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| |boss=[[Roartz]] | | |boss=[[Roartz]] |
| |previous=[[Bitter Cold]] | | |previous=[[Bitter Cold]] |
| |next=*[[The Binding Blade (chapter)|The Binding Blade]] (if sidequest conditions are not met) | | |next=*[[The Binding Blade (chapter)|The Binding Blade]] |
| *[[The Freezing Lance]] (if sidequest conditions are met) | | *[[The Freezing Lance]] <small>(sidequest)</small> |
| }} | | }} |
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| |
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Revision as of 22:50, 23 November 2021
This page has been marked as a stub. Please help improve the page by adding information.
|
Ilia's Salvation
|
|
|
|
“
|
When we take this castle, we can use it as a base to launch attacks on Bern.
|
”
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— Roy to Guinivere
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Ilia's Salvation (Japanese: イリア解放 Ilia's Liberation) is chapter 20A of Fire Emblem: The Binding Blade. In order to play the sidequest after, this chapter must be completed within 25 turns and Juno and Zelot must be recruited and alive.
Plot
- Main article: Ilia's Salvation/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After defeating Sigune, Roy headed for Edessa, located in the southeast of Ilia. Castle Edessa, owned by Zelot, leader of the Ilian mercenary knights, once served as the headquarters of the Pegasus Knight squads as well. However, with Zelot gone, Bern saw its chance and attacked the castle, seizing it and forcing the mercenaries and Pegasus Knights into submission. Castle Edessa was Murdock's headquarters, but since Murdock had returned to Bern, Roartz was put in charge. Alarmed by the Etrurian Army's speed in advancing on to Edessa, Roartz hurriedly contacted the various Ilian knight groups asking them for aid. However, their replies were not promising.
Chapter data
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|
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Victory: Seize the throne
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Player
|
Partner
|
Other
|
Enemy
|
Third
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Defeat: Roy dies
|
13+2
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{{{partner}}}
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6-1
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32+23-1
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{{{third}}}
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|
|
|
|
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Victory: Seize the throne
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Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Roy dies
|
13+2
|
{{{partner}}}
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6-1
|
32+43-1
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{{{third}}}
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|
|
Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Ilia
|
Knight
|
20
|
2
|
30~35
|
11~14
|
7~10
|
2~4
|
4~6
|
13~15
|
0~2
|
13
|
4
|
Horseslayer
|
• The southern one does not move, except to heal. • The northern one moves to attack units in range.
|
|
Ilia
|
Knight
|
19
|
2
|
29~34
|
11~14
|
7~10
|
2~4
|
3~6
|
13~15
|
0~2
|
13
|
4
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Axereaver
|
Moves to attack units in range; the eastern one begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Mercenary
|
18
|
2
|
29~34
|
9~12
|
13~16
|
12~15
|
4~6
|
6~8
|
2~3
|
9
|
5
|
Armorslayer
|
--
|
|
Ilia
|
Mercenary
|
19
|
2
|
30~35
|
10~13
|
14~17
|
13~15
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4~7
|
6~8
|
2~4
|
9
|
5
|
Killing Edge
|
• The western one moves to attack units in range. • The eastern one does not move, except to heal; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Mercenary
|
18
|
1
|
29~34
|
9~12
|
13~16
|
12~15
|
4~6
|
6~8
|
2~3
|
9
|
5
|
Lancereaver
|
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Mercenary
|
18
|
3
|
29~34
|
9~12
|
13~16
|
12~15
|
4~6
|
6~8
|
2~3
|
9
|
5
|
Steel Sword
|
--
|
|
Ilia
|
Hero
|
7
|
1
|
37~45
|
11~16
|
14~19
|
14~17
|
5~8
|
12~15
|
3~6
|
10
|
6
|
Iron Blade
|
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Hero
|
7
|
1
|
37~45
|
11~16
|
14~19
|
14~17
|
5~8
|
12~15
|
3~6
|
10
|
6
|
Light Brand
|
--
|
|
Ilia
|
Sniper
|
8
|
2
|
34~41
|
12~17
|
11~16
|
9~12
|
5~10
|
7~11
|
4~8
|
8
|
6
|
Longbow
|
• The central one moves to attack units in range. • The southern one begins moving unprovoked when he can attack a unit within two turns.
|
|
Ilia
|
Sniper
|
8
|
1
|
34~41
|
12~17
|
11~16
|
9~12
|
5~10
|
7~11
|
4~8
|
8
|
6
|
Killer Bow
|
Moves to attack units in range.
|
|
Ilia
|
Druid
|
6
|
1
|
27~32
|
17~22
|
8~12
|
9~12
|
3~7
|
5~8
|
11~14
|
6
|
6
|
Nosferatu
|
--
|
|
Ilia
|
Druid
|
6
|
1
|
27~32
|
17~22
|
8~12
|
9~12
|
3~7
|
5~8
|
11~14
|
6
|
6
|
Flux • Sleep • Red Gem
|
--
|
|
Ilia
|
Druid
|
6
|
1
|
27~32
|
17~22
|
8~12
|
9~12
|
3~7
|
5~8
|
11~14
|
6
|
6
|
Flux • Sleep
|
Moves to attack units in range.
|
|
Ilia
|
Druid
|
6
|
1
|
27~32
|
17~22
|
8~12
|
9~12
|
3~7
|
5~8
|
11~14
|
6
|
6
|
Nosferatu • Berserk
|
Does not move, except to heal.
|
|
Ilia
|
Fighter
|
20
|
1
|
34~39
|
14~17
|
7~10
|
8~11
|
2~4
|
4~6
|
1~3
|
11
|
5
|
Steel Axe • Hand Axe
|
--
|
|
Ilia
|
Fighter
|
20
|
1
|
34~39
|
14~17
|
7~10
|
8~11
|
2~4
|
4~6
|
1~3
|
11
|
5
|
Swordreaver • Vulnerary
|
--
|
|
Ilia
|
Fighter
|
18
|
1
|
32~37
|
13~16
|
7~9
|
8~10
|
2~3
|
4~5
|
1~2
|
11
|
5
|
Steel Axe • Hand Axe
|
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Fighter
|
19
|
1
|
33~38
|
13~17
|
7~10
|
8~11
|
2~4
|
4~6
|
1~3
|
11
|
5
|
Swordreaver • Vulnerary
|
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Bishop
|
7
|
1
|
30~35
|
10~15
|
9~12
|
8~11
|
8~12
|
4~6
|
16~20
|
6
|
6
|
Lightning • Purge • Physic
|
Moves to attack units in range.
|
|
Ilia
|
Bishop
|
7
|
2
|
30~35
|
10~15
|
9~12
|
8~11
|
8~12
|
4~6
|
16~20
|
6
|
6
|
Lightning • Mend
|
Moves to attack units in range.
|
|
Etruia
|
Archer
|
18
|
1
|
28~32
|
9~11
|
8~11
|
7~10
|
5~7
|
5~6
|
1~2
|
7
|
5
|
Killer Bow • Elysian Whip
|
Does not move; operates a Killer Ballista
|
|
Etruia
|
Archer
|
18
|
2
|
28~32
|
9~11
|
8~11
|
7~10
|
5~7
|
5~6
|
1~2
|
7
|
5
|
Steel Bow
|
Does not move; operates an Iron Ballista
|
|
Roartz
|
General
|
10
|
1
|
50
|
21
|
13
|
12
|
13
|
20
|
11
|
16
|
5
|
Spear • Red Gem
|
Does not move; stands on the throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Cath
|
Thief
|
5
|
1
|
16
|
3
|
7
|
11
|
8
|
2
|
1
|
5
|
6
|
Iron Sword • Lockpick • Vulnerary
|
• Does not appear if she was recruited or killed in a previous chapter. • Ignores combat; moves to open chests and doors, then moves to escape via the north edge of the map once all chests and doors are open, her inventory is filled, she lacks a means of opening chests or doors, or Roy talks to her.
|
|
Thief
|
Thief
|
20
|
2
|
24~27
|
3~5
|
8~11
|
15~18
|
6~9
|
2~4
|
3~5
|
6
|
6
|
Iron Sword • Lockpick
|
Ignores combat; moves to open chests and doors, then moves to escape via the north edge of the map once all chests and doors are open, his inventory is filled, or he lacks a means of opening chests or doors.
|
|
Ilia
|
Fighter
|
20
|
12
|
34~39
|
14~17
|
7~10
|
8~11
|
2~4
|
4~6
|
1~3
|
11
|
5
|
Steel Axe
|
--
|
|
Ilia
|
Mercenary
|
18
|
8
|
29~34
|
9~12
|
13~16
|
12~15
|
4~6
|
6~8
|
2~3
|
9
|
5
|
Steel Sword
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Ilia
|
Knight
|
20
|
2
|
39~47
|
15~20
|
10~16
|
3~7
|
6~10
|
16~20
|
0~3
|
13
|
4
|
Horseslayer
|
• The southern one does not move, except to heal. • The northern one moves to attack units in range.
|
|
Ilia
|
Knight
|
19
|
2
|
38~46
|
15~20
|
10~16
|
3~7
|
5~10
|
16~20
|
0~3
|
13
|
4
|
Axereaver
|
Moves to attack units in range; the eastern one begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Mercenary
|
18
|
2
|
38~46
|
13~18
|
17~20
|
15~20
|
7~11
|
8~11
|
3~6
|
9
|
5
|
Armorslayer
|
--
|
|
Ilia
|
Mercenary
|
19
|
2
|
39~47
|
14~19
|
18~20
|
16~20
|
7~12
|
8~11
|
3~7
|
9
|
5
|
Killing Edge
|
• The western one moves to attack units in range. • The eastern one does not move, except to heal; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Mercenary
|
18
|
1
|
38~46
|
13~18
|
17~20
|
15~20
|
7~11
|
8~11
|
3~6
|
9
|
5
|
Lancereaver
|
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Mercenary
|
18
|
3
|
38~46
|
13~18
|
17~20
|
15~20
|
7~11
|
8~11
|
3~6
|
9
|
5
|
Steel Sword
|
--
|
|
Ilia
|
Hero
|
7
|
1
|
45~56
|
14~21
|
17~24
|
16~20
|
7~12
|
14~18
|
4~8
|
10
|
6
|
Iron Blade
|
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Hero
|
7
|
1
|
45~56
|
14~21
|
17~24
|
16~20
|
7~12
|
14~18
|
4~8
|
10
|
6
|
Light Brand
|
--
|
|
Ilia
|
Sniper
|
8
|
2
|
41~51
|
15~22
|
14~21
|
11~15
|
8~15
|
8~14
|
5~11
|
8
|
6
|
Longbow
|
• The central one moves to attack units in range. • The southern one begins moving unprovoked when he can attack a unit within two turns.
|
|
Ilia
|
Sniper
|
8
|
1
|
41~51
|
15~22
|
14~21
|
11~15
|
8~15
|
8~14
|
5~11
|
8
|
6
|
Killer Bow
|
Moves to attack units in range.
|
|
Ilia
|
Druid
|
6
|
1
|
32~39
|
23~29
|
11~17
|
11~16
|
5~10
|
6~10
|
14~18
|
6
|
6
|
Nosferatu
|
--
|
|
Ilia
|
Druid
|
6
|
1
|
32~39
|
23~29
|
11~17
|
11~16
|
5~10
|
6~10
|
14~18
|
6
|
6
|
Flux • Sleep • Red Gem
|
--
|
|
Ilia
|
Druid
|
6
|
1
|
32~39
|
23~29
|
11~17
|
11~16
|
5~10
|
6~10
|
14~18
|
6
|
6
|
Flux • Sleep
|
Moves to attack units in range.
|
|
Ilia
|
Druid
|
6
|
1
|
32~39
|
23~29
|
11~17
|
11~16
|
5~10
|
6~10
|
14~18
|
6
|
6
|
Nosferatu • Berserk
|
Does not move, except to heal.
|
|
Ilia
|
Fighter
|
20
|
1
|
43~52
|
20
|
10~16
|
11~16
|
3~7
|
5~9
|
2~5
|
11
|
5
|
Steel Axe • Hand Axe
|
--
|
|
Ilia
|
Fighter
|
20
|
1
|
43~52
|
20
|
10~16
|
11~16
|
3~7
|
5~9
|
2~5
|
11
|
5
|
Swordreaver • Vulnerary
|
--
|
|
Ilia
|
Fighter
|
18
|
1
|
41~50
|
19~20
|
10~15
|
11~15
|
3~6
|
5~8
|
2~4
|
11
|
5
|
Steel Axe • Hand Axe
|
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Fighter
|
19
|
1
|
42~51
|
19~20
|
10~16
|
11~16
|
3~7
|
5~9
|
2~5
|
11
|
5
|
Swordreaver • Vulnerary
|
Moves to attack units in range; begins moving unprovoked when a unit acts in the central room (columns 9–19, rows 11–15).
|
|
Ilia
|
Bishop
|
7
|
1
|
35~42
|
13~21
|
11~16
|
10~15
|
12~18
|
4~8
|
20~26
|
6
|
6
|
Lightning • Purge • Physic
|
Moves to attack units in range.
|
|
Ilia
|
Bishop
|
7
|
2
|
35~42
|
13~21
|
11~16
|
10~15
|
12~18
|
4~8
|
20~26
|
6
|
6
|
Lightning • Mend
|
Moves to attack units in range.
|
|
Etruia
|
Archer
|
18
|
1
|
35~43
|
12~17
|
12~17
|
10~15
|
8~13
|
6~9
|
2~4
|
7
|
5
|
Killer Bow • Elysian Whip
|
Does not move; operates a Killer Ballista
|
|
Etruia
|
Archer
|
18
|
2
|
35~43
|
12~17
|
12~17
|
10~15
|
8~13
|
6~9
|
2~4
|
7
|
5
|
Steel Bow
|
Does not move; operates an Iron Ballista
|
|
Roartz
|
General
|
10
|
1
|
58~61
|
24~26
|
15~17
|
13~14
|
15~16
|
22~24
|
12~14
|
16
|
5
|
Spear • Red Gem
|
Does not move; stands on the throne, the chapter's seize point.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str/Mag
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Cath
|
Thief
|
5
|
1
|
21~23
|
3~4
|
12~14
|
15~17
|
12~14
|
2~3
|
3~4
|
5
|
6
|
Iron Sword • Lockpick • Vulnerary
|
• Does not appear if she was recruited or killed in a previous chapter. • Ignores combat; moves to open chests and doors, then moves to escape via the north edge of the map once all chests and doors are open, her inventory is filled, she lacks a means of opening chests or doors, or Roy talks to her.
|
|
Thief
|
Thief
|
20
|
2
|
29~35
|
3~6
|
13~18
|
19~20
|
10~15
|
2~5
|
5~8
|
6
|
6
|
Iron Sword • Lockpick
|
Ignores combat; moves to open chests and doors, then moves to escape via the north edge of the map once all chests and doors are open, his inventory is filled, or he lacks a means of opening chests or doors.
|
|
Ilia
|
Fighter
|
20
|
24
|
43~52
|
20
|
10~16
|
11~16
|
3~7
|
5~9
|
2~5
|
11
|
5
|
Steel Axe
|
--
|
|
Ilia
|
Mercenary
|
18
|
16
|
38~46
|
13~18
|
17~20
|
15~20
|
7~11
|
8~11
|
3~6
|
9
|
5
|
Steel Sword
|
--
|
|
Reinforcements
- Enemy phase of turn 10
- Cath from the southeast path, if she was not previously recruited or killed
- 2 Thieves from the north edge of the map
- Enemy phase of turns 11 – 14 (Normal Mode)/18 (Hard Mode)
- 3 Fighters from the north edge of the map
- Enemy phase of turns 11 (Hard Mode)/15 (Hard Mode) – 18
NPC data
Boss data
- Main article: Roartz
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
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Etymology and other languages
Gallery
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References