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Helena Castle: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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{{Chapter Infobox
{{Chapter Infobox
|title=Helena Castle
|image=[[File:Cm fe11 17x.png|200px]]
|image=[[File:Cm fe11 17x.jpg|200px]]
|location=Helena Castle
|location=Helena Castle
|new units=[[Etzel]]
|new units=[[Etzel]]
|boss=[[Dactyl]]
|boss=[[Dactyl]]
|previous=[[Star and Savior]]
|next=[[The Sable Order]]
}}
}}
'''Helena Castle''' (Japanese: {{hover|マクロニソスの城|Makuronisosu no shiro}} ''Makronisos Castle'') is the third sidequest in {{FE11}}. In order to reach this chapter, the player must have 15 or fewer units alive at the end of [[Star and Savior|chapter 17]].
 
'''Helena Castle''' (Japanese: {{hl|マクロニソスの城|Makuronisosu no shiro}} ''Makronisos Castle'') is the third side quest in {{FE11}}. In order to reach this chapter, the player must have 15 or fewer units alive at the end of [[Star and Savior|Chapter 17]].


==Plot==
==Plot==
{{main|Helena Castle/Script}}
{{main|Helena Castle/Script}}
{{stub}}
After the liberation of [[Altea]], [[Marth]] and his companions travel to Helena Castle to seize [[Grust]]ian supplies and root out the last of the invaders. Inside the castle, the Grustian general [[Dactyl]] forces a captive sorcerer named [[Etzel]] to fight for him in order to reclaim his stolen ring. Despite his efforts, Marth and co. wipe out the enemy and seize the castle. If Etzel survived the battle, he approaches Marth, thanks him for the rescue, explains that the ring was the last memento of his deceased wife, and offers his service in the coming conflicts.


==Chapter data==
==Chapter data==
{{ChapDataMap
{{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=12
|ally=1–12
|other=n/a
|enemy=28{{h|+10|Reinforcements}}
|enemy=28{{hover|+9|Reinforcements}}
|map=[[File:Cm fe11 17x.png|448px]]
||map=[[File:Cm fe11 17x.jpg|200px]]
|col=26
|row=26
}}
}}
The throne room to the southeast is uncovered when a player unit acts in the corridor leading to it (columns 13–19, rows 21–22).


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|game#=11
|game#=11
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Etzel
|name=Etzel
Line 32: Line 36:
|HP=30
|HP=30
|lv=6
|lv=6
|recruitment method=Automatically at the end of the chapter if he survives}}
|inventory={{Item|ds|Elfire}}
|return1=marth
|recruitment method=Automatically at the end of the chapter if he survives
|return2=abel
}}
|return3=frey
|forced1=marth
|return4=jagen
|return1=abel
|return5=cain
|return2=frey
|return6=gordin
|return3=jagen
|return7=draug
|return4=cain
|return8=norne
|return5=gordin
|return9=caeda
|return6=draug
|return10=wrys
|return7=norne
|return11=ogma
|return8=caeda
|return12=barst
|return9=wrys
|return13=bord
|return10=ogma
|return14=cord
|return11=barst
|return15=darros
|return12=bord
|return16=castor
|return13=cord
|return17=julian
|return14=darros
|return18=lena
|return15=castor
|return19=navarre
|return16=julian
|return17=lena
|return18=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=wolf
|return22=sedgar
|return22article=Wolf (Shadow Dragon)
|return23=roshea
|return23=sedgar
|return24=vyland
|return24=roshea
|return25=hardin
|return25=vyland
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=bantu
|return29=athena
|return30=caesar
|return30=bantu
|return31=radd
|return31=caesar
|return32=roger
|return32=radd
|return33=jeorge
|return33=roger
|return34=maria
|return34=jeorge
|return35=minerva
|return35=maria
|return36=linde
|return36=minerva
|return37=jake
|return37=linde
|return38=dolph
|return38=jake
|return39=macellan
|return39=dolph
|return40=tomas
|return40=macellan
|return41=boah
|return41=tomas
|return42=midia
|return42=boah
|return43=horace
|return43=midia
|return44=astram
|return44=horace
|return45=beck
|return45=astram
|return46=catria
|return46=beck
|return47=palla
|return48=palla
|return48=arran
|return49=catria
|return49=samson
|return50=xane
|return50=xane
|return51=samson
|return52=arran
}}
}}


Line 92: Line 97:
|platform=ds
|platform=ds
|item1=Warp
|item1=Warp
|obtain1=North-eastern chest.
|item1image=warp eng
|obtain1=Open northeastern [[chest]]
|item2=Longbow
|item2=Longbow
|obtain2=North-western chest.
|obtain2=Open northwestern [[chest]]
|item3=Wo Dao
|item3=Wo Dao
|obtain3=South-western chest.
|obtain3=Open southwestern [[chest]]
|item4=Poleax
|item4=Poleax
|obtain4=Middle-eastern chest.
|obtain4=Open middle-eastern [[chest]]
|itemlast=Wing Spear
|itemlast=Wing Spear
|obtainlast=South-eastern chest.
|obtainlast=Open southeastern [[chest]]
}}
}}


===Enemy data===
===Enemy data===
{{tab
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|width=100%
|tab1=''Shadow Dragon''
|tab1=Normal
|tab2=''Shadow Dragon''<small>(Hard-5)</small>
|tab2=Hard-1
|content1={{ChapEnemies
|tab3=Hard-2
|platform=ds01
|tab4=Hard-3
|name1=Grust
|tab5=Hard-4
|class1=Knight
|tab6=Hard-5
|lv1=8
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
|#1=2
{{ChapUnitCellFE11
|inventory1=[[File:Is ds steel lance.png]] [[Steel Lance]]
|name=[[Dactyl]]
|-
|class=General
|name2=Grust
|lv=7
|class2=Knight
|#=1
|lv2=8
|hp=32
|#2=2
|str=11
|inventory2=[[File:Is ds javelin.png]] [[Javelin]]
|mag=1
|-
|skill=3
|name3=Grust
|spd=6
|class3=Knight
|lck=0
|lv3=10
|def=16
|#3=1
|res=3
|inventory3=[[File:Is ds javelin.png]] [[Javelin]]
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Javelin}}
|-
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.<br>• Will not act until revealed.
|name4=Grust
}}
|class4=Horseman
{{ChapUnitCellFE11
|lv4=4
|name=Dolhr
|#4=1
|class=Manakete
|inventory4=[[File:Is ds steel bow.png]] [[Steel Bow]]
|lv=5
|-
|#=3
|name5=Grust
|hp=22
|class5=Mage
|str={{h|10|in combat with Firestone; 2 otherwise}}
|lv5=8
|mag=0.4
|#5=1
|skill={{h|8|in combat with Firestone; 4 otherwise}}
|inventory5=[[File:Is ds fire.png]] [[Fire (tome)|Fire]]
|spd={{h|8.2|in combat with Firestone; 4.2 otherwise}}
|-
|lck=0
|name6=Grust
|def={{h|12|in combat with Firestone; 3 otherwise}}
|class6=Mage
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|lv6=8
|mov=6
|#6=1
|inventory={{Item|ds|Firestone}}
|inventory6=[[File:Is ds thunder.png]] [[Thunder (tome)|Thunder]]
|notes=• The southeast one will not act until revealed; attacks units in range if he, the nearby [[Sniper]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.<br>• The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
|-
}}
|name7=Grust
{{ChapUnitCellFE11
|class7=Mage
|name=Grust
|lv7=10
|class=Sniper
|#7=1
|lv=4
|inventory7=[[File:Is ds blizzard.png]] [[Blizzard]]
|#=1
|-
|hp=28.4
|name8=Grust
|str=8.6
|class8=Archer
|mag=1
|lv8=10
|skill=10.9
|#8=2
|spd=11.9
|inventory8=[[File:Is ds steel bow.png]] [[Steel Bow]]
|lck=0
|-
|def=7.6
|name9=Grust
|res=3.6
|class9=Sniper
|mov=7
|lv9=4
|inventory={{Item|ds|Silver Bow}}
|#9=1
|notes=Will not act until revealed; attacks units in range if they, the nearby [[Manakete]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
|inventory9=[[File:Is ds silver bow.png]] [[Silver Bow]]
}}
|-
{{ChapUnitCellFE11
|name10=Grust
|name=Grust
|class10=Sniper
|class=Bishop
|lv10=4
|lv=4
|#10=1
|#=1
|inventory10=[[File:Is ds killer bow.png]] [[Killer Bow]]
|hp=25.2
|-
|str=1
|name11=Grust
|mag=3.9
|class11=Cavalier
|skill=5.9
|lv11=8
|spd=5.9
|#11=1
|lck=0
|inventory11=[[File:Is ds steel sword.png]] [[Steel Sword]]
|def=3.6
|-
|res=9.5
|name12=Grust
|mov=6
|class12=Cavalier
|inventory={{Item|ds|Elfire}}
|lv12=8
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
|#12=1
}}
|inventory12=[[File:Is ds steel lance.png]] [[Steel Lance]]
{{ChapUnitCellFE11
|-
|name=Grust
|name13=Grust
|class=Mage
|class13=Mercenary
|lv=10
|lv13=10
|#=1
|#13=2
|hp=19.6
|inventory13=[[File:Is ds iron sword.png]] [[Iron Sword]]
|str=0
|-
|mag=6.6
|name14=Grust
|skill=3.7
|class14=Mercenary
|spd=5.7
|lv14=10
|lck=0
|#14=2
|def=3.8
|inventory14=[[File:Is ds steel sword.png]] [[Steel Sword]]
|res=4.8
|-
|mov=6
|name15=Grust
|inventory={{Item|ds|Blizzard}}
|class15=Hero
|notes=Will not act until revealed.
|lv15=4
}}
|#15=1
{{ChapUnitCellFE11
|inventory15=[[File:Is ds steel axe.png]] [[Steel Axe]]
|name=Grust
|-
|class=Cavalier
|name16=Grust
|lv=8
|class16=Bishop
|#=1
|lv16=2
|hp=23.6
|#16=1
|str=7.45
|inventory16=[[File:Is ds bolganone.png]] [[Bolganone]]
|mag=0
|-
|skill=4.1
|name17=Grust
|spd=7.4
|class17=Bishop
|lck=0
|lv17=4
|def=9.1
|#17=1
|res=0.7
|inventory17=[[File:Is ds elfire.png]] [[Elfire]]
|mov=9
|-
|inventory={{Item|ds|Steel Sword}}
|name18=Grust
|notes=Begins moving if he could attack a unit with twice his movement.
|class18=Bishop
}}
|lv18=4
{{ChapUnitCellFE11
|#18=1
|name=Grust
|inventory18=[[File:Is ds fire.png]] [[Fire (tome)|Fire]] • [[File:Is ds fortify.png]] [[Fortify]]
|class=Cavalier
|-
|lv=8
|name19=Grust
|#=1
|class19=Bishop
|hp=23.6
|lv19=4
|str=7.45
|#19=1
|mag=0
|inventory19=[[File:Is ds swarm.png]] [[Swarm]]
|skill=4.1
|-
|spd=7.4
|name20=Dolhr
|lck=0
|class20=Manakete
|def=9.1
|lv20=5
|res=0.7
|#20=3
|mov=9
|inventory20=[[File:Is ds firestone.png]] [[Firestone]]
|inventory={{Item|ds|Steel Lance}}
|-
|notes=Begins moving if he could attack a unit with twice his movement.
|name21=[[Etzel]]
}}
|class21=Sorcerer
{{ChapUnitCellFE11
|lv21=6
|name=Grust
|#21=1
|class=Bishop
|inventory21=[[File:Is ds elfire.png]] [[Elfire]]
|lv=2
|note21=Deployed on turn 2.
|#=1
|-
|hp=24.4
|nameb=[[Dactyl]]
|str=1
|classb=General
|mag=3.3
|lvb=7
|skill=5.3
|inventoryb=[[File:Is ds silver lance.png]] [[Silver Lance]] • [[File:Is ds javelin.png]] [[Javelin]]
|spd=5.3
|-
|lck=0
|namer1=Grust
|def=3.2
|classr1=Paladin
|res=8.5
|lvr1=8
|mov=6
|#r1=3
|inventory={{Item|ds|Bolganone}}
|inventoryr1=[[File:Is ds javelin.png]] [[Javelin]]
|notes=Moves to attack units in range.
|-
}}
|namer2=Grust
{{ChapUnitCellFE11
|classr2=Paladin
|name=Grust
|lvr2=8
|class=Archer
|#r2=3
|lv=10
|inventoryr2=[[File:Is ds killer lance.png]] [[Killer Lance]]
|#=2
|-
|hp=21.4
|namerl=Grust
|str=6.8
|classrl=Paladin
|mag=0
|lvrl=10
|skill=5.7
|#rl=3
|spd=6.7
|inventoryrl=[[File:Is ds javelin.png]] [[Javelin]]
|lck=1.8
|def=7.8
|res=1.8
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=8
|#=1
|hp=18.8
|str=0
|mag=5.8
|skill=3.1
|spd=5.1
|lck=0
|def=3.4
|res=4.4
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=8
|#=1
|hp=18.8
|str=0
|mag=5.8
|skill=3.1
|spd=5.1
|lck=0
|def=3.4
|res=4.4
|mov=6
|inventory={{Item|ds|Thunder}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=26.4
|str=6.9
|mag=1
|skill=12.6
|spd=14.6
|lck=0
|def=7.9
|res=3.6
|mov=8
|inventory={{Item|ds|Steel Axe}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=28.4
|str=8.6
|mag=1
|skill=10.9
|spd=11.9
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Killer Bow}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=25.2
|str=1
|mag=3.9
|skill=5.9
|spd=5.9
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Fire}} • {{Item|ds|Fortify}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=25.2
|str=1
|mag=3.9
|skill=5.9
|spd=5.9
|lck=0
|def=3.6
|res=9.5
|inventory={{Item|ds|Swarm}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=10
|#=1
|hp=26.1
|str=8.7
|mag=0
|skill=4.7
|spd=1.8
|lck=0
|def=12.8
|res=0.9
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=• Will not act until revealed.<br>• Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=10
|#=2
|hp=23.2
|str=6.7
|mag=0
|skill=9.8
|spd=11.8
|lck=0
|def=7.7
|res=0.9
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=• The western one moves to attack units in range; returns to his starting position if no one is in range.<br>• The eastern one will not act until he is revealed; immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=10
|#=2
|hp=23.2
|str=6.7
|mag=0
|skill=9.8
|spd=11.8
|lck=0
|def=7.7
|res=0.9
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=• The western one moves to attack units in range; returns to his starting position if no one is in range.<br>• The eastern one will not act until he is revealed; immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=24.3
|str=8.1
|mag=0
|skill=4.1
|spd=1.4
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=24.3
|str=8.1
|mag=0
|skill=4.1
|spd=1.4
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=4
|#=1
|hp=23.8
|str=6.3
|mag=1
|skill=7.9
|spd=10.9
|lck=0
|def=4.3
|res=3.3
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=[[Etzel]]
|class=Sorcerer
|lv=6
|#=1
|hp=30
|str=2
|mag=11
|skill=14
|spd=9
|lck=7
|def=7
|res=12
|inventory={{Item|ds|Elfire}}
|notes=Attacks units in range if he, the nearby [[Manakete]] or [[Sniper]], or the east northern-most [[Knight]] were provoked within one turn.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=10
|#=3
|hp=31.2
|str=10.15
|mag=1
|skill=9.7
|spd=10.8
|lck=0
|def=10.7
|res=7.8
|mov=10
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=29.6
|str=9.45
|mag=1
|skill=9.1
|spd=10.4
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Killer Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=29.6
|str=9.45
|mag=1
|skill=9.1
|spd=10.4
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Dactyl]]
|class=General
|lv=7
|#=1
|hp=34.1
|str=11.9
|mag=1
|skill=3.9
|spd=6.6
|lck=0.6
|def=16
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Javelin}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.<br>• Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=5
|#=3
|hp=25
|str={{h|11.5|in combat with Firestone; 3.5 otherwise}}
|mag=0.7
|skill={{h|10.25|in combat with Firestone; 6.25 otherwise}}
|spd={{h|10.6|in combat with Firestone; 6.6 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The southeast one will not act until revealed; attacks units in range if he, the nearby [[Sniper]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.<br>• The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=30.8
|str=9.2
|mag=1
|skill=11.8
|spd=12.8
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed; attacks units in range if they, the nearby [[Manakete]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=26.4
|str=1
|mag=4.8
|skill=6.8
|spd=6.8
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=10
|#=1
|hp=20.8
|str=0
|mag=7.8
|skill=4.6
|spd=6.6
|lck=0
|def=3.8
|res=4.8
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=26
|str=8.5
|mag=0
|skill=5
|spd=8
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=26
|str=8.5
|mag=0
|skill=5
|spd=8
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Lance}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=2
|#=1
|hp=25.6
|str=1
|mag=4.2
|skill=6.2
|spd=6.2
|lck=0
|def=3.2
|res=8.5
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=10
|#=2
|hp=23.2
|str=7.4
|mag=0
|skill=6.6
|spd=7.6
|lck=2.4
|def=7.8
|res=1.8
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=8
|#=1
|hp=20
|str=0
|mag=7
|skill=4
|spd=6
|lck=0
|def=3.4
|res=4.4
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=8
|#=1
|hp=20
|str=0
|mag=7
|skill=4
|spd=6
|lck=0
|def=3.4
|res=4.4
|mov=6
|inventory={{Item|ds|Thunder}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=28.8
|str=7.8
|mag=1
|skill=13.2
|spd=15.2
|lck=0
|def=7.9
|res=3.6
|mov=8
|inventory={{Item|ds|Steel Axe}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=30.8
|str=9.2
|mag=1
|skill=11.8
|spd=12.8
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Killer Bow}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=26.4
|str=1
|mag=4.8
|skill=6.8
|spd=6.8
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Fire}} • {{Item|ds|Fortify}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=26.4
|str=1
|mag=4.8
|skill=6.8
|spd=6.8
|lck=0
|def=3.6
|res=9.5
|inventory={{Item|ds|Swarm}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=10
|#=1
|hp=28.8
|str=9.6
|mag=0
|skill=5.6
|spd=2.4
|lck=0
|def=12.8
|res=0.9
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=• Will not act until revealed.<br>• Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=10
|#=2
|hp=25.6
|str=7.6
|mag=0
|skill=10.4
|spd=12.4
|lck=0
|def=7.7
|res=0.9
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=• The western one moves to attack units in range; returns to his starting position if no one is in range.<br>• The eastern one will not act until he is revealed; immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=10
|#=2
|hp=25.6
|str=7.6
|mag=0
|skill=10.4
|spd=12.4
|lck=0
|def=7.7
|res=0.9
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=• The western one moves to attack units in range; returns to his starting position if no one is in range.<br>• The eastern one will not act until he is revealed; immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=27
|str=9
|mag=0
|skill=5
|spd=2
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=27
|str=9
|mag=0
|skill=5
|spd=2
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=4
|#=1
|hp=25.6
|str=6.6
|mag=1
|skill=8.8
|spd=11.8
|lck=0
|def=4.3
|res=3.3
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=[[Etzel]]
|class=Sorcerer
|lv=6
|#=1
|hp=30
|str=2
|mag=11
|skill=14
|spd=9
|lck=7
|def=7
|res=12
|inventory={{Item|ds|Elfire}}
|notes=Attacks units in range if he, the nearby [[Manakete]] or [[Sniper]], or the east northern-most [[Knight]] were provoked within one turn.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=10
|#=3
|hp=33.6
|str=11.2
|mag=1
|skill=10.6
|spd=11.4
|lck=0
|def=10.7
|res=7.8
|mov=10
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=32
|str=10.5
|mag=1
|skill=10
|spd=11
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Killer Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=32
|str=10.5
|mag=1
|skill=10
|spd=11
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Dactyl]]
|class=General
|lv=7
|#=1
|hp=36.2
|str=12.8
|mag=1
|skill=4.8
|spd=7.2
|lck=1.2
|def=16
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Javelin}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.<br>• Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=5
|#=3
|hp=28
|str={{h|13|in combat with Firestone; 5 otherwise}}
|mag=1
|skill={{h|12.5|in combat with Firestone; 8.5 otherwise}}
|spd={{h|13|in combat with Firestone; 9 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The southeast one will not act until revealed; attacks units in range if he, the nearby [[Sniper]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.<br>• The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=33.2
|str=9.8
|mag=1
|skill=12.7
|spd=13.7
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed; attacks units in range if they, the nearby [[Manakete]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=27.6
|str=1
|mag=5.7
|skill=7.7
|spd=7.7
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=10
|#=1
|hp=22
|str=0
|mag=9
|skill=5.5
|spd=7.5
|lck=0
|def=3.8
|res=4.8
|mov=6
|inventory={{Item|ds|Blizzard}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=28.4
|str=9.55
|mag=0
|skill=5.9
|spd=8.6
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=28.4
|str=9.55
|mag=0
|skill=5.9
|spd=8.6
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Lance}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=2
|#=1
|hp=26.8
|str=1
|mag=5.1
|skill=7.1
|spd=7.1
|lck=0
|def=3.2
|res=8.5
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=10
|#=2
|hp=25
|str=8
|mag=0
|skill=7.5
|spd=8.5
|lck=3
|def=7.8
|res=1.8
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=8
|#=1
|hp=21.2
|str=0
|mag=8.2
|skill=4.9
|spd=6.9
|lck=0
|def=3.4
|res=4.4
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=8
|#=1
|hp=21.2
|str=0
|mag=8.2
|skill=4.9
|spd=6.9
|lck=0
|def=3.4
|res=4.4
|mov=6
|inventory={{Item|ds|Thunder}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=31.2
|str=8.7
|mag=1
|skill=13.8
|spd=15.8
|lck=0
|def=7.9
|res=3.6
|mov=8
|inventory={{Item|ds|Steel Axe}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=33.2
|str=9.8
|mag=1
|skill=12.7
|spd=13.7
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Killer Bow}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=27.6
|str=1
|mag=5.7
|skill=7.7
|spd=7.7
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Fire}} • {{Item|ds|Fortify}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=27.6
|str=1
|mag=5.7
|skill=7.7
|spd=7.7
|lck=0
|def=3.6
|res=9.5
|inventory={{Item|ds|Swarm}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=10
|#=1
|hp=31.5
|str=10.5
|mag=0
|skill=6.5
|spd=3
|lck=0
|def=12.8
|res=0.9
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=• Will not act until revealed.<br>• Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=10
|#=2
|hp=28
|str=8.5
|mag=0
|skill=11
|spd=13
|lck=0
|def=7.7
|res=0.9
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=• The western one moves to attack units in range; returns to his starting position if no one is in range.<br>• The eastern one will not act until he is revealed; immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=10
|#=2
|hp=28
|str=8.5
|mag=0
|skill=11
|spd=13
|lck=0
|def=7.7
|res=0.9
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=• The western one moves to attack units in range; returns to his starting position if no one is in range.<br>• The eastern one will not act until he is revealed; immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=29.7
|str=9.9
|mag=0
|skill=5.9
|spd=2.6
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=29.7
|str=9.9
|mag=0
|skill=5.9
|spd=2.6
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=4
|#=1
|hp=27.4
|str=6.9
|mag=1
|skill=9.7
|spd=12.7
|lck=0
|def=4.3
|res=3.3
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=[[Etzel]]
|class=Sorcerer
|lv=6
|#=1
|hp=30
|str=2
|mag=11
|skill=14
|spd=9
|lck=7
|def=7
|res=12
|inventory={{Item|ds|Elfire}}
|notes=Attacks units in range if he, the nearby [[Manakete]] or [[Sniper]], or the east northern-most [[Knight]] were provoked within one turn.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=10
|#=3
|hp=36
|str=12.25
|mag=1
|skill=11.5
|spd=12
|lck=0
|def=10.7
|res=7.8
|mov=10
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=34.4
|str=11.55
|mag=1
|skill=10.9
|spd=11.6
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Killer Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=34.4
|str=11.55
|mag=1
|skill=10.9
|spd=11.6
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Dactyl]]
|class=General
|lv=7
|#=1
|hp=38.3
|str=13.7
|mag=1
|skill=5.7
|spd=7.8
|lck=1.8
|def=16
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Javelin}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.<br>• Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=5
|#=3
|hp=31
|str={{h|14.5|in combat with Firestone; 6.5 otherwise}}
|mag=1.3
|skill={{h|14.75|in combat with Firestone; 10.75 otherwise}}
|spd={{h|15.4|in combat with Firestone; 11.4 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The southeast one will not act until revealed; attacks units in range if he, the nearby [[Sniper]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.<br>• The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=35.6
|str=10.4
|mag=1
|skill=13.6
|spd=14.6
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed; attacks units in range if they, the nearby [[Manakete]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=28.8
|str=1
|mag=6.6
|skill=8.6
|spd=8.6
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=10
|#=1
|hp=23.2
|str=0
|mag=10.2
|skill=6.4
|spd=8.4
|lck=0
|def=3.8
|res=4.8
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=30.8
|str=10.6
|mag=0
|skill=6.8
|spd=9.2
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=30.8
|str=10.6
|mag=0
|skill=6.8
|spd=9.2
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Lance}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=2
|#=1
|hp=28
|str=1
|mag=6
|skill=8
|spd=8
|lck=0
|def=3.2
|res=8.5
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=10
|#=2
|hp=26.8
|str=8.6
|mag=0
|skill=8.4
|spd=9.4
|lck=3.6
|def=7.8
|res=1.8
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=8
|#=2
|hp=22.4
|str=0
|mag=9.4
|skill=5.8
|spd=7.8
|lck=0
|def=3.4
|res=4.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=33.6
|str=9.6
|mag=1
|skill=14.4
|spd=16.4
|lck=0
|def=7.9
|res=3.6
|mov=8
|inventory={{Item|ds|Steel Axe}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=35.6
|str=10.4
|mag=1
|skill=13.6
|spd=14.6
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Killer Bow}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=28.8
|str=1
|mag=6.6
|skill=8.6
|spd=8.6
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Elfire}} • {{Item|ds|Fortify}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=28.8
|str=1
|mag=6.6
|skill=8.6
|spd=8.6
|lck=0
|def=3.6
|res=9.5
|inventory={{Item|ds|Swarm}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=10
|#=1
|hp=34.2
|str=11.4
|mag=0
|skill=7.4
|spd=3.6
|lck=0
|def=12.8
|res=0.9
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=• Will not act until revealed.<br>• Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=10
|#=4
|hp=30.4
|str=9.4
|mag=0
|skill=11.6
|spd=13.6
|lck=0
|def=7.7
|res=0.9
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=• The western two move to attack units in range; return to their starting positions if no one is in range.<br>• The eastern two will not act until they are revealed; immediately begin moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=32.4
|str=10.8
|mag=0
|skill=6.8
|spd=3.2
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=32.4
|str=10.8
|mag=0
|skill=6.8
|spd=3.2
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=4
|#=1
|hp=29.2
|str=7.2
|mag=1
|skill=10.6
|spd=13.6
|lck=0
|def=4.3
|res=3.3
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=[[Etzel]]
|class=Sorcerer
|lv=6
|#=1
|hp=30
|str=2
|mag=11
|skill=14
|spd=9
|lck=7
|def=7
|res=12
|inventory={{Item|ds|Elfire}}
|notes=Attacks units in range if he, the nearby [[Manakete]] or [[Sniper]], or the east northern-most [[Knight]] were provoked within one turn.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=10
|#=3
|hp=38.4
|str=13.3
|mag=1
|skill=12.4
|spd=12.6
|lck=0
|def=10.7
|res=7.8
|mov=10
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=36.8
|str=12.6
|mag=1
|skill=11.8
|spd=12.2
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Killer Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=36.8
|str=12.6
|mag=1
|skill=11.8
|spd=12.2
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Dactyl]]
|class=General
|lv=7
|#=1
|hp=40.4
|str=14.6
|mag=1
|skill=6.6
|spd=8.4
|lck=2.4
|def=16
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Javelin}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.<br>• Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=5
|#=3
|hp=34
|str={{h|16|in combat with Firestone; 8 otherwise}}
|mag=1.6
|skill={{h|17|in combat with Firestone; 13 otherwise}}
|spd={{h|17.8|in combat with Firestone; 13.8 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The southeast one will not act until revealed; attacks units in range if he, the nearby [[Sniper]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.<br>• The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=38
|str=11
|mag=1
|skill=14.5
|spd=15.5
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed; attacks units in range if they, the nearby [[Manakete]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=30
|str=1
|mag=7.5
|skill=9.5
|spd=9.5
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=10
|#=1
|hp=24.4
|str=0
|mag=11.4
|skill=7.3
|spd=9.3
|lck=0
|def=3.8
|res=4.8
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=33.2
|str=11.65
|mag=0
|skill=7.7
|spd=9.8
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Sword}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=33.2
|str=11.65
|mag=0
|skill=7.7
|spd=9.8
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Steel Lance}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=2
|#=1
|hp=29.2
|str=1
|mag=6.9
|skill=8.9
|spd=8.9
|lck=0
|def=3.2
|res=8.5
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=10
|#=2
|hp=28.6
|str=9.2
|mag=0
|skill=9.3
|spd=10.3
|lck=4.2
|def=7.8
|res=1.8
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=8
|#=2
|hp=23.6
|str=0
|mag=10.6
|skill=6.7
|spd=8.7
|lck=0
|def=3.4
|res=4.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=36
|str=10.5
|mag=1
|skill=15
|spd=17
|lck=0
|def=7.9
|res=3.6
|mov=8
|inventory={{Item|ds|Steel Axe}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=38
|str=11
|mag=1
|skill=14.5
|spd=15.5
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Killer Bow}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=30
|str=1
|mag=7.5
|skill=9.5
|spd=9.5
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Elfire}} • {{Item|ds|Fortify}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=30
|str=1
|mag=7.5
|skill=9.5
|spd=9.5
|lck=0
|def=3.6
|res=9.5
|inventory={{Item|ds|Swarm}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=10
|#=1
|hp=36.9
|str=12.3
|mag=0
|skill=8.3
|spd=4.2
|lck=0
|def=12.8
|res=0.9
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=• Will not act until revealed.<br>• Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=10
|#=4
|hp=32.8
|str=10.3
|mag=0
|skill=12.2
|spd=14.2
|lck=0
|def=7.7
|res=0.9
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=• The western two move to attack units in range; return to their starting positions if no one is in range.<br>• The eastern two will not act until they are revealed; immediately begin moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=35.1
|str=11.7
|mag=0
|skill=7.7
|spd=3.8
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=35.1
|str=11.7
|mag=0
|skill=7.7
|spd=3.8
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Javelin}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=4
|#=1
|hp=31
|str=7.5
|mag=1
|skill=11.5
|spd=14.5
|lck=0
|def=4.3
|res=3.3
|mov=9
|inventory={{Item|ds|Steel Bow}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=[[Etzel]]
|class=Sorcerer
|lv=6
|#=1
|hp=30
|str=2
|mag=11
|skill=14
|spd=9
|lck=7
|def=7
|res=12
|inventory={{Item|ds|Elfire}}
|notes=Attacks units in range if he, the nearby [[Manakete]] or [[Sniper]], or the east northern-most [[Knight]] were provoked within one turn.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=10
|#=3
|hp=40.8
|str=14.35
|mag=1
|skill=13.3
|spd=13.2
|lck=0
|def=10.7
|res=7.8
|mov=10
|inventory={{Item|ds|Javelin}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=39.2
|str=13.65
|mag=1
|skill=12.7
|spd=12.8
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Killer Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=39.2
|str=13.65
|mag=1
|skill=12.7
|spd=12.8
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Dactyl]]
|class=General
|lv=7
|#=1
|hp=42.5
|str=15.5
|mag=1
|skill=7.5
|spd=9
|lck=3
|def=16
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Javelin|type=forged}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.<br>• Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Dolhr
|class=Manakete
|lv=5
|#=3
|hp=37
|str={{h|17.5|in combat with Firestone; 9.5 otherwise}}
|mag=1.9
|skill={{h|19.25|in combat with Firestone; 15.25 otherwise}}
|spd={{h|20.2|in combat with Firestone; 16.2 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}}
|notes=• The southeast one will not act until revealed; attacks units in range if he, the nearby [[Sniper]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.<br>• The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=40.4
|str=11.6
|mag=1
|skill=15.4
|spd=16.4
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Silver Bow}}
|notes=Will not act until revealed; attacks units in range if they, the nearby [[Manakete]], the east northern-most [[Knight]], or [[Etzel]] were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=31.2
|str=1
|mag=8.4
|skill=10.4
|spd=10.4
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=10
|#=1
|hp=25.6
|str=0
|mag=12.6
|skill=8.2
|spd=10.2
|lck=0
|def=3.8
|res=4.8
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=35.6
|str=12.7
|mag=0
|skill=8.6
|spd=10.4
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Silver Sword}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=8
|#=1
|hp=35.6
|str=12.7
|mag=0
|skill=8.6
|spd=10.4
|lck=0
|def=9.1
|res=0.7
|mov=9
|inventory={{Item|ds|Silver Lance}}
|notes=Begins moving if he could attack a unit with twice his movement.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=2
|#=1
|hp=30.4
|str=1
|mag=7.8
|skill=9.8
|spd=9.8
|lck=0
|def=3.2
|res=8.5
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=10
|#=2
|hp=30.4
|str=9.8
|mag=0
|skill=10.2
|spd=11.2
|lck=4.8
|def=7.8
|res=1.8
|mov=5
|inventory={{Item|ds|Silver Bow}}
|notes=Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=8
|#=2
|hp=24.8
|str=0
|mag=11.8
|skill=7.6
|spd=9.6
|lck=0
|def=3.4
|res=4.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Hero
|lv=4
|#=1
|hp=38.4
|str=11.4
|mag=1
|skill=15.6
|spd=17.6
|lck=0
|def=7.9
|res=3.6
|mov=8
|inventory={{Item|ds|Silver Axe}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=4
|#=1
|hp=40.4
|str=11.6
|mag=1
|skill=15.4
|spd=16.4
|lck=0
|def=7.6
|res=3.6
|mov=7
|inventory={{Item|ds|Killer Bow|type=forged}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=31.2
|str=1
|mag=8.4
|skill=10.4
|spd=10.4
|lck=0
|def=3.6
|res=9.5
|mov=6
|inventory={{Item|ds|Bolganone}} • {{Item|ds|Fortify}}
|notes=• Will not act until revealed.<br>• Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Bishop
|lv=4
|#=1
|hp=31.2
|str=1
|mag=8.4
|skill=10.4
|spd=10.4
|lck=0
|def=3.6
|res=9.5
|inventory={{Item|ds|Swarm}}
|notes=Will not act until revealed.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=10
|#=1
|hp=39.6
|str=13.2
|mag=0
|skill=9.2
|spd=4.8
|lck=0
|def=12.8
|res=0.9
|mov=5
|inventory={{Item|ds|Javelin|type=forged}}
|notes=• Will not act until revealed.<br>• Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mercenary
|lv=10
|#=4
|hp=35.2
|str=11.2
|mag=0
|skill=12.8
|spd=14.8
|lck=0
|def=7.7
|res=0.9
|mov=7
|inventory={{Item|ds|Silver Sword}}
|notes=• The western two move to attack units in range; return to their starting positions if no one is in range.<br>• The eastern two will not act until they are revealed; immediately begin moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=37.8
|str=12.6
|mag=0
|skill=8.6
|spd=4.4
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Silver Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=8
|#=2
|hp=37.8
|str=12.6
|mag=0
|skill=8.6
|spd=4.4
|lck=0
|def=12.4
|res=0.7
|mov=5
|inventory={{Item|ds|Javelin|type=forged}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=4
|#=1
|hp=32.8
|str=7.8
|mag=1
|skill=12.4
|spd=15.4
|lck=0
|def=4.3
|res=3.3
|mov=9
|inventory={{Item|ds|Silver Bow}}
|notes=Immediately begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=[[Etzel]]
|class=Sorcerer
|lv=6
|#=1
|hp=30
|str=2
|mag=11
|skill=14
|spd=9
|lck=7
|def=7
|res=12
|inventory={{Item|ds|Elfire}}
|notes=Attacks units in range if he, the nearby [[Manakete]] or [[Sniper]], or the east northern-most [[Knight]] were provoked within one turn.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=10
|#=3
|hp=43.2
|str=15.4
|mag=1
|skill=14.2
|spd=13.8
|lck=0
|def=10.7
|res=7.8
|mov=10
|inventory={{Item|ds|Javelin|type=forged}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Paladin
|lv=8
|#=3
|hp=41.6
|str=14.7
|mag=1
|skill=13.6
|spd=13.4
|lck=0
|def=10.1
|res=7.4
|mov=10
|inventory={{Item|ds|Killer Lance|type=forged}}
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE11
|platform=ds01
|name=Grust
|name1=Grust
|class=Paladin
|class1=Knight
|lv=8
|lv1=8
|#=3
|#1=2
|hp=41.6
|inventory1=[[File:Is ds silver lance.png]] [[Silver Lance]]
|str=14.7
|-
|mag=1
|name2=Grust
|skill=13.6
|class2=Knight
|spd=13.4
|lv2=8
|lck=0
|#2=2
|def=10.1
|inventory2=[[File:Is ds javelin.png]] {{forged|Javelin}}
|res=7.4
|-
|mov=10
|name3=Grust
|inventory={{Item|ds|Javelin|type=forged}}
|class3=Knight
|last=y
|lv3=10
|#3=1
|inventory3=[[File:Is ds javelin.png]] {{forged|Javelin}}
|-
|name4=Grust
|class4=Horseman
|lv4=4
|#4=1
|inventory4=[[File:Is ds silver bow.png]] [[Silver Bow]]
|-
|name5=Grust
|class5=Mage
|lv5=8
|#5=2
|inventory5=[[File:Is ds bolganone.png]] [[Bolganone]]
|-
|name6=Grust
|class6=Mage
|lv6=10
|#6=1
|inventory6=[[File:Is ds bolganone.png]] [[Bolganone]]
|-
|name7=Grust
|class7=Archer
|lv7=10
|#7=2
|inventory7=[[File:Is ds silver bow.png]] [[Silver Bow]]
|-
|name8=Grust
|class8=Sniper
|lv8=4
|#8=1
|inventory8=[[File:Is ds silver bow.png]] [[Silver Bow]]
|-
|name9=Grust
|class9=Sniper
|lv9=4
|#9=1
|inventory9=[[File:Is ds killer bow.png]] {{forged|Killer Bow}}
|-
|name10=Grust
|class10=Cavalier
|lv10=8
|#10=1
|inventory10=[[File:Is ds silver sword.png]] [[Silver Sword]]
|-
|name11=Grust
|class11=Cavalier
|lv11=8
|#11=1
|inventory11=[[File:Is ds silver lance.png]] [[Silver Lance]]
|-
|name12=Grust
|class12=Mercenary
|lv12=10
|#12=4
|inventory12=[[File:Is ds silver sword.png]] [[Silver Sword]]
|-
|name13=Grust
|class13=Hero
|lv13=4
|#13=1
|inventory13=[[File:Is ds silver axe.png]] [[Silver Axe]]
|-
|name14=Grust
|class14=Bishop
|lv14=2
|#14=1
|inventory14=[[File:Is ds bolganone.png]] [[Bolganone]]
|-
|name15=Grust
|class15=Bishop
|lv15=4
|#15=1
|inventory15=[[File:Is ds bolganone.png]] [[Bolganone]]
|-
|name16=Grust
|class16=Bishop
|lv16=4
|#16=1
|inventory16=[[File:Is ds bolganone.png]] [[Bolganone]] • [[File:Is ds fortify.png]] [[Fortify]]
|-
|name17=Grust
|class17=Bishop
|lv17=4
|#17=1
|inventory17=[[File:Is ds swarm.png]] [[Swarm]]
|-
|name18=Dolhr
|class18=Manakete
|lv18=5
|#18=3
|inventory18=[[File:Is ds firestone.png]] [[Firestone]]
|-
|name19=[[Etzel]]
|class19=Sorcerer
|lv19=6
|#19=1
|inventory19=[[File:Is ds elfire.png]] [[Elfire]]
|note19=Deployed on turn 2.
|-
|nameb=[[Dactyl]]
|classb=General
|lvb=7
|inventoryb=[[File:Is ds silver lance.png]] [[Silver Lance]] • [[File:Is ds javelin.png]] {{forged|Javelin}}
|-
|namer1=Grust
|classr1=Paladin
|lvr1=8
|#r1=3
|inventoryr1=[[File:Is ds javelin.png]] {{forged|Javelin}}
|-
|namer2=Grust
|classr2=Paladin
|lvr2=8
|#r2=3
|inventoryr2=[[File:Is ds killer lance.png]] {{forged|Killer Lance}}
|-
|namerl=Grust
|classrl=Paladin
|lvrl=10
|#rl=3
|inventoryrl=[[File:Is ds javelin.png]] {{forged|Javelin}}
}}
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit.
}}
}}


=====Reinforcements=====
=====Reinforcements=====
*Enemy Phases Turn 10, 14 and 18.
*Turn 2
**3 [[Paladin]]s from the right side of the map.
**[[Etzel]] appears just outside the boss's room, before the obscuring roof
*Note: All reinforcements are halted when [[Dactyl]] is defeated.
*Turns 10, 14 and 18
**Two [[Paladin]]s with [[Javelin]]s from the eastern border of the map
**One [[Paladin]] with a [[Killer Lance]] from the eastern border of the map
 
All reinforcements are halted when the throne room is uncovered.


===Boss data===
===Boss data===
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.''
{{main|Dactyl}}
{{main|Dactyl}}
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard-5
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{BossStats DS
|content1={{BossStats DS
|portrait=[[File:Small portrait dactyl fe11.png]]
|portrait=[[File:Small portrait dactyl fe11.png]]
|sprite=general enemy
|class=General
|class=General
|lv=7
|lv=7
Line 424: Line 2,596:
|def=16
|def=16
|res=3
|res=3
|move=--
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin}}
|inventory=[[File:Is ds silver lance.png]] [[Silver Lance]]<br>[[File:Is ds javelin.png]] [[Javelin]]
|la=A
|la=A
|bo=E
|bo=E
Line 431: Line 2,602:
|content2={{BossStats DS
|content2={{BossStats DS
|portrait=[[File:Small portrait dactyl fe11.png]]
|portrait=[[File:Small portrait dactyl fe11.png]]
|sprite=general enemy
|class=General
|class=General
|lv=7
|lv=7
|HP=43
|HP=34.1
|str=16
|str=11.9
|magic=1
|magic=1
|skill=8
|skill=3.9
|spd=6.6
|luck=0.6
|def=16
|res=3
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin}}
|la=A
|bo=C
}}
|content3={{BossStats DS
|portrait=[[File:Small portrait dactyl fe11.png]]
|sprite=general enemy
|class=General
|lv=7
|HP=36.2
|str=12.8
|magic=1
|skill=4.8
|spd=7.2
|luck=1.2
|def=16
|res=3
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin}}
|la=A
|bo=C
}}
|content4={{BossStats DS
|portrait=[[File:Small portrait dactyl fe11.png]]
|sprite=general enemy
|class=General
|lv=7
|HP=38.3
|str=13.7
|magic=1
|skill=5.7
|spd=7.8
|luck=1.8
|def=16
|res=3
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin}}
|la=A
|bo=B
}}
|content5={{BossStats DS
|portrait=[[File:Small portrait dactyl fe11.png]]
|sprite=general enemy
|class=General
|lv=7
|HP=40.4
|str=14.6
|magic=1
|skill=6.6
|spd=8.4
|luck=2.4
|def=16
|res=3
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin}}
|la=A
|bo=B
}}
|content6={{BossStats DS
|portrait=[[File:Small portrait dactyl fe11.png]]
|sprite=general enemy
|class=General
|lv=7
|HP=42.5
|str=15.5
|magic=1
|skill=7.5
|spd=9
|spd=9
|luck=0
|luck=3
|def=16
|def=16
|res=3
|res=3
|move=--
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin|type=forged}}{{h|*|11 Mt, 90 Hit}}
|inventory=[[File:Is ds silver lance.png]] [[Silver Lance]]<br>[[File:Is ds javelin.png]] {{forged|Javelin}}
|la=A
|la=A
|bo=A
|bo=A
}}
}}
:''Note:  Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
}}
}}


==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
This chapter is filled with locked doors and hidden treasures. You'll need [[Thief|thieves]] or a lot of keys.
Strategize by dividing your units into a small team and a large team:
'''Small Team:'''
* Include a Thief or a character with keys, and a magic user or a unit with a [[Wyrmslayer]].
* Move right to collect treasures.
* Prepare for an optional [[Manakete]] and three [[Paladin]]s on turn nine (two with [[Javelin]]s, one with a [[Killer Lance]]).
* Make sure one unit has a [[Ridersbane]].
'''Large Team:'''
* Include faster units, with a Thief or a character with keys.
* Lure and defeat the Manakete with a high-HP unit.
* Beware of the [[Sniper]] with a [[Killer Bow]] and the [[Hero]] with a [[Steel Axe]].
* Use [[Pure Water]] or a [[Barrier]] staff before going for the [[Bishop]] with [[Swarm]] behind the bottom-left door.
* Keep away from the Sniper with the [[Silver Bow]].
'''Boss Encounter:'''
* The boss's door opens after you pass a Hero near the south part of the map.
* [[Etzel]] attacks only if provoked or you're within his range.
* Defeat the nearby Manakete quickly using magic or a Wyrmslayer.
* The boss [[Dactyl]] has a [[Silver Lance]]; use magic to defeat him quickly.


'''New Unit:'''
* Etzel, a pre-promoted [[Sorcerer]], joins at the end if he survives. His base stats are good enough for him to serve as your main combat mage for the rest of the game.
<!--
==Trivia==
==Trivia==
-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Helena Castle
|eng-name=Helena Castle
|eng-mean=
|pal-name=Prisoner of Helena
|pal-name=Prisoner of Helena
|pal-mean=It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared with [[Port Warren]], [[The Lair of Fire]], and [[The Alterspire]].
|pal-mean=It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared with [[Port Warren]], [[The Lair of Fire]], and [[The Alterspire]].
|jap-name={{hover|マクロニソスの城|Makuronisosu no shiro}}
|jpn-name={{h|マクロニソスの城|Makuronisosu no shiro}}
|jap-mean=Makronisos Castle
|jpn-mean=Makronisos Castle
|span-name=Acorralar a Grust
|span-name=Acorralar a Grust
|span-mean=
|span-mean=Corner by Grust
|fren-name=Château d'Helena
|fren-name=Château d'Helena
|fren-mean=Helena's Castle
|fren-mean=Helena's Castle
Line 474: Line 2,736:
==Gallery==
==Gallery==
{{sectstub}}
{{sectstub}}
<gallery>
Cg fe11 c17x.png|CG image displayed during the intro for {{title|Shadow Dragon}}
</gallery>


{{ref}}
{{ref}}
Line 479: Line 2,744:
{{ChapterNav
{{ChapterNav
|prechapter=Star and Savior
|prechapter=Star and Savior
|name=Helena Castle
|nextchapter=The Sable Order
|nextchapter=The Sable Order
}}
}}

Latest revision as of 15:04, 28 March 2024

Helena Castle

Cm fe11 17x.png

Location

Helena Castle

New units

Etzel

Boss(es)

Dactyl

Previous chapter(s)

Star and Savior

Next chapter(s)

The Sable Order

Helena Castle (Japanese: マクロニソスの城 Makronisos Castle) is the third side quest in Fire Emblem: Shadow Dragon. In order to reach this chapter, the player must have 15 or fewer units alive at the end of Chapter 17.

Plot

Main article: Helena Castle/Script

After the liberation of Altea, Marth and his companions travel to Helena Castle to seize Grustian supplies and root out the last of the invaders. Inside the castle, the Grustian general Dactyl forces a captive sorcerer named Etzel to fight for him in order to reclaim his stolen ring. Despite his efforts, Marth and co. wipe out the enemy and seize the castle. If Etzel survived the battle, he approaches Marth, thanks him for the rescue, explains that the ring was the last memento of his deceased wife, and offers his service in the coming conflicts.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–12 {{{partner}}} {{{other}}} 28+10
Cm fe11 17x.png
Map dimensions:
26 columns by 26 rows

The throne room to the southeast is uncovered when a player unit acts in the corridor leading to it (columns 13–19, rows 21–22).

Character data

Characters
New units
Etzel
Portrait etzel fe11.png
Sorcerer
HP
30
Inventory
Elfire
Level
6
Automatically at the end of the chapter if he survives
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​Dolph ​Macellan ​Tomas ​Boah ​Midia ​Horace ​Astram ​Beck ​Catria ​Palla ​Arran ​Samson ​Xane ​

Item data

Shadow Dragon

Items
Name Obtainment Method
Is ds warp eng.png Warp Open northeastern chest
Is ds longbow.png Longbow Open northwestern chest
Is ds wo dao.png Wo Dao Open southwestern chest
Is ds poleax.png Poleax Open middle-eastern chest
Is ds wing spear.png Wing Spear Open southeastern chest

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 general enemy.gif Dactyl General 7 1 32 11 1 3 6 0 16 3 -- Silver Lance Javelin
• Stands on a throne, the chapter's seize point.
• Will not act until revealed.
Ma ds01 manakete enemy.gif Dolhr Manakete 5 3 22 10 0.4 8 8.2 0 12 5.6 6 Firestone
• The southeast one will not act until revealed; attacks units in range if he, the nearby Sniper, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
• The northeast one will not act until revealed; he and southwest one move to attack units in range, and return to their starting positions if no one is in range.
Ma ds01 sniper enemy.gif Grust Sniper 4 1 28.4 8.6 1 10.9 11.9 0 7.6 3.6 7 Silver Bow
Will not act until revealed; attacks units in range if they, the nearby Manakete, the east northern-most Knight, or Etzel were provoked within one turn, and returns to his starting position if no one is in range or they have not been provoked.
Ma ds01 bishop enemy.gif Grust Bishop 4 1 25.2 1 3.9 5.9 5.9 0 3.6 9.5 6 Elfire
• Will not act until revealed.
• Moves to attack units in range.
Ma ds01 mage enemy.gif Grust Mage 10 1 19.6 0 6.6 3.7 5.7 0 3.8 4.8 6 Blizzard
Will not act until revealed.
Ma ds01 cavalier enemy.gif Grust Cavalier 8 1 23.6 7.45 0 4.1 7.4 0 9.1 0.7 9 Steel Sword
Begins moving if he could attack a unit with twice his movement.
Ma ds01 cavalier enemy.gif Grust Cavalier 8 1 23.6 7.45 0 4.1 7.4 0 9.1 0.7 9 Steel Lance
Begins moving if he could attack a unit with twice his movement.
Ma ds01 bishop enemy.gif Grust Bishop 2 1 24.4 1 3.3 5.3 5.3 0 3.2 8.5 6 Bolganone
Moves to attack units in range.
Ma ds01 archer enemy.gif Grust Archer 10 2 21.4 6.8 0 5.7 6.7 1.8 7.8 1.8 5 Steel Bow
Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
Ma ds01 mage enemy.gif Grust Mage 8 1 18.8 0 5.8 3.1 5.1 0 3.4 4.4 6 Fire
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 mage enemy.gif Grust Mage 8 1 18.8 0 5.8 3.1 5.1 0 3.4 4.4 6 Thunder
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 hero enemy.gif Grust Hero 4 1 26.4 6.9 1 12.6 14.6 0 7.9 3.6 8 Steel Axe
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 sniper enemy.gif Grust Sniper 4 1 28.4 8.6 1 10.9 11.9 0 7.6 3.6 7 Killer Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 bishop enemy.gif Grust Bishop 4 1 25.2 1 3.9 5.9 5.9 0 3.6 9.5 6 Fire Fortify
• Will not act until revealed.
• Moves to attack units in range.
Ma ds01 bishop enemy.gif Grust Bishop 4 1 25.2 1 3.9 5.9 5.9 0 3.6 9.5 -- Swarm
Will not act until revealed.
Ma ds01 knight enemy.gif Grust Knight 10 1 26.1 8.7 0 4.7 1.8 0 12.8 0.9 5 Javelin
• Will not act until revealed.
• Attacks units in range if he was provoked within one turn, and returns to his starting position if no one is in range or he has not been provoked.
Ma ds01 mercenary enemy.gif Grust Mercenary 10 2 23.2 6.7 0 9.8 11.8 0 7.7 0.9 7 Steel Sword
• The western one moves to attack units in range; returns to his starting position if no one is in range.
• The eastern one will not act until he is revealed; immediately begins moving unprovoked.
Ma ds01 mercenary enemy.gif Grust Mercenary 10 2 23.2 6.7 0 9.8 11.8 0 7.7 0.9 7 Iron Sword
• The western one moves to attack units in range; returns to his starting position if no one is in range.
• The eastern one will not act until he is revealed; immediately begins moving unprovoked.
Ma ds01 knight enemy.gif Grust Knight 8 2 24.3 8.1 0 4.1 1.4 0 12.4 0.7 5 Steel Lance
Immediately begins moving unprovoked.
Ma ds01 knight enemy.gif Grust Knight 8 2 24.3 8.1 0 4.1 1.4 0 12.4 0.7 5 Javelin
Immediately begins moving unprovoked.
Ma ds01 horseman enemy.gif Grust Horseman 4 1 23.8 6.3 1 7.9 10.9 0 4.3 3.3 9 Steel Bow
Immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 sorcerer enemy.gif Etzel Sorcerer 6 1 30 2 11 14 9 7 7 12 -- Elfire
Attacks units in range if he, the nearby Manakete or Sniper, or the east northern-most Knight were provoked within one turn.
Ma ds01 paladin enemy.gif Grust Paladin 10 3 31.2 10.15 1 9.7 10.8 0 10.7 7.8 10 Javelin
--
Ma ds01 paladin enemy.gif Grust Paladin 8 3 29.6 9.45 1 9.1 10.4 0 10.1 7.4 10 Killer Lance
--
Ma ds01 paladin enemy.gif Grust Paladin 8 3 29.6 9.45 1 9.1 10.4 0 10.1 7.4 10 Javelin
--
Reinforcements
  • Turn 2
    • Etzel appears just outside the boss's room, before the obscuring roof
  • Turns 10, 14 and 18

All reinforcements are halted when the throne room is uncovered.

Boss data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Main article: Dactyl

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Small portrait dactyl fe11.png
Ma ds01 general enemy.gif General
Level 7
Movement --
Stats
Max HP 32 Speed 6
Strength 11 Luck 0
Magic 1 Defense 16
Skill 3 Resistance 3
Inventory
Silver Lance
Javelin
Weapon Levels
Swords -- Lances A Axes --
Bows E Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter is filled with locked doors and hidden treasures. You'll need thieves or a lot of keys. Strategize by dividing your units into a small team and a large team:

Small Team:

Large Team:

Boss Encounter:

  • The boss's door opens after you pass a Hero near the south part of the map.
  • Etzel attacks only if provoked or you're within his range.
  • Defeat the nearby Manakete quickly using magic or a Wyrmslayer.
  • The boss Dactyl has a Silver Lance; use magic to defeat him quickly.

New Unit:

  • Etzel, a pre-promoted Sorcerer, joins at the end if he survives. His base stats are good enough for him to serve as your main combat mage for the rest of the game.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Helena Castle

--

English
(Europe)

Prisoner of Helena

It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared with Port Warren, The Lair of Fire, and The Alterspire.

Japanese

マクロニソスの城

Makronisos Castle

Spanish

Acorralar a Grust

Corner by Grust

French

Château d'Helena

Helena's Castle

German

Schloss Helena

Helena Castle

Italian

Il castello di Helena

Helena's Castle

Gallery


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References

← Star and Savior • Helena Castle • The Sable Order →
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline