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Wind and Thunder: Difference between revisions
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==Plot== | ==Plot== | ||
{{main|Wind and Thunder/Script}} | {{main|Wind and Thunder/Script}} | ||
Sometime before the [[War of Heroes (Mystery of the Emblem)|War of Heroes]], [[Wendell]] dispatches a group consisting of [[Merric]], [[Arlen]], [[Linde]], and [[Etzel]] to investigate the ruins that litter the deserts of [[Khadein]], due to rumors that [[Gharnef]]'s [[Heretics]] continue to hold rituals in those ruins despite Gharnef's death in the [[War of Shadows]], which turn out to be true. Meanwhile, [[Michalis]], revealed to have survived his [[A Knight-Filled Sky|last stand]] in [[Macedon]], searches for his missing sister [[Maria]]; his searches also take him to the ruins of Khadein. Tagging along him is [[Phina]], whom Michalis saved from several bandits. Both groups eventually meet and converge, with Michalis agreeing to assist Merric in his mission as long as he doesn't get in his way. | Sometime before the [[War of Heroes (Mystery of the Emblem)|War of Heroes]], [[Wendell]] dispatches a group consisting of [[Merric]], [[Arlen]], [[Linde]], and [[Etzel]] to investigate the ruins that litter the deserts of [[Khadein]], due to rumors that [[Gharnef]]'s [[Heretics]] continue to hold rituals in those ruins despite Gharnef's death in the [[War of Shadows]], which turn out to be true. Meanwhile, [[Michalis]], revealed to have survived his [[A Knight-Filled Sky|last stand]] in [[Macedon]], searches for his missing sister [[Maria]]; his searches also take him to the ruins of Khadein. Tagging along him is [[Phina]], whom Michalis saved from several bandits. Both groups can eventually meet and converge, with Michalis agreeing to assist Merric in his mission as long as he doesn't get in his way. | ||
After killing the Heretics in the ruins, Merric and Arlen decide to investigate further. They find out that the Heretics used Gharnef's forbidden magic that can revive deceased people to life and theorize that the Heretics intended to use the magic to revive Gharnef, which Merric's group managed to avert. Merric then thanks Arlen for his help and reaffirms his friendship with him, much to Arlen's annoyance. After splitting up to search for more information, Gharnef's spirit manipulates Arlen in the form of a hallucination and manages to convince him that his comrades are secretly enemies waiting to betray him and that he should [[Two Sorcerers|give in to his envy and hatred towards Merric]]. | After killing the Heretics in the ruins, Merric and Arlen decide to investigate further. They find out that the Heretics used Gharnef's forbidden magic that can revive deceased people to life and theorize that the Heretics intended to use the magic to revive Gharnef, which Merric's group managed to avert. Merric then thanks Arlen for his help and reaffirms his friendship with him, much to Arlen's annoyance. After splitting up to search for more information, Gharnef's spirit manipulates Arlen in the form of a hallucination and manages to convince him that his comrades are secretly enemies waiting to betray him and that he should [[Two Sorcerers|give in to his envy and hatred towards Merric]]. | ||
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{{Names | {{Names | ||
|eng-fan-name=Wind and Thunder | |eng-fan-name=Wind and Thunder | ||
|eng-fan-mean=Refers respectively to the mages [[Merric]] and [[Arlen]], and the elements associated with their tomes, [[Excalibur]] and [[Thoron]] respectively. | |||
|jap-name={{h|風と雷|Kaze to ikazuchi}} | |jap-name={{h|風と雷|Kaze to ikazuchi}} | ||
|jap-mean=Wind and Thunder | |jap-mean=Wind and Thunder |
Revision as of 09:06, 20 May 2022
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“ | Ever since I was a child... I wanted to protect those precious to me. I studied hard, here in Khadein, because I really desired that power. However, being together with Prince Marth, and fighting that war by his side... I learned something. That the key to success, more than pursuing power alone...is to join forces with your comrades. | ” | — Merric |
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Wind and Thunder (Japanese: 風と雷 Wind and Thunder) is the first DLC bonus chapter of Fire Emblem: New Mystery of the Emblem.
Plot
- Main article:
Wind and Thunder/Script
Sometime before the War of Heroes, Wendell dispatches a group consisting of Merric, Arlen, Linde, and Etzel to investigate the ruins that litter the deserts of Khadein, due to rumors that Gharnef's Heretics continue to hold rituals in those ruins despite Gharnef's death in the War of Shadows, which turn out to be true. Meanwhile, Michalis, revealed to have survived his last stand in Macedon, searches for his missing sister Maria; his searches also take him to the ruins of Khadein. Tagging along him is Phina, whom Michalis saved from several bandits. Both groups can eventually meet and converge, with Michalis agreeing to assist Merric in his mission as long as he doesn't get in his way.
After killing the Heretics in the ruins, Merric and Arlen decide to investigate further. They find out that the Heretics used Gharnef's forbidden magic that can revive deceased people to life and theorize that the Heretics intended to use the magic to revive Gharnef, which Merric's group managed to avert. Merric then thanks Arlen for his help and reaffirms his friendship with him, much to Arlen's annoyance. After splitting up to search for more information, Gharnef's spirit manipulates Arlen in the form of a hallucination and manages to convince him that his comrades are secretly enemies waiting to betray him and that he should give in to his envy and hatred towards Merric.
Chapter data
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Victory: Rout the enemy | Player | Enemy | ||||
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Defeat: Merric dies | 4+2 | 20+7 | ||||
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Character data
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New units
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Available characters
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- After a unit reaches the plains of the oasis
- 2 Barbarians from the northeast corner of the map
- 2 Myrmidons from the northeast corner of the map
- 3 Wyverns from the western part of the map
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Wind and Thunder |
Refers respectively to the mages Merric and Arlen, and the elements associated with their tomes, Excalibur and Thoron respectively. |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
Wind and Thunder | • Three Assassins → |
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