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The Shield of Thracia

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Shield of Thracia (Japanese: トラキアの盾 The Shield of Thracia) is the seventh chapter of Fire Emblem: Thracia 776.

The Shield of Thracia

Cm fe05 7.png

Location

Somewhere between Munster and Meath, Thracia

New units

Finn, Safy, Shiva, Osian, Halvan, Ronan

Boss(es)

Eisenau

Previous chapter(s)

The Escape

Next chapter(s)

Mount Violdrake

General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster.
— August

Plot

Main article: The Shield of Thracia/Script

Leif continues his flight southward, towards Castle Meath. August advises Leif to seek aid from Thracia, but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tarrah, despite his lack of soldiers. Regrouping with Finn and Safy, Leif reaches Meath and meets Hannibal, who has arrested Osian, Halvan, and Ronan on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, Carrion, to escort him across the mountains.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies 11+3 {{{partner}}} 0+10 20+34
 

Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna, Hicks.

Character data

Characters
New units
Finn
 
Lance Knight
HP
Varies
Inventory
Varies
Level
Varies
Automatically from turn 2
Safy
 
Priest
HP
Varies
Inventory
Varies
Level
Varies
Automatically from turn 2
Shiva
 
Sword Fighter
HP
24
Inventory
  Killing Edge
Level
4
Enemy, talk to with Safy if he survived Chapter 2x
Osian
 
Axe Fighter
HP
Varies
Inventory
Varies
Level
Varies
Automatically at the end of the chapter
Halvan
 
Axe Fighter
HP
Varies
Inventory
Varies
Level
Varies
Automatically at the end of the chapter
Ronan
 
Bow Fighter
HP
Varies
Inventory
Varies
Level
Varies
Automatically at the end of the chapter
Required characters
 
Available characters
          
Finn, Safy, Osian, Halvan, and Ronan will only reappear if they were alive and uncaptured at the end of Chapter 3; they retain their levels, stats, inventory, and skills from the end Chapter 3, and Finn will also be either mounted or dismounted, depending on which state he was left in at the end of said chapter.

Item data

Items
Name Obtainment Method
  Antitoxin Visit upper house towards the north west
  Knight Proof Visit lower house towards the north west
  Pure Water Visit house towards the far south
  Warp Automatically at end of chapter
(if Coirpre was returned to his home in Chapter 3)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Brigand Warrior 8 1 28~38 8~18 1~4 5~15 6~16 0~10 6~16 10~20 6~7   Iron Bow  Hammer  Hand Axe  Vulnerary
Does not move.
  Brigand Hunter 12 2 20~34 3~17 0~3 0~14 0~14 0~14 2~16 8~20 6~7   Iron Bow  Pure Water
Does not move.
  Brigand Hunter 12 1 20~34 3~17 0~3 0~14 0~14 0~14 2~16 8~20 6~7   Iron Bow
Moves to attack units in range.
  Thief Thief 3 1 16~21 1~6 0~3 1~6 6~11 0~5 0~5 5~10 7~8   Lockpick  Iron Sword
  Steal
Does not move.
  Brigand Brigand 7 2 22~31 5~14 0~3 0~9 0~9 0~9 3~12 9~18 6~7   Hand Axe
Moves to attack units in range.
  Brigand Brigand 8 4 22~32 5~15 0~3 0~10 0~10 0~10 3~13 9~19 6~7   Iron Axe
Moves to attack units in range.
  Brigand Berserker 5 1 32~39 12~19 0~3 12~19 10~17 0~7 8~15 12~19 7~8   Poison Axe  Vulnerary  Antitoxin
  Wrath
Moves to attack units in range.
  Mercenary Sword Fighter 4 2 20~26 3~9 0~6 5~11 6~12 0~6 2~8 6~12 6~7   Iron Sword
Not present if Shiva was killed in Chapter 2x.
  Mercenary Sword Fighter 6 1 20~28 3~11 0~8 5~13 6~14 0~8 2~10 6~14 6~7   Iron Blade
Not present if Shiva was killed in Chapter 2x.
  Mercenary Sword Fighter 8 1 20~30 3~13 0~10 5~15 6~16 0~10 2~12 6~16 6~7   Iron Blade  Vulnerary
Not present if Shiva was killed in Chapter 2x.
  Mercenary Sword Fighter 7 1 20~29 3~12 0~9 5~14 6~15 0~9 2~11 6~15 6~7   Killing Edge
Not present if Shiva was killed in Chapter 2x.
  Mercenary Sword Fighter 10 1 20~32 3~15 0~12 5~17 6~18 0~12 2~14 6~18 6~7   Silver Sword  Vulnerary
Not present if Shiva was killed in Chapter 2x.
  Shiva Sword Fighter 4 1 24 6 0 9 12 5 4 7 6   Killing Edge
  Sol
Action:
• Not present if he was killed or captured, but not released, in Chapter 2x.
• Does not attack Leif.
  Mercenary Sword Fighter 5 1 20~27 3~10 0~7 5~12 6~13 0~7 2~9 6~13 6~7   Iron Blade
Not present if Shiva was killed in Chapter 2x.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Eisenau Paladin 6 1 38 12 4 12 13 3 9 14 9   Great Lance  Javelin  Vulnerary
Authority:
• Does not move until turn 13, at which point he begins moving unprovoked.
• Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
  Munster Cavalier 6 8 20~28 3~11 0~8 3~11 4~12 0~8 3~11 6~14 8~9   Javelin  Rapier
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
  Munster Cavalier 10 4 20~32 3~15 0~12 3~15 4~16 0~12 3~15 6~18 8~9   Long Lance  Rapier
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
  Munster Mage 7 8 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7   Fire
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
  Munster Bishop 3 4 20~25 0~5 5~10 2~7 2~7 0~5 1~6 4~9 5~6   Meteor  Heal
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
  Munster Soldier 10 6 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6   Javelin
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
  Munster Sword Armor 8 3 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6   Long Sword
Authority: Eisenau
Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).

