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The Ghosts of Bern (Japanese: ベルンの亡霊Ghosts of Bern) is chapter 23 of Fire Emblem: The Binding Blade. In order the play this chapter, the player must have completed every sidequest, and collected every divine weapon and keep them intact.
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Beginning log
Bern surrendered with King Zephiel's death. The great war that shook the lands of Elibe was over. However, Roy's battle was not. Roy continued to search for the Dark Priestess, suspecting that she was the Dark Dragon. Following the beam of light emitted by the Divine Weapons, Roy headed for the Dragon Sanctuary. However, waiting for Roy in front of the temple was General Brunnya, the one remaining Dragon Lord of Bern. She had rounded up Bern's remaining troops and was waiting to attack Roy. Their pride was at stake. A battle with the now dead Kingdom of Bern... Roy had a heavy heart at having to battle these "ghosts".
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
• The lower one attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position. • The upper one does not move.
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
Attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position.
• The lower one attacks units he can attack without moving, or moves to be next to units within four tiles without attacking; otherwise, returns to starting position. Checks for movement targets every other turn after returning to starting position. • The upper one does not move.
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
This section has been marked as a stub. Please help improve the page by adding information.
This is one of the chapters in The Binding Blade with the requisite conditions to execute a glitch to steal one of the enemy manakete's Firestones. Said requisite conditions are: an enemy that has and is able to use a Berserk Staff, and an enemy with a Firestone in their inventory. To execute this glitch have one of the playable thieves become inflicted with the Berserk status effect while near a manakete. When the berserked thief is able to take their action, they will most likely move to the nearest manakete and steal their Firestone, due to the dragonstones in The Binding Blade having a high steal priority in the theif AI. To raise chances of success, make sure the manakete is the only unit in the thief's range. The unlimited use Firestone can be used by Fae to preserve durability on her more powerful Divinestone.
Trivia
This chapter holds the only armory in the entire game which sells Light Brands.