“
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Khadein, the city of magic... Once ruled by the Dark Pontifex Gharnef, these lands were liberated by Marth during the War of Shadows. However, rumors say the Dark Pontifex still holds mysterious rituals in the ruins that litter the surrounding desert. Following the orders of his teacher Wendell, Merric, wind mage of Khadein, leaves to investigate those ruins...
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”
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— Opening narration
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Wind and Thunder (Japanese: 風と雷 Wind and Thunder) is the first DLC bonus chapter from Fire Emblem: New Mystery of the Emblem.
Plot
- Main article: Wind and Thunder/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Merric dies
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4+2
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{{{partner}}}
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{{{other}}}
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20+7
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{{{third}}}
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Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Sand Clan
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Barbarian
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12
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2
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29~30
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13~14
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0
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6~7
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10~11
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0
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9~10
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0~1
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6
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Steel Axe
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Begins moving if a unit enters the boss's room.
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Sand Clan
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Myrmidon
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12
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1
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26~27
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11~12
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0
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15~16
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15~16
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0
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6~7
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1~2
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7
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Silver Sword
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Begins moving if a unit enters the boss's room.
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Sand Clan
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Myrmidon
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12
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1
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26~27
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11~12
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0
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15~16
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15~16
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0
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6~7
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1~2
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7
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Steel Sword
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Begins moving if a unit enters the boss's room.
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Sand Clan
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Barbarian
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10
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1
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24~25
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10~11
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0
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7~8
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11~12
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0
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5~6
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1~2
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6
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Steel Axe • Hand Axe • Chest Key
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Begins moving one turn after a unit reaches the plains of the oasis.
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Sand Clan
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Barbarian
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10
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2
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24~25
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10~11
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0
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7~8
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11~12
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0
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5~6
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1~2
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6
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Steel Axe • Hand Axe
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Begins moving one turn after a unit reaches the plains of the oasis.
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Sand Clan
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Myrmidon
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10
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1
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21~22
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9~10
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0
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15~16
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15~16
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0
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2~3
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1~2
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7
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Levin Sword • Chest Key
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Begins moving one turn after a unit reaches the plains of the oasis.
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Sand Clan
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Myrmidon
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10
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1
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21~22
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9~10
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0
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15~16
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15~16
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0
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2~3
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1~2
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7
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Steel Sword
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Begins moving one turn after a unit reaches the plains of the oasis.
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Sand Clan
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Barbarian
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10
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1
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24~25
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10~11
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0
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7~8
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11~12
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0
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5~6
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1~2
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6
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Steel Axe • Chest Key
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Begins moving one turn after a unit reaches the plains of the oasis.
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Sand Clan
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Barbarian
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10
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3
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24~25
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10~11
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0
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7~8
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11~12
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0
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5~6
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1~2
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6
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Hand Axe • Steel Axe
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Begins moving one turn after a unit reaches the plains of the oasis.
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Sand Clan
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Myrmidon
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10
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2
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21~22
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9~10
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0
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15~16
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15~16
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0
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2~3
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1~2
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7
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Steel Sword • Chest Key
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Begins moving one turn after a unit reaches the plains of the oasis.
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Dragon
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Fire Dragon
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5
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2
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29~30
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12
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0
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10~11
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8~9
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0
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9
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5~6
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6
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Fire Breath
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--
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Sand Clan
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Barbarian
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10
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1
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24~25
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10~11
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0
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7~8
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11~12
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0
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5~6
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1~2
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6
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Steel Axe • Vulnerary
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Begins moving one turn after a unit reaches the plains of the oasis.
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Sand Clan
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Myrmidon
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10
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1
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21~22
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9~10
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0
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15~16
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15~16
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0
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2~3
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1~2
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7
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Steel Sword • Vulnerary
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Begins moving one turn after a unit reaches the plains of the oasis.
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Heretic
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Sorcerer
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10
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1
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40~41
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2
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11~12
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9~10
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12~13
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0
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12~13
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9~10
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--
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Bolganone
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--
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Reinforcements
- After a unit reaches the plains of the oasis
- 2 Barbarians from the northeast corner of the map
- 2 Myrmidons from the northeast corner of the map
- 3 Wyverns from the western part of the map
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Inventory
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Bolganone
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Weapon Levels
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--
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--
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--
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--
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C
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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Wind and Thunder
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--
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References