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Last Hope

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Revision as of 02:55, 29 November 2023 by Mr. Kite (talk | contribs)

This page has been marked as a stub. Please help improve the page by adding information.

Last Hope (Japanese: 残されし希望 The hope that remains) is the nineteenth chapter of Fire Emblem: The Sacred Stones.

Last Hope

Cm fe08 19.png

Location

Rausten

Weather

Fog of War

Boss(es)

Riev

Previous chapter(s)

Two Faces of Evil

Next chapter(s)

Darkling Woods

March on! March, minions of the Demon King! Your time is upon you! Tonight, we claim not only Pontifex Mansel's sad life, but also Rausten's Sacred Stone!
— Riev

Plot

Main articles: Last Hope/Script (Eirika) and Last Hope/Script (Ephraim)

When the group reaches Rausten Court, L'Arachel reunites with Pontifex Mansel, her uncle. Eirika and Ephraim introduce themselves, and inform Mansel of the circumstances of Magvel and the Demon King. Mansel contemplates the situation, and decides to grant L'Arachel Rausten's Sacred Stone; however, in response to her haste to take it with her, he suggests they stay and rest, to which they accept.

In Eirika's route, L'Arachel consoles Eirika over her encounter with the Demon King; L'Arachel states that Lyon cannot be saved, but asks what he would have wanted her to do, then suggests they go eat. In Ephraim's route, Tana consoles Ephraim if she is alive; Ephraim attempts to push her away, but Tana refuses to let her bonds with Ephraim and Eirika break, and Ephraim realizes he got as far as he did with his friends. If Tana is dead, L'Arachel consoles Ephraim instead; Ephraim refuses to show weakness and intends to keep his thoughts about Lyon to himself—L'Arachel states that some burdens must be shared, and Ephraim agrees and thanks her for speaking with him.

At the entrance of Rausten Court, a soldier is on patrol at night; Riev begins to taunt him from the darkness before a Grado soldier attacks and kills him, and Riev begins an assault on Rausten. Another soldier informs Mansel of the siege; L'Arachel volunteers her and her company to defend the castle, and they begin a battle.

As the battle begins, Riev orders his soldiers to take Rausten and destroy its Sacred Stone, and he relishes his opportunity to wreak vengeance upon Mansel for excommunicating him. The twins resolve themselves to face Lyon and the Demon King in an upcoming battle.

Once the invasion is repelled, the twins celebrate their victory. In Eirika's route, she thanks L'Arachel for her encouragement earlier; In Ephraim's route, he thanks Tana for her words, or L'Arachel's for hers if Tana is dead. L'Arachel then takes them to the Sacred Stone chamber and retrieves Rausten's Stone; Eirika and Myrrh suggest they make haste, and the group leave. Before the group can exit Rausten Court, however, Mansel stops them; he grants them Rausten's Sacred Twin relics, though he asks they be returned once the Demon King is defeated. Additionally, if at least four of the NPC Knights survived the battle, L'Arachel complements the soldiers' performance and requests their continued defense of her uncle, and they grant the twins a Light Brand.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Protect Mansel for 13 turns or defeat Riev Player Partner Other Enemy
Defeat: Eirika, Ephraim, or Mansel dies 1–17 {{{partner}}} 10 25+72

Map Secret shop

Character data

Characters
New units

None

Required characters
  
Available characters
                               

Note: Only one of Eirika or Ephraim is required to be deployed, with the other being optional. The required unit will be whichever one the player chose to follow during the Chapter 8 interlude.

Item data

Items
Name Obtainment Method
  Aura Dropped by Riev
  Brave Lance Dropped by enemy General
  Brave Sword Dropped by enemy Hero
  Brave Bow Dropped by enemy Sniper
  Runesword Open left chest in western room
  Speedwing Open middle chest in western room
  Fenrir Open right chest in western room
  Bolting Open bottom chest in eastern room
  5,000G Open middle chest in eastern room
  Fortify Open upper chest in eastern room
  Goddess Icon Steal from enemy Archer
  Lockpick Steal from enemy Thief (reinforcement)
  Lockpick Steal from enemy Thief (reinforcement)
  Lockpick Steal from enemy Thief (reinforcement)
  Light Brand Automatically at end of chapter if four NPC Knights survive
  10,000G Automatically at end of chapter
  Ivaldi Automatically at end of chapter
  Latona Automatically at end of chapter

Shop data

Secret Shop

(NTSC-J) (NTSC-U/PAL)

Name Cost
  Shamshir 1,200
  Spear 9,000
  Battle Axe 1,000
  Physic 3,750
  Angelic Robe 8,000
  Energy Ring 8,000
  Secret Book 8,000
  Speedwing 8,000
  Goddess Icon 8,000
  Dragonshield 8,000
  Hero Crest 10,000
  Knight Crest 10,000
  Orion's Bolt 10,000
  Elysian Whip 10,000
  Guiding Ring 10,000
  Ocean Seal 10,000

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Riev Bishop 16 1 49 14 21 19 9 16 18 7 6   Aura 
Does not move.
  Remnant Knight 18 2 27~31 10~12 5~8 1~3 3~5 12~14 2~4 13 4   Steel Lance
--
  Remnant Myrmidon 18 2 25~28 8~10 14~16 14~16 3~6 3~5 2~4 8 5   Steel Sword
--
  Remnant Archer 17 1 26~30 8~10 7~10 6~9 4~6 4~6 1~3 7 5   Steel Bow
--
  Remnant Archer 17 1 26~30 8~10 7~10 6~9 4~6 4~6 1~3 7 5   Steel Bow  Goddess Icon
--
  Remnant Mercenary 18 2 28~32 9~11 13~15 12~14 3~6 6~8 2~4 9 5   Steel Sword
--
  Remnant Druid 5 2 22~26 10~14 5~8 5~8 1~4 4~7 8~11 8 6   Luna
--
  Remnant General 4 1 26~30 10~13 5~8 3~6 1~4 14~17 4~7 15 5   Brave Lance 
--
  Remnant General 5 1 27~31 10~13 5~8 3~6 1~4 14~17 4~7 15 5   Steel Lance
--
  Remnant Hero 5 1 28~32 8~11 11~14 11~14 1~4 9~12 3~6 11 6   Brave Sword 
--
  Remnant Swordmaster 4 2 26~29 7~10 13~16 12~15 1~4 6~8 3~6 9 6   Steel Sword
--
  Remnant Fighter 17 1 30~34 11~14 6~8 7~9 1~3 3~5 1~3 11 5   Iron Axe
--
  Remnant Fighter 17 1 30~34 11~14 6~8 7~9 1~3 3~5 1~3 11 5   Iron Axe  Hand Axe
--
  Remnant Warrior 5 1 35~39 11~15 6~9 7~10 1~3 6~8 1~3 13 6   Steel Axe  Hand Axe
--
  Remnant Warrior 5 1 35~39 11~15 6~9 7~10 1~3 6~8 1~3 13 6   Steel Axe  Steel Bow
--
  Remnant Hero 5 2 28~32 8~11 11~14 11~14 1~4 9~12 3~6 11 6   Steel Blade
--
  Remnant Sniper 5 1 27~30 9~12 8~11 6~9 2~5 6~8 3~6 8 6   Brave Bow 
--
  Remnant Sniper 5 1 27~30 9~12 8~11 6~9 2~5 6~8 3~6 8 6   Silver Bow
--
  Remnant Druid 6 1 23~26 11~14 5~9 5~8 1~4 4~7 8~12 8 6   Nosferatu
Will not move until provoked.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Remnant Swordmaster 4 14 26~29 7~10 13~16 12~15 1~4 6~8 3~6 9 6   Silver Sword
--
  Remnant Great Knight 6 7 27~32 10~14 5~8 7~9 1~4 12~15 4~7 13 6   Silver Axe
--
  Remnant Warrior 6 3 36~40 12~15 6~9 7~10 1~3 6~8 1~3 13 6   Silver Axe
--
  Remnant Sniper 5 3 27~30 9~12 8~11 6~9 2~5 6~8 3~6 8 6   Silver Bow
--
  Remnant Mage Knight 5 7 23~27 7~10 5~8 8~11 2~5 5~8 8~11 8 7   Elfire
--
  Remnant Warrior 5 9 35~39 11~15 6~9 7~10 1~3 6~8 1~3 13 6   Silver Axe
--
  Remnant Paladin 6 7 29~34 8~11 6~10 8~10 1~4 8~11 4~7 11 8   Silver Lance
--
  Remnant Ranger 5 7 26~30 8~11 8~11 9~12 1~4 7~9 4~6 9 7   Silver Sword  Silver Bow
--
  Remnant Hero 5 3 28~32 8~11 11~14 11~14 1~4 9~12 3~6 11 6   Silver Sword
--
  Remnant Hero 5 3 28~32 8~11 11~14 11~14 1~4 9~12 3~6 11 6   Silver Axe
--
  Remnant Thief 18 3 22~25 3~4 6~9 14~16 5~7 2~3 2~4 6 6   Poison Sword  Lockpick
Prioritizes opening a chest, then escaping.
  Remnant General 6 4 27~32 10~14 5~8 3~6 1~4 14~17 4~7 15 5   Silver Lance
--
  Remnant Warrior 5 2 35~39 11~15 6~9 7~10 1~3 6~8 1~3 13 6   Silver Axe  Hand Axe
--

Reinforcements

  • Turns 2–8
  • Turns 3, 5, and 7
  • Turns 3–9
  • Turns 4, 6, and 8
  • Turn 6
    • 1 Thief from the western border of the map
  • Turns 6 and 7
    • 1 Thief from the southeast corner of the map
  • Turns 9 and 11
    • 2 Generals from the southeast corner of the map
  • Turns 10 and 12

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy/Normal Difficult

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Mansel Pontifex 17 1 21 11 3 2 17 5 8 8 5 --
• Does not move; stands on a throne.
• Death results in a Game Over.
  Rausten General 1 1 26~29 10~12 5~7 3~5 1~3 14~16 4~6 15 5   Silver Axe  Silver Blade
--
  Rausten Knight 5 2 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4   Iron Lance
--
  Rausten Knight 5 4 19~20 6~7 2~4 0~1 0~1 9~10 0~1 13 4   Iron Lance  Vulnerary
--
  Rausten Knight 5 2 19~21 6~7 3~4 0~1 0~2 9~11 0~1 13 4   Iron Lance  Vulnerary
--

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Riev

Easy/Normal Difficult

 
  Bishop
Level 16
Affinity  
Stats
Max HP 49 Luck 9
Magic 14 Defense 16
Skill 21 Resistance 18
Speed 19 Constitution 7
Movement 6 Aid 6
Inventory
  Aura 
Weapon Levels
  --   --   --   --
  --   S   --   A

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Last Hope

--

Japanese

残されし希望

The hope that remains

German

Letzte Hoffnung

Last Hope

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Two Faces of Evil • Last Hope • Darkling Woods →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map