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The Pyrathi Dragon: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{Chapter Infobox
{{Chapter Infobox
|title=The Pyrathi Dragon
|image=[[File:Cm fe11 9.png|200px]]
|image=[[File:Cm fe11 9.jpg|200px]]
|location=The Pyrathi Isles
|location=The Pyrathi Isles
|new units=[[Jeorge]]
|boss=[[Mannu]]
|boss=[[Mannu]]
|previous=[[Port Warren]]
|next=[[Princess Minerva]]
}}
}}
'''The Pyrathi Dragon''' is the ninth chapter in {{FE1}} and {{FE11}}. It is one of the five chapters that were cut from book 1 of {{FE3}}.
 
'''The Pyrathi Dragon''' (Japanese: {{hl|ペラティの火竜|Perati no karyū}} ''Fire dragon of Pyrathi'') is the ninth chapter in {{FE1}} and {{FE11}}. It is one of the five chapters that were cut from Book I of {{FE3}}.


==Plot==
==Plot==
Line 12: Line 15:


==Chapter data==
==Chapter data==
{{ChapDataMap
{{Tab
|default=2
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=15{{hover|+1|Recruitable unit}}
|ally=15{{h|+1|Upon Jeorge being recruited}}
|other=n/a
|enemy=18{{h|+29|Reinforcements}}
|enemy=18
|map=[[File:Cm fe01 9.png]]
||map=[[File:Cm fe11 9.jpg|200px]]
|col=30
|row=28
}}
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|victory=Seize
|defeat=[[Marth]] dies
|ally=1–15{{h|+1|Upon Jeorge being recruited}}
|enemy=18{{h|+15|Reinforcements}}
||map=[[File:Cm fe11 9.png|512px]]
|col=30
|row=28
}}
}}
}}


Line 24: Line 43:
{{Tab
{{Tab
|default=2
|default=2
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|tab2=''Shadow Dragon''
|content1={{ChapChars
|content1={{ChapChars
|game#=01
|game#=01
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Jeorge
|name=Jeorge
Line 35: Line 53:
|HP=24
|HP=24
|lv=1
|lv=1
|recruitment method=Visit the village}}
|inventory=[[Silver Bow]]<br>[[Steel Bow]]
|return1=marth
|recruitment method=Visit the [[village]]
|return2=caeda
}}
|return3=jagen
|forced1=marth
|return4=cain
|return1=jagen
|return5=abel
|return2=cain
|return6=draug
|return3=abel
|return7=gordin
|return4=draug
|return8=wrys
|return5=gordin
|return9=ogma
|return6=caeda
|return7=wrys
|return8=bord
|return9=cord
|return10=barst
|return10=barst
|return11=bord
|return11=ogma
|return12=cord
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=merric
|return18=matthis
|return18=matthis
|return19=merric
|return19=hardin
|return20=wolf
|return20=wolf
|return20article=Wolf (Shadow Dragon)
|return21=sedgar
|return21=sedgar
|return22=roshea
|return22=roshea
|return23=vyland
|return23=vyland
|return24=hardin
|return24=wendell
|return25=wendell
|return25=rickard
|return26=rickard
|return26=bantu
|return27=bantu
|return27=caesar
|return28=caesar
|return28=radd
|return29=radd
|return29=roger
|return30=roger
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=11
|game#=11
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Jeorge
|name=Jeorge
Line 77: Line 95:
|HP=24
|HP=24
|lv=1
|lv=1
|recruitment method=Visit the village}}
|inventory={{Item|ds|Steel Bow}}<br>{{Item|ds|Silver Bow}}
|return1=marth
|recruitment method=Visit the [[village]]
|return2=abel
}}
|return3=frey
|forced1=marth
|return4=jagen
|return1=abel
|return5=cain
|return2=frey
|return6=gordin
|return3=jagen
|return7=draug
|return4=cain
|return8=norne
|return5=gordin
|return9=caeda
|return6=draug
|return10=wrys
|return7=norne
|return11=ogma
|return8=caeda
|return12=barst
|return9=wrys
|return13=bord
|return10=ogma
|return14=cord
|return11=barst
|return15=darros
|return12=bord
|return16=castor
|return13=cord
|return17=julian
|return14=darros
|return18=lena
|return15=castor
|return19=navarre
|return16=julian
|return17=lena
|return18=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=wolf
|return22=sedgar
|return22article=Wolf (Shadow Dragon)
|return23=roshea
|return23=sedgar
|return24=vyland
|return24=roshea
|return25=hardin
|return25=vyland
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=bantu
|return29=athena
|return30=caesar
|return30=bantu
|return31=radd
|return31=caesar
|return32=roger
|return32=radd
|return33=roger
}}
}}
}}
}}


===Item data===
===Item data===
====''Shadow Dragon''====
{{tab
{{ChapItems
|default=2
|width=100%
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|content1={{ChapItems
|platform=nes01
|item1=15,000 G
|item1article=Gold
|item1image=none
|obtain1=Westernmost [[chest]]
|item2=Goddess Icon
|item2image=none
|obtain2=Central [[chest]]
|item3=Wyrmslayer
|item3image=none
|obtain3=Southeastern [[chest]]
|item4=Door Key
|item4image=none
|obtain4=Dropped by [[Mannu]]
|itemlast=Devil Axe
|itemlastimage=none
|obtainlast=Dropped by enemy [[Pirate]]
}}
|content2={{ChapItems
|platform=ds
|platform=ds
|item1=Bullion (M)
|item1=Bullion (M)
|item1image=bullion
|item1image=bullion
|item1article=Bullion
|item1article=Bullion
|obtain1=Westernmost chest.
|obtain1=Westernmost [[chest]]
|item2=Goddess Icon
|item2=Goddess Icon
|obtain2=Central chest.
|obtain2=Central [[chest]]
|item3=Wyrmslayer
|item3=Wyrmslayer
|obtain3=Southeastern chest.
|obtain3=Southeastern [[chest]]
|itemlast=Door Key
|itemlast=Door Key
|obtainlast=Dropped by Mannu.}}
|obtainlast=Dropped by [[Mannu]]
}}
}}


===Shop data===
===Shop data===
====''Shadow Dragon''====
{{tab
{{ChapShop DS
|default=2
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|content1={{ChapShop NES01
|sword1=Iron Sword
|swcost1=320
|sword2=Steel Sword
|swcost2=500
|lance1=Lance
|lance1article=Lance (Famicom)
|lacost1=450
|lance2=Javelin
|lacost2=600
|axe1=Hammer
|axcost1=300
|bow1=Steel Bow
|bocost1=560
|bow2=Bowgun
|bocost2=950
}}
|content2={{ChapShop DS
|sword1=Steel Sword
|sword1=Steel Sword
|swcost1=875
|swcost1=875
Line 142: Line 206:
|axcost1=700
|axcost1=700
|bow1=Steel Bow
|bow1=Steel Bow
|bocost2=770
|bocost1=770
}}
}}
}}


===Enemy data===
===Enemy data===
====''Shadow Dragon''====
{{tab
{{ChapEnemies
|default=2
|platform=ds01
|width=100%
|name1=Pyrathi
|header=Enemy data
|class1=Thief
|tab1=''Shadow Dragon & the Blade of Light''
|lv1=3
|tab2=''Shadow Dragon''
|#1=2
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|inventory1=[[File:Is ds steel sword.png]] [[Steel Sword]]
{{ChapUnitCellFE1
|name2=Pyrathi
|name=[[Mannu]]
|class2=Hunter
|class=Manakete
|lv2=3
|lv=3
|#2=4
|#=1
|inventory2=[[File:Is ds steel bow.png]] [[Steel Bow]]
|hp=21
|name3=Pyrathi
|str=2
|class3=Hunter
|skill=2
|lv3=5
|spd=2
|#3=1
|def=4{{h|+12|Granted by Firestone}}
|inventory3=[[File:Is ds steel bow.png]] [[Steel Bow]]
|mov=6
|name4=Pyrathi
|inventory=[[Firestone]]
|class4=Pirate
|notes=Drops a {{drop|Door Key}} upon defeat.<br>Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]], the chapter's seize point.
|lv4=3
}}
|#4=3
{{ChapUnitCellFE1
|inventory4=[[File:Is ds hand axe.png]] [[Hand Axe]]
|name=Pyrathi
|name5=Pyrathi
|class=Pirate
|class5=Pirate
|lv=5
|lv5=3
|#=1
|#5=3
|hp=24
|inventory5=[[File:Is ds steel axe.png]] [[Steel Axe]]
|str=7
|name6=Pyrathi
|skill=3
|class6=Pirate
|spd=8
|lv6=5
|def=6
|#6=1
|mov=6
|inventory6=[[File:Is ds steel axe.png]] [[Steel Axe]]
|inventory=[[Steel Axe]]
|name7=Pyrathi
|notes=Moves to attack any player unit in range; moves north of the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] if no one is in range.
|class7=Pirate
}}
|lv7=5
{{ChapUnitCellFE1
|#7=1
|name=Pyrathi
|inventory7=[[File:Is ds devil axe.png]] [[Devil Axe]]
|class=Pirate
|name8=Pyrathi
|lv=3
|class8=Mage
|#=3
|lv8=3
|hp=21
|#8=1
|str=6
|inventory8=[[File:Is ds elfire.png]] [[Elfire]]
|skill=2
|name9=Pyrathi
|spd=7
|class9=Curate
|def=5
|lv9=3
|mov=6
|#9=1
|inventory=[[Hand Axe]]
|inventory9=[[File:Is ds heal.png]] [[Heal]]
|notes=Moves to attack any player unit in range; moves north of the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] if no one is in range.
|nameb=[[Mannu]]
}}
|classb=Manakete
{{ChapUnitCellFE1
|lvb=3
|name=Pyrathi
|inventoryb=[[File:Is ds firestone.png]] [[Firestone]]<br>[[File:Is ds door key.png]] {{drop|Door Key}}
|class=Pirate
|namer1=Pyrathi
|lv=3
|classr1=Pirate
|#=2
|lvr1=3
|hp=21
|#r1=6
|str=6
|inventoryr1=[[File:Is ds steel axe.png]] [[Steel Axe]]
|skill=2
|namer2=Pyrathi
|spd=7
|classr2=Pirate
|def=5
|lvr2=3
|mov=6
|#r2=6
|inventory=[[Axe (Famicom)|Axe]]
|inventoryr2=[[File:Is ds hand axe.png]] [[Hand Axe]]
}}
|namerl=Pyrathi
{{ChapUnitCellFE1
|classrl=Pirate
|name=Pyrathi
|lvrl=3
|class=Pirate
|#rl=3
|lv=5
|inventoryrl=[[File:Is ds hammer.png]] [[Hammer]]
|#=1
|hp=24
|str=7
|skill=3
|spd=8
|def=6
|mov=6
|inventory=[[Devil Axe]]
|notes=Drops a {{drop|Devil Axe}} upon defeat.
}}
{{ChapUnitCellFE1
|name=Pyrathi
|class=Pirate
|lv=3
|#=1
|hp=21
|str=6
|skill=2
|spd=7
|def=5
|mov=6
|inventory=[[Steel Axe]]
}}
{{ChapUnitCellFE1
|name=Pyrathi
|class=Hunter
|lv=5
|#=1
|hp=24
|str=8
|skill=3
|spd=7
|def=5
|mov=6
|inventory=[[Bowgun]]
}}
{{ChapUnitCellFE1
|name=Pyrtathi
|class=Hunter
|lv=3
|#=4
|hp=21
|str=7
|skill=2
|spd=6
|def=4
|mov=6
|inventory=[[Steel Bow]]
}}
{{ChapUnitCellFE1
|name=Pyrathi
|class=Curate
|lv=3
|#=1
|hp=19
|str=2
|skill=2
|spd=2
|def=4
|mov=5
|inventory=[[Heal]]
}}
{{ChapUnitCellFE1
|name=Pyrathi
|class=Thief
|lv=3
|#=2
|hp=19
|str=4
|skill=2
|spd=10
|def=3
||mov=7
|inventory=[[Iron Sword]]
|notes=• The northern one prioritizes raiding the [[village]].<br>• The southern one prioritizes opening [[chest]]s.
}}
{{ChapUnitCellFE1
|name=Pyrathi
|class=Mage
|lv=3
|#=1
|hp=19
|str=2
|skill=2
|spd=6
|def=4
|mov=6
|inventory=[[Blizzard]]
|notes=Moves to attack any player unit in range; moves north of the [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|gate]] if no one is in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=nes01}}
{{ChapUnitCellFE1
|name=Pyrathi
|class=Pirate
|lv=3
|#=12
|hp=21
|str=6
|skill=2
|spd=7
|def=5
|mov=6
|inventory=[[Steel Axe]]
}}
{{ChapUnitCellFE1
|name=Pyrathi
|class=Pirate
|lv=3
|#=12
|hp=21
|str=6
|skill=2
|spd=7
|def=5
|mov=6
|inventory=[[Hand Axe]]
}}
{{ChapUnitCellFE1
|name=Pyrathi
|class=Pirate
|lv=3
|#=5
|hp=21
|str=6
|skill=2
|spd=7
|def=5
|mov=6
|inventory=[[Hammer]]
|last=y
}}
{{ChapUnitFtr}}
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Mannu]]
|class=Manakete
|lv=3
|#=1
|hp=23
