff. Leif then tells the bishop that he and his forces are headed for Leonster. The bishop informs Leif that his disciple, Sleuf, left recently on a personal journey and that Leif should inform the bishop of Sleuf's well-being if they cross paths. Afterward, the bishop offers to send Leif's army partway toward one of its objectives with his [[Warp (staff)|Warp]] staff – either toward Nohrden or toward the Mirage Forest.
 
Alternatively, Leif can never visit the church and make his choice by reaching either the western or eastern edge of the battlefield.
 
===Beginning log===
Respecting the promise made between Arion and [[Linoan]], the Liberation Army retreated from [[Tahra]]. As for their next destination, the army's opinions split. The [[Fiana Freeblades]] and the Magi wanted to free [[Munster]] first, while the nobles from [[Leonster]] and Tahra sought to liberate Leonster. In the end, both sides agreed that heading for Leonster first would be more efficient. However, [[Leif]] was to be faced with another decision here...


==Chapter data==
==Chapter data==
Line 45: Line 33:
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally=6–12{{h|+2|Upon Linoan and Ralf being recruited}}
|ally=6–12{{h|+2|Upon Linoan and Ralf being recruited}}
|other=0{{h|+2|Upon Ralf and Amalda arriving}}{{h|-1|Upon Ralf being recruited}}
|other=0{{h|+2|Upon Ralf and Amalda arriving}}{{h|−1|Upon Ralf being recruited}}
|enemy=20{{h|+63|Reinforcements}}
|enemy=20{{h|+63|Reinforcements}}
|map=[[File:Cm fe05 15.png]]
|map=[[File:Cm fe05 15.png]]
Line 61: Line 49:
|lv=3
|lv=3
|inventory={{Item|5|Torch|link=Torch (staff)|image=torch staff}}<br>{{Item|5|Heal}}<br>{{Item|5|Magic Up}}<br>{{Item|5|Restore}}
|inventory={{Item|5|Torch|link=Torch (staff)|image=torch staff}}<br>{{Item|5|Heal}}<br>{{Item|5|Magic Up}}<br>{{Item|5|Restore}}
|recruitment method=Automatically from turn 1<br>(if [[Freedom|Chapter 14x]] was not played)
|recruitment method=Automatically from turn 1<br>(if [[Yearning to Breathe Free|Chapter&nbsp;14x]] was not played)
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 72: Line 60:
|recruitment method=Talk with [[Leif]]
|recruitment method=Talk with [[Leif]]
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=fergus
|return2=fergus
|return4=karin
|return3=karin
|return5=brighton
|return4=brighton
|return6=machyua
|return5=machyua
|return7=lara
|return6=lara
|return8=dalsin
|return7=dalsin
|return9=asbel
|return8=asbel
|return10=nanna
|return9=nanna
|return11=hicks
|return10=hicks
|return12=finn
|return11=finn
|return13=safy
|return12=safy
|return14=shiva
|return13=shiva
|return15=osian
|return14=osian
|return16=halvan
|return15=halvan
|return17=ronan
|return16=ronan
|return18=carrion
|return17=carrion
|return19=marty
|return18=marty
|return20=dagdar
|return19=dagdar
|return21=tanya
|return20=tanya
|return22=selphina
|return21=selphina
|return23=cain
|return22=cain
|return23article=Cain (Thracia 776)
|return22article=Cain (Thracia 776)
|return24=alva
|return23=alva
|return24article=Alva (Thracia 776)
|return23article=Alva (Thracia 776)
|return25=robert
|return24=robert
|return26=fred
|return25=fred
|return27=olwen
|return26=olwen
|return28=mareeta
|return27=mareeta
|return29=salem
|return28=salem
|return30=perne
|return29=perne
|return31=troude
|return30=troude
|return32=tina
|return31=tina
|return33=glade
|return32=glade
|return34=deen
|return33=deen
|return34article=Deen (Thracia 776)
|return33article=Deen (Thracia 776)
|return35=eda
|return34=eda
|return36=homer
|return35=homer
|return37=linoan
|return36=linoan
}}
}}


Line 126: Line 114:
|obtain4=Visit lone western house
|obtain4=Visit lone western house
|item5=Astra
|item5=Astra
|item5article=Astra (skill)
|obtain5=Granted to [[Mareeta]] if she talks to [[Shannam]]
|obtain5=Granted to [[Mareeta]] if she talks to [[Shannam]]
|itemlast=Restore
|itemlast=Restore
Line 148: Line 135:
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapUnitHdr|type=Enemy|platform=snes03}}
{{ChapUnitHdr|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Sword Fighter
|lv=7
|#=2
|hp=20~29
|str=3~12
|mag=0~3
|skill=5~14
|spd=6~15
|lck=0~9
|def=2~11
|con=6~15
|mov=6~7
|inventory={{Item|5|Iron Blade}}
|notes='''Authority:''' Zyle
}}
{{ChapUnitCellFE5
|name=[[Zyle]]
|class=Warrior
|lv=18
|#=1
|hp=54
|str=20
|mag=3
|skill=15
|spd=16
|lck=9
|def=13
|con=20
|mov=6
|inventory={{Item|5|Silver Axe}} • {{Item|5|Poleax}} • {{Item|5|Poison Bow}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' ★<br>Moves to attack units in range.
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Brigand
|name=Brigand
Line 232: Line 253:
|inventory={{Item|5|Hammer}}
|inventory={{Item|5|Hammer}}
|notes='''Authority:''' Zyle<br>Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
|notes='''Authority:''' Zyle<br>Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Myrmidon
|lv=7
|#=2
|hp=20~29
|str=3~12
|mag=0~3
|skill=5~14
|spd=6~15
|lck=0~9
|def=2~11
|con=6~15
|mov=6~7
|inventory={{Item|5|Iron Blade}}
|notes='''Authority:''' Zyle
}}
{{ChapUnitCellFE5
|name=[[Zyle]]
|class=Warrior
|lv=18
|#=1
|hp=54
|str=20
|mag=3
|skill=15
|spd=16
|lck=9
|def=13
|con=20
|mov=6
|inventory={{Item|5|Silver Axe}} • {{Item|5|Poleax}} • {{Item|5|Poison Bow}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' ★<br>Moves to attack units in range.
|last=y
|last=y
}}
}}
Line 335: Line 322:
|mov=7
|mov=7
|inventory={{Item|5|Iron Blade}}<br>{{Item|5|Bargain}} • {{Item|5|Adept}}
|inventory={{Item|5|Iron Blade}}<br>{{Item|5|Bargain}} • {{Item|5|Adept}}
|notes='''Authority:''' Zyle<br>• Ignores combat; moves away from units until turn 40.<br>• [[Mareeta]] can talk to him, and will receive [[Astra (skill)|Astra]] for doing so. Afterwards, he moves to escape north.
|notes='''Authority:''' Zyle<br>• Ignores combat; moves away from units until turn 40.<br>• [[Mareeta]] can talk to him, and will receive [[Astra]] for doing so. Afterwards, he moves to escape north.
}}
}}
{{ChapUnitCellFE5
{{ChapUnitCellFE5
Line 356: Line 343:
{{ChapUnitCellFE5
{{ChapUnitCellFE5
|name=Mercenary
|name=Mercenary
|class=Myrmidon
|class=Sword Fighter
|lv=10
|lv=10
|#=4
|#=4
Line 470: Line 457:
**[[Shannam]] from the middle northern fortress
**[[Shannam]] from the middle northern fortress
*Turns 12–15
*Turns 12–15
**1 [[Myrmidon]] from the middle northern fortress
**1 [[Sword Fighter]] from the middle northern fortress
*Turns 16–18
*Turns 16–18
**2 [[Warrior]]s with [[Hand Axe]]s; one from the left and middle northern fortresses each
**2 [[Warrior]]s with [[Hand Axe]]s; one from the left and middle northern fortresses each
Line 552: Line 539:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
This is ''Thracia''{{'}}s split route chapter. You can head left for the Norden Line in the west, or Millefeuille Forest in the east. Alternatively, one can make this decision at the church (recommended for receiving a [[Restore]] staff, and required to recruit [[Sleuf]] if the A route is chosen). Be sure to recruit [[Ralf]], a pre-promoted [[mercenary]]. The enemy [[brigand]]s will make their way to destroy the houses containing various goodies, including the church (though an NPC [[Amalda]] and Ralf will distract the brigands). If the church gets destroyed, not only will you miss out on a Restore staff, but you will also lose your chance of recruiting [[Sleuf]] (and by extension, Amalda) if you choose the western route. As such, it is recommended to rescue-drop [[Leif]] across the mountains instead of taking the long way around from the east to reach the church quickly. Be mindful of the boss: not only does he hit very hard and have a lot of HP and decent defense, but he has 16 speed, enough to make magic units incapable of doubling him, and moves.
This is ''Thracia''{{'}}s split route chapter. You can head left for the Nohrden Line in the west, or Melfiye Forest in the east. Alternatively, one can make this decision at the church (recommended for receiving a [[Restore]] staff and also so that it will later be possible to recruit [[Sleuf]]). Be sure to recruit [[Ralf]], a pre-promoted [[mercenary]]. The enemy [[brigand]]s will make their way to destroy the houses containing various goodies, including the church (though an NPC [[Amalda]] and Ralf will distract the brigands). If the church gets destroyed, not only will you miss out on a Restore staff, but you will also lose your chance of recruiting [[Sleuf]] (and by extension, Amalda) if you choose the western route. As such, it is recommended to rescue-drop [[Leif]] across the mountains instead of taking the long way around from the east to reach the church quickly.
 
Shannam will show up in the middle top fortress on turn 11 (unless a unit is currently waiting there), and while he cannot be recruited here, he has a [[talk]] conversation with [[Mareeta]] that allows him to "teach" her [[Astra]]. Getting to him however can be quite annoying, since he tends to run away when approached, and the reinforcement [[Thief|thieves]] that show up will more often than not choose to block Mareeta's way just to annoy you, which is not helped by the forest [[terrain]] slowing down everyone's movement.


Each path has its own benefits and drawbacks:
Each path has its own benefits and drawbacks:
* Heading west grants the bulky [[Thunder (magic)|thunder]] specialist-Mage Knight [[Ilios]], the unpromoted A-rank staves Priest Sleuf, the prepromoted Pegasus Knight [[Misha]], and the staff-wielding Paladin [[Amalda]]. All four of these new recruits are great, but the enemy numbers and recruitment difficulties make these chapters anything but a cakewalk; in particular, Ilios requires [[Olwen|a certain unit]] be killed or unrecruited to join the team and [[Misha]] needs to be [[capture]]d to join, which can cause complications, since she is mounted.
* Heading west grants the bulky [[Thunder (magic)|thunder]] specialist-Mage Knight [[Ilios]] (at the cost of Olwen needing to be dead/unrecruited), the unpromoted A-rank staves Priest Sleuf, the prepromoted Pegasus Knight [[Misha]], and the staff-wielding Paladin [[Amalda]]. All four of these new recruits are great, but the enemy numbers and recruitment difficulties make these chapters anything but a cakewalk. The chapters also give out two [[Warp]] staves, a [[Rescue (staff)|Rescue]] staff, up to two [[Fortify]] staves, and the [[Sol]] and [[Nihil]] manuals, amongst others, which cannot be obtained on the B route.
 
* Heading east grants the frail mage [[Miranda]], the impostor low bases Swordmaster [[Shannam]], as well as the solid bases Paladin [[Conomor]]. While these units are arguably not quite as useful as the units you can get on the opposite route, this route contains some unique items, like a second copy of the [[Vouge]] axe, a [[Restore]] staff, a [[Berserk (staff)|Berserk]] staff, two [[Silence (staff)|Silence]] staves, and [[Skill items#Skill items in Thracia 776|Luna Manual]].
* Heading east grants the frail mage [[Miranda]], the impostor low bases Swordmaster [[Shannam]], as well as the solid bases Paladin [[Conomor]]. While these units are arguably not quite as useful as the units you can get on the opposite route, this route contains some unique items, like a second copy of the [[Vouge]] axe and [[Skill items#Skill items in Thracia 776|Luna Manual]].


Regardless of your chosen route, you will be able to recruit [[Sara]], albeit via different recruitment methods depending on the route.
Regardless of your chosen route, you will be able to recruit [[Sara]], albeit via different recruitment methods depending on the route.


Speaking of Shannam, he will show up in the middle top fortress on turn 11 (unless a unit is currently waiting there), and while he cannot be recruited here, he has a [[talk]] conversation with [[Mareeta]] that allows him to "teach" her [[Astra (skill)|Astra]]. Though this is not mandatory, it is widely regarded as one of the more humorous aspects of ''Thracia''. Getting to him however, can be quite annoying, since he tends to run away when approached, and the reinforcement [[Thief|thieves]] that show up will more often than not choose to block Mareeta's way just to annoy you, which is not helped by the forest [[terrain]] slowing down everyone's movement.
<!--
==Trivia==
==Trivia==
-->
*This chapter's layout bears a significant resemblance to [[The Dragon Child|Chapter&nbsp;15]] of {{title|The Binding Blade}}. Both are also the fifteenth chapters of their respective titles.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=• The Two Paths<br>• Two Paths
|eng-fan-name=• Two Paths<br>• Two Paths
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
|jap-name={{h|二つの道|Futatsu no michi}}
|jpn-name={{h|二つの道|Futatsu no michi}}
|jap-mean=Two Paths
|jpn-mean=Two Paths
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 15.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav
|prechapter=Open Fire
|prechapter=The Onslaught
|prealternate=Freedom
|prealternate=Yearning to Breathe Free{{!}}Yearning to Breathe Free <small>(side quest)</small>
|nextchapter=Nohrden Line
|nextchapter=Norden Line
|nextalternate=The Dark Forest
|nextalternate=Dark Forest
}}
}}


{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Two Paths, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]

Latest revision as of 17:36, 28 March 2024

Two Paths

Cm fe05 15.png

New units

Linoan*, Ralf

Boss(es)

Zyle

Previous chapter(s)
Next chapter(s)
Yes... We must follow the prince's judgment.
— August

Two Paths (Japanese: 二つの道 Two Paths) is the fifteenth chapter of Fire Emblem: Thracia 776.

Which set of the next two chapters is played after this one depends on which of the arrive points Leif uses: if the west one is used, the "A" route will be played; if the east one is used, the "B" route is played instead. If Leif visits the church at the center of the map, the player selects which route to take in dialogue.

Plot

Main article: Two Paths/Script

Leif's forces reach Solwood Pass, and they find themselves at an impasse, as they can either go west to Norden or east to Millefeuille Forest. Dryas advocates for going west, as they will face more difficult battles there and they need the glory from winning those battles to succeed. August advocates for going east, as the casualties will be lower and the Empire will be taken off-guard. Ultimately, both of them leave the final decision up to Leif.

In the meantime, Zyle commands his group of bandits to raid the nearby village and kidnap its women. At the same time, inside that village, Amalda leaves some children she saved from the child hunts under a bishop's care. She questions her servitude to House Friege and beats herself up for not being able to convince the Emperor to stop the child hunts, but Sleuf, who is also present, tells her that her position allows her to save at least some children. Amalda then leaves, and Sleuf mentions that he had received a vision in the Tower of Bragi that told him to go on a journey. The bishop bids him farewell, and Sleuf leaves.

Ralf then enters the building and warns the bishop that bandits are attacking the village and Amalda is helping to hold them off. He volunteers to help for free despite being a sellsword, but orders the bishop to escape the village alongside the women and children.

Eventually, Leif's army makes it to the village, and Leif talks to Ralf. Ralf readily joins Leif's army, because he wants to see the Empire fall. Mareeta can also talk to Shannam, who appears on a fort near the village. While posing as Prince Shannan, Shannam accidentally teaches Mareeta Astra.

Once the battle ends, the village's bishop offers to Warp Leif's army toward the west or east, depending on where he wishes to go. When Leif makes his decision, the army marches off in the respective direction.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Leif reaches one of the two arrive points or visits the church Player Partner Other Enemy
Defeat: Leif dies 6–12+2 {{{partner}}} 0+2−1 20+63
Cm fe05 15.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Linoan
Portrait linoan fe05.png
Cleric
HP
16
Inventory
Torch
Heal
Magic Up
Restore
Level
3
Automatically from turn 1
(if Chapter 14x was not played)
Ralf
Portrait ralf fe05.png
Mercenary
HP
38
Inventory
Hand Axe
Iron Blade
Level
3
Talk with Leif
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​

Item data

Items
Name Obtainment Method
Is snes03 skill ring.png Skill Ring Visit middle house in the center
Is snes03 armorslayer.png Armorslayer Visit right house in the center
Is snes03 killer lance.png Killer Lance Visit left house in the center
Is snes03 ullr scroll.png Ullr Scroll Visit lone western house
Is snes03 astra.png Astra Granted to Mareeta if she talks to Shannam
Is snes03 restore.png Restore Automatically at the end of the chapter if Leif visited the church

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 sword fighter enemy.gif Mercenary Sword Fighter 7 2 20~29 3~12 0~3 5~14 6~15 0~9 2~11 6~15 6~7 Iron Blade
Authority: Zyle
Ma snes03 warrior enemy.gif Zyle Warrior 18 1 54 20 3 15 16 9 13 20 6 Silver Axe Poleax Poison Bow Vulnerary
Authority:
Moves to attack units in range.
Ma snes03 brigand enemy.gif Brigand Brigand 3 8 22~27 5~10 0~3 0~5 0~5 0~5 3~8 9~14 6~7 Steel Axe
Authority: Zyle
Ma snes03 hunter enemy.gif Brigand Hunter 5 2 20~27 3~10 0~3 0~7 0~7 0~7 2~9 8~15 6~7 Steel Bow
Authority: Zyle
Ma snes03 brigand enemy.gif Brigand Brigand 3 2 22~27 5~10 0~3 0~5 0~5 0~5 3~8 9~14 6~7 Steel Axe Vulnerary
Authority: Zyle
Ma snes03 hunter enemy.gif Brigand Hunter 7 2 20~29 3~12 0~3 0~9 0~9 0~9 2~11 8~17 6~7 Steel Bow
Authority: Zyle
Ma snes03 brigand enemy.gif Brigand Brigand 8 3 22~32 5~15 0~3 0~10 0~10 0~10 3~13 9~19 6~7 Hammer
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 brigand enemy.gif Brigand Brigand 10 20 22~34 5~17 0~3 0~12 0~12 0~12 3~15 9~20 6~7 Iron Axe
Authority: Zyle
The ones from the left fort ignore combat and move to raid houses and the church, then move to attack units once nothing can be raided.
Ma snes03 hunter enemy.gif Brigand Hunter 7 10 20~29 3~12 0~3 0~9 0~9 0~9 2~11 8~17 6~7 Iron Bow
Authority: Zyle
Ma snes03 brigand enemy.gif Brigand Brigand 6 3 22~30 5~13 0~3 0~8 0~8 0~8 3~11 9~17 6~7 Iron Axe
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Ma snes03 swordmaster enemy.gif Shannam Swordmaster 1 1 24 5 1 8 9 1 4 6 7 Iron Blade
Bargain Adept
Authority: Zyle
• Ignores combat; moves away from units until turn 40.
Mareeta can talk to him, and will receive Astra for doing so. Afterwards, he moves to escape north.
Ma snes03 thief enemy.gif Thief Thief 7 10 16~25 1~10 0~3 1~10 6~15 0~9 0~9 5~14 7~8 Venin Sword
Steal
Authority: Zyle
The ones from the left fort ignore combat and move to raid houses and the church, then moves to attack units once nothing can be raided.
Ma snes03 sword fighter enemy.gif Mercenary Sword Fighter 10 4 20~32 3~15 0~3 5~17 6~18 0~12 2~14 6~18 6~7 Killing Edge
Authority: Zyle
Ma snes03 warrior enemy.gif Brigand Warrior 5 6 28~35 8~15 1~4 5~12 6~13 0~7 6~13 10~17 6~7 Hand Axe
Authority: Zyle
The ones from the middle fort ignore combat and move to raid houses and the church, then moves to attack units once nothing can be raided.
Ma snes03 warrior enemy.gif Brigand Warrior 5 3 28~35 8~15 1~4 5~12 6~13 0~7 6~13 10~17 6~7 Poison Axe
Authority: Zyle
Ma snes03 brigand enemy.gif Brigand Brigand 5 2 22~29 5~12 0~3 0~7 0~7 0~7 3~10 9~16 6~7 Silver Axe
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Ma snes03 thief enemy.gif Thief Thief 5 2 16~23 1~8 0~3 1~8 6~13 0~7 0~7 5~12 7~8 Silver Sword
Steal
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Ma snes03 hunter enemy.gif Brigand Hunter 5 2 20~27 3~10 0~3 0~7 0~7 0~7 2~9 8~15 6~7 Silver Bow
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 paladin female other.gif Amalda Paladin 6 1 34 8 13 11 15 11 9 8 10 Meisterschwert Heal Vulnerary
Adept Immortal*
Action:
• Moves to attack units in range.
• Once Ralf is recruited, ignores combat and begins moving to escape north.
Ma snes03 mercenary other.gif Ralf Mercenary 3 1 38 12 1 12 14 6 9 14 6 Iron Blade Hand Axe
Moves to attack units in range.

Reinforcements

  • Turn 1
    • Amalda from right of the right house in the center
    • Ralf from just north of the middle house in the center

Boss data

Main article: Zyle
Portrait zyle fe05.png
Ma snes03 warrior enemy.gif Warrior
Level 18
Action --
Authority
Stats
Max HP 54 Speed 16
Strength 20 Luck 9
Magic 3 Defense 13
Skill 15 Constitution 20
Movement 6 FCM 0
Inventory Skills
Silver Axe
Poleax
Poison Bow
Vulnerary
--
Weapon Levels
Swords -- Lances -- Axes A Bows C Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is Thracia's split route chapter. You can head left for the Norden Line in the west, or Millefeuille Forest in the east. Alternatively, one can make this decision at the church (recommended for receiving a Restore staff, and required to recruit Sleuf if the A route is chosen). Be sure to recruit Ralf, a pre-promoted mercenary. The enemy brigands will make their way to destroy the houses containing various goodies, including the church (though an NPC Amalda and Ralf will distract the brigands). If the church gets destroyed, not only will you miss out on a Restore staff, but you will also lose your chance of recruiting Sleuf (and by extension, Amalda) if you choose the western route. As such, it is recommended to rescue-drop Leif across the mountains instead of taking the long way around from the east to reach the church quickly. Be mindful of the boss: not only does he hit very hard and have a lot of HP and decent defense, but he has 16 speed, enough to make magic units incapable of doubling him, and moves.

Shannam will show up in the middle top fortress on turn 11 (unless a unit is currently waiting there), and while he cannot be recruited here, he has a talk conversation with Mareeta that allows him to "teach" her Astra. Getting to him however can be quite annoying, since he tends to run away when approached, and the reinforcement thieves that show up will more often than not choose to block Mareeta's way just to annoy you, which is not helped by the forest terrain slowing down everyone's movement.

Each path has its own benefits and drawbacks:

  • Heading west grants the bulky thunder specialist-Mage Knight Ilios (at the cost of Olwen needing to be dead/unrecruited), the unpromoted A-rank staves Priest Sleuf, the prepromoted Pegasus Knight Misha, and the staff-wielding Paladin Amalda. All four of these new recruits are great, but the enemy numbers and recruitment difficulties make these chapters anything but a cakewalk. The chapters also give out two Warp staves, a Rescue staff, up to two Fortify staves, and the Sol and Nihil manuals, amongst others, which cannot be obtained on the B route.
  • Heading east grants the frail mage Miranda, the impostor low bases Swordmaster Shannam, as well as the solid bases Paladin Conomor. While these units are arguably not quite as useful as the units you can get on the opposite route, this route contains some unique items, like a second copy of the Vouge axe, a Restore staff, a Berserk staff, two Silence staves, and Luna Manual.

Regardless of your chosen route, you will be able to recruit Sara, albeit via different recruitment methods depending on the route.

Trivia

  • This chapter's layout bears a significant resemblance to Chapter 15 of The Binding Blade. Both are also the fifteenth chapters of their respective titles.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Two Paths
• Two Paths

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

二つの道

Two Paths

Gallery

← The Onslaught •
← Yearning to Breathe Free (side quest) •
Two Paths • Norden Line →
• Dark Forest →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline