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Landing at Taizel

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This page has been marked as a stub. Please help improve the page by adding information.

Landing at Taizel (Japanese: 上陸タイゼル港 Landing at Port Taizel) is the twelfth chapter of Ephraim's route in Fire Emblem: The Sacred Stones.

Landing at Taizel

Cm fe08 12B.png

Location

Taizel

New units

Ewan, Marisa

Boss(es)

Caellach, Cyclops

Previous chapter(s)

Phantom Ship

Next chapter(s)

Fluorspar's Oath

It is not possible to return to the world map during this chapter.

Plot

Main article: Landing at Taizel/Script

Ephraim and his army arrive at Taizel, and find no enemy troops. At the same time, Saleh escorts Ewan to Taizel; Ewan explains that Marisa, an associate of his, was accidentally assigned the wrong job, and he wishes to inform her—Saleh then leaves to report his inability to find the "Lord Dragon" to his village. On their ship, Ephraim and Seth disagree on tactics proceeding into Grado; Seth suggests they use their rear guard to help the front line, but Ephraim refuses to abandon their supply convoy in enemy territory. Ephraim then notices Myrrh trying to say something, but she decides against speaking up. Just then, enemy forces emerge around the city, and Ephraim prepares for battle.

During the battle, Caellach orders the Grado soldiers forward, reminding them of the losses of Fort Rigwald and General Duessel. Riev then arrives, and informs Caellach that Eirika is traveling to Jehanna, where Caellach was ordered to be. Riev takes Caellach back to Grado Keep, and bolsters Grado's forces with monsters.

A member of Ephraim's army can visit the lone village, where Ewan is searching for Marisa; Ewan asks for help finding her, and offers to help in battle in exchange. Ewan can talk to Marisa; he informs her that she has been assigned to the wrong job, that her commander Gerik is working east. Ewan suggests Marisa join Ephraim's army with him, as they are headed east, and Marisa agrees.

After the battle, Ephraim's army prepares to rest in the city. Unbeknownst to Ephraim, Myrrh travels east alone. The next morning, Seth informs Ephraim that Myrrh is missing and was likely sighted heading east. Ephraim orders the army to move east, but Seth hesitates; Ephraim assure him that they would be heading east anyway, and explains that he wishes to retain his compassion when he becomes king. The army then travels east.

Chapter data

Easy/Normal Difficult

Chapter Data
Conditions
Unit Data
Victory: Defeat boss Player Partner Other Enemy
Defeat: Ephraim dies 1–12+2 {{{partner}}} {{{other}}} 37+14−4
 

Character data

Characters
New units
Ewan
 
Pupil
HP
15
Inventory
  Fire
  Dragonshield
  Vulnerary
Level
1
Visit northern village
Marisa
 
Myrmidon
HP
23
Inventory
  Shamshir
  Elixir
Level
5
Enemy, talk to with Ewan; or at the end of the chapter if Ewan is recruited and alive
Required characters
 
Available characters
                     

Item data

Items
Name Obtainment Method
  Elfire Dropped by enemy Mage
  Guiding Ring Dropped by enemy Shaman
  Short Bow Dropped by enemy Archer
  Elixir Steal from Marisa or recruit her
  Swordslayer Dropped by the boss Cyclops (reinforcement; drops unequipped item)
  Hand Axe Dropped by the boss Cyclops (reinforcement; drops unequipped item)

Shop data

Vendor

(NTSC-J) (NTSC-U/PAL)

Name Cost
  Thunder 700
  Elfire 1,200
  Shine 900
  Heal 600
  Mend 1,000
  Restore 2,000
  Vulnerary 300
  Elixir 3,000
  Pure Water 900
  Antitoxin 450

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Caellach Hero 12 1 47 19 14 13 14 15 13 13 6   Tomahawk  Silver Axe  Hoplon Guard
Leaves the map on turn 1.
  Soldier Cavalier 11 2 25~27 7~9 4~6 6~8 2~3 7~8 1~2 9 7   Steel Lance
• The one near Caellach leaves the map on turn 1.
• The other one immediately begins moving unprovoked.
  Soldier Cavalier 11 1 27~29 7~9 3~5 3~5 2~3 10~11 1~2 9 7   Steel Lance
Leaves the map on turn 1.
  Soldier Shaman 11 8 19~21 5~7 3~4 4~5 1~2 2~3 6~7 7 5   Flux
One from the northwest immediately begins moving unprovoked.
  Soldier Mage 11 4 19~21 4~6 4~6 5~7 1~2 3~4 5~6 6 5   Fire
The northwestern two immediately begin moving unprovoked.
  Soldier Fighter 11 1 25~28 8~10 4~6 6~7 1~2 3~4 1~2 11 5   Iron Axe
Immediately begins moving unprovoked.
  Soldier Fighter 11 1 25~28 8~10 4~6 6~7 1~2 3~4 1~2 11 5   Hand Axe
Immediately begins moving unprovoked.
  Soldier Pirate 11 1 24~26 7~9 4~6 7~9 1~2 3~4 0~2 10 5   Iron Axe
--
  Soldier Pirate 11 1 24~26 7~9 4~6 7~9 1~2 3~4 0~2 10 5   Hand Axe
--
  Soldier Archer 11 1 22~25 6~8 5~7 5~6 2~4 4~5 1~2 7 5   Killer Bow
--
  Marisa Myrmidon 5 1 23 7 12 13 9 4 3 5 5   Shamshir  Elixir
--
  Soldier Mercenary 11 1 23~26 6~8 10~12 10~11 2~3 5~6 1~2 9 5   Killing Edge
--
  Soldier Fighter 11 2 25~28 8~10 4~6 6~7 1~2 3~4 1~2 11 5   Steel Axe
--
  Soldier Mage 11 1 19~21 4~6 4~6 5~7 1~2 3~4 5~6 6 5   Elfire 
--
  Soldier Mercenary 11 1 23~26 6~8 10~12 10~11 2~3 5~6 1~2 9 5   Zanbato
Begins moving unprovoked on turn 2.
  Soldier Cavalier 11 1 25~27 7~9 4~6 6~8 2~3 7~8 1~2 9 7   Lancereaver
Begins moving unprovoked on turn 2.
  Soldier Shaman 10 1 19~20 5~6 2~4 3~5 1~2 2~3 5~7 7 5   Luna  Guiding Ring 
--
  Soldier Mercenary 11 1 23~26 6~8 10~12 10~11 2~3 5~6 1~2 9 5   Steel Sword
--
  Soldier Cavalier 11 1 25~27 7~9 4~6 6~8 2~3 7~8 1~2 9 7   Iron Sword
Immediately begins moving unprovoked.
  Soldier Archer 10 2 22~24 6~7 5~7 4~6 2~3 3~5 0~2 7 5   Iron Bow
--
  Soldier Cavalier 11 1 25~27 7~9 4~6 6~8 2~3 7~8 1~2 9 7   Iron Lance
Immediately begins moving unprovoked.
  Soldier Cavalier 11 1 25~27 7~9 4~6 6~8 2~3 7~8 1~2 9 7   Iron Lance  Javelin
Immediately begins moving unprovoked.
  Soldier Shaman 10 1 19~20 5~6 2~4 3~5 1~2 2~3 5~7 7 5   Luna
Immediately begins moving unprovoked.
  Soldier Archer 10 1 22~24 6~7 5~7 4~6 2~3 3~5 0~2 7 5   Short Bow 
Begins moving unprovoked on turn 2.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Monster Cyclops 9 1 58 15 8 9 0 15 10 16 5   Hand Axe  Swordslayer 
Does not move.
  Monster Entombed 5 1 42~46 6~9 1~4 2~4 3~8 0~3 1~3 6 5   Fetid Claw
Will not move until provoked.
  Monster Bonewalker 10 1 22~24 6~7 5~7 3~5 0~1 3~5 0~2 6 5   Steel Bow
Will not move until provoked.
  Monster Bonewalker 10 1 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5   Steel Lance
Will not move until provoked.
  Monster Bonewalker 10 1 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5   Iron Sword
Will not move until provoked.
  Monster Bonewalker 10 1 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5   Iron Lance
Will not move until provoked.
  Monster Mauthe Doog 10 2 20~22 6~7 12~14 12~14 1~3 2~4 1~2 6 7   Fiery Fang
--
  Monster Bonewalker 9 1 24~26 6~8 3~5 4~5 0~1 3~4 0~2 7 5   Toxin Lance
Will not move until provoked.
  Monster Bael 9 2 29~31 8~10 4~6 4~5 0~2 6~8 1~2 12 5   Sharp Claw
--
  Monster Gargoyle 10 2 23~26 8~10 5~6 8~9 0~1 7~8 0~2 8 6   Iron Lance
--
  Monster Gargoyle 10 1 23~26 8~10 5~6 8~9 0~1 7~8 0~2 8 6   Horseslayer
--

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Cyclops

Easy/Normal Difficult

 
  Cyclops
Level 9
Affinity  
Stats
Max HP 58 Luck 0
Strength 15 Defense 15
Skill 8 Resistance 10
Speed 9 Constitution 16
Movement 5 Aid 15
Inventory
  Hand Axe
  Swordslayer 
Weapon Levels
  --   --   A   --
  --   --   --   --
Main article: Caellach

Easy/Normal Difficult

 
  Hero
Level 12
Affinity  
Stats
Max HP 47 Luck 14
Strength 19 Defense 15
Skill 14 Resistance 13
Speed 13 Constitution 13
Movement 6 Aid 12
Inventory
  Tomahawk
  Silver Axe
  Hoplon Guard
Weapon Levels
  A   --   S   --
  --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • The inn that appears in this chapter was originally called a bar in the Japanese version.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Landing at Taizel

--

Japanese

上陸タイゼル港

Landing at Port Taizel

Spanish

Aterrizaje en Taizel

Landing at Taizel

French

Arrivée à Taizel

Arrival at Taizel

German

Die Landung in Taizel

The Landing at Taizel

Italian

Arrivo a Taizel

Arrival at Taizel

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Phantom Ship • Landing at Taizel • Fluorspar's Oath →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map