Reinforcements

All reinforcements are halted upon Eisenau's defeat, except those on turn 2 (which includes Eisenau himself); if Eisenau is prevented from appearing, reinforcements after turn 2 will be halted as if here were defeated.

  • Turn 2
    • Eisenau from the road north of ally starting positions
  • Turns 2–5
  • Turns 6, 7, 11, and 12
    • 2 Mages from the northern border of the map
    • 1 Bishop from the northern border of the map
  • Turns 8–10
    • 2 Soldiers from the northern border of the map
    • 1 Sword Armor from the northern border of the map

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Hannibal General 20 1 43 14 4 12 7 7 16 19 7   Silver Lance  Silver Bow
Authority: ★★★★★
• Moves to attack units in range.
• Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
  Thracia Lance Armor 15 4 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6   Ridersbane
Authority: Hannibal
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
  Thracia Sword Armor 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6   Silver Sword
Authority: Hannibal
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
  Thracia Sword Armor 15 2 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6   Armorslayer
Authority: Hannibal
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
  Thracia Sword Armor 15 1 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6   Steel Sword
Authority: Hannibal
Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.

Reinforcements

Boss data

Main article: Eisenau
 
  Paladin
Level 6
Action --
Authority
Stats
Max HP 38 Speed 13
Strength 12 Luck 3
Magic 4 Defense 9
Skill 12 Constitution 14
Movement 9 FCM 0
Inventory Skills
  Great Lance
  Javelin
  Vulnerary
--
Weapon Levels
  A   A   --   --   --
  --   --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
 
Eisenau's spawn location.

Placing a unit on Eisenau's exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial Cavaliers. Alternatively, Eisenau and the Munster units will escape the map once any player unit has escaped. Due to starting close from the escape point, it is possible to make Finn escape early to get rid of the Munster units. The cavaliers have Rapiers, which makes it hard to tank hits from them, though they can be easily stolen by Lifis.

Recruiting Shiva requires Finn and Safy to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured. Alternatively, if he captures a unit, he will run south, where he can be easily recruited.

The player can also go down the path on the left, but this is slower, features more enemies, and makes Shiva's recruitment more difficult.

If Lifis has gained at least 3 points of speed and 2 points of constitution, he can steal the Killing Edge out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight against Leif's forces, making it easier to approach him for recruitment.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Shield of Thracia

Used in Fire Emblem Heroes

English
(unofficial)

The Shield of Thracia

Used in the various fan translations

Japanese

トラキアの盾

The Shield of Thracia

Gallery

← The Escape • The Shield of Thracia • Mount Violdrake →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline