General Hannibal resides in Castle Meath. He is a respectable warrior known as the Shield of Thracia. I'm certain he would help us if we tell him that we have escaped from Raydrik of Munster.
Leif continues his flight southward, towards Castle Meath. August advises Leif to seek aid from Thracia, but Leif refuses to ask his parents' murderers for help out of pride. He decides to continue his mission to liberate Tarrah, despite his lack of soldiers. Regrouping with Finn and Safy, Leif reaches Meath and meets Hannibal, who has arrested Osian, Halvan, and Ronan on suspicion of banditry. Hannibal releases Leif's allies and provides him a cavalier, Carrion, to escort him across the mountains.
Units are arranged based on their position in deployment order after Leif. If every unit is recruited and alive, deployment order is Leif, Lifis, Fergus, Karin, Dalsin, Asbel, Brighton, Machyua, Lara, Nanna, Hicks.
Finn, Safy, Osian, Halvan, and Ronan will only reappear if they were alive and uncaptured at the end of Chapter 3; they retain their levels, stats, inventory, and skills from the end Chapter 3, and Finn will also be either mounted or dismounted, depending on which state he was left in at the end of said chapter.
Automatically at end of chapter (if Coirpre was returned to his home in Chapter 3)
Enemy data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Authority: ★ • Does not move until turn 13, at which point he begins moving unprovoked. • Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Authority: Eisenau Ignores combat and moves to escape north after Hannibal appears (a player unit escapes).
Reinforcements
All reinforcements are halted upon Eisenau's defeat, except those on turn 2 (which includes Eisenau himself); if Eisenau is prevented from appearing, reinforcements after turn 2 will be halted as if here were defeated.
Turn 2
Eisenau from the road north of ally starting positions
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Authority: ★★★★★ • Moves to attack units in range. • Moves to escape to the castle after Eisenau and all units under his authority escape or are defeated.
Placing a unit on Eisenau's exact spawn location will prevent both Eisenau from spawning, as well as all northern reinforcements except for three initial Cavaliers. Alternatively, Eisenau and the Munster units will escape the map once any player unit has escaped. Due to starting close from the escape point, it is possible to make Finn escape early to get rid of the Munster units. The cavaliers have Rapiers, which makes it hard to tank hits from them, though they can be easily stolen by Lifis.
Recruiting Shiva requires Finn and Safy to move southward before your other units move down. Have Finn (recommended to dismount as Shiva's group decreases in number) make a chokepoint with Safy nearby. Don't let Safy get in range of the enemies or she will likely be captured. Alternatively, if he captures a unit, he will run south, where he can be easily recruited.
The player can also go down the path on the left, but this is slower, features more enemies, and makes Shiva's recruitment more difficult.
If Lifis has gained at least 3 points of speed and 2 points of constitution, he can steal the Killing Edge out of Shiva's hands, both neutralizing him as a threat as an enemy and preventing him from accidentally getting himself killed if he tries to fight against Leif's forces, making it easier to approach him for recruitment.