|str={{h|10|in combat with Firestone; 2 otherwise}}
|mag=0
|skill={{h|5|in combat with Firestone; 1 otherwise}}
|spd={{h|6|in combat with Firestone; 2 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=21.6
|str=7
|mag=0
|skill=2
|spd=6.6
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Begins moving if the nearby [[Hunter]] or [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=19.8
|str=6
|mag=0
|skill=1.5
|spd=6.3
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
|notes=• The upper two immediately begin moving unprovoked.<br>• The lower one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=2
|hp=19.8
|str=6
|mag=0
|skill=1.5
|spd=6.3
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=21.6
|str=7
|mag=0
|skill=2
|spd=6.6
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Devil Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=1
|hp=19.8
|str=6
|mag=0
|skill=1.5
|spd=6.3
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=5
|#=1
|hp=20.4
|str=6.4
|mag=0
|skill=5.2
|spd=7.2
|lck=0
|def=3.4
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=3
|#=4
|hp=19.2
|str=6.2
|mag=0
|skill=4.6
|spd=6.6
|lck=0
|def=3.2
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• The upper one of the eastern three immediately begins moving unprovoked.<br>• The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement.<br>• The western one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Curate
|lv=3
|#=1
|hp=16.8
|str=0
|mag=1.4
|skill=1.6
|spd=4.6
|lck=0
|def=3.4
|res=6.8
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Thief
|lv=3
|#=2
|hp=17.2
|str=2.4
|mag=0
|skill=1.8
|spd=8
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=• The northern one moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.<br>• The southern one moves to open the southeast [[chest]], then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Mage
|lv=3
|#=1
|hp=16.8
|str=0
|mag=3.8
|skill=1.6
|spd=3.6
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=19.8
|str=6
|mag=0
|skill=1.5
|spd=6.3
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=19.8
|str=6
|mag=0
|skill=1.5
|spd=6.3
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=19.8
|str=6
|mag=0
|skill=1.5
|spd=6.3
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hammer}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Mannu]]
|class=Manakete
|lv=3
|#=1
|hp=26
|str={{h|11.5|in combat with Firestone; 3.5 otherwise}}
|mag=0.3
|skill={{h|7.25|in combat with Firestone; 3.25 otherwise}}
|spd={{h|8.4|in combat with Firestone; 4.4 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=24.3
|str=8.5
|mag=0
|skill=2.75
|spd=7.05
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Begins moving if the nearby [[Hunter]] or [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=22.5
|str=7.5
|mag=0
|skill=2.25
|spd=6.75
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
|notes=• The upper two immediately begin moving unprovoked.<br>• The lower one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=2
|hp=22.5
|str=7.5
|mag=0
|skill=2.25
|spd=6.75
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=24.3
|str=8.5
|mag=0
|skill=2.75
|spd=7.05
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Devil Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=1
|hp=22.5
|str=7.5
|mag=0
|skill=2.25
|spd=6.75
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=5
|#=1
|hp=22.2
|str=6.7
|mag=0
|skill=6.1
|spd=8.1
|lck=0
|def=3.4
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=3
|#=4
|hp=21
|str=6.5
|mag=0
|skill=5.5
|spd=7.5
|lck=0
|def=3.2
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• The upper one of the eastern three immediately begins moving unprovoked.<br>• The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement.<br>• The western one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Curate
|lv=3
|#=1
|hp=18
|str=0
|mag=2
|skill=2.5
|spd=5.5
|lck=0
|def=3.4
|res=6.8
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Thief
|lv=3
|#=2
|hp=19
|str=3
|mag=0
|skill=3
|spd=9.5
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=• The northern one moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.<br>• The southern one moves to open the southeast [[chest]], then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Mage
|lv=3
|#=1
|hp=18
|str=0
|mag=5
|skill=2.5
|spd=4.5
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=22.5
|str=7.5
|mag=0
|skill=2.25
|spd=6.75
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=22.5
|str=7.5
|mag=0
|skill=2.25
|spd=6.75
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=22.5
|str=7.5
|mag=0
|skill=2.25
|spd=6.75
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hammer}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Mannu]]
|class=Manakete
|lv=3
|#=1
|hp=29
|str={{h|13|in combat with Firestone; 5 otherwise}}
|mag=0.6
|skill={{h|9.5|in combat with Firestone; 5.5 otherwise}}
|spd={{h|10.8|in combat with Firestone; 6.8 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=27
|str=10
|mag=0
|skill=3.5
|spd=7.5
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Begins moving if the nearby [[Hunter]] or [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=25.2
|str=9
|mag=0
|skill=3
|spd=7.2
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
|notes=• The upper two immediately begin moving unprovoked.<br>• The lower one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=2
|hp=25.2
|str=9
|mag=0
|skill=3
|spd=7.2
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=27
|str=10
|mag=0
|skill=3.5
|spd=7.5
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Devil Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=1
|hp=25.2
|str=9
|mag=0
|skill=3
|spd=7.2
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=5
|#=1
|hp=24
|str=7
|mag=0
|skill=7
|spd=9
|lck=0
|def=3.4
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=3
|#=4
|hp=22.8
|str=6.8
|mag=0
|skill=6.4
|spd=8.4
|lck=0
|def=3.2
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• The upper one of the eastern three immediately begins moving unprovoked.<br>• The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement.<br>• The western one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Curate
|lv=3
|#=1
|hp=19.2
|str=0
|mag=2.6
|skill=3.4
|spd=6.4
|lck=0
|def=3.4
|res=6.8
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Thief
|lv=3
|#=2
|hp=20.8
|str=3.6
|mag=0
|skill=4.2
|spd=11
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=• The northern one moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.<br>• The southern one moves to open the southeast [[chest]], then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Mage
|lv=3
|#=1
|hp=19.2
|str=0
|mag=6.2
|skill=3.4
|spd=5.4
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=25.2
|str=9
|mag=0
|skill=3
|spd=7.2
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=25.2
|str=9
|mag=0
|skill=3
|spd=7.2
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=25.2
|str=9
|mag=0
|skill=3
|spd=7.2
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hammer}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Mannu]]
|class=Manakete
|lv=3
|#=1
|hp=32
|str={{h|14.5|in combat with Firestone; 6.5 otherwise}}
|mag=0.9
|skill={{h|11.75|in combat with Firestone; 7.75 otherwise}}
|spd={{h|13.2|in combat with Firestone; 9.2 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=29.7
|str=11.5
|mag=0
|skill=4.25
|spd=7.95
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Begins moving if the nearby [[Hunter]] or [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=27.9
|str=10.5
|mag=0
|skill=3.75
|spd=7.65
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
|notes=• The upper two immediately begin moving unprovoked.<br>• The lower one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=2
|hp=27.9
|str=10.5
|mag=0
|skill=3.75
|spd=7.65
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=29.7
|str=11.5
|mag=0
|skill=4.25
|spd=7.95
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Devil Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=1
|hp=27.9
|str=10.5
|mag=0
|skill=3.75
|spd=7.65
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=5
|#=1
|hp=25.8
|str=7.3
|mag=0
|skill=7.9
|spd=9.9
|lck=0
|def=3.4
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=3
|#=4
|hp=24.6
|str=7.1
|mag=0
|skill=7.3
|spd=9.3
|lck=0
|def=3.2
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• The upper one of the eastern three immediately begins moving unprovoked.<br>• The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement.<br>• The western one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Curate
|lv=3
|#=1
|hp=20.4
|str=0
|mag=3.2
|skill=4.3
|spd=7.3
|lck=0
|def=3.4
|res=6.8
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Thief
|lv=3
|#=2
|hp=22.6
|str=4.2
|mag=0
|skill=5.4
|spd=12.5
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=• The northern one moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.<br>• The southern one moves to open the southeast [[chest]], then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Mage
|lv=3
|#=1
|hp=20.4
|str=0
|mag=7.4
|skill=4.3
|spd=6.3
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=27.9
|str=10.5
|mag=0
|skill=3.75
|spd=7.65
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=27.9
|str=10.5
|mag=0
|skill=3.75
|spd=7.65
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=27.9
|str=10.5
|mag=0
|skill=3.75
|spd=7.65
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hammer}}
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Mannu]]
|class=Manakete
|lv=3
|#=1
|hp=35
|str={{h|16|in combat with Firestone; 8 otherwise}}
|mag=1.2
|skill={{h|14|in combat with Firestone; 10 otherwise}}
|spd={{h|15.6|in combat with Firestone; 11.6 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=32.4
|str=13
|mag=0
|skill=5
|spd=8.4
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Begins moving if the nearby [[Hunter]] or [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=30.6
|str=12
|mag=0
|skill=4.5
|spd=8.1
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
|notes=• The upper two immediately begin moving unprovoked.<br>• The lower one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=2
|hp=30.6
|str=12
|mag=0
|skill=4.5
|spd=8.1
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Iron Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=32.4
|str=13
|mag=0
|skill=5
|spd=8.4
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Devil Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=1
|hp=30.6
|str=12
|mag=0
|skill=4.5
|spd=8.1
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=5
|#=1
|hp=27.6
|str=7.6
|mag=0
|skill=8.8
|spd=10.8
|lck=0
|def=3.4
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=3
|#=4
|hp=26.4
|str=7.4
|mag=0
|skill=8.2
|spd=10.2
|lck=0
|def=3.2
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• The upper one of the eastern three immediately begins moving unprovoked.<br>• The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement.<br>• The western one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Curate
|lv=3
|#=1
|hp=21.6
|str=0
|mag=3.8
|skill=5.2
|spd=8.2
|lck=0
|def=3.4
|res=6.8
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Thief
|lv=3
|#=2
|hp=24.4
|str=4.8
|mag=0
|skill=6.6
|spd=14
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=• The northern one moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.<br>• The southern one moves to open the southeast [[chest]], then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Mage
|lv=3
|#=1
|hp=21.6
|str=0
|mag=8.6
|skill=5.2
|spd=7.2
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=30.6
|str=12
|mag=0
|skill=4.5
|spd=8.1
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=30.6
|str=12
|mag=0
|skill=4.5
|spd=8.1
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=30.6
|str=12
|mag=0
|skill=4.5
|spd=8.1
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hammer}}
|last=y
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Mannu]]
|class=Manakete
|lv=3
|#=1
|hp=38
|str={{h|17.5|in combat with Firestone; 9.5 otherwise}}
|mag=1.5
|skill={{h|16.25|in combat with Firestone; 12.25 otherwise}}
|spd={{h|18|in combat with Firestone; 14 otherwise}}
|lck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}} • {{Item|ds|Door Key|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=35.1
|str=14.5
|mag=0
|skill=5.75
|spd=8.85
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Begins moving if the nearby [[Hunter]] or [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=33.3
|str=13.5
|mag=0
|skill=5.25
|spd=8.55
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
|notes=• The upper two immediately begin moving unprovoked.<br>• The lower one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=33.3
|str=13.5
|mag=0
|skill=5.25
|spd=8.55
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=5
|#=1
|hp=35.1
|str=14.5
|mag=0
|skill=5.75
|spd=8.85
|lck=0
|def=6
|res=0.2
|mov=6
|inventory={{Item|ds|Devil Axe}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=5
|#=1
|hp=29.4
|str=7.9
|mag=0
|skill=9.7
|spd=11.7
|lck=0
|def=3.4
|res=0.2
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or nearby [[Mage]] is provoked.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Hunter
|lv=3
|#=4
|hp=28.2
|str=7.7
|mag=0
|skill=9.1
|spd=11.1
|lck=0
|def=3.2
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=• The upper one of the eastern three immediately begins moving unprovoked.<br>• The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement.<br>• The western one moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Curate
|lv=3
|#=1
|hp=22.8
|str=0
|mag=4.4
|skill=6.1
|spd=9.1
|lck=0
|def=3.4
|res=6.8
|mov=5
|inventory={{Item|ds|Heal}}
|notes=Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Thief
|lv=3
|#=2
|hp=26.2
|str=5.4
|mag=0
|skill=7.8
|spd=15.5
|lck=0
|def=1.6
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=• The northern one moves to raid the [[village]], and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.<br>• The southern one moves to open the southeast [[chest]], then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Mage
|lv=3
|#=1
|hp=22.8
|str=0
|mag=9.8
|skill=6.1
|spd=8.1
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Begins moving if the nearby level&nbsp;5 [[Pirate]] or [[Hunter]] is provoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=33.3
|str=13.5
|mag=0
|skill=5.25
|spd=8.55
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Steel Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=6
|hp=33.3
|str=13.5
|mag=0
|skill=5.25
|spd=8.55
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hand Axe}}
}}
{{ChapUnitCellFE11
|name=Pyrathi
|class=Pirate
|lv=3
|#=3
|hp=33.3
|str=13.5
|mag=0
|skill=5.25
|spd=8.55
|lck=0
|def=5
|res=0.1
|mov=6
|inventory={{Item|ds|Hammer}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}
}}


Reinforcements: 5 Pirates appear from the southern fortresses at the beginning of Enemy Phases 6, 8, and 10. All reinforcements are halted when [[Mannu]] is defeated.
====Reinforcements====
=====''Shadow Dragon & the Blade of Light''=====
*Turns 10–16
**One [[Pirate]] with a [[Steel Axe]] from the easternmost southern fort
**One [[Pirate]] with a [[Hand Axe]] from the second-easternmost southern fort
*Turns 12–16
**One [[Pirate]] with a [[Hammer]] from the centermost southern fort
**One [[Pirate]] with a [[Hand Axe]] from the second-westernmost southern fort
**One [[Pirate]] with a [[Steel Axe]] from the westernmost southern fort
 
=====''Shadow Dragon''=====
*Turns 6, 8, 10
**Two [[Pirate]]s with [[Steel Axe]]s from the furthest out of the southern island forts
**Two [[Pirate]]s with [[Hand Axe]]s from the inner of the southern island forts
**One [[Pirate]] with a [[Hammer]] from the centermost of the southern island forts
 
All reinforcements are halted when [[Mannu]] is defeated.


===Boss data===
===Boss data===
Line 221: Line 1,861:
{{Tab
{{Tab
|default=2
|default=2
|tab1=''Shadow Dragon and the Blade of Light''
|header=Boss data
|tab2=''Shadow Dragon'' Normal
|width=60%
|tab3=''Shadow Dragon'' Hard-5
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|content1={{BossStats FE1
|content1={{BossStats FE1
|portrait=[[File:Portrait boss 03 fe01.png]]
|portrait=[[File:Portrait boss 03 fe01.png]]
|sprite=manakete enemy
|class=Manakete
|class=Manakete
|lv=3
|lv=3
Line 234: Line 1,876:
|spd=2
|spd=2
|luck=0
|luck=0
|def=4{{hover|+12|Granted by the Firestone}}
|def=4{{h|+12|Granted by Firestone}}
|wl=8
|wl=8
|res=0
|res=0
Line 240: Line 1,882:
|inventory=[[Firestone]]
|inventory=[[Firestone]]
|drops={{drop|Door Key}}
|drops={{drop|Door Key}}
|stn=y
}}
}}
|content2={{BossStats DS
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.''
{{Tab
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{BossStats DS
|portrait=[[File:Small portrait mannu fe11.png]]
|portrait=[[File:Small portrait mannu fe11.png]]
|sprite=manakete enemy
|class=Manakete
|class=Manakete
|lv=3
|lv=3
|HP=23
|HP=23
|str=2{{hover|+8|Granted by the Firestone}}
|str={{h|10|in combat with Firestone; 2 otherwise}}
|magic=0
|magic=0
|skill=1{{hover|+4|Granted by the Firestone}}
|skill={{h|5|in combat with Firestone; 1 otherwise}}
|spd=2{{hover|+4|Granted by the Firestone}}
|spd={{h|6|in combat with Firestone; 2 otherwise}}
|luck=0
|luck=0
|def=2{{hover|+9|Granted by the Firestone}}
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res=1{{hover|+4|Granted by the Firestone}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|move=--
|inventory={{Item|ds|Firestone}}<br>{{Item|ds|Door Key|type=drop}}
|inventory=[[File:Is ds firestone.png]] [[Firestone]]<br>[[File:Is ds door key.png]] {{drop|Door Key}}
}}
|content2={{BossStats DS
|portrait=[[File:Small portrait mannu fe11.png]]
|sprite=manakete enemy
|class=Manakete
|lv=3
|HP=26
|str={{h|11.5|in combat with Firestone; 3.5 otherwise}}
|magic=0.3
|skill={{h|7.25|in combat with Firestone; 3.25 otherwise}}
|spd={{h|8.4|in combat with Firestone; 4.4 otherwise}}
|luck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}}<br>{{Item|ds|Door Key|type=drop}}
}}
}}
|content3={{BossStats DS
|content3={{BossStats DS
|portrait=[[File:Small portrait mannu fe11.png]]
|portrait=[[File:Small portrait mannu fe11.png]]
|sprite=manakete enemy
|class=Manakete
|lv=3
|HP=29
|str={{h|13|in combat with Firestone; 5 otherwise}}
|magic=0.6
|skill={{h|9.5|in combat with Firestone; 5.5 otherwise}}
|spd={{h|10.8|in combat with Firestone; 6.8 otherwise}}
|luck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}}<br>{{Item|ds|Door Key|type=drop}}
}}
|content4={{BossStats DS
|portrait=[[File:Small portrait mannu fe11.png]]
|sprite=manakete enemy
|class=Manakete
|lv=3
|HP=32
|str={{h|14.5|in combat with Firestone; 6.5 otherwise}}
|magic=0.9
|skill={{h|11.75|in combat with Firestone; 7.75 otherwise}}
|spd={{h|13.2|in combat with Firestone; 9.2 otherwise}}
|luck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}}<br>{{Item|ds|Door Key|type=drop}}
}}
|content5={{BossStats DS
|portrait=[[File:Small portrait mannu fe11.png]]
|sprite=manakete enemy
|class=Manakete
|lv=3
|HP=35
|str={{h|16|in combat with Firestone; 8 otherwise}}
|magic=1.2
|skill={{h|14|in combat with Firestone; 10 otherwise}}
|spd={{h|15.6|in combat with Firestone; 11.6 otherwise}}
|luck=0
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|inventory={{Item|ds|Firestone}}<br>{{Item|ds|Door Key|type=drop}}
}}
|content6={{BossStats DS
|portrait=[[File:Small portrait mannu fe11.png]]
|sprite=manakete enemy
|class=Manakete
|class=Manakete
|lv=3
|lv=3
|HP=38
|HP=38
|str=10{{hover|+8|Granted by the Firestone}}
|str={{h|17.5|in combat with Firestone; 9.5 otherwise}}
|magic=2
|magic=1.5
|skill=12{{hover|+4|Granted by the Firestone}}
|skill={{h|16.25|in combat with Firestone; 12.25 otherwise}}
|spd=14{{hover|+4|Granted by the Firestone}}
|spd={{h|18|in combat with Firestone; 14 otherwise}}
|luck=0
|luck=0
|def=2{{hover|+9|Granted by the Firestone}}
|def={{h|11|in combat with Firestone; 2 otherwise}}
|res=1{{hover|+4|Granted by the Firestone}}
|res={{h|5|in combat with Firestone; 1 otherwise}}
|move=--
|inventory={{Item|ds|Firestone}}<br>{{Item|ds|Door Key|type=drop}}
|inventory=[[File:Is ds firestone.png]] [[Firestone]]<br>[[File:Is ds door key.png]] {{drop|Door Key}}
}}
}}
}}
:''Note:  Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
}}
}}


==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
In this chapter, you recruit Jeorge. He's actually fairly useful as far as prepromotes go; his offensive stats are only very marginally inferior to Gordin's when the latter is promoted at level 10, and he is only 8 attacks away from access to the Parthia. If you want a low-investment archer, he's your man.
'''Recruitment: [[Jeorge]]'''
* Jeorge, a [[Sniper]], is a solid pre-promote with decent offensive stats.
* He's just 8 attacks short of gaining access to [[Parthia]].
* For commanders wanting a low-investment archer, Jeorge is the optimal choice.
 
'''Initial Threats: [[Pirate]]s'''
* A group of pirates will target your starting position across the sea.
* Station a few swordsmen as a rearguard.
* Use the corridor by the treasure room as a chokepoint to limit their advance.
'''[[Thief]] Management:'''
* 1st Thief: Targets Jeorge’s village on turn 3. Send your cavalry to take care of him.
* 2nd Thief: Aims to snatch the [[Wyrmslayer]] by turn 5 and escape to the southwest by turn 7. Consider using the [[Warp]] staff to halt his escape. Fliers such as [[Caeda]] or Dracoknight [[Jagen]] are ideal units to send, since they can easily evade the pirates.


There are a small group of pirates assaulting your initial position from across the sea, so leave a couple of swordsmen to act as your rearguard. Use the narrow corridor next to the treasure room as a chokepoint to help fend them off. The main problems are the two thieves. One will level Jeorge's village on turn 3; you can make immediate use of your cavalry to beat him there and skewer him. The other will steal the Wyrmslayer on turn 5 and escape with it to the southwest on turn 7; you may very well need to use the Warp staff to stop him. Caeda is the best character to send since she can escape from the pirates' retaliation without having to carve her way through them, wasting uses of Physic or Warp.
'''Pirate Horde Ambush:'''
* A massive group of 15 pirates will rush you from the south.
* Use Jeorge's [[Silver Bow]] for high ranged damage.
* Deploy your bulkier units as a frontline and ensure a steady supply of healing.
* Use a specific spot south of the treasure room to divert some enemy attention.
* This is a golden opportunity for [[Marth]] and [[Julian]] to enhance their sword proficiency.


'''The [[Mannu]] Challenge:'''
* Mannu, the chapter's boss, boasts formidable stats.
* Capable of one-shotting most units, with the exception of a well-trained [[General]] [[Wolf]]/[[Sedgar]] or an exceptionally fortified [[Mercenary]] [[Barst]].
* Take advantage of Mannu’s single attack range. [[Merric]] can safely wear him down from a distance.
'''Tips:'''
* Prioritize the protection of valuable assets like the Wyrmslayer.
* Use this chapter as an opportunity to bolster the ranks and stats of your less-used units.
<!--
==Trivia==
==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
Line 287: Line 2,025:
|pal-name=A Wyrm-King's Wrath
|pal-name=A Wyrm-King's Wrath
|pal-mean=
|pal-mean=
|jap-name={{hover|ペラティの火竜|Perati no karyū}}
|jpn-name={{h|ペラティの火竜|Perati no karyū}}
|jap-mean=
|jpn-mean=Fire dragon of Pyrathi
|span-name=El dragón de Pyrathi
|span-name=El dragón de Pyrathi
|span-mean=
|span-mean=The dragon of Pyrathi
|fren-name=Le dragon de Pyrathi
|fren-name=Le dragon de Pyrathi
|fren-mean=
|fren-mean=The dragon of Pyrathi
|ger-name=Pyrathi-Drachen
|ger-name=Pyrathi-Drachen
|ger-mean=
|ger-mean=Pyrathi Dragons
|ital-name=Il drago delle Pyrathi
|ital-name=Il drago delle Pyrathi
|ital-mean=
|ital-mean=The dragon of Pyrathi
}}
}}
==Gallery==
{{sectstub}}
<gallery>
Cg fe11 c9.png|CG image displayed during the intro for {{title|Shadow Dragon}}
</gallery>


{{ref}}
{{ref}}
Line 303: Line 2,047:
{{ChapterNav
{{ChapterNav
|prechapter=Port Warren
|prechapter=Port Warren
|name=The Pyrathi Dragon
|nextchapter=Princess Minerva
|nextchapter=Princess Minerva
}}
}}
Line 309: Line 2,052:
{{Nav1}}
{{Nav1}}
{{Nav11}}
{{Nav11}}
 
{{DEFAULTSORT:Pyrathi Dragon, The}}
[[Category:Chapters of Fire Emblem: Shadow Dragon and the Blade of Light]]
[[Category:Chapters of Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]

Latest revision as of 21:18, 28 March 2024

The Pyrathi Dragon

Cm fe11 9.png

Location

The Pyrathi Isles

New units

Jeorge

Boss(es)

Mannu

Previous chapter(s)

Port Warren

Next chapter(s)

Princess Minerva

The Pyrathi Dragon (Japanese: ペラティの火竜 Fire dragon of Pyrathi) is the ninth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon. It is one of the five chapters that were cut from Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: The Pyrathi Dragon/Script

Marth's group arrives in Pyrathi, and is immediately attacked by King Mannu, who is enraged that an outsider would dare trespass upon his kingdom. During the battle, Marth recruits Jeorge, an Archanean sniper who escaped Dolhrian captivity after the fall of Archanea Palace. After the battle, Catria of the Whitewings arrives. She explains that Princess Minerva of Macedon is being forced into doing Dolhr's bidding because her younger sister Maria is being held hostage by Grust, and asks Marth to rescue Maria so that Minerva can launch a rebellion.

Chapter data

Shadow Dragon & the Blade of Light Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–15+1 {{{partner}}} {{{other}}} 18+15
Cm fe11 9.png
Map dimensions:
30 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Shadow Dragon

Characters
New units
Jeorge
Portrait jeorge fe11.png
Sniper
HP
24
Inventory
Steel Bow
Silver Bow
Level
1
Visit the village
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​

Item data

Shadow Dragon & the Blade of Light Shadow Dragon

Items
Name Obtainment Method
Is ds bullion.png Bullion (M) Westernmost chest
Is ds goddess icon.png Goddess Icon Central chest
Is ds wyrmslayer.png Wyrmslayer Southeastern chest
Is ds door key.png Door Key Dropped by Mannu

Shop data

Shadow Dragon & the Blade of Light Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds steel sword.png Steel Sword 875

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 manakete enemy.gif Mannu Manakete 3 1 23 10 0 5 6 0 11 5 -- Firestone Door KeyThis item is dropped upon this unit's defeat.
Stands on a gate, the chapter's seize point.
Ma ds01 pirate enemy.gif Pyrathi Pirate 5 1 21.6 7 0 2 6.6 0 6 0.2 6 Steel Axe
Begins moving if the nearby Hunter or Mage is provoked.
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 3 19.8 6 0 1.5 6.3 0 5 0.1 6 Hand Axe
• The upper two immediately begin moving unprovoked.
• The lower one moves to attack units in range.
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 2 19.8 6 0 1.5 6.3 0 5 0.1 6 Iron Axe
Immediately begins moving unprovoked.
Ma ds01 pirate enemy.gif Pyrathi Pirate 5 1 21.6 7 0 2 6.6 0 6 0.2 6 Devil Axe
Immediately begins moving unprovoked.
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 1 19.8 6 0 1.5 6.3 0 5 0.1 6 Steel Axe
Immediately begins moving unprovoked.
Ma ds01 hunter enemy.gif Pyrathi Hunter 5 1 20.4 6.4 0 5.2 7.2 0 3.4 0.2 6 Steel Bow
Begins moving if the nearby level 5 Pirate or nearby Mage is provoked.
Ma ds01 hunter enemy.gif Pyrathi Hunter 3 4 19.2 6.2 0 4.6 6.6 0 3.2 0.1 6 Steel Bow
• The upper one of the eastern three immediately begins moving unprovoked.
• The lower two of the eastern three both begin moving if one of them could attack a unit with twice their movement.
• The western one moves to attack units in range.
Ma ds01 curate enemy.gif Pyrathi Curate 3 1 16.8 0 1.4 1.6 4.6 0 3.4 6.8 5 Heal
Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Ma ds01 thief enemy.gif Pyrathi Thief 3 2 17.2 2.4 0 1.8 8 0 1.6 0 7 Iron Sword
• The northern one moves to raid the village, and ignores combat except to attack player units blocking the village; then moves to attack units once the village has been raided or visited.
• The southern one moves to open the southeast chest, then moves to escape east of the chest; ignores combat, except to attack player units blocking the escape point.
Ma ds01 mage enemy.gif Pyrathi Mage 3 1 16.8 0 3.8 1.6 3.6 0 2.4 3.4 6 Blizzard
Begins moving if the nearby level 5 Pirate or Hunter is provoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 6 19.8 6 0 1.5 6.3 0 5 0.1 6 Steel Axe
--
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 6 19.8 6 0 1.5 6.3 0 5 0.1 6 Hand Axe
--
Ma ds01 pirate enemy.gif Pyrathi Pirate 3 3 19.8 6 0 1.5 6.3 0 5 0.1 6 Hammer
--

Reinforcements

Shadow Dragon & the Blade of Light
  • Turns 10–16
  • Turns 12–16
Shadow Dragon
  • Turns 6, 8, 10

All reinforcements are halted when Mannu is defeated.

Boss data

Main article: Mannu
Boss data

Shadow Dragon & the Blade of Light Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Small portrait mannu fe11.png
Ma ds01 manakete enemy.gif Manakete
Level 3
Movement --
Stats
Max HP 23 Speed 6
Strength 10 Luck 0
Magic 0 Defense 11
Skill 5 Resistance 5
Inventory
Firestone
Door KeyThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Recruitment: Jeorge

  • Jeorge, a Sniper, is a solid pre-promote with decent offensive stats.
  • He's just 8 attacks short of gaining access to Parthia.
  • For commanders wanting a low-investment archer, Jeorge is the optimal choice.

Initial Threats: Pirates

  • A group of pirates will target your starting position across the sea.
  • Station a few swordsmen as a rearguard.
  • Use the corridor by the treasure room as a chokepoint to limit their advance.

Thief Management:

  • 1st Thief: Targets Jeorge’s village on turn 3. Send your cavalry to take care of him.
  • 2nd Thief: Aims to snatch the Wyrmslayer by turn 5 and escape to the southwest by turn 7. Consider using the Warp staff to halt his escape. Fliers such as Caeda or Dracoknight Jagen are ideal units to send, since they can easily evade the pirates.

Pirate Horde Ambush:

  • A massive group of 15 pirates will rush you from the south.
  • Use Jeorge's Silver Bow for high ranged damage.
  • Deploy your bulkier units as a frontline and ensure a steady supply of healing.
  • Use a specific spot south of the treasure room to divert some enemy attention.
  • This is a golden opportunity for Marth and Julian to enhance their sword proficiency.

The Mannu Challenge:

  • Mannu, the chapter's boss, boasts formidable stats.
  • Capable of one-shotting most units, with the exception of a well-trained General Wolf/Sedgar or an exceptionally fortified Mercenary Barst.
  • Take advantage of Mannu’s single attack range. Merric can safely wear him down from a distance.

Tips:

  • Prioritize the protection of valuable assets like the Wyrmslayer.
  • Use this chapter as an opportunity to bolster the ranks and stats of your less-used units.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Pyrathi Dragon

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English
(Europe)

A Wyrm-King's Wrath

Japanese

ペラティの火竜

Fire dragon of Pyrathi

Spanish

El dragón de Pyrathi

The dragon of Pyrathi

French

Le dragon de Pyrathi

The dragon of Pyrathi

German

Pyrathi-Drachen

Pyrathi Dragons

Italian

Il drago delle Pyrathi

The dragon of Pyrathi

Gallery


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References

← Port Warren • The Pyrathi Dragon • Princess Minerva →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline