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Mount Violdrake: Difference between revisions
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:''This article is about the chapter. For the location, see {{sect|Thracia| | :''This article is about the chapter. For the location, see {{sect|Thracia|Mount Violdrake}}.'' | ||
{{Chapter Infobox | {{Chapter Infobox | ||
|image=[[File:Cm fe05 8.png|200px]] | |image=[[File:Cm fe05 8.png|200px]] | ||
|location=[[Thracia# | |location=[[Thracia#Mount Violdrake|Mount Violdrake]] | ||
|new units=[[Carrion]], [[Marty]] | |new units=[[Carrion]], [[Marty]] | ||
|boss=[[Rumei]] | |boss=[[Rumei]] | ||
|previous=[[The Shield of Thracia]] | |previous=[[The Shield of Thracia]] | ||
|next=*[[The | |next=*[[The Banner of Njörun]] | ||
*[[Dagdar's | *[[Dagdar's Manor]] <small>(side quest)</small> | ||
|sidequest=Rumei is [[capture]]d and not released | |sidequest=Rumei is [[capture]]d and not released | ||
}} | }} | ||
''' | '''Mount Violdrake''' (Japanese: {{hl|紫竜山|Shi ryū yama / Shiryū-zan}} ''Purple Dragon Mountain'') is the eighth chapter of {{FE5}}. To play [[Dagdar's Manor|the following side quest]], the player must capture [[Rumei]] and not release him—as he mounts on turn 16, the player has until then to do so; additionally, [[Dagdar]] and [[Tanya]] must have been alive and [[capture|uncaptured]] at the end of [[Kelbeth's Gate|Chapter 3]]. | ||
==Plot== | ==Plot== | ||
{{main| | {{main|Mount Violdrake/Script}} | ||
[[Leif]]'s group leaves Castle [[Meath]]; they are accompanied by [[Carrion]], a knight working under [[Hannibal]], who is guiding them through the mountains to [[Tarrah]]. Once some ways into the mountains, Carrion tells Leif that they should detour to Hannibal's mansion to meet up with several survivors from [[Leonster]] hidden there under Hannibal's protection. Carrion also tells Leif that Count [[Dryas]] is there, news that Leif is happy to hear. | [[Leif]]'s group leaves Castle [[Meath]]; they are accompanied by [[Carrion]], a knight working under [[Hannibal]], who is guiding them through the mountains to [[Tarrah]]. Once some ways into the mountains, Carrion tells Leif that they should detour to Hannibal's mansion to meet up with several survivors from [[Leonster]] hidden there under Hannibal's protection. Carrion also tells Leif that Count [[Dryas]] is there, news that Leif is happy to hear. | ||
Line 61: | Line 60: | ||
|lv=Varies | |lv=Varies | ||
|inventory=Varies | |inventory=Varies | ||
|recruitment method=Automatically at the end of the chapter if Tanya was dead or captured at the end of [[Kelbeth's Gate|Chapter 3]] | |recruitment method=Automatically at the end of the chapter if Tanya was dead or captured at the end of [[Kelbeth's Gate|Chapter 3]] | ||
}} | }} | ||
|newunit4={{NewUnit | |newunit4={{NewUnit | ||
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|lv=Varies | |lv=Varies | ||
|inventory=Varies | |inventory=Varies | ||
|recruitment method=Automatically at the end of the chapter if Dagdar was dead or captured at the end of [[Kelbeth's Gate|Chapter 3]] | |recruitment method=Automatically at the end of the chapter if Dagdar was dead or captured at the end of [[Kelbeth's Gate|Chapter 3]] | ||
}} | }} | ||
|forced1=leif | |forced1=leif | ||
Line 90: | Line 89: | ||
|return16=ronan | |return16=ronan | ||
}} | }} | ||
:[[Marty]], [[Dagdar]], and [[Tanya]] will only rejoin if they were alive and uncaptured at the end of [[Kelbeth's Gate|Chapter 3]]; they retain their levels, stats, inventory, and skills from the end Chapter 3. | :[[Marty]], [[Dagdar]], and [[Tanya]] will only rejoin if they were alive and uncaptured at the end of [[Kelbeth's Gate|Chapter 3]]; they retain their levels, stats, inventory, and skills from the end Chapter 3. | ||
===Item data=== | ===Item data=== | ||
Line 259: | Line 258: | ||
|mov=Var. | |mov=Var. | ||
|inventory=Varies | |inventory=Varies | ||
|notes=• Retains his level, stats, inventory, and skills from the end of [[Kelbeth's Gate|Chapter 3]]; Not present if he died or was captured.<br>• Moves to attack units in range. | |notes=• Retains his level, stats, inventory, and skills from the end of [[Kelbeth's Gate|Chapter 3]]; Not present if he died or was captured.<br>• Moves to attack units in range. | ||
}} | }} | ||
{{ChapUnitCellFE5 | {{ChapUnitCellFE5 | ||
Line 337: | Line 336: | ||
*Turns 5–30; has an 80% chance to appear each turn | *Turns 5–30; has an 80% chance to appear each turn | ||
**1 [[Brigand]], level 7, from the furthest northern end of the river | **1 [[Brigand]], level 7, from the furthest northern end of the river | ||
*Turns 7–24; has a 30% chance to appear each turn | *Turns 7–24; has a 30% chance to appear each turn | ||
**1 [[Brigand]], level 8, from the far northern forests | **1 [[Brigand]], level 8, from the far northern forests | ||
**1 [[Hunter]] from the far northern forests | **1 [[Hunter]] from the far northern forests | ||
Line 352: | Line 351: | ||
|lv=5 | |lv=5 | ||
|HP=36 | |HP=36 | ||
|str=10 | |str={{hl|13|When mounted}}/{{hl|10|When dismounted}} | ||
|mag=2 | |mag=2 | ||
|skill=6 | |skill={{hl|8|When mounted}}/{{hl|6|When dismounted}} | ||
|spd=5 | |spd={{hl|7|When mounted}}/{{hl|5|When dismounted}} | ||
|luck=6 | |luck=6 | ||
|def=4 | |def={{hl|9|When mounted}}/{{hl|4|When dismounted}} | ||
|FCM=0 | |FCM=0 | ||
|build=9 | |build=9 | ||
|move=6 | |move={{hl|9|When mounted}}/{{hl|6|When dismounted}} | ||
|inventory={{Item|5|Ridersbane}}<br>{{Item|5|Steel Lance}}<br>{{Item|5|Iron Sword}}<br>{{Item|5|Vulnerary}}<br>{{Item|5|Knight Proof}} | |inventory={{Item|5|Ridersbane}}<br>{{Item|5|Steel Lance}}<br>{{Item|5|Iron Sword}}<br>{{Item|5|Vulnerary}}<br>{{Item|5|Knight Proof}} | ||
|sw=C | |sw={{hl|C|Only when dismounted}} | ||
|la=A | |la={{hl|A|Only when mounted}} | ||
}} | }} | ||
==Strategy== | ==Strategy== | ||
{{strategy}} | {{strategy}} | ||
This is the first chapter that grants you access to [[battle preparations]], so feel free to move your items and weapons around. It is also important to keep track of the [[fatigue]] level of your units and plan ahead, so make it a habit to review the state of your units before battle. As units like [[Fergus]], [[Brighton]] or [[Machyua]] have been in your party for at least five chapters, and are likely to have seen plenty of combat, it is likely they'll have to sit out of this one due to their high fatigue. This is also a good opportunity to rest [[Asbel]], as his boss-killing is not needed in this chapter, but is very useful in the next chapter. | |||
This is the first chapter that grants you access to [[battle preparations]], so feel free to move your items and weapons around. It is also important to keep track of the [[fatigue]] level of your units and plan ahead, so make it a habit to review the state of your units before battle. | |||
The battle itself is rather simple, as [[Leif]]'s forces move left to handle [[Brigand]]s and reach [[Dagdar]]'s mansion. [[Marty]] has found himself on the enemy side, but when spoken to by [[Osian]] or [[Halvan]], or captured, he | The battle itself is rather simple, as [[Leif]]'s forces move left to handle [[Brigand]]s and reach [[Dagdar]]'s mansion. This makes it a good chapter for training up units, though be mindful of the warrior. [[Marty]] has found himself on the enemy side, but when spoken to by [[Osian]] or [[Halvan]], or captured, he will defect. Do remember that Osian has [[Wrath]] and may ORKO Marty if provoked, however. | ||
To play [[Dagdar's | To play [[Dagdar's Manor|the following side quest]], [[Rumei]] must be captured, but not released. Do this before he mounts his wyvern on turn 16, though. However, Rumei has 14 defense due to the gate, so simply sending in mounted unit may not be enough to capture him in a timely manner due to the stat penalties when attempting a capture. Using a thief to reverse steal a crusader scroll into Rumei's inventory is very useful for whittling down his HP without risking an accidental crit. An alternative method of capturing Rumei is to simply have a thief with 7 constitution steal Rumei's [[Iron Sword]]; once it has been taken, Rumei can be captured with any unit of sufficient con. | ||
Future chapters have plenty of doors to open, so purchasing some [[Door Key]]s at the vendor is also recommended. | Future chapters have plenty of doors to open, so purchasing some [[Door Key]]s at the vendor is also recommended. The [[Sworn Upon a Sword|Final Chapter]] in particular requires six different doors to be opened quickly, all in different places. | ||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
<!--FIGS names from Heroes, maybe also check Awakening--> | <!--FIGS names from Heroes, maybe also check Awakening--> | ||
{{Names | {{Names | ||
|eng-name= | |eng-name=Mount Violdrake | ||
|eng-mean=While not named directly, the location this chapter is named after was translated as | |eng-mean=While not named directly, the location this chapter is named after was translated as Mount Violdrake, a portmanteau of ''violet'' and ''drake'', in {{FE13}} and {{FEH}} (abbreviated as ''Mt. Violdrake'' in ''Awakening''). | ||
|eng-fan-name=• Purple Dragon Mountain<br>• Mount Violdrake | |eng-fan-name=• Purple Dragon Mountain<br>• Mount Violdrake | ||
|eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Master [[fan translation]] patch. | |eng-fan-mean=• Used in FireLizard's translation.<br>• Used in the Lil' Master [[fan translation]] patch. | ||
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|fren-name=Mont Violdrake | |fren-name=Mont Violdrake | ||
|fren-mean=Mount Violdrake | |fren-mean=Mount Violdrake | ||
|ger-name= | |ger-name=Mount Violdrake | ||
|ital-name=Monte Violdrake | |ital-name=Monte Violdrake | ||
|ital-mean=Mount Violdrake | |ital-mean=Mount Violdrake | ||
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==Gallery== | ==Gallery== | ||
<gallery> | |||
Cm fe05 8.png|Map of the chapter | |||
</gallery> | |||
{{ChapterNav | {{ChapterNav | ||
|prechapter=The Shield of Thracia | |prechapter=The Shield of Thracia | ||
|nextchapter=The | |nextchapter=The Banner of Njörun | ||
|nextalternate=Dagdar's | |nextalternate=Dagdar's Manor{{!}}Dagdar's Manor <small>(side quest)</small> | ||
}} | }} | ||
Latest revision as of 20:39, 28 March 2024
- This article is about the chapter. For the location, see Thracia § Mount Violdrake.
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Mount Violdrake (Japanese: 紫竜山 Purple Dragon Mountain) is the eighth chapter of Fire Emblem: Thracia 776. To play the following side quest, the player must capture Rumei and not release him—as he mounts on turn 16, the player has until then to do so; additionally, Dagdar and Tanya must have been alive and uncaptured at the end of Chapter 3.
Plot
- Main article:
Mount Violdrake/Script
Leif's group leaves Castle Meath; they are accompanied by Carrion, a knight working under Hannibal, who is guiding them through the mountains to Tarrah. Once some ways into the mountains, Carrion tells Leif that they should detour to Hannibal's mansion to meet up with several survivors from Leonster hidden there under Hannibal's protection. Carrion also tells Leif that Count Dryas is there, news that Leif is happy to hear.
Unfortunately, they encounter a mountain village under attack from bandits. Leif rushes to their aid and is confused to find that several of the bandits originate from Dagdar's group; including Marty. Carrion notes that this is strange; why would Dagdar's bandits attack a village under Dagdar's protection?
Before the battle begins a man named Gomez shown instructing a Thracian mercenary named Rumei to stop any and all intruders from entering Dagdar's mansion. Leif's forces capture and interrogate Rumei; Leif is informed that Dagdar and Tanya are in the mansion and Gomez is out to kill them. Leif frees Rumei and hurries into the mansion to rescue Dagdar and Tanya.
Chapter data
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Victory: Seize the throne | Player | Enemy | ||||
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Defeat: Leif dies | 6–8+2 | 12+62 | ||||
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Units are arranged based on their position in deployment order after Leif.
Character data
Characters | ||||||||||||||||||||||||||||||||||||||||||||
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New units
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Required characters
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Available characters
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- Marty, Dagdar, and Tanya will only rejoin if they were alive and uncaptured at the end of Chapter 3; they retain their levels, stats, inventory, and skills from the end Chapter 3.
Item data
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Shop data
Swords Lances Axes Bows Tomes Staves Items Secret
None
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
All reinforcements are halted upon Rumei's defeat.
- Turns 5–30; has an 80% chance to appear each turn
- 1 Brigand, level 7, from the furthest northern end of the river
- Turns 7–24; has a 30% chance to appear each turn
Boss data
- Main article:
Rumei
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This is the first chapter that grants you access to battle preparations, so feel free to move your items and weapons around. It is also important to keep track of the fatigue level of your units and plan ahead, so make it a habit to review the state of your units before battle. As units like Fergus, Brighton or Machyua have been in your party for at least five chapters, and are likely to have seen plenty of combat, it is likely they'll have to sit out of this one due to their high fatigue. This is also a good opportunity to rest Asbel, as his boss-killing is not needed in this chapter, but is very useful in the next chapter.
The battle itself is rather simple, as Leif's forces move left to handle Brigands and reach Dagdar's mansion. This makes it a good chapter for training up units, though be mindful of the warrior. Marty has found himself on the enemy side, but when spoken to by Osian or Halvan, or captured, he will defect. Do remember that Osian has Wrath and may ORKO Marty if provoked, however.
To play the following side quest, Rumei must be captured, but not released. Do this before he mounts his wyvern on turn 16, though. However, Rumei has 14 defense due to the gate, so simply sending in mounted unit may not be enough to capture him in a timely manner due to the stat penalties when attempting a capture. Using a thief to reverse steal a crusader scroll into Rumei's inventory is very useful for whittling down his HP without risking an accidental crit. An alternative method of capturing Rumei is to simply have a thief with 7 constitution steal Rumei's Iron Sword; once it has been taken, Rumei can be captured with any unit of sufficient con.
Future chapters have plenty of doors to open, so purchasing some Door Keys at the vendor is also recommended. The Final Chapter in particular requires six different doors to be opened quickly, all in different places.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Mount Violdrake |
While not named directly, the location this chapter is named after was translated as Mount Violdrake, a portmanteau of violet and drake, in Fire Emblem Awakening and Fire Emblem Heroes (abbreviated as Mt. Violdrake in Awakening). |
English (unofficial) |
• Purple Dragon Mountain |
• Used in FireLizard's translation. |
Japanese |
紫竜山 |
"Purple Dragon Mountain" or "Mount Purple Dragon" |
Spanish |
Monte Violdrake |
Mount Violdrake |
French |
Mont Violdrake |
Mount Violdrake |
German |
Mount Violdrake |
-- |
Italian |
Monte Violdrake |
Mount Violdrake |
Portuguese |
Monte Violdrake[1] |
Mount Violdrake |
Traditional Chinese |
紫龍山[2] |
Purple dragon mountain |
Gallery
← The Shield of Thracia • | Mount Violdrake | • The Banner of Njörun → • Dagdar's Manor (side quest) → |
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References
- ↑ "Il mio papone era a capo del gruppo di banditi del Monte Violdrake, ma ora ha messo la testa a posto." — Tanya: Dagdar's Kid at the home castle (Portuguese), Fire Emblem Heroes
- ↑ "我父親曾經是紫龍山的山賊,但現在完全是個認真的開拓者喔。" — Tanya: Dagdar's Kid at the home castle (Traditional Chinese), Fire Emblem Heroes