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Fort Dandrum: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{ | {{strategy}} | ||
This chapter starts out with a clump of trees that will significantly reduce every unit's movement except [[Karin]]. The two archers that rush at you at the start have [[Killer Bow]]s, so the player should be mindful of them. | |||
The [[Lance Armor]]s in the center should be killed before moving [[Leif]] into the center to improve [[Fred]]'s survivability. Once Leif enters the center area, three doors will shut on both sides of the area, so the player should bring several [[Door Key]]s and [[Lifis]] and/or [[Lara]] (note that several of the Lance Armors have stealable door keys). Additionally, two ballistae will spawn on the stairs, both of which will always have 25 attack, enough to bring Fred to 1 HP if they both hit. Fred cannot be healed by the player's staves, but fortunately, he has a [[Vulnerary]]. Even so, the southern doors should be opened as quickly as possible so he can escape alive. The player can also use weak units to bait the ballistae's fire, or [[Warp]] a unit in to kill a ballista, to help Fred survive. | |||
Once Fred escapes, the only threats left are [[Kempf]]'s guards. Kempf himself is very easy, as he warps away the turn after the player attacks him. He should be attacked from range to avoid a counter from his [[Meisterschwert]]. The only point of notice is the turn limit of 30 for the [[Murder Holes|gaiden chapter]], but this can be reliably achieved without much hassle. | |||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names |
Revision as of 16:28, 29 September 2023
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Fort Dandrum (Japanese: ダンドラム要塞 Fort Dandrum) is eleventh chapter of Fire Emblem: Thracia 776. In order to play the sidequest after, the player must complete this chapter in fewer than 30 turns, place Leif in the center courtyard, and allow Fred to survive.
Plot
- Main article:
Fort Dandrum/Script
Olwen enters Fort Dandrum to inform Kempf about the attack on Fort Nowell. She begs him for reinforcements, but he refuses to send them, claiming that the attack might be a ploy for them to leave Fort Dandrum undefended. Olwen is incredulous about this, but Kempf threatens her with punishment if she does something rebellious. He then proceeds to insult Reinhardt, Olwen's brother, causing Olwen to draw her sword, which in turn prompts Kempf to imprison Olwen in the fortress's dungeon.
Fred enters the chamber and requests an explanation of Olwen's imprisonment. Kempf tells him that Olwen tried to kill him and therefore she was jailed for treason. He then asks Fred to ride out and meet the attackers in Olwen's place, forbidding him from retreating. Fred wants to protest, but ultimately resigns himself to his fate and leaves the room.
The battle begins, and during it, Kempf lures Leif's forces into a trap. When the trap triggers, Leif admonishes House Friege for its underhanded tactics, and Fred concurs. Fred refuses to fight Leif and instead escapes the fortress southward after Leif's army storms the gates. Then, Leif conquers the fortress and Kempf retreats from it.
If the battle did not take a long time, August suggests they should free the children in the fortress's dungeon. If the battle did take a long time, Dryas suggests they make haste for Tarrah and leave the fortress behind.
Chapter data
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Victory: Seize the throne | Player | Other | Enemy | |||
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Defeat: Leif dies | 8–14 | 0+1 | 28+2−1 | |||
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Units are arranged based on their position in deployment order after Leif.
If Leif or a unit carrying him waits in the northern courtyard (columns 5–11, rows 8–11; will not activate if Leif is transferred to a unit already in that range) before Kempf leaves the map, six doors—three above the yard and three below—and two Ballistae appear, and Fred becomes an NPC. Any units present where a door appears will be moved away; however, this can cause glitched behaviors for units being carried.
Units captured in this chapter will return in Chapter 11x, rather than in 21x. Enemies that have captured units will attempt to escape through the single tile-wide opening on the north edge of the map.
Character data
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New units
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Required characters
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Available characters
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Reinforcements
- Upon Leif entering the northern courtyard (columns 5–11, rows 8–11); does not appear if Kempf has left the map
- 2 Ballistae; one from just north of the western and eastern stairs each
NPC data
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Boss data
- Main article:
Kempf
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This chapter starts out with a clump of trees that will significantly reduce every unit's movement except Karin. The two archers that rush at you at the start have Killer Bows, so the player should be mindful of them.
The Lance Armors in the center should be killed before moving Leif into the center to improve Fred's survivability. Once Leif enters the center area, three doors will shut on both sides of the area, so the player should bring several Door Keys and Lifis and/or Lara (note that several of the Lance Armors have stealable door keys). Additionally, two ballistae will spawn on the stairs, both of which will always have 25 attack, enough to bring Fred to 1 HP if they both hit. Fred cannot be healed by the player's staves, but fortunately, he has a Vulnerary. Even so, the southern doors should be opened as quickly as possible so he can escape alive. The player can also use weak units to bait the ballistae's fire, or Warp a unit in to kill a ballista, to help Fred survive.
Once Fred escapes, the only threats left are Kempf's guards. Kempf himself is very easy, as he warps away the turn after the player attacks him. He should be attacked from range to avoid a counter from his Meisterschwert. The only point of notice is the turn limit of 30 for the gaiden chapter, but this can be reliably achieved without much hassle.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
• Dandrum Fortress |
• Used in FireLizard's translation. |
Japanese |
ダンドラム要塞 |
Fort Dandrum |
Gallery
← Nowell Valley • | Fort Dandrum | • The Bandits of Dacia → • Murder Holes (sidequest) → |
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