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Unattained Dream (Japanese: 見果てぬ夢Unfulfilled dream) is the twenty-second chapter of Fire Emblem: The Binding Blade. If every sidequest was played and every divine weapon was collected and kept intact, the player will continue to chapter 23; otherwise, this will be the final chapter of the game.
The Ghosts of Bern (all sidequests completed, no Legendary Weapons broken)
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Lord Roy, Zephiel is residing in the throne room at the center of the castle. However, there seem to be some special devices that protect the throne room when invaders appear.
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Beginning log
After obtaining the Binding Blade, Roy led the Etrurian Army to Castle Bern, where King Zephiel was waiting. Zephiel, the man responsible for starting this war... Inside the castle, Zephiel awaited with his personal guards by his side. Roy prepared to charge the castle. To end this war, and to bring peace to Elibe again...
The door to the throne room opens once a unit waits on the switches to the northeast and northwest, and Roy waits in front of the door (columns 15–17, row 20); doing so causes reinforcements to appear from the player's starting areas.
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
• Does not appear if she was killed in a previous chapter. • Ignores combat; moves to open chests and doors, then moves to escape via the southwest corner once all chests and doors are open, her inventory is filled, she lacks a means of opening chests or doors, or Roy talks to her.
Ignores combat; moves to open chests and doors, then moves to escape via the southwest corner once all chests and doors are open, his inventory is filled, or he lacks a means of opening chests or doors.
• Does not appear if she was killed in a previous chapter. • Ignores combat; moves to open chests and doors, then moves to escape via the southwest corner once all chests and doors are open, her inventory is filled, she lacks a means of opening chests or doors, or Roy talks to her.
Ignores combat; moves to open chests and doors, then moves to escape via the southwest corner once all chests and doors are open, his inventory is filled, or he lacks a means of opening chests or doors.
2 Heroes—one with a Silver Sword, one a Lancereaver—1 level 14 Sniper, and 1 level 13 Druid from the southwest corner of the map, and an identical group from the southeast
Enemy phase of every third turn from turns 9–45 after the door to Zephiel's room is opened
1 Hero with a Silver Sword from the lower-left stairs in Zephiel's room
1 Berserker from the lower-right stairs in Zephiel's room
1 level 15 Druid from the upper-left stairs in Zephiel's room
1 level 12 Sniper from the upper-right stairs in Zephiel's room
NPC phase of turn 15
Cath from the eastern stairs, if she was not previously recruited or killed
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
As tempting as it is to have Roy steamroll through this chapter with his newly acquired power and signature weapon, bear in mind that the Binding Blade, much like the other Legendary Weapons, can only be used up to 20 times before breaking, including if it is used as an item to heal Roy's injuries. The Blade and the Legendary Weapons must remain intact in order to progress to the next chapter. Additionally, Roy must use the Binding Blade to deal the final blow to the boss in the Final Chapter in order to view the good ending. As such, it is important to use the Binding Blade sparingly to make it last as long as possible. As Roy is now a promoted unit, he is able to have an S rank in swords, meaning he can now use Durandal (provided its durability is in mint condition) to conserve the durability of the Binding Blade.
Again, all Divine Weapons including the Binding Blade must remain intact in order to fulfill the prerequisites to progress to Chapter 23. Save them for as long as you can.