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Darkling Woods

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Revision as of 17:29, 22 April 2019 by L95 (talk | contribs)
This page is about the chapter from Fire Emblem: The Sacred Stones. For the location, see Darkling Woods (location).


This page has been marked as a stub. Please help improve the page by adding information.

Darkling Woods (Japanese: 闇の樹海 Dark Forest) is the twentieth chapter of Fire Emblem: The Sacred Stones.

Darkling Woods

Cm fe08 20.png

Location

Darkling Woods

New units

None

Boss(es)

Morva, Riev

This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters.
— Seth

Plot

Main article: Darkling Woods (chapter)/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

Eirika's Route: According to legend, the Sacred Stones have sealed evil away from the world. Four of the fives stones have been destroyed, leaving only the last stone intact. The last stone must be protected to stave off the Demon King's restoration. Eirika and company challenge the demons of Darkling Woods. According to legend. the original possessors of the Sacred Stones defeated the Demon King in Darkling Woods. His foul blood seeped into the land, corrupting every seed and every root. The once-pristine forest was transformed by the flood of disease and venom. Legend says the Darkling Woods's corpse lies there still, not dead but dreaming. Dreaming of when the last stone is crushed, and he will rise from his bed of rocks and worms and return to the surface. Within Darkling Woods, hideous fiends roam in increasing numbers, as if responding to some unheard call...

Ephraim's Route: According to legend, the Sacred Stones have sealed evil away from the world. Four of the five stones have been destroyed, leaving only the last stone intact. The last stone must be protected to stave off the Demon King's restoration. Ephraim and company challenge the demons of Darkling Woods. According to legend, the original possessors of the Sacred Stones defeated the Demon King in Darkling Woods. His foul blood seeped into the land, corrupting every seed and every root. The once-pristine forest was transformed by the flood of disease and venom. Legend says the Demon King's corpse lies there still, not dead but dreaming. Dreaming of when the last stone is crushed, and he will rise from his bed of rocks and worms and return to the surface. Deep within Darkling Woods, misshapen beasts roam in ever-growing numbers... as if answering some unheard call.

Chapter data

Easy/Normal Hard

Character data

Characters
New units

None

Available characters
                                

Item data

Items
Name Obtainment Method
  Vulnerary Dropped by enemy Maelduin
  Antitoxin Dropped by enemy Cyclops
  Antitoxin Dropped by enemy Gargoyle
  Steel Sword Dropped by enemy Wight
  Axereaver Dropped by enemy Wight
  Lancereaver Dropped by enemy Wight
  Killing Edge Dropped by enemy Wight
  Swordslayer Dropped by enemy Maelduin
  Elixir Dropped by enemy Maelduin
  Elixir Dropped by enemy Cyclops
  Steel Blade Dropped by enemy Wight
  Spear Dropped by enemy Wight
  Longbow Dropped by enemy Wight

Enemy data

Easy/Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Monster Maelduin 4 5   Steel Axe Two from the east and one from the west immediately begin moving unprovoked.
Another from the east begins moving unprovoked on turn 2.
Monster Maelduin 4 1   Poison Axe  Vulnerary  Immediately begins moving unprovoked.
Monster Maelduin 4 1   Swordslayer Begins moving unprovoked on turn 2.
Monster Cyclops 4 1   Steel Axe  Antitoxin  --
Monster Cyclops 4 1   Halberd --
Monster Mogall 14 2   Evil Eye --
Monster Gargoyle 15 1   Javelin  Antitoxin  Immediately begins moving unprovoked.
Monster Gargoyle 15 1   Toxin Lance Immediately begins moving unprovoked.
Monster Gargoyle 15 2   Steel Lance Begins moving unprovoked on turn 2.
Monster Wight 3 4   Steel Lance The eastern two and the southern one immediately begin moving unprovoked.
Monster Wight 3 1   Steel Sword  Immediately begins moving unprovoked.
Monster Wight 3 4   Steel Bow The eastern two immediately begin moving unprovoked.
Monster Wight 3 1   Steel Sword Immediately begins moving unprovoked.
Monster Wight 3 1   Javelin --
Monster Wight 3 1   Lancereaver  --
Monster Wight 3 1   Steel Blade --
Monster Wight 3 1   Axereaver  --
Monster Wight 3 1   Killing Edge  --
Monster Wight 3 1   Longbow --
Monster Maelduin 4 1   Swordslayer  --
Monster Maelduin 4 1   Short Bow  Elixir  --
Monster Maelduin 4 1   Halberd --
Monster Cyclops 6 1   Tomahawk  Elixir  --
Monster Wight 3 1   Steel Blade  --
Monster Wight 3 1   Armorslayer --
Monster Wight 3 1   Spear  --
Monster Wight 3 1   Axereaver --
Monster Wight 3 1   Lancereaver --
Monster Wight 3 1   Longbow  --
Monster Gorgon 6 1   Stone  Demon Surge --
Monster Gorgon 7 2   Stone  Demon Surge --
Monster Arch Mogall 5 1   Shadowshot  Crimson Eye Does not move.
Riev Bishop 17 1   Aura --
Morva Manakete 18 1   Wretched Air Does not move; stands on a gate, the chapter's seize point.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Monster Cyclops 5 6   Steel Axe --
Monster Deathgoyle 3 18   Steel Lance --
Monster Deathgoyle 3 8   Steel Lance  Javelin --
Monster Deathgoyle 3 4   Axereaver --
Monster Mogall 15 18   Evil Eye --
Monster Maelduin 5 3   Steel Axe --
Monster Maelduin 5 3   Steel Bow --
Monster Elder Bael 5 10   Sharp Claw --
Monster Elder Bael 5 5   Lethal Talon --

Reinforcements

Boss data

Main article: Morva

Easy/Normal Hard

File:Generic portrait draco zombie fe08.gif
Manakete
Level 18
Affinity  
Stats
Max HP 62 Luck 7
Strength 16+10 Defense 4+20
Skill 10+10 Resistance 8+10
Speed 13 Constitution 25
Movement 3 Aid 24
Inventory
  Wretched Air
Weapon Levels
  --   --   --   --
  --   --   --   --
  • Note: While Morva's class is called "Manakete", it essentially functions as if it were a Draco Zombie.


Main article: Riev

Easy/Normal Hard

 
Bishop
Level 17
Affinity  
Stats
Max HP 49 Luck 9
Magic 14 Defense 16
Skill 21 Resistance 18
Speed 19 Constitution 7
Movement 6 Aid 6
Inventory
  Aura
Weapon Levels
  --   --   --   --
  --   S   --   A
  • Note: Riev is granted one auto-level in between chapters 19 and 20 on the Normal difficulty, hence each individual stat in chapter 20 may be either the same or one higher than in chapter 19.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Darkling Woods

Spanish

Bosque Oscuro

Dark Forest

French

Bois de Lombres

Forest of Shadows

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Last Hope • Darkling Woods •  Sacred Stone →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map