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Two Paths

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from The Two Paths)
Two Paths

Cm fe05 15.png

New units

Linoan*, Ralf

Boss(es)

Zyle

Previous chapter(s)
Next chapter(s)
Yes... We must follow the prince's judgment.
— August

Two Paths (Japanese: 二つの道 Two Paths) is the fifteenth chapter of Fire Emblem: Thracia 776.

Which set of the next two chapters is played after this one depends on which of the arrive points Leif uses: if the west one is used, the "A" route will be played; if the east one is used, the "B" route is played instead. If Leif visits the church at the center of the map, the player selects which route to take in dialogue.

Plot

Main article: Two Paths/Script

Leif's forces reach Solwood Pass, and they find themselves at an impasse, as they can either go west to Norden or east to Millefeuille Forest. Dryas advocates for going west, as they will face more difficult battles there and they need the glory from winning those battles to succeed. August advocates for going east, as the casualties will be lower and the Empire will be taken off-guard. Ultimately, both of them leave the final decision up to Leif.

In the meantime, Zyle commands his group of bandits to raid the nearby village and kidnap its women. At the same time, inside that village, Amalda leaves some children she saved from the child hunts under a bishop's care. She questions her servitude to House Friege and beats herself up for not being able to convince the Emperor to stop the child hunts, but Sleuf, who is also present, tells her that her position allows her to save at least some children. Amalda then leaves, and Sleuf mentions that he had received a vision in the Tower of Bragi that told him to go on a journey. The bishop bids him farewell, and Sleuf leaves.

Ralf then enters the building and warns the bishop that bandits are attacking the village and Amalda is helping to hold them off. He volunteers to help for free despite being a sellsword, but orders the bishop to escape the village alongside the women and children.

Eventually, Leif's army makes it to the village, and Leif talks to Ralf. Ralf readily joins Leif's army, because he wants to see the Empire fall. Mareeta can also talk to Shannam, who appears on a fort near the village. While posing as Prince Shannan, Shannam accidentally teaches Mareeta Astra.

Once the battle ends, the village's bishop offers to Warp Leif's army toward the west or east, depending on where he wishes to go. When Leif makes his decision, the army marches off in the respective direction.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Leif reaches one of the two arrive points or visits the church Player Partner Other Enemy
Defeat: Leif dies 6–12+2 {{{partner}}} 0+2−1 20+63
Cm fe05 15.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Linoan
Portrait linoan fe05.png
Cleric
HP
16
Inventory
Torch
Heal
Magic Up
Restore
Level
3
Automatically from turn 1
(if Chapter 14x was not played)
Ralf
Portrait ralf fe05.png
Mercenary
HP
38
Inventory
Hand Axe
Iron Blade
Level
3
Talk with Leif
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​

Item data

Items
Name Obtainment Method
Is snes03 skill ring.png Skill Ring Visit middle house in the center
Is snes03 armorslayer.png Armorslayer Visit right house in the center
Is snes03 killer lance.png Killer Lance Visit left house in the center
Is snes03 ullr scroll.png Ullr Scroll Visit lone western house
Is snes03 astra.png Astra Granted to Mareeta if she talks to Shannam
Is snes03 restore.png Restore Automatically at the end of the chapter if Leif visited the church

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 sword fighter enemy.gif Mercenary Sword Fighter 7 2 20~29 3~12 0~3 5~14 6~15 0~9 2~11 6~15 6~7 Iron Blade
Authority: Zyle
Ma snes03 warrior enemy.gif Zyle Warrior 18 1 54 20 3 15 16 9 13 20 6 Silver Axe Poleax Poison Bow Vulnerary
Authority:
Moves to attack units in range.
Ma snes03 brigand enemy.gif Brigand Brigand 3 8 22~27 5~10 0~3 0~5 0~5 0~5 3~8 9~14 6~7 Steel Axe
Authority: Zyle
Ma snes03 hunter enemy.gif Brigand Hunter 5 2 20~27 3~10 0~3 0~7 0~7 0~7 2~9 8~15 6~7 Steel Bow
Authority: Zyle
Ma snes03 brigand enemy.gif Brigand Brigand 3 2 22~27 5~10 0~3 0~5 0~5 0~5 3~8 9~14 6~7 Steel Axe Vulnerary
Authority: Zyle
Ma snes03 hunter enemy.gif Brigand Hunter 7 2 20~29 3~12 0~3 0~9 0~9 0~9 2~11 8~17 6~7 Steel Bow
Authority: Zyle
Ma snes03 brigand enemy.gif Brigand Brigand 8 3 22~32 5~15 0~3 0~10 0~10 0~10 3~13 9~19 6~7 Hammer
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 brigand enemy.gif Brigand Brigand 10 20 22~34 5~17 0~3 0~12 0~12 0~12 3~15 9~20 6~7 Iron Axe
Authority: Zyle
The ones from the left fort ignore combat and move to raid houses and the church, then move to attack units once nothing can be raided.
Ma snes03 hunter enemy.gif Brigand Hunter 7 10 20~29 3~12 0~3 0~9 0~9 0~9 2~11 8~17 6~7 Iron Bow
Authority: Zyle
Ma snes03 brigand enemy.gif Brigand Brigand 6 3 22~30 5~13 0~3 0~8 0~8 0~8 3~11 9~17 6~7 Iron Axe
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Ma snes03 swordmaster enemy.gif Shannam Swordmaster 1 1 24 5 1 8 9 1 4 6 7 Iron Blade
Bargain Adept
Authority: Zyle
• Ignores combat; moves away from units until turn 40.
Mareeta can talk to him, and will receive Astra for doing so. Afterwards, he moves to escape north.
Ma snes03 thief enemy.gif Thief Thief 7 10 16~25 1~10 0~3 1~10 6~15 0~9 0~9 5~14 7~8 Venin Sword
Steal
Authority: Zyle
The ones from the left fort ignore combat and move to raid houses and the church, then moves to attack units once nothing can be raided.
Ma snes03 sword fighter enemy.gif Mercenary Sword Fighter 10 4 20~32 3~15 0~3 5~17 6~18 0~12 2~14 6~18 6~7 Killing Edge
Authority: Zyle
Ma snes03 warrior enemy.gif Brigand Warrior 5 6 28~35 8~15 1~4 5~12 6~13 0~7 6~13 10~17 6~7 Hand Axe
Authority: Zyle
The ones from the middle fort ignore combat and move to raid houses and the church, then moves to attack units once nothing can be raided.
Ma snes03 warrior enemy.gif Brigand Warrior 5 3 28~35 8~15 1~4 5~12 6~13 0~7 6~13 10~17 6~7 Poison Axe
Authority: Zyle
Ma snes03 brigand enemy.gif Brigand Brigand 5 2 22~29 5~12 0~3 0~7 0~7 0~7 3~10 9~16 6~7 Silver Axe
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Ma snes03 thief enemy.gif Thief Thief 5 2 16~23 1~8 0~3 1~8 6~13 0~7 0~7 5~12 7~8 Silver Sword
Steal
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
Ma snes03 hunter enemy.gif Brigand Hunter 5 2 20~27 3~10 0~3 0~7 0~7 0~7 2~9 8~15 6~7 Silver Bow
Authority: Zyle
Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 paladin female other.gif Amalda Paladin 6 1 34 8 13 11 15 11 9 8 10 Meisterschwert Heal Vulnerary
Adept Immortal*
Action:
• Moves to attack units in range.
• Once Ralf is recruited, ignores combat and begins moving to escape north.
Ma snes03 mercenary other.gif Ralf Mercenary 3 1 38 12 1 12 14 6 9 14 6 Iron Blade Hand Axe
Moves to attack units in range.

Reinforcements

  • Turn 1
    • Amalda from right of the right house in the center
    • Ralf from just north of the middle house in the center

Boss data

Main article: Zyle
Portrait zyle fe05.png
Ma snes03 warrior enemy.gif Warrior
Level 18
Action --
Authority
Stats
Max HP 54 Speed 16
Strength 20 Luck 9
Magic 3 Defense 13
Skill 15 Constitution 20
Movement 6 FCM 0
Inventory Skills
Silver Axe
Poleax
Poison Bow
Vulnerary
--
Weapon Levels
Swords -- Lances -- Axes A Bows C Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is Thracia's split route chapter. You can head left for the Norden Line in the west, or Millefeuille Forest in the east. Alternatively, one can make this decision at the church (recommended for receiving a Restore staff, and required to recruit Sleuf if the A route is chosen). Be sure to recruit Ralf, a pre-promoted mercenary. The enemy brigands will make their way to destroy the houses containing various goodies, including the church (though an NPC Amalda and Ralf will distract the brigands). If the church gets destroyed, not only will you miss out on a Restore staff, but you will also lose your chance of recruiting Sleuf (and by extension, Amalda) if you choose the western route. As such, it is recommended to rescue-drop Leif across the mountains instead of taking the long way around from the east to reach the church quickly. Be mindful of the boss: not only does he hit very hard and have a lot of HP and decent defense, but he has 16 speed, enough to make magic units incapable of doubling him, and moves.

Shannam will show up in the middle top fortress on turn 11 (unless a unit is currently waiting there), and while he cannot be recruited here, he has a talk conversation with Mareeta that allows him to "teach" her Astra. Getting to him however can be quite annoying, since he tends to run away when approached, and the reinforcement thieves that show up will more often than not choose to block Mareeta's way just to annoy you, which is not helped by the forest terrain slowing down everyone's movement.

Each path has its own benefits and drawbacks:

  • Heading west grants the bulky thunder specialist-Mage Knight Ilios (at the cost of Olwen needing to be dead/unrecruited), the unpromoted A-rank staves Priest Sleuf, the prepromoted Pegasus Knight Misha, and the staff-wielding Paladin Amalda. All four of these new recruits are great, but the enemy numbers and recruitment difficulties make these chapters anything but a cakewalk. The chapters also give out two Warp staves, a Rescue staff, up to two Fortify staves, and the Sol and Nihil manuals, amongst others, which cannot be obtained on the B route.
  • Heading east grants the frail mage Miranda, the impostor low bases Swordmaster Shannam, as well as the solid bases Paladin Conomor. While these units are arguably not quite as useful as the units you can get on the opposite route, this route contains some unique items, like a second copy of the Vouge axe, a Restore staff, a Berserk staff, two Silence staves, and Luna Manual.

Regardless of your chosen route, you will be able to recruit Sara, albeit via different recruitment methods depending on the route.

Trivia

  • This chapter's layout bears a significant resemblance to Chapter 15 of The Binding Blade. Both are also the fifteenth chapters of their respective titles.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Two Paths
• Two Paths

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

二つの道

Two Paths

Gallery

← The Onslaught •
← Yearning to Breathe Free (side quest) •
Two Paths • Norden Line →
• Dark Forest →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline