Two Paths
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New units
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Linoan*, Ralf
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Boss(es)
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Zyle
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Previous chapter(s)
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Next chapter(s)
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“
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Yes... We must follow the prince's judgment.
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”
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— August
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Two Paths (Japanese: 二つの道 Two Paths) is the fifteenth chapter of Fire Emblem: Thracia 776.
Which set of the next two chapters is played after this one depends on which of the arrive points Leif uses: if the west one is used, the "A" route will be played; if the east one is used, the "B" route is played instead. If Leif visits the church at the center of the map, the player selects which route to take in dialogue.
Plot
- Main article: Two Paths/Script
Leif's forces reach Solwood Pass, and they find themselves at an impasse, as they can either go west to Norden or east to Millefeuille Forest. Dryas advocates for going west, as they will face more difficult battles there and they need the glory from winning those battles to succeed. August advocates for going east, as the casualties will be lower and the Empire will be taken off-guard. Ultimately, both of them leave the final decision up to Leif.
In the meantime, Zyle commands his group of bandits to raid the nearby village and kidnap its women. At the same time, inside that village, Amalda leaves some children she saved from the child hunts under a bishop's care. She questions her servitude to House Friege and beats herself up for not being able to convince the Emperor to stop the child hunts, but Sleuf, who is also present, tells her that her position allows her to save at least some children. Amalda then leaves, and Sleuf mentions that he had received a vision in the Tower of Bragi that told him to go on a journey. The bishop bids him farewell, and Sleuf leaves.
Ralf then enters the building and warns the bishop that bandits are attacking the village and Amalda is helping to hold them off. He volunteers to help for free despite being a sellsword, but orders the bishop to escape the village alongside the women and children.
Eventually, Leif's army makes it to the village, and Leif talks to Ralf. Ralf readily joins Leif's army, because he wants to see the Empire fall. Mareeta can also talk to Shannam, who appears on a fort near the village. While posing as Prince Shannan, Shannam accidentally teaches Mareeta Astra.
Once the battle ends, the village's bishop offers to Warp Leif's army toward the west or east, depending on where he wishes to go. When Leif makes his decision, the army marches off in the respective direction.
Chapter data
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Victory: Leif reaches one of the two arrive points or visits the church
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Leif dies
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6–12+2
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{{{partner}}}
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0+2−1
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20+63
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{{{third}}}
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Units are arranged based on their position in deployment order after Leif.
Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Brigand
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Brigand
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10
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20
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22~34
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5~17
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0~3
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0~12
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0~12
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0~12
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3~15
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9~20
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6~7
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Iron Axe
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Authority: Zyle The ones from the left fort ignore combat and move to raid houses and the church, then move to attack units once nothing can be raided.
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Brigand
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Hunter
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7
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10
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20~29
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3~12
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0~3
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0~9
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0~9
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0~9
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2~11
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8~17
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6~7
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Iron Bow
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Authority: Zyle
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Brigand
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Brigand
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6
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3
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22~30
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5~13
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0~3
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0~8
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0~8
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0~8
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3~11
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9~17
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6~7
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Iron Axe
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Authority: Zyle Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
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Shannam
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Swordmaster
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1
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1
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24
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5
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1
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8
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9
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1
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4
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6
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7
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Iron Blade Bargain • Adept
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Authority: Zyle • Ignores combat; moves away from units until turn 40. • Mareeta can talk to him, and will receive Astra for doing so. Afterwards, he moves to escape north.
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Thief
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Thief
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7
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10
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16~25
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1~10
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0~3
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1~10
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6~15
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0~9
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0~9
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5~14
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7~8
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Venin Sword Steal
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Authority: Zyle The ones from the left fort ignore combat and move to raid houses and the church, then moves to attack units once nothing can be raided.
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Mercenary
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Sword Fighter
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10
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4
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20~32
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3~15
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0~3
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5~17
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6~18
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0~12
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2~14
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6~18
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6~7
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Killing Edge
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Authority: Zyle
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Brigand
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Warrior
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5
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6
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28~35
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8~15
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1~4
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5~12
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6~13
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0~7
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6~13
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10~17
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6~7
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Hand Axe
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Authority: Zyle The ones from the middle fort ignore combat and move to raid houses and the church, then moves to attack units once nothing can be raided.
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Brigand
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Warrior
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5
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3
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28~35
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8~15
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1~4
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5~12
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6~13
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0~7
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6~13
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10~17
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6~7
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Poison Axe
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Authority: Zyle
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Brigand
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Brigand
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5
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2
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22~29
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5~12
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0~3
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0~7
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0~7
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0~7
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3~10
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9~16
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6~7
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Silver Axe
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Authority: Zyle Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
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Thief
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Thief
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5
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2
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16~23
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1~8
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0~3
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1~8
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6~13
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0~7
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0~7
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5~12
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7~8
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Silver Sword Steal
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Authority: Zyle Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
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Brigand
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Hunter
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5
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2
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20~27
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3~10
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0~3
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0~7
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0~7
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0~7
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2~9
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8~15
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6~7
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Silver Bow
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Authority: Zyle Ignores combat and moves to raid houses and the church, then moves to attack units once nothing can be raided.
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Reinforcements
- Turns 1–10
- Turns 4–6
- Turns 11–15
- Turn 11
- Shannam from the middle northern fortress
- Turns 12–15
- Turns 16–18
- Turns 19 and 20
NPC data
Reinforcements
- Turn 1
- Amalda from right of the right house in the center
- Ralf from just north of the middle house in the center
Boss data
- Main article: Zyle
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This is Thracia's split route chapter. You can head left for the Norden Line in the west, or Millefeuille Forest in the east. Alternatively, one can make this decision at the church (recommended for receiving a Restore staff, and required to recruit Sleuf if the A route is chosen). Be sure to recruit Ralf, a pre-promoted mercenary. The enemy brigands will make their way to destroy the houses containing various goodies, including the church (though an NPC Amalda and Ralf will distract the brigands). If the church gets destroyed, not only will you miss out on a Restore staff, but you will also lose your chance of recruiting Sleuf (and by extension, Amalda) if you choose the western route. As such, it is recommended to rescue-drop Leif across the mountains instead of taking the long way around from the east to reach the church quickly. Be mindful of the boss: not only does he hit very hard and have a lot of HP and decent defense, but he has 16 speed, enough to make magic units incapable of doubling him, and moves.
Shannam will show up in the middle top fortress on turn 11 (unless a unit is currently waiting there), and while he cannot be recruited here, he has a talk conversation with Mareeta that allows him to "teach" her Astra. Getting to him however can be quite annoying, since he tends to run away when approached, and the reinforcement thieves that show up will more often than not choose to block Mareeta's way just to annoy you, which is not helped by the forest terrain slowing down everyone's movement.
Each path has its own benefits and drawbacks:
- Heading west grants the bulky thunder specialist-Mage Knight Ilios (at the cost of Olwen needing to be dead/unrecruited), the unpromoted A-rank staves Priest Sleuf, the prepromoted Pegasus Knight Misha, and the staff-wielding Paladin Amalda. All four of these new recruits are great, but the enemy numbers and recruitment difficulties make these chapters anything but a cakewalk. The chapters also give out two Warp staves, a Rescue staff, up to two Fortify staves, and the Sol and Nihil manuals, amongst others, which cannot be obtained on the B route.
- Heading east grants the frail mage Miranda, the impostor low bases Swordmaster Shannam, as well as the solid bases Paladin Conomor. While these units are arguably not quite as useful as the units you can get on the opposite route, this route contains some unique items, like a second copy of the Vouge axe, a Restore staff, a Berserk staff, two Silence staves, and Luna Manual.
Regardless of your chosen route, you will be able to recruit Sara, albeit via different recruitment methods depending on the route.
Trivia
- This chapter's layout bears a significant resemblance to Chapter 15 of The Binding Blade. Both are also the fifteenth chapters of their respective titles.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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• Two Paths • Two Paths
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• Used in FireLizard's translation. • Used in the Lil' Manster fan translation patch.
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Japanese
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二つの道
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Two Paths
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Gallery