Site News
Warning: This wiki contains spoilers . Read at your own risk!
Social media: If you would like, please join our Discord server , and/or follow us on X (Twitter) or Tumblr !
The Binding Blade (chapter) From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Binding Blade (Japanese: 封印の剣 Sword of seals ) is the twenty-first chapter of Fire Emblem: The Binding Blade . In order to play the sidequest after , this chapter must be completed within 30 turns, and Melady and Zeiss must be recruited and alive.
The Binding Blade
“
We shall show them the power of Bern's main forces. Still...that general from the Lycian League Army made it this far.
”
— Murdock to Galle
Plot
Main article: The Binding Blade/Script
This section has been marked as a stub . Please help improve the page by adding information.
Beginning log
After surviving many hardships, Roy set foot on Bern 's soil at last. Guinivere guided Roy toward the Shrine of Seals , but in their path stood Bern's main forces, the strongest army on the continent, led by Murdock , the leader of the Three Dragon Lords. Etruria and Bern, the two leading forces on the continent, clashing in all-out war. The longest and bloodiest day yet to be seen by Elibe was about to begin...
Chapter data
Victory: Seize the throne
Player
Partner
Other
Enemy
Third
Defeat: Roy dies
1–18+1
{{{partner}}}
{{{other}}}
35+96
{{{third}}}
Victory: Seize the throne
Player
Partner
Other
Enemy
Third
Defeat: Roy dies
1–18+1
{{{partner}}}
{{{other}}}
45+96
{{{third}}}
Character data
At the end of the chapter, if the requirements to enter Chapter 21x were not met, Roy will promote to Great Lord automatically.
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Name
Cost
Knight Crest
10,000
Hero Crest
10,000
Orion's Bolt
10,000
Elysian Whip
10,000
Guiding Ring
10,000
Angelic Robe
8,000
Energy Ring
8,000
Secret Book
8,000
Speedwings
8,000
Goddess Icon
8,000
Dragonshield
8,000
Talisman
8,000
Body Ring
8,000
Boots
8,000
Bolting
3,000
Purge
3,500
Eclipse
4,000
The secret shop is located in the central right edge of the map, in the single grass tile in the middle of the mountain range.
Enemy data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Name
Class
Lv
#
HP
Str /Mag
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Bern
Wyvern Lord
10
3
42~50
18~23
11~16
11~15
4~8
14~18
2~4
11
8
Silver Lance
• The northeast one begins moving unprovoked when he can attack a unit within two turns. • The southwest one moves to attack units in range.
Bern
Wyvern Rider
20
3
33~38
14~17
8~11
9~12
4~6
12~14
1~3
10
7
Killer Lance • Vulnerary
• The northeast one begins moving unprovoked when he can attack a unit within two turns. • The southwest one moves to attack units in range.
Bern
Wyvern Rider
20
6
33~38
14~17
8~11
9~12
4~6
12~14
1~3
10
7
Steel Lance • Javelin
• The northeast two begin moving unprovoked when they can attack a unit within two turns. • The one northwest of the middle Wyvern Lord and the southwest two move to attack units in range.
Bern
Wyvern Rider
20
3
33~38
14~17
8~11
9~12
4~6
12~14
1~3
10
7
Steel Lance
• The northeast one begins moving unprovoked when he can attack a unit within two turns. • The southwest one moves to attack units in range.
Manakete
Manakete
10
2
47~56
9~14+10
6~11+10
6~10
5~9
3+20
4~8+5
5
5
Firestone
Moves to attack units in range.
Bern
Bishop
10
3
31~36
11~16
9~13
8~12
9~14
4~6
17~22
6
6
Divine • Physic
The eastern one moves to attack units in range.
Bern
Sage
12
1
31~36
16~21
10~15
10~14
3~6
6~10
11~15
7
6
Elfire • Mend
--
Bern
Sage
12
1
31~36
16~21
10~15
10~14
3~6
6~10
11~15
7
6
Aircalibur • Mend
--
Bern
Sage
12
1
31~36
16~21
10~15
10~14
3~6
6~10
11~15
7
6
Bolting • Fire • Physic
Does not move, except to heal.
Bern
Knight
20
3
30~35
11~14
7~10
2~4
4~6
13~15
0~2
13
4
Steel Lance
The eastern one begins moving unprovoked when he can attack a unit within two turns.
Bern
Knight
20
2
30~35
11~14
7~10
2~4
4~6
13~15
0~2
13
4
Horseslayer
Moves to attack units in range.
Bern
Archer
19
3
29~33
9~12
9~12
8~10
5~8
5~7
1~3
7
5
Iron Bow
The eastern one begins moving unprovoked when he can attack a unit within two turns.
Bern
Archer
20
3
29~33
9~12
9~12
8~10
5~8
5~7
1~3
7
5
Longbow
The eastern one begins moving unprovoked when he can attack a unit within two turns.
Murdock
General
20
1
62
27
19
12
12
25
17
20
5
Tomahawk • Knight Crest
Does not move; stands on a throne , the chapter's seize point.
Name
Class
Lv
#
HP
Str /Mag
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Bern
Wyvern Lord
10
5
51~62
22~26
14~21
13~19
6~12
16~22
2~6
11
8
Silver Lance
• The northeast one begins moving unprovoked when he can attack a unit within two turns. • The westernmost one moves to attack units in range.
Bern
Wyvern Rider
20
5
42~51
19~20
12~17
12~17
7~10
15~18
2~5
10
7
Killer Lance • Vulnerary
• The northeast one begins moving unprovoked when he can attack a unit within two turns. • The westernmost one moves to attack units in range.
Bern
Wyvern Rider
20
10
42~51
19~20
12~17
12~17
7~10
15~18
2~5
10
7
Steel Lance • Javelin
• The northeast two begin moving unprovoked when they can attack a unit within two turns. • The one northwest of the middle Wyvern Lord and the westernmost two move to attack units in range.
Bern
Wyvern Rider
20
5
42~51
19~20
12~17
12~17
7~10
15~18
2~5
10
7
Steel Lance
• The northeast one begins moving unprovoked when he can attack a unit within two turns. • The westernmost one moves to attack units in range.
Manakete
Manakete
10
2
58~71
13~20+10
9~16+10
8~14
8~13
3+20
5~10+5
5
5
Firestone
Moves to attack units in range.
Bern
Bishop
10
3
36~44
15~22
12~17
10~16
13~21
4~8
21~29
6
6
Divine • Physic
The eastern one moves to attack units in range.
Bern
Sage
12
1
36~44
21~28
13~20
13~18
4~9
7~12
14~19
7
6
Elfire • Mend
--
Bern
Sage
12
1
36~44
21~28
13~20
13~18
4~9
7~12
14~19
7
6
Aircalibur • Mend
--
Bern
Sage
12
1
36~44
21~28
13~20
13~18
4~9
7~12
14~19
7
6
Bolting • Fire • Physic
Does not move, except to heal.
Bern
Knight
20
3
39~48
15~20
11~16
3~7
7~10
16~20
0~3
13
4
Steel Lance
The eastern one begins moving unprovoked when he can attack a unit within two turns.
Bern
Knight
20
2
39~48
15~20
11~16
3~7
7~10
16~20
0~3
13
4
Horseslayer
Moves to attack units in range.
Bern
Archer
19
3
37~45
13~18
13~19
11~16
9~14
6~10
2~5
7
5
Iron Bow
The eastern one begins moving unprovoked when he can attack a unit within two turns.
Bern
Archer
20
3
37~45
13~18
13~19
11~16
9~14
6~10
2~5
7
5
Longbow
The eastern one begins moving unprovoked when he can attack a unit within two turns.
Murdock
General
20
1
71~74
27
22~23
13~14
14~16
27~29
18~20
20
5
Tomahawk • Knight Crest
Does not move; stands on a throne , the chapter's seize point.
Reinforcements
Enemy phase when any unit ends their turn north of the shrine (columns 13–32, rows 22–25)
Enemy phase when any unit ends their turn near the shrine (columns 18–32, rows 22–36); repeatable up to three times.
Enemy phase when any unit ends their turn southwest of the village (columns 1–9, rows 16–19); repeatable up to three times
Enemy phase when any unit ends their turn north of the southern peaks (columns 1–13, rows 25–28)
Enemy phase when any unit ends their turn in the northeast corner of the map (columns 22–31, rows 1–7); repeatable up to three times
1 Wyvern Lord and 3 Wyvern Riders with Steel Lances (two with Vulneraries ) from the upper of the eastern peaks
1 Wyvern Lord and 3 Wyvern Riders—one with a Javelin , two with Steel Lances and Vulneraries—from the lower of the eastern peaks
1 Wyvern Lord and 3 Wyvern Riders with Steel Lances (two with Vulneraries) from the peaks west of the shrine
Turn 31
Boss data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively. [1] [2]
Main article: Murdock
Main article: Peres
Inventory
Nosferatu
Weapon Levels
✗
✗
✗
✗
✗
✗
✓
✓
Inventory
Nosferatu
Weapon Levels
✗
✗
✗
✗
✗
✗
✓
✓
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
This section has been marked as a stub . Please help improve the page by adding information.
Trivia
Both this chapter and chapter 27 of Fire Emblem: The Blazing Blade feature the Shrine of Seals , and can be combined near-seamlessly.
Shocking Truth II was intended to play partway in the scene where Roy and Yoder meet again, but due to an oversight, it instead plays after it, only to abruptly stop once the Player Phase begins.
Etymology and other languages
Gallery
References