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The Walled City: Difference between revisions

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m (Text replacement - " <!--==Trivia== -->==" to "<!-- ==Trivia== --> ==")
 
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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox  
|image=[[File:Cm fe05 13.png|200px]]
|image=[[File:Cm fe05 13.png|200px]]
|location=Surroundings of [[Tahra]], [[Munster District]]
|location=Surroundings of [[Tarrah]], [[Munster District]]
|new units=[[Glade]]
|new units=[[Glade]]
|boss=[[List]]
|boss=[[List]]
|previous=*[[The Bandits of Dacia]]
*[[The Dandelion]] <small>(side quest)</small>
|next=[[The Onslaught]]
}}
}}


{{Quote|I know it's dangerous, but we have no choice. Tahra's demise will mean our demise as well.|[[Leif]]}}  
{{Quote|I know it's dangerous, but we have no choice. Tarrah's demise will mean our demise as well.|[[Leif]]}}


'''The Walled City''' (Japanese: {{hl|城塞都市|Jōsai toshi}} ''Fortified City'') is the thirteenth chapter of {{FE5}}.
'''The Walled City''' (Japanese: {{hl|城塞都市|Jōsai toshi}} ''Fortified City'') is the thirteenth chapter of {{FE5}}.
Line 13: Line 15:
==Plot==
==Plot==
{{main|The Walled City/Script}}
{{main|The Walled City/Script}}
{{sectstub}}
Imperial generals [[Paulus]] and [[List]] surround the city of Tarrah. Paulus orders List to wait for reinforcements and then leaves, but once Paulus is gone, List immediately disobeys his orders and orders an assault on Tarrah.


===Beginning log===
Outside Tarrah, [[Deen (Thracia 776) | Deen]], [[Glade]] and [[Eda]] discuss the situation, mentioning how Prince [[Shannan]] is in the city but womanizes instead of helping them fight. Glade ultimately deploys his troop of knights to defend the city as the other two get back inside.
After [[Leif]] led the Liberation Army out of the forest, the stronghold city of  
 
[[Tahra]] stood before him at last... The free city of [[Tahra]], with [[Linoan]] as its
[[Leif]]'s forces then enter the area and notice the ongoing siege. Leif wants to help Tarrah immediately, but [[Dryas]] warns him that only their vanguard has made it here. [[August]], however, brings up the fact that their small army needs popular support and they are sure to lose it if they do not support Tarrah here.
mayor, had always been doing its best to protect against the Empire's evil deeds.  
 
However, surrounded by Imperial troops led by Commander [[Paulus]], [[Tahra]]'s situation
The battle begins, and during it, Leif, [[Finn]] and [[Selphina]] can talk to Glade. If Leif talks to Glade, Glade officially joins his forces with high morale. If Finn talks to Glade, they bring up their shared past as knights in Leonster's service and declare that they will share some drinks once they reclaim Leonster. If Selphina talks to Glade before Leif, Glade expresses his shame over sending knights to their deaths, and after Selphina reassures him, he gifts her a [[Brave Bow]]. If Selphina talks to Glade after Leif, they discuss what the prince inherited from his parents, and the conversation turns to the [[Aed Massacre]], prompting Selphina to cry. Glade then gifts Selphina a Brave Bow.
was looking increasingly grim. [[Tahra]] had maintained its freedom by promising
 
never to oppose the Empire, but that freedom seemed short-lived now...
Once the battle ends, Leif meets with Linoan and apologizes for being the reason Linoan's father died. However, Linoan stands by her father's decision and reinforces the fact that him sheltering Leif in Tarrah was his choice. She then admits she feels helpless in the face of her city being besieged, and Leif vows to help her.


==Chapter data==
==Chapter data==
{{ChapData
{{ChapData
|victory=Escape
|victory=Escape
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies or an enemy unit takes the gate to Tarrah
|ally=8{{hover|+6|Upon Glade and the Leonster reinforcements arriving}}
|ally=6–8{{h|+6|Upon Glade and the Leonster units being recruited}}
|enemy=38{{hover|+reinforcements|number of reinforcements will vary}}
|enemy=38{{h|+128|Reinforcements}}
|map=[[File:Cm fe05 13.png]]
|map=[[File:Cm fe05 13.png]]
}}
}}
Units are arranged based on their position in deployment order after Leif.


===Character data===  
===Character data===
{{ChapChars  
{{ChapChars
|game#=05  
|game#=05
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit  
|name=Glade
|name=Glade
|portrait=[[File:portrait glade fe05.png]]
|portrait=[[File:portrait glade fe05.png]]
Line 42: Line 44:
|HP=34
|HP=34
|lv=2
|lv=2
|inventory={{Item|5|Silver Lance}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=brighton
|return2=fergus
|return4=machyua
|return3=karin
|return5=lara
|return4=brighton
|return6=fergus
|return5=machyua
|return7=karin
|return6=lara
|return8=dalsin
|return7=dalsin
|return9=asbel
|return8=asbel
|return10=nanna
|return9=nanna
|return11=hicks
|return10=hicks
|return12=finn
|return11=finn
|return13=safy
|return12=safy
|return14=shiva
|return13=shiva
|return15=osian
|return14=osian
|return16=halvan
|return15=halvan
|return17=ronan
|return16=ronan
|return18=carrion
|return17=carrion
|return19=marty
|return18=marty
|return20=dagdar
|return19=dagdar
|return21=tanya
|return20=tanya
|return22=selphina
|return21=selphina
|return23=cain
|return22=cain
|return23article=Cain (Thracia 776)
|return22article=Cain (Thracia 776)
|return24=alva
|return23=alva
|return24article=Alva (Thracia 776)
|return23article=Alva (Thracia 776)
|return25=robert
|return24=robert
|return25article=Robert (Thracia 776)
|return25=fred
|return26=fred
|return26=olwen
|return27=olwen
|return27=mareeta
|return28=mareeta
|return28=salem
|return29=salem
|return29=perne
|return30=perne
|return30=troude
|return31=troude
|return31=tina
|return32=tina
}}
}}


Alongside [[Glade]], there will be three controllable [[Lance Knight]]s and two controllable [[Arch Knight]]s who are all named "[[Leonster]]". The Lance Knights are level 5 with [[Iron Lance]]s, and the Arch Knights are level 5 with [[Steel Bow]]s. Because they are generic units, their stats can vary greatly each time the chapter is played.
Alongside [[Glade]], there are two controllable [[Arch Knight]]s and three controllable [[Lance Knight]]s.
 
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapUnitHdr|type=Player|platform=snes03}}
{{ChapUnitCellFE5
|name=Leonster
|class=Arch Knight
|type=playable
|lv=5
|#=2
|hp=20~27
|str=3~10
|mag=0~7
|skill=3~10
|spd=4~11
|lck=0~7
|def=3~10
|con=6~13
|mov=8~9
|inventory={{Item|5|Steel Bow}}
|notes='''Authority:''' Glade
}}
{{ChapUnitCellFE5
|name=Leonster
|class=Lance Knight
|type=playable
|lv=5
|#=3
|hp=20~27
|str=3~10
|mag=0~7
|skill=3~10
|spd=4~11
|lck=0~7
|def=3~10
|con=7~14
|mov=8~9
|inventory={{Item|5|Iron Lance}}
|notes='''Authority:''' Glade
|last=y
}}
{{ChapUnitFtr}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=snes03
|platform=snes03
|item1=Hammer
|item1=Hammer
Line 97: Line 140:


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Friege
{{ChapUnitCellFE5
|class1=Archer
|name=Friege
|lv1=12
|class=Ballista
|#1=5
|classarticle=Ballista (class)
|inventory1={{Item|5|Short Bow}}
|lv=3
|notes1=Escapes the map from the left when List is defeated.
|#=6
|-
|hp=20~25
|name2=Friege
|str=4~9
|class2=Arch Knight
|mag=0~5
|lv2=6
|skill=3~8
|#2=3
|spd=0~5
|inventory2={{Item|5|Long Bow}}
|lck=0~3
|notes2=Escapes the map from the left when List is defeated.
|def=5~10
|-
|con=6~11
|name3=Friege
|mov=0
|class3=Armored Axe
|inventory={{Item|5|Ballista|link=Ballista (weapon)}}
|lv3=10
|notes='''Authority:''' List<br>Ceases attacking after [[List]] is defeated.<!--AI is set to the same thing as others, but cannot move so cannot escape-->
|#3=5
}}
|inventory3={{Item|5|Battle Axe}}
{{ChapUnitCellFE5
|notes3=Escapes the map from the left when List is defeated.
|name=Friege
|-
|class=Soldier
|name4=Friege
|lv=13
|class4=Armored Lance
|#=5
|lv4=8
|hp=20~35
|#4=9
|str=3~18
|inventory4={{Item|5|Javelin}}
|mag=0~15
|notes4=Escapes the map from the left when List is defeated.
|skill=0~15
|-
|spd=0~15
|name5=Friege
|lck=0~15
|class5=Ballista
|def=1~16
|class5article=Ballista (class)
|con=6~20
|lv5=3
|mov=5~6
|#5=6
|inventory={{Item|5|Javelin}}
|inventory5={{Item|5|Ballista|link=Ballista (weapon)}}
|notes='''Authority:''' List<br>• Immediately begins moving to the player's escape point.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
|notes5=Ceases to attack when List is defeated.
}}
|-
{{ChapUnitCellFE5
|name6=Friege
|name=Friege
|class6=Bishop
|class=Archer
|lv6=12
|lv=12
|#6=1
|#=5
|inventory6={{Item|5|Bolting}} • {{Item|5|Elfire}} • {{Item|5|Physic}} • {{Item|5|Vulnerary}}
|hp=20~34
<!--Not an error; does not cease to attack when List is defeated-->
|str=3~17
|-
|mag=0~14
|name7=Friege
|skill=0~14
|class7=Priest
|spd=0~14
|lv7=5
|lck=0~14
|#7=2
|def=1~15
|inventory7={{Item|5|Heal}}
|con=6~20
|notes7=Escapes the map from the left when List is defeated.
|mov=5~6
|-
|inventory={{Item|5|Short Bow}}
|name8=Friege
|notes='''Authority:''' List<br>• Immediately begins moving to the player's escape point.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
|class8=Mage
}}
|lv8=7
{{ChapUnitCellFE5
|#8=2
|name=Friege
|inventory8={{Item|5|Thunder|link=Thunder (tome)}}
|class=Arch Knight
|notes8=Escapes the map from the left when List is defeated.
|lv=6
|-
|#=3
|name9=Friege
|hp=20~28
|class9=Soldier
|str=3~11
|lv9=13
|mag=0~8
|#9=5
|skill=3~11
|inventory9={{Item|5|Javelin}}
|spd=4~12
|notes9=Escapes the map from the left when List is defeated.
|lck=0~8
|-
|def=3~11
|nameb=[[List]]
|con=6~14
|classb=General
|mov=8~9
|lvb=12
|inventory={{Item|5|Long Bow}}
|inventoryb={{Item|5|Killer Lance}} • {{Item|5|Poison Bow}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Pavise}}
|notes='''Authority:''' List<br>• Immediately begins moving to the player's escape point.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
|-
}}
|namer1=Friege
{{ChapUnitCellFE5
|classr1=Arch Knight
|name=Friege
|lvr1=4
|class=Lance Armor
|#r1=varies
|lv=8
|inventoryr1={{Item|5|Short Bow}}
|#=9
|-
|hp=20~30
|namer2=Friege
|str=4~14
|classr2=Armored Lance
|mag=0~10
|lvr2=15
|skill=0~10
|#r2=varies
|spd=0~10
|inventoryr2={{Item|5|Long Lance}}
|lck=0~10
|-
|def=8~18
|namer3=Friege
|con=9~19
|classr3=Bow Armor
|mov=5~6
|lvr3=4
|inventory={{Item|5|Javelin}}
|#r3=varies
|notes='''Authority:''' List<br>Does not move until [[List]] is defeated, at which point ignores combat and moves to escape south.
|inventoryr3={{Item|5|Long Bow}}
}}
|-
{{ChapUnitCellFE5
|namerl=Friege
|name=[[List]]
|classrl=Mage
|class=General
|lvrl=10
|lv=12
|#rl=varies
|#=1
|inventoryrl={{Item|5|Thunder|link=Thunder (tome)}}
|hp=46
|str=14
|mag=2
|skill=11
|spd=9
|lck=6
|def=17
|con=20
|mov=6
|inventory={{Item|5|Killer Lance}} • {{Item|5|Poison Bow}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}}<br>{{Item|5|Pavise}}
|notes='''Authority:''' ★<br>Moves to attack units in range; begins moving toward the player's escape point on turn 5.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Axe Armor
|lv=10
|#=5
|hp=20~32
|str=4~16
|mag=0~12
|skill=0~12
|spd=0~12
|lck=0~12
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Battle Axe}}
|notes='''Authority:''' List<br>• Immediately begins moving to the player's escape point.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Priest
|lv=5
|#=2
|hp=16~23
|str=0~7
|mag=3~10
|skill=2~9
|spd=1~8
|lck=0~7
|def=0~7
|con=4~11
|mov=5~6
|inventory={{Item|5|Heal}}
|notes='''Authority:''' List<br>After [[List]] is defeated, ignores combat and moves to escape south.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Mage
|lv=7
|#=2
|hp=18~27
|str=0~9
|mag=2~11
|skill=2~11
|spd=3~12
|lck=0~9
|def=0~9
|con=4~13
|mov=6~7
|inventory={{Item|5|Thunder}}
|notes='''Authority:''' List<br>• Moves to attack units in range; begins moving toward the player's escape point on turn 5.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Bishop
|lv=12
|#=1
|hp=20~34
|str=0~14
|mag=5~19
|skill=2~16
|spd=2~16
|lck=0~14
|def=1~15
|con=4~18
|mov=5~6
|inventory={{Item|5|Bolting}} • {{Item|5|Elfire}} • {{Item|5|Physic}} • {{Item|5|Vulnerary}}
|notes=Does not move.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=Friege
|class=Arch Knight
|lv=4
|#=13
|hp=20~26
|str=3~9
|mag=0~6
|skill=3~9
|spd=4~10
|lck=0~6
|def=3~9
|con=6~12
|mov=8~9
|inventory={{Item|5|Short Bow}}
|notes='''Authority:''' List<br>• Immediately begins moving to the player's escape point.<br>• After [[List]] is defeated, ignores combat and moves to escape south.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Lance Armor
|lv=15
|#=64
|hp=20~37
|str=4~20
|mag=0~17
|skill=0~17
|spd=0~17
|lck=0~17
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Long Lance}}
|notes=Immediately begins moving to the player's escape point.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Bow Armor
|lv=14
|#=32
|hp=20~36
|str=4~20
|mag=0~16
|skill=0~16
|spd=0~16
|lck=0~16
|def=8~20
|con=9~20
|mov=5~6
|inventory={{Item|5|Long Bow}}
|notes=Immediately begins moving to the player's escape point.
}}
{{ChapUnitCellFE5
|name=Friege
|class=Mage
|lv=10
|#=32
|hp=18~30
|str=0~12
|mag=2~14
|skill=2~14
|spd=3~15
|lck=0~12
|def=0~12
|con=4~16
|mov=6~7
|inventory={{Item|5|Thunder}}
|notes=Immediately begins moving to the player's escape point.
|last=y
}}
}}
{{ChapUnitFtr}}


====Reinforcements====
====Reinforcements====
*Turns 1-13
*Turns 1–13; halted upon [[List]] being defeated
**1 [[Arch Knight]] from east of the initial Arch Knights
**One [[Arch Knight]] from east of the initial Arch Knights
*Note: The above reinforcements are halted when [[List]] is defeated.
*Turns 1–32 after [[List]] has been defeated, or turns 13–32 if he is alive
*Starting turn 12 or after [[List]] is defeated, repeating up to turn 32
**Two [[Lance Armor]]s from north of the escape point
**2 [[Armored Lance]]s from north of the escape point
**One [[Bow Armor]] from north of the escape point
**1 [[Bow Armor]] from north of the escape point
**One [[Mage]] from the northwest corner of the map
**1 [[Mage]] from the northwest corner of the map


===Boss data===  
===Boss data===
{{Main|List}}
{{Main|List}}
{{BossStats FE5
{{BossStats FE5
Line 230: Line 422:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
This chapter is unique in that some generic knights of [[Leonster]] temporarily join the party. Their main purpose is to hold off the attack on [[Tarrah]] while your units rush to the scene of battle. Any items in their inventory are lost upon the end of the chapter. [[Glade]] is able to defend the gate very effectively if he is standing on it, as he has decent stats and the gate gives +10 defense, and most enemies will struggle to deal significant damage when he has 20 effective defense (except the mages).
This chapter is unique in which some knights of [[Leonster]] temporarily join the party. Their main purpose is to hold off the attack on [[Tahra]] while your units rush to the scene of battle. [[Glade]] is relatively powerful on this map, but take care not to let him take too many hits.
 
When approaching the castle, you will face a number of Lance Armors, Arch Knights, and Ballistae, but they are rather weak. If you wish to have [[Selphina]] speak with Glade to obtain the [[Brave Bow]], be careful not to put her in range of the ballistae, as her [[Accost]] skill can cause her to be attacked twice by one in a single round of combat.
 
The village with a [[Knight Proof]] is blocked off by rivers, so Karin is the only unit who can acquire it without needing to use both [[Warp (staff)|Warp]] and [[Rescue (staff)|Rescue]]. However, if she hasn't been trained, she will need to rescue-drop someone within range, and the ballista due north must also be taken care of.


When approaching the castle, you will face a number of soldiers, arch knights, and ballistae, but they are rather weak. If you wish to have [[Selphina]] speak with Glade to obtain the [[Brave Bow]], be careful not to put her in range of the ballistae, as her [[Accost]] skill can cause her to be attacked twice by one in a single round of combat.
<!--
==Trivia==
==Trivia==
*The generic playable units in this chapter have 0% [[growth rate]]s in all stats and cannot [[Class change|promote]].


-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=• The Stronghold<br>
|eng-fan-name=• The Stronghold<br>• The Walled City
• The Walled City
|eng-fan-mean=• Used in FireLizard's [[fan translation]].<br>• Used in the Lil' Manster fan translation patch.
|eng-fan-mean=• Used in FireLizard's translation.<br>
|jpn-name={{h|城塞都市|Jōsai toshi}}
• Used in the Lil' Manster [[fan translation]] patch.
|jpn-mean=Fortified City
|jap-name={{hover|城塞都市|Jōsai toshi}}  
|jap-mean=Fortified City
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 13.png|Map of the chapter
</gallery>
 
{{ChapterNav
{{ChapterNav
|prechapter=The Thieves of Dakia
|prechapter=The Bandits of Dacia
|prealternate=Dandelion
|prealternate=The Dandelion{{!}}The Dandelion <small>(side quest)</small>
|chapter=The Walled City
|nextchapter=The Onslaught
|nextchapter=Open Fire
}}
}}


{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Walled City, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]

Latest revision as of 13:14, 20 February 2024

The Walled City

Cm fe05 13.png

Location

Surroundings of Tarrah, Munster District

New units

Glade

Boss(es)

List

Previous chapter(s)
Next chapter(s)

The Onslaught

I know it's dangerous, but we have no choice. Tarrah's demise will mean our demise as well.
— Leif

The Walled City (Japanese: 城塞都市 Fortified City) is the thirteenth chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Walled City/Script

Imperial generals Paulus and List surround the city of Tarrah. Paulus orders List to wait for reinforcements and then leaves, but once Paulus is gone, List immediately disobeys his orders and orders an assault on Tarrah.

Outside Tarrah, Deen, Glade and Eda discuss the situation, mentioning how Prince Shannan is in the city but womanizes instead of helping them fight. Glade ultimately deploys his troop of knights to defend the city as the other two get back inside.

Leif's forces then enter the area and notice the ongoing siege. Leif wants to help Tarrah immediately, but Dryas warns him that only their vanguard has made it here. August, however, brings up the fact that their small army needs popular support and they are sure to lose it if they do not support Tarrah here.

The battle begins, and during it, Leif, Finn and Selphina can talk to Glade. If Leif talks to Glade, Glade officially joins his forces with high morale. If Finn talks to Glade, they bring up their shared past as knights in Leonster's service and declare that they will share some drinks once they reclaim Leonster. If Selphina talks to Glade before Leif, Glade expresses his shame over sending knights to their deaths, and after Selphina reassures him, he gifts her a Brave Bow. If Selphina talks to Glade after Leif, they discuss what the prince inherited from his parents, and the conversation turns to the Aed Massacre, prompting Selphina to cry. Glade then gifts Selphina a Brave Bow.

Once the battle ends, Leif meets with Linoan and apologizes for being the reason Linoan's father died. However, Linoan stands by her father's decision and reinforces the fact that him sheltering Leif in Tarrah was his choice. She then admits she feels helpless in the face of her city being besieged, and Leif vows to help her.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies or an enemy unit takes the gate to Tarrah 6–8+6 {{{partner}}} {{{other}}} 38+128
Cm fe05 13.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Glade
Portrait glade fe05.png
Duke Knight
HP
34
Inventory
Silver Lance
Level
2
Automatically from turn 1
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​

Alongside Glade, there are two controllable Arch Knights and three controllable Lance Knights.

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Player Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 arch knight playable.gif Leonster Arch Knight 5 2 20~27 3~10 0~7 3~10 4~11 0~7 3~10 6~13 8~9 Steel Bow
Authority: Glade
Ma snes03 lance knight playable.gif Leonster Lance Knight 5 3 20~27 3~10 0~7 3~10 4~11 0~7 3~10 7~14 8~9 Iron Lance
Authority: Glade

Item data

Items
Name Obtainment Method
Is snes03 hammer.png Hammer Visit northern house
Is snes03 armorslayer.png Armorslayer Visit south eastern house
Is snes03 knight proof.png Knight Proof Visit south western house
Is snes03 brave bow.png Brave Bow Talk to Glade with Selphina

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 ballista enemy.gif Friege Ballista 3 6 20~25 4~9 0~5 3~8 0~5 0~3 5~10 6~11 0 Ballista
Authority: List
Ceases attacking after List is defeated.
Ma snes03 soldier enemy.gif Friege Soldier 13 5 20~35 3~18 0~15 0~15 0~15 0~15 1~16 6~20 5~6 Javelin
Authority: List
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 archer enemy.gif Friege Archer 12 5 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Short Bow
Authority: List
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 arch knight enemy.gif Friege Arch Knight 6 3 20~28 3~11 0~8 3~11 4~12 0~8 3~11 6~14 8~9 Long Bow
Authority: List
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 lance armor enemy.gif Friege Lance Armor 8 9 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Javelin
Authority: List
Does not move until List is defeated, at which point ignores combat and moves to escape south.
Ma snes03 general enemy.gif List General 12 1 46 14 2 11 9 6 17 20 6 Killer Lance Poison Bow Vulnerary Vulnerary
Pavise
Authority:
Moves to attack units in range; begins moving toward the player's escape point on turn 5.
Ma snes03 axe armor enemy.gif Friege Axe Armor 10 5 20~32 4~16 0~12 0~12 0~12 0~12 8~20 9~20 5~6 Battle Axe
Authority: List
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 priest enemy.gif Friege Priest 5 2 16~23 0~7 3~10 2~9 1~8 0~7 0~7 4~11 5~6 Heal
Authority: List
After List is defeated, ignores combat and moves to escape south.
Ma snes03 mage enemy.gif Friege Mage 7 2 18~27 0~9 2~11 2~11 3~12 0~9 0~9 4~13 6~7 Thunder
Authority: List
• Moves to attack units in range; begins moving toward the player's escape point on turn 5.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 bishop enemy.gif Friege Bishop 12 1 20~34 0~14 5~19 2~16 2~16 0~14 1~15 4~18 5~6 Bolting Elfire Physic Vulnerary
Does not move.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 arch knight enemy.gif Friege Arch Knight 4 13 20~26 3~9 0~6 3~9 4~10 0~6 3~9 6~12 8~9 Short Bow
Authority: List
• Immediately begins moving to the player's escape point.
• After List is defeated, ignores combat and moves to escape south.
Ma snes03 lance armor enemy.gif Friege Lance Armor 15 64 20~37 4~20 0~17 0~17 0~17 0~17 8~20 9~20 5~6 Long Lance
Immediately begins moving to the player's escape point.
Ma snes03 bow armor enemy.gif Friege Bow Armor 14 32 20~36 4~20 0~16 0~16 0~16 0~16 8~20 9~20 5~6 Long Bow
Immediately begins moving to the player's escape point.
Ma snes03 mage enemy.gif Friege Mage 10 32 18~30 0~12 2~14 2~14 3~15 0~12 0~12 4~16 6~7 Thunder
Immediately begins moving to the player's escape point.

Reinforcements

  • Turns 1–13; halted upon List being defeated
  • Turns 1–32 after List has been defeated, or turns 13–32 if he is alive
    • Two Lance Armors from north of the escape point
    • One Bow Armor from north of the escape point
    • One Mage from the northwest corner of the map

Boss data

Main article: List
Portrait list fe05.png
Ma snes03 general enemy.gif General
Level 12
Action --
Authority
Stats
Max HP 46 Speed 9
Strength 14 Luck 6
Magic 2 Defense 17
Skill 11 Constitution 20
Movement 6 FCM 0
Inventory Skills
Killer Lance
Poison Bow
Vulnerary
Vulnerary
Pavise
Weapon Levels
Swords B Lances A Axes B Bows B Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter is unique in that some generic knights of Leonster temporarily join the party. Their main purpose is to hold off the attack on Tarrah while your units rush to the scene of battle. Any items in their inventory are lost upon the end of the chapter. Glade is able to defend the gate very effectively if he is standing on it, as he has decent stats and the gate gives +10 defense, and most enemies will struggle to deal significant damage when he has 20 effective defense (except the mages).

When approaching the castle, you will face a number of Lance Armors, Arch Knights, and Ballistae, but they are rather weak. If you wish to have Selphina speak with Glade to obtain the Brave Bow, be careful not to put her in range of the ballistae, as her Accost skill can cause her to be attacked twice by one in a single round of combat.

The village with a Knight Proof is blocked off by rivers, so Karin is the only unit who can acquire it without needing to use both Warp and Rescue. However, if she hasn't been trained, she will need to rescue-drop someone within range, and the ballista due north must also be taken care of.

Trivia

  • The generic playable units in this chapter have 0% growth rates in all stats and cannot promote.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Stronghold
• The Walled City

• Used in FireLizard's fan translation.
• Used in the Lil' Manster fan translation patch.

Japanese

城塞都市

Fortified City

Gallery

← The Bandits of Dacia •
← The Dandelion (side quest) •
The Walled City • The Onslaught →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline