Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Nowell Valley

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Noel Canyon)
Nowell Valley

Cm fe05 10.png

Location

Noel Canyon, border between Thracia and the Munster District

Boss(es)

Largo

Previous chapter(s)

The Banner of Njörun

Next chapter(s)

Fort Dandrum

Nowell Valley (Japanese: ノエル渓谷 Noel Valley) is the tenth chapter of Fire Emblem: Thracia 776.

Plot

Main article: Nowell Valley/Script

Leif's forces reach Nowell Valley, and Leif discusses their strategy with Dryas, who takes note of the enemy ballistae and proposes three strategies to deal with them. After conferring with Dryas, Leif and his forces assault the valley and move toward its defending fort, Fort Nowell. Once the defending general, Largo, notices the attack, he sends Fred and Olwen to Fort Dandrum in order to warn it about the attackers. However, they stay behind for a moment to delay Leif's forces before leaving.

After Fred and Olwen leave the battlefield, Leif defeats Largo and conquers the fort. He then discusses the upcoming battle at Fort Dandrum with his advisors, recognizing that it will be a difficult one, because Dandrum is a well-fortified zone and its commander will know about the attack ahead of time.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 8–14 {{{partner}}} {{{other}}} 30+2
Cm fe05 10.png

Units are arranged based on their position in deployment order after Leif.

Character data

Characters
New units

None

Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​

Item data

Items
Name Obtainment Method
Is snes03 rescue.png Rescue Visit northern house
Is snes03 magic up.png Magic Up Visit southern house

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is snes03 iron sword.png Iron Sword 2,200
Is snes03 steel sword.png Steel Sword 2,900
Is snes03 slim sword.png Slim Sword 2,600
Is snes03 iron blade.png Iron Blade 2,000

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 ballista enemy.gif Friege Ballista 3 6 20~25 4~9 0~5 3~8 0~5 0~3 5~10 6~11 0 Ballista
Authority: Largo
Ma snes03 wyvern knight enemy.gif Dvorak Wyvern Knight 8 1 24~34 7~17 1~11 6~16 6~16 0~10 9~19 8~18 9~10 Silver Lance
Action:
Moves to attack units in range; otherwise moves toward units with fewer than three allied units within eight tiles of them.
Ma snes03 cavalier enemy.gif Friege Cavalier 12 1 20~34 3~17 0~14 3~17 4~18 0~14 3~17 6~20 8~9 Long Lance
Authority: Largo
Begins moving if any of the Cavaliers, southwest three Soldiers, or Mage are provoked.
Ma snes03 cavalier enemy.gif Friege Cavalier 15 1 20~37 3~20 0~17 3~20 4~20 0~17 3~20 6~20 8~9 Ridersbane
Authority: Largo
Begins moving if any of the Cavaliers, southwest three Soldiers, or Mage are provoked.
Ma snes03 cavalier enemy.gif Friege Cavalier 14 1 20~36 3~19 0~16 3~19 4~20 0~16 3~19 6~20 8~9 Armorslayer
Authority: Largo
Begins moving if any of the Cavaliers, southwest three Soldiers, or Mage are provoked.
Ma snes03 soldier enemy.gif Friege Soldier 12 3 20~34 3~17 0~14 0~14 0~14 0~14 1~15 6~20 5~6 Javelin
Authority: Largo
Begins moving if any of them, the Cavaliers, or Mage are provoked.
Ma snes03 mage enemy.gif Friege Mage 10 1 18~30 0~12 2~14 2~14 3~15 0~12 0~12 4~16 6~7 Thunder
Authority: Largo
Begins moving if any of the Cavaliers or southwest three Soldiers are provoked.
Ma snes03 cavalier enemy.gif Friege Cavalier 10 1 20~32 3~15 0~12 3~15 4~16 0~12 3~15 6~18 8~9 Long Lance
Authority: Largo
Begins moving if any of the Cavaliers, southwest three Soldiers, or Mage are provoked.
Ma snes03 sword armor enemy.gif Friege Sword Armor 8 5 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Long Sword
Authority: Largo
Does not move.
Ma snes03 bow armor enemy.gif Friege Bow Armor 6 1 20~28 4~12 0~8 0~8 0~8 0~8 8~16 9~17 5~6 Long Bow
Authority: Largo
Does not move.
Ma snes03 bow armor enemy.gif Friege Bow Armor 8 1 20~30 4~14 0~10 0~10 0~10 0~10 8~18 9~19 5~6 Long Bow
Authority: Largo
Does not move.
Ma snes03 soldier enemy.gif Friege Soldier 10 2 20~32 3~15 0~12 0~12 0~12 0~12 1~13 6~18 5~6 Javelin
Authority: Largo
Does not move.
Ma snes03 thief enemy.gif Thief Thief 10 1 16~28 1~13 0~3 1~13 6~18 0~12 0~12 5~17 7~8 Lockpick Iron Sword S Drink
Steal
Ignores combat; each turn, randomly either does not move or moves to raid houses then to escape to the west.
Ma snes03 sword armor enemy.gif Friege Sword Armor 14 1 20~36 4~20 0~16+5 0~16 0~16 0~16 8~20 9~20 5~6 Flame Sword Bridge Key Vulnerary
Authority: Largo
Does not move.
Ma snes03 soldier enemy.gif Friege Soldier 6 1 20~28 3~11 0~8 0~8 0~8 0~8 1~9 6~14 5~6 Short Lance
Authority: Largo
Moves to attack units in range.
Ma snes03 thief enemy.gif Thief Thief 9 1 16~27 1~12 0~3 1~12 6~17 0~11 0~11 5~16 7~8 Rapier S Drink
Steal
Ignores combat; each turn, randomly either does not move or moves to raid houses then to escape to the west.
Ma snes03 bishop enemy.gif Friege Bishop 5 1 20~27 0~7 5~12 2~9 2~9 0~7 1~8 4~11 5~6 Bolting Physic Heal
Authority: Largo
Does not move.
Ma snes03 general enemy.gif Largo General 8 1 42 15 3 12 9 18 17 17 6 Great Lance Great Bow Ridersbane Knight Proof
Authority: ★★★
Action: ★★
Does not move; stands on a gate, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 paladin enemy.gif Fred Paladin 1 1 33 10 4 11+5 10 4 9 11 9 Lightning Sword
Immortal*
Authority: Largo
On turn 6, begins ignoring combat and moving to escape to the west.
Ma snes03 mage knight female enemy.gif Olwen Mage Knight 2 1 24 5 10 8 10 5 4 5 8 Dire Thunder Vulnerary
Immortal*
Authority: Largo
Action:
On turn 6, begins ignoring combat and moving to escape to the west.

Reinforcements

  • Turn 4, or after reaching the column with the first broken bridge (reaching column 19); does not appear if Largo has been defeated

Boss data

Main article: Largo
Portrait largo fe05.png
Ma snes03 general enemy.gif General
Level 8
Action ★★
Authority ★★★
Stats
Max HP 42 Speed 9
Strength 15 Luck 18
Magic 3 Defense 17
Skill 12 Constitution 17
Movement 6 FCM 1
Inventory Skills
Great Lance
Great Bow
Ridersbane
Knight Proof
--
Weapon Levels
Swords A Lances A Axes D Bows C Staves --
Fire magic -- Thunder magic -- FE5RankWind.png -- Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the first map in the game that features ballistae. They have enormous range, deal a lot of damage, and have decent defense. Frail units must remain cautious when going into their range, especially when their ranges overlap.

The first bridge is guarded by a Sword Armor wielding a Flame Sword. Capturing this enemy grants the player a second copy of this great weapon. However, this must be done quickly if the player also wishes to visit the villages.

There are two thieves that will run to villages under ballista fire and they will try to destroy them. These villages contain two very good staves, and the thieves themselves possess two S Drinks. The northern village can be easily visited by a durable mounted unit, though the southern one has a lot of terrain in the way and requires unlocking a bridge. Karin with a Leg Ring will make visiting these villages much easier, though she must dismount if she has to stay within ballista range during enemy phase. A thief can also make this process easier by stealing the S drinks, and the player will likely want to deploy one to steal the boss's Knight Proof.

Upon crossing column 19 (the column containing the unlocked bridge) or on turn 4 enemy phase, Olwen and Fred will appear and attack any unit within their range. They will ignore combat starting on turn 6, so the player can ignore them after turn 5. Dvorak on the other hand will always pursue the player, and the player should remain watchful for his movements.

After taking care of all of the villages and mini-bosses, the map becomes much less difficult. The ballistae can be drained of their ammunition freely, though this will also create fatigue for the attacked units. Additionally, the Bolting bishop has a chance to critical Alternatively, the player can use Warp to bypass all the ballistae, though this will likely force the player to use Repair on it for later chapters.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

• Noel Canyon
• Nowell Valley

• Used in FireLizard's translation.
• Used in the Lil' Manster fan translation patch.

Japanese

ノエル渓谷

Noel Valley

Gallery

← The Banner of Njörun • Nowell Valley • Fort Dandrum →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline