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The Banner of Njörun: Difference between revisions

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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox  
|image=[[File:Cm fe05 9.png|200px]]
|image=[[File:Cm fe05 9.png|200px]]
|location=Surroundings of [[Hannibal]]'s mansion, [[Thracia]]
|location=Surroundings of [[Hannibal]]'s mansion, [[Thracia]]
|new units=[[Selphina]], [[Cain (Thracia 776)|Cain]], [[Alva (Thracia 776)|Alva]], [[Robert (Thracia 776)|Robert]]
|new units=[[Selphina]], [[Cain (Thracia 776)|Cain]], [[Alva (Thracia 776)|Alva]], [[Robert]]
|boss=[[Merlock]]
|boss=[[Merlock]]
|previous=*[[Mount Violdrake]]
*[[Dagdar's Mansion]]
|next=[[Noel Canyon]]
}}
}}


'''The Emblem of Njörun''' (Japanese: {{hl|ノヴァの紋章|Nova no monshō}} ''The Crest of Noba'') is the ninth chapter of {{FE5}}.
'''The Banner of Njörun''' (Japanese: {{hl|ノヴァの紋章|Nova no monshō}} ''The Crest of Noba'') is the ninth chapter of {{FE5}}.


==Plot==
==Plot==
{{main|The Emblem of Njörun/Script}}
{{main|The Banner of Njörun/Script}}
{{sectstub}}
[[Leif]]'s forces enter the mountainous area surrounding [[Hannibal]]'s villa, heading toward the villa to meet the Leonster nobility hiding inside. They are spotted by [[Altena]], [[Travant]] and [[Merlock]], the latter of whom Travant sends to deal with the intruders on the mistaken assumption that Leif's soldiers are bandits. The knights in Hannibal's villa notice the Thracian army moving in, and some of them rush out to protect the villa, namely [[Alva (Thracia 776)|Alva]], [[Cain (Thracia 776)|Cain]], [[Robert (Thracia 776)|Robert]] and [[Selphina]]. Leif and his advisor [[August]] then notice the Thracian forces and August urges Leif to rush toward the villa, since he assumes that the knights in the villa have been found out and the Thracian forces intend to dispose of them.


===Beginning log===
The battle begins, and upon its conclusion, Leif meets Duke [[Dryas]] at the villa. Dryas tells Leif that he had sent [[Glade]] to Tarrah, and Glade informed him that the Empire intends to mount an all-out assault on the city. The duke declares that they must go to Tarrah and support its defense. In the meantime, Altena calls off the attacking Thracian forces, declaring that the "intruders" are not bandits, but mercenaries meant to protect Hannibal's villa.
After dealing with the bandits of Mt. Violdrake, [[Leif]]  
led his Liberation Army to Hannibal's mansion, where the  
nobles of Leonster were said to be hiding...


==Chapter data==
==Chapter data==
Line 22: Line 21:
|victory=Escape
|victory=Escape
|defeat=[[Leif]] dies, or an enemy unit enters [[Hannibal]]'s mansion
|defeat=[[Leif]] dies, or an enemy unit enters [[Hannibal]]'s mansion
|ally=8{{hover|+4|Upon Selphina, Kain, Alva, and Robert arriving}}
|ally=6–8{{h|+4|Upon Selphina, Kain, Alva, and Robert being recruited}}
|enemy=31
|enemy=31
|map=[[File:Cm fe05 9.png]]
|map=[[File:Cm fe05 9.png]]
}}
}}
Units are arranged based on their position in deployment order after Leif.


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|game#=05
|game#=05
|newunits=4
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Selphina
|name=Selphina
Line 37: Line 37:
|HP=22
|HP=22
|lv=8
|lv=8
|inventory={{Item|5|Killer Bow}}<br>{{Item|5|Knight Proof}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 46: Line 47:
|HP=26
|HP=26
|lv=2
|lv=2
|inventory={{Item|5|Iron Sword}}<br>{{Item|5|Iron Lance}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
Line 55: Line 57:
|HP=24
|HP=24
|lv=2
|lv=2
|inventory={{Item|5|Iron Sword}}<br>{{Item|5|Iron Lance}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Robert
|name=Robert
|namearticle=Robert (Thracia 776)
|portrait=[[File:portrait robert fe05.png]]
|portrait=[[File:portrait robert fe05.png]]
|class=Arch Knight
|class=Arch Knight
|HP=23
|HP=23
|lv=1
|lv=1
|inventory={{Item|5|Iron Bow}}
|recruitment method=Automatically from turn 1
|recruitment method=Automatically from turn 1
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=brighton
|return2=fergus
|return4=machyua
|return3=karin
|return5=lara
|return4=brighton
|return6=fergus
|return5=machyua
|return7=karin
|return6=lara
|return8=dalsin
|return7=dalsin
|return9=asbel
|return8=asbel
|return10=nanna
|return9=nanna
|return11=hicks
|return10=hicks
|return12=finn
|return11=finn
|return13=safy
|return12=safy
|return14=shiva
|return13=shiva
|return15=osian
|return14=osian
|return16=halvan
|return15=halvan
|return17=ronan
|return16=ronan
|return18=carrion
|return17=carrion
|return19=marty
|return18=marty
|return20=dagdar
|return19=dagdar
|return21=tanya
|return20=tanya
}}
}}


Line 111: Line 114:
|bocost1=3,200
|bocost1=3,200
|tome1=Thunder
|tome1=Thunder
|tome1article=Thunder (tome)
|tocost1=3,200
|tocost1=3,200
|staff1=Heal
|staff1=Heal
Line 125: Line 127:


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Thracia
{{ChapUnitCellFE5
|class1=Archer
|name=Thracia
|lv1=8
|class=Dragon Rider
|#1=1
|lv=6
|inventory1={{Item|5|Iron Bow}}
|#=1
|-
|hp=20~28
|name2=Thracia
|str=5~13
|class2=Archer
|mag=0~8
|lv2=9
|skill=3~11
|#2=1
|spd=4~12
|inventory2={{Item|5|Iron Bow}}
|lck=0~8
|-
|def=7~15
|name3=Thracia
|con=7~15
|class3=Archer
|mov=8~9
|lv3=10
|inventory={{Item|5|Killer Lance}}
|#3=1
|notes='''Authority:''' Merlock<br>Moves toward the central peak; begins moving to attack units once [[Merlock]] or any Dragon Rider is provoked or on turn 22.
|inventory3={{Item|5|Iron Bow}}
}}
|-
{{ChapUnitCellFE5
|name4=Thracia
|name=Thracia
|class4=Archer
|class=Dragon Rider
|lv4=11
|lv=7
|#4=1
|#=3
|inventory4={{Item|5|Iron Bow}}
|hp=20~29
|-
|str=5~14
|name5=Thracia
|mag=0~9
|class5=Archer
|skill=3~12
|lv5=12
|spd=4~13
|#5=1
|lck=0~9
|inventory5={{Item|5|Steel Bow}}
|def=7~16
|-
|con=7~16
|name6=Thracia
|mov=8~9
|class6=Armored Lance
|inventory={{Item|5|Killer Lance}}
|lv6=5
|notes='''Authority:''' Merlock<br>Moves toward the central peak; begins moving to attack units once [[Merlock]] or any Dragon Rider is provoked or on turn 22.
|#6=5
}}
|inventory6={{Item|5|Steel Lance}}
{{ChapUnitCellFE5
|-
|name=Thracia
|name7=Thracia
|class=Soldier
|class7=Armored Lance
|lv=12
|lv7=6
|#=2
|#7=1
|hp=20~34
|inventory7={{Item|5|Steel Lance}}
|str=3~17
|-
|mag=0~14
|name8=Thracia
|skill=0~14
|class8=Armored Lance
|spd=0~14
|lv8=6
|lck=0~14
|#8=2
|def=1~15
|inventory8={{Item|5|Javelin}}
|con=6~20
|-
|mov=5~6
|name9=Thracia
|inventory={{Item|5|Javelin}}
|class9=Armored Lance
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
|lv9=7
}}
|#9=2
{{ChapUnitCellFE5
|inventory9={{Item|5|Steel Lance}}
|name=Thracia
|-
|class=Soldier
|name10=Thracia
|lv=8
|class10=Armored Lance
|#=1
|lv10=8
|hp=20~30
|#10=1
|str=3~13
|inventory10={{Item|5|Steel Lance}}
|mag=0~10
|-
|skill=0~10
|name11=Thracia
|spd=0~10
|class11=Bishop
|lck=0~10
|lv11=7
|def=1~11
|#11=1
|con=6~16
|inventory11={{Item|5|Heal}} • {{Item|5|Physic}} • {{Item|5|Wind|link=Wind (tome)}} • {{Item|5|Meteor}}
|mov=5~6
|-
|inventory={{Item|5|Iron Lance}}
|name12=Thracia
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
|class12=Dragon Rider
}}
|lv12=6
{{ChapUnitCellFE5
|#12=1
|name=Thracia
|inventory12={{Item|5|Killer Lance}}
|class=Soldier
|-
|lv=10
|name13=Thracia
|#=2
|class13=Dragon Rider
|hp=20~32
|lv13=7
|str=3~15
|#13=3
|mag=0~12
|inventory13={{Item|5|Killer Lance}}
|skill=0~12
|-
|spd=0~12
|name14=Thracia
|lck=0~12
|class14=Soldier
|def=1~13
|lv14=8
|con=6~18
|#14=1
|mov=5~6
|inventory14={{Item|5|Iron Lance}}
|inventory={{Item|5|Iron Lance}}
|-
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
|name15=Thracia
}}
|class15=Soldier
{{ChapUnitCellFE5
|lv15=9
|name=Thracia
|#15=1
|class=Soldier
|inventory15={{Item|5|Iron Lance}}
|lv=11
|-
|#=1
|name16=Thracia
|hp=20~33
|class16=Soldier
|str=3~16
|lv16=10
|mag=0~13
|#16=2
|skill=0~13
|inventory16={{Item|5|Iron Lance}}
|spd=0~13
|-
|lck=0~13
|name17=Thracia
|def=1~14
|class17=Soldier
|con=6~19
|lv17=11
|mov=5~6
|#17=1
|inventory={{Item|5|Iron Lance}}
|inventory17={{Item|5|Iron Lance}}
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
|-
}}
|name18=Thracia
{{ChapUnitCellFE5
|class18=Soldier
|name=Thracia
|lv18=12
|class=Soldier
|#18=2
|lv=9
|inventory18={{Item|5|Iron Lance}}
|#=1
|-
|hp=20~31
|name19=Thracia
|str=3~14
|class19=Soldier
|mag=0~11
|lv19=12
|skill=0~11
|#19=2
|spd=0~11
|inventory19={{Item|5|Javelin}}
|lck=0~11
|-
|def=1~12
|nameb=[[Merlock]]
|con=6~17
|classb=Wyvern Rider
|mov=5~6
|lvb=6
|inventory={{Item|5|Iron Lance}}
|inventoryb={{Item|5|Killer Lance}} • {{Item|5|Javelin}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
}}  
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Soldier
|lv=12
|#=2
|hp=20~34
|str=3~17
|mag=0~14
|skill=0~14
|spd=0~14
|lck=0~14
|def=1~15
|con=6~20
|mov=5~6
|inventory={{Item|5|Iron Lance}}
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Lance Armor
|lv=6
|#=1
|hp=20~28
|str=4~12
|mag=0~8
|skill=0~8
|spd=0~8
|lck=0~8
|def=8~16
|con=9~17
|mov=5~6
|inventory={{Item|5|Steel Lance}}
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point; begins moving to attack units on turn 20.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Lance Armor
|lv=8
|#=1
|hp=20~30
|str=4~14
|mag=0~10
|skill=0~10
|spd=0~10
|lck=0~10
|def=8~18
|con=9~19
|mov=5~6
|inventory={{Item|5|Steel Lance}}
|notes='''Authority:''' Merlock<br>Moves to attack units in range; begins moving unprovoked on turn 20.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Bishop
|lv=7
|#=1
|hp=20~29
|str=0~9
|mag=5~14
|skill=2~11
|spd=2~11
|lck=0~9
|def=1~10
|con=4~13
|mov=5~6
|inventory={{Item|5|Heal}} • {{Item|5|Physic}} • {{Item|5|Wind}} • {{Item|5|Meteor}}
|notes='''Authority:''' Merlock<br>Moves to attack units in range; begins moving unprovoked on turn 20.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Lance Armor
|lv=6
|#=2
|hp=20~28
|str=4~12
|mag=0~8
|skill=0~8
|spd=0~8
|lck=0~8
|def=8~16
|con=9~17
|mov=5~6
|inventory={{Item|5|Javelin}}
|notes='''Authority:''' Merlock<br>Moves to attack units in range; begins moving unprovoked on turn 20.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Lance Armor
|lv=5
|#=5
|hp=20~27
|str=4~11
|mag=0~7
|skill=0~7
|spd=0~7
|lck=0~7
|def=8~15
|con=9~16
|mov=5~6
|inventory={{Item|5|Steel Lance}}
|notes='''Authority:''' Merlock<br>• The east two move to attack units in range; begin moving unprovoked on turn 20.<br>• The other three immediately begin moving to the player's escape point; begin moving to attack units on turn 20.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Lance Armor
|lv=7
|#=2
|hp=20~29
|str=4~13
|mag=0~9
|skill=0~9
|spd=0~9
|lck=0~9
|def=8~17
|con=9~18
|mov=5~6
|inventory={{Item|5|Steel Lance}}
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point; begins moving to attack units on turn 20.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Archer
|lv=10
|#=1
|hp=20~32
|str=3~15
|mag=0~12
|skill=0~12
|spd=0~12
|lck=0~12
|def=1~13
|con=6~18
|mov=5~6
|inventory={{Item|5|Iron Bow}}
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Archer
|lv=8
|#=1
|hp=20~30
|str=3~13
|mag=0~10
|skill=0~10
|spd=0~10
|lck=0~10
|def=1~11
|con=6~16
|mov=5~6
|inventory={{Item|5|Iron Bow}}
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Archer
|lv=11
|#=1
|hp=20~33
|str=3~16
|mag=0~13
|skill=0~13
|spd=0~13
|lck=0~13
|def=1~14
|con=6~19
|mov=5~6
|inventory={{Item|5|Iron Bow}}
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Archer
|lv=9
|#=1
|hp=20~31
|str=3~14
|mag=0~11
|skill=0~11
|spd=0~11
|lck=0~11
|def=1~12
|con=6~17
|mov=5~6
|inventory={{Item|5|Iron Bow}}
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
}}
{{ChapUnitCellFE5
|name=Thracia
|class=Archer
|lv=12
|#=1
|hp=20~34
|str=3~17
|mag=0~14
|skill=0~14
|spd=0~14
|lck=0~14
|def=1~15
|con=6~20
|mov=5~6
|inventory={{Item|5|Steel Bow}}
|notes='''Authority:''' Merlock<br>Immediately begins moving to the player's escape point.
}}
{{ChapUnitCellFE5
|name=[[Merlock]]
|class=Wyvern Knight
|classarticle=Wyvern Rider
|lv=6
|#=1
|hp=42
|str=16
|mag=3
|skill=14
|spd=14
|lck=10
|def=14
|con=16
|mov=9
|inventory={{Item|5|Killer Lance}} • {{Item|5|Javelin}} • {{Item|5|Vulnerary}}
|notes='''Authority:''' ★<br>Moves toward the central peak; begins moving to attack units once he or any [[Dragon Rider]] is provoked or on turn 22.
|last=y
}}
{{ChapUnitFtr}}


===Boss data===
===Boss data===
Line 251: Line 477:
{{BossStats FE5
{{BossStats FE5
|portrait=[[File:Portrait merlock fe05.png]]
|portrait=[[File:Portrait merlock fe05.png]]
|sprite=wyvern rider enemy
|sprite=wyvern knight enemy
|class=Wyvern Rider
|class=Wyvern Knight
|classlink=Wyvern Rider
|authority=★
|authority=★
|lv=6
|lv=6
Line 272: Line 499:
==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
There are two ways to tackle this chapter: by heading through the north passage with infantry and Karin, or through the south with cavalry. Having played through a few [[escape (objective)|escape]] chapters already, one may consider deploying a few cavalry units and hoping for the best. The four units defending mansion are all unable to fend for themselves for long, with Selphina being the only one able to reliably one-round enemies. Be careful about [[Merlock]], as he has high bulk, speed, and strength, making it devastating to face him unprepared. [[Asbel]] can easily kill him with Grafcalibur if he needs to, but because of how attack speed is subtracted by tome weight without factoring constitution, Merlock's 14 speed is just high enough that Asbel cannot double him even with capped speed. If you wish to deploy [[Carrion]] to obtain the [[Paragon Sword]] from [[Selphina]], do take care to keep him out of range of Thracia's dragon riders. The four dragon riders all have Killer Lances, so take them down as quickly as possibile and be sure to give all your [[Crusader Scrolls]] to Karin and deliver them to Selphina and her knights so that they don't get one-shot by critical hits. Also, watch out for Selphina's [[Accost]] skill: if she gets attacked by an ememy with less AS and HP than her, there will be an extra round of combat, and being an [[Arch Knight]] with low durability, she will be in a potential fatal situation when someone attacks her, especially at close range, so make sure to keep her out of enemy range. Selphina's knights all have support bonuses with her and there are forests close to where they start, so make sure to increase their avoid in anyway you can.
Having played through a few [[Objectives#Escape|escape]] chapters already, one may consider deploying a few cavalry units and hoping for the best. However, traveling under the mountain would mean encountering a large number of enemies head-on. Traveling through the forest with a couple infantry units would be more plausible. Be careful, however, as [[Merlock]] has high bulk, speed, and strength, making it devastating to face him unprepared. As such, bringing along a strong magic-caster such as [[Asbel]] is a plausible strategy. If you wish to deploy [[Carrion]] to obtain the [[Paragon Sword]] from [[Selphina]], do take care to keep him out of range of Thracia's dragon riders.


One final thing: don't let a single enemy unit reach the escape point, or it's an automatic [[Game Over]].
One final thing: don't let a single enemy unit reach the escape point, or it's an automatic [[Game Over]]. Fortunately, the escape point is a gate, and grants +30% avoid and +10 defense, meaning that almost any unit stationed on it will be able to take hits from enemies.
<!--
<!--
==Trivia==
==Trivia==
-->


-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=• The Emblem of Nova<br>
|eng-fan-name=• The Emblem of Nova<br>• The Banner of Njörun
• The Banner of Njörun
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Manster [[fan translation]] patch.
|eng-fan-mean=• Used in FireLizard's translation.<br>
|jpn-name={{h|ノヴァの紋章|Nova no monshō}}
• Used in the Lil' Manster [[fan translation]] patch.
|jpn-mean=The Crest/Emblem of Noba
|jap-name={{hover|ノヴァの紋章|Nova no monshō}}
|jap-mean=The Crest/Emblem of Noba
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 9.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav
|prechapter=Mt. Violdrake
|prechapter=Mount Violdrake
|prealternate=Dagdar's Mansion
|prealternate=Dagdar's Mansion{{!}}Dagdar's Mansion <small>(side quest)</small>
|chapter=TheEmblem of Njörun
|nextchapter=Nowell Valley
|nextchapter=Noel Canyon
}}
}}


{{Nav5}}
{{Nav5}}
 
{{DEFAULTSORT:Banner of Njorun, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]
{{DEFAULTSORT:The Emblem of Njorun}}

Latest revision as of 09:16, 15 April 2024

The Banner of Njörun

Cm fe05 9.png

Location

Surroundings of Hannibal's mansion, Thracia

New units

Selphina, Cain, Alva, Robert

Boss(es)

Merlock

Previous chapter(s)
Next chapter(s)

Noel Canyon

The Banner of Njörun (Japanese: ノヴァの紋章 The Crest of Noba) is the ninth chapter of Fire Emblem: Thracia 776.

Plot

Main article: The Banner of Njörun/Script

Leif's forces enter the mountainous area surrounding Hannibal's villa, heading toward the villa to meet the Leonster nobility hiding inside. They are spotted by Altena, Travant and Merlock, the latter of whom Travant sends to deal with the intruders on the mistaken assumption that Leif's soldiers are bandits. The knights in Hannibal's villa notice the Thracian army moving in, and some of them rush out to protect the villa, namely Alva, Cain, Robert and Selphina. Leif and his advisor August then notice the Thracian forces and August urges Leif to rush toward the villa, since he assumes that the knights in the villa have been found out and the Thracian forces intend to dispose of them.

The battle begins, and upon its conclusion, Leif meets Duke Dryas at the villa. Dryas tells Leif that he had sent Glade to Tarrah, and Glade informed him that the Empire intends to mount an all-out assault on the city. The duke declares that they must go to Tarrah and support its defense. In the meantime, Altena calls off the attacking Thracian forces, declaring that the "intruders" are not bandits, but mercenaries meant to protect Hannibal's villa.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Escape Player Partner Other Enemy
Defeat: Leif dies, or an enemy unit enters Hannibal's mansion 6–8+4 {{{partner}}} {{{other}}} 31
Cm fe05 9.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units
Selphina
Portrait selphina fe05.png
Arch Knight
HP
22
Inventory
Killer Bow
Knight Proof
Level
8
Automatically from turn 1
Cain
Portrait cain fe05.png
Lance Knight
HP
26
Inventory
Iron Sword
Iron Lance
Level
2
Automatically from turn 1
Alva
Portrait alva fe05.png
Lance Knight
HP
24
Inventory
Iron Sword
Iron Lance
Level
2
Automatically from turn 1
Robert
Portrait robert fe05.png
Arch Knight
HP
23
Inventory
Iron Bow
Level
1
Automatically from turn 1
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​

Item data

Items
Name Obtainment Method
Is snes03 fjalar scroll.png Fjalar Scroll Visit northern house
Is snes03 s drink.png S Drink Visit southern house
Is snes03 paragon sword.png Paragon Sword Talk to Selphina with Carrion

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 dragon rider enemy.gif Thracia Dragon Rider 6 1 20~28 5~13 0~8 3~11 4~12 0~8 7~15 7~15 8~9 Killer Lance
Authority: Merlock
Moves toward the central peak; begins moving to attack units once Merlock or any Dragon Rider is provoked or on turn 22.
Ma snes03 dragon rider enemy.gif Thracia Dragon Rider 7 3 20~29 5~14 0~9 3~12 4~13 0~9 7~16 7~16 8~9 Killer Lance
Authority: Merlock
Moves toward the central peak; begins moving to attack units once Merlock or any Dragon Rider is provoked or on turn 22.
Ma snes03 soldier enemy.gif Thracia Soldier 12 2 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Javelin
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 soldier enemy.gif Thracia Soldier 8 1 20~30 3~13 0~10 0~10 0~10 0~10 1~11 6~16 5~6 Iron Lance
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 soldier enemy.gif Thracia Soldier 10 2 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Iron Lance
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 soldier enemy.gif Thracia Soldier 11 1 20~33 3~16 0~13 0~13 0~13 0~13 1~14 6~19 5~6 Iron Lance
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 soldier enemy.gif Thracia Soldier 9 1 20~31 3~14 0~11 0~11 0~11 0~11 1~12 6~17 5~6 Iron Lance
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 soldier enemy.gif Thracia Soldier 12 2 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Iron Lance
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 lance armor enemy.gif Thracia Lance Armor 6 1 20~28 4~12 0~8 0~8 0~8 0~8 8~16 9~17 5~6 Steel Lance
Authority: Merlock
Immediately begins moving to the player's escape point; begins moving to attack units on turn 20.
Ma snes03 lance armor enemy.gif Thracia Lance Armor 8 1 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Steel Lance
Authority: Merlock
Moves to attack units in range; begins moving unprovoked on turn 20.
Ma snes03 bishop enemy.gif Thracia Bishop 7 1 20~29 0~9 5~14 2~11 2~11 0~9 1~10 4~13 5~6 Heal Physic Wind Meteor
Authority: Merlock
Moves to attack units in range; begins moving unprovoked on turn 20.
Ma snes03 lance armor enemy.gif Thracia Lance Armor 6 2 20~28 4~12 0~8 0~8 0~8 0~8 8~16 9~17 5~6 Javelin
Authority: Merlock
Moves to attack units in range; begins moving unprovoked on turn 20.
Ma snes03 lance armor enemy.gif Thracia Lance Armor 5 5 20~27 4~11 0~7 0~7 0~7 0~7 8~15 9~16 5~6 Steel Lance
Authority: Merlock
• The east two move to attack units in range; begin moving unprovoked on turn 20.
• The other three immediately begin moving to the player's escape point; begin moving to attack units on turn 20.
Ma snes03 lance armor enemy.gif Thracia Lance Armor 7 2 20~29 4~13 0~9 0~9 0~9 0~9 8~17 9~18 5~6 Steel Lance
Authority: Merlock
Immediately begins moving to the player's escape point; begins moving to attack units on turn 20.
Ma snes03 archer enemy.gif Thracia Archer 10 1 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Iron Bow
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 archer enemy.gif Thracia Archer 8 1 20~30 3~13 0~10 0~10 0~10 0~10 1~11 6~16 5~6 Iron Bow
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 archer enemy.gif Thracia Archer 11 1 20~33 3~16 0~13 0~13 0~13 0~13 1~14 6~19 5~6 Iron Bow
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 archer enemy.gif Thracia Archer 9 1 20~31 3~14 0~11 0~11 0~11 0~11 1~12 6~17 5~6 Iron Bow
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 archer enemy.gif Thracia Archer 12 1 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Steel Bow
Authority: Merlock
Immediately begins moving to the player's escape point.
Ma snes03 wyvern knight enemy.gif Merlock Wyvern Knight 6 1 42 16 3 14 14 10 14 16 9 Killer Lance Javelin Vulnerary
Authority:
Moves toward the central peak; begins moving to attack units once he or any Dragon Rider is provoked or on turn 22.

Boss data

Main article: Merlock
Portrait merlock fe05.png
Ma snes03 wyvern knight enemy.gif Wyvern Knight
Level 6
Action --
Authority
Stats
Max HP 42 Speed 14
Strength 16 Luck 10
Magic 3 Defense 14
Skill 14 Constitution 16
Movement 9 FCM 1
Inventory Skills
Killer Lance
Javelin
Vulnerary
--
Weapon Levels
Swords A Lances B Axes -- Bows -- Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are two ways to tackle this chapter: by heading through the north passage with infantry and Karin, or through the south with cavalry. Having played through a few escape chapters already, one may consider deploying a few cavalry units and hoping for the best. The four units defending mansion are all unable to fend for themselves for long, with Selphina being the only one able to reliably one-round enemies. Be careful about Merlock, as he has high bulk, speed, and strength, making it devastating to face him unprepared. Asbel can easily kill him with Grafcalibur if he needs to, but because of how attack speed is subtracted by tome weight without factoring constitution, Merlock's 14 speed is just high enough that Asbel cannot double him even with capped speed. If you wish to deploy Carrion to obtain the Paragon Sword from Selphina, do take care to keep him out of range of Thracia's dragon riders. The four dragon riders all have Killer Lances, so take them down as quickly as possibile and be sure to give all your Crusader Scrolls to Karin and deliver them to Selphina and her knights so that they don't get one-shot by critical hits. Also, watch out for Selphina's Accost skill: if she gets attacked by an ememy with less AS and HP than her, there will be an extra round of combat, and being an Arch Knight with low durability, she will be in a potential fatal situation when someone attacks her, especially at close range, so make sure to keep her out of enemy range. Selphina's knights all have support bonuses with her and there are forests close to where they start, so make sure to increase their avoid in anyway you can.

One final thing: don't let a single enemy unit reach the escape point, or it's an automatic Game Over. Fortunately, the escape point is a gate, and grants +30% avoid and +10 defense, meaning that almost any unit stationed on it will be able to take hits from enemies.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• The Emblem of Nova
• The Banner of Njörun

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

ノヴァの紋章

The Crest/Emblem of Noba

Gallery

← Mount Violdrake •
← Dagdar's Mansion (side quest) •
The Banner of Njörun • Nowell Valley →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline