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Crumbling League: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Gallery: Updated link)
m (Text replacement - "[Cc]hapter (\d+)" to "Chapter $1")
 
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|new units=[[Clarine]], [[Rutger]]
|new units=[[Clarine]], [[Rutger]]
|boss=[[Erik]]
|boss=[[Erik]]
|previous=[[Latecomer's Sorrow]]
|next=[[Fire Emblem (The Binding Blade chapter)|Fire Emblem]]
}}
}}
{{Quote|You, blockade the highroad from Ostia. This Roy might just pass by. I want his head!|[[Narcian]]}}
{{Quote|You, blockade the highroad from Ostia. This Roy might just pass by. I want his head!|[[Narcian]]}}
'''Crumbling League''' (Japanese: {{hl|同盟の崩壊|Dōmei no hōkai}} ''Collapse of the alliance'') is the fourth chapter of {{FE6}}. While traveling to [[Ostia]], Roy's army is attacked by [[Laus]]' forces, which are lead by none other than [[Erik|Marquess Laus]] himself.
'''Crumbling League''' (Japanese: {{hl|同盟の崩壊|Dōmei no hōkai}} ''Collapse of the alliance'') is the fourth chapter of {{FE6}}. While traveling to [[Ostia]], Roy's army is attacked by [[Laus]]' forces, which are lead by none other than [[Erik|Marquess Laus]] himself.


==Plot==
==Plot==
{{main|Crumbling League/Script}}
{{main|Crumbling League/Script}}
At [[Laus|Castle Laus]], [[Narcian]] meets Lord [[Erik]], the Marquess of Laus. The general is pleased with the lord's wise decision of betraying the [[Lycian League]], and Erik comments there is nothing to be gained if they are bound to old traditions. Narcian agrees and then asks for his present. The marquess declares it is ready and orders to bring it to them. 
[[Roy]]'s forces enter [[Laus]], the territory of Lord [[Erik]], on their way toward [[Ostia]]. In the meantime, [[Narcian]] confers with Erik about the latter aligning himself with Bern. He also retrieves Erik's "gift" for him - an Etrurian noblewoman, [[Clarine]]. Narcian tries to talk to Clarine, but she only laughs at him and insults him. Their interaction is interrupted by a soldier who barges in to tell the Wyvern General that [[Slater]] has been defeated by Roy at Araphen. Narcian, annoyed by the interruption, orders Erik to imprison Clarine and to block the road toward Ostia, then leaves.
 
The so-called gift happens to be [[Clarine]], a young maiden from [[Etruria]]. Erik met her while she was looking for her brother and had no problems deceiving her. When she is brought before the men, she first asks for her brother, to what Narcian responds he will play with her in her brother's place. However, Narcian's offer is met with a laugh; Clarine declares it is not possible to compare her refined brother to him. Narcian loses his temper, and right then, a soldier arrives with a dark report: the Lycia Army was able to retake [[Araphen|Castle Araphen]]. Narcian orders to lock Clarine away and to block the road to [[Ostia]], as surely the leader of the Lycia Army will try and pass through it.
 
Sometime after the battle begins, Clarine hears a voice from her cell. One of the mercenaries contracted by Lord Erik, [[Rutger]], is to bring her to the lord. The girl refuses, but she is no match for Rutger and he manages to take her out the cell. When it becomes obvious that Clarine will not stop complaining, Rutger reveals that he has prepared a horse for her to escape.
 
She cannot understand why one of Lord Erik's men would help her, and he explains he hates [[Bern]], but refuses to say more and sends her out of the castle... and directly into the battlefield, to Clarine's disbelief. After a brief moment of indignation, she pulls herself together and tries to come up with some plan to get out safely. Then she sees the leader of the army fighting Laus in the distance and decides to ask them for help.
 
In the meantime, pirates from the southern islands have decided to take advantage of the turmoil, setting off towards the mainland to ransack the villages.
 
After a while, the battle is turning in favor of the Lycia Army; in consequence, Lord Erik calls for Rutger and orders him to take more troops and go to the battlefield. Rutger brusquely states he will go as soon as he is ready, much to Erik's disgust, who comments on Rutger's hostility and that, hopefully, the swordsman will live up to his reputation.  


But it does not matter how many troops are sent, [[Roy]] and his army manage to conquer the castle, leaving the remaining forces of Laus to retreat. Roy orders Merlinus to tell everyone to rest.  
The battle begins, and during it, [[Rutger]] visits Clarine in her cell. He takes her away from the cell, and Clarine initially resists him, but she soon realizes that he is leading her out of the castle. He gives her a previously prepared horse and tells her to run, claiming that his actions are motivated by his hatred of [[Bern]].


Once the man goes away, Guinivere asks worriedly if he is fine, and Roy tells her he cannot believe how Laus betrayed them. He had grown up believing that Lycia's bonds were strong, but this war has proven him wrong. Roy curses Bern, but quickly apologizes to Guinivere; he had not taken her feelings into account. The princess replies he is right, after all.  
Clarine eventually makes it to Roy and talks to him, ordering him to protect her from Laus's soldiers. [[Merlinus]] protests against her joining the army, but she declares she can help by healing wounded allies, and Roy accepts her inclusion.  


After hearing her somber reply, Roy announces their next step: they will continue to travel to Ostia. However, they cannot trust the other marquesses any longer. What is worse, the probabilities of ending the war peacefully are almost non-existent now, as Lord [[Hector]] is dead. He asks Guinivere what she will do now; if she wants to return to Bern, he will assist her.
In the meantime, Rutger is ordered by Erik to prepare for battle and eventually enters the battlefield. After he is deployed, Clarine can talk to him. When she does, she convinces him to join Roy's side by revealing to him that Roy is fighting Bern, a nation Rutger hates.


Guinivere, though, asks to stay. Zephiel had said this war is to liberate the world, and that the only way to do so was to conquer the whole continent; still, that is no excuse to kill innocent people. Guinivere must stop her brother.
The battle concludes with Erik's defeat. Roy expresses his disbelief that Erik would betray Lycia and fears there is no peaceful solution to this conflict, then asks [[Guinivere]] if she intends to return to Bern. Guinivere says she wants to stay, because she disagrees with her brother's method of 'freeing the world.' She must stop him somehow, even though he believes in his cause.
 
===Beginning log===
Respecting [[Hector]]’s last wishes, [[Roy]] made his way west toward [[Ostia]]. On the way, he passed through [[Laus]], a [[Lycia]]n territory governed by Lord [[Erik]], Marquess Laus. With calm meadows and clear streams, Laus seemed peaceful at first glance. However, [[Roy]] was to discover a dark conspiracy that would shake the very foundation of the [[Lycia]] Alliance…


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|tab1=Normal
|tab2=Hard
|content1={{ChapData
|victory=Seize the castle gate
|defeat=[[Roy]] dies
|ally=14{{h|+2|Upon Clarine and Rutger being recruited}}
|other=0{{h|+1|Upon Clarine arriving}}{{h|−1|Upon Clarine being recruited}}
|enemy=16{{h|+10|Reinforcements}}{{h|−1|Upon Rutger being recruited}}
|map=[[File:Cm fe06 4.png]]
}}
|content2={{ChapData
|victory=Seize the castle gate
|victory=Seize the castle gate
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=14{{hover|+2|Upon Clarine and Rutger being recruited}}
|ally=14{{h|+2|Upon Clarine and Rutger being recruited}}
|other=0{{hover|+1|Upon Clarine arriving}}{{hover|-1|Upon Clarine being recruited}}
|other=0{{h|+1|Upon Clarine arriving}}{{h|−1|Upon Clarine being recruited}}
|enemy=16{{hover|+10|Reinforcements}}{{hover|-1|Upon Rutger being recruited}}
|enemy=16{{h|+18|Reinforcements}}{{h|−1|Upon Rutger being recruited}}
|map=[[File:Cm fe06 4.png]]
|map=[[File:Cm fe06 4.png]]
}}
}}
}}
Units are arranged based on their position in deployment order. If every unit is recruited and alive, the deployment order is: [[Roy]], [[Marcus]], [[Alen]], [[Bors]], [[Wolt]], [[Lance (character)|Lance]], [[Merlinus]], [[Elen]], [[Ward (character)|Ward]], [[Lot]], [[Dieck]], [[Shanna]], [[Chad]], and [[Lugh]].


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|game#=06
|game#=06
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Clarine
|name=Clarine
Line 53: Line 57:
|HP=15
|HP=15
|lv=1
|lv=1
|recruitment method=NPC, talk to with [[Roy]]
|inventory={{Item|6|Heal}}<br>{{Item|6|Vulnerary}}
|recruitment method=[[NPC]], talk to with [[Roy]]
}}
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
Line 61: Line 66:
|HP=22
|HP=22
|lv=4
|lv=4
|recruitment method=Enemy, talk to with [[Clarine]]
|inventory={{Item|6|Killing Edge}}
|recruitment method=[[Enemy]], talk to with [[Clarine]]
}}
}}
|return1=roy
|forced1=roy
|return2=marcus
|return1=marcus
|return3=alen
|return2=alen
|return4=lance  
|return3=bors
|return4article=Lance (character)
|return4=wolt
|return5=wolt
|return5=lance
|return6=bors
|return5article=Lance (character)
|return7=merlinus
|return6=merlinus
|return8=elen
|return7=elen
|return9=dieck
|return8=ward
|return10=wade
|return8article=Ward (character)
|return11=lot
|return9=lot
|return12=shanna
|return10=dieck
|return13=chad
|return11=shanna
|return14=lugh
|return12=chad
|return13=lugh
}}
}}


Line 83: Line 90:
{{ChapItems
{{ChapItems
|platform=gba
|platform=gba
|item1=Door Key
|item1=Vulnerary
|obtain1=Visiting the northeastern [[village]]
|obtain1=Steal from enemy [[Archer]] (reinforcement)
|item2=Steel Blade
|item2=Vulnerary
|obtain2=Visiting the northwestern [[village]]
|obtain2=Steal from enemy [[Fighter]] (reinforcement)
|item3=Angelic Robe
|item3=Vulnerary
|obtain3=Visiting the southern [[village]]
|obtain3=Steal from enemy [[Fighter]] (reinforcement)
|item4=Vulnerary
|item4=Door Key
|obtain4=Steal from enemy [[Archer]] (reinforcement)
|obtain4=Visiting the northeastern [[village]]
|item5=Vulnerary
|item5=Steel Blade
|obtain5=Steal from enemy [[Fighter]] (reinforcement)
|obtain5=Visiting the northwestern [[village]]
|itemlast=Vulnerary
|itemlast=Angelic Robe
|obtainlast=Steal from enemy [[Fighter]] (reinforcement)
|obtainlast=Visiting the southern [[village]]
}}
}}


===Shop data===
===Shop data===
{{Tab
{{ChapShop GBA
|header=Shop data
|sword1=Iron Sword
|width=700px
|swcost1=460
|constyle=text-align:center
|sword2=Slim Sword
|tab1=Armory
|swcost2=480
|tab2=Vendor
|lance1=Iron Lance
|content1={{clear}}
|lacost1=360
{{tablebegin}} class=wikitable style="border-radius: 15px;; border-collapse:separate;" align="center"
|lance2=Slim Lance
!style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|lacost2=450
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|lance3=Javelin
!style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|lacost3=400
{{!-}}
|axe1=Iron Axe
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba slim sword.png|right]]
|axcost1=270
{{!}} [[Slim Sword]]
|axe2=Hand Axe
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 480
|axcost2=300
{{!-}}
|anima1=Fire
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba iron sword.png|right]]
|ancost1=560
{{!}} [[Iron Sword]]
|staff1=Heal
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 460
|stcost1=600
{{!-}}
|item1=Vulnerary
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba slim lance.png|right]]
|itcost1=300
{{!}} [[Slim Lance]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 450
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba iron lance.png|right]]
{{!}} [[Iron Lance]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 360
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba javelin.png|right]]
{{!}} [[Javelin]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 400
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba iron axe.png|right]]
{{!}} [[Iron Axe]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 270
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba hand axe.png|right]]
{{!}} [[Hand Axe]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 300
{{!-}}
{{tableend}}
|content2={{clear}}
{{tablebegin}} class=wikitable style="border-radius: 15px;; border-collapse:separate;" align="center"
!style="border-top-left-radius: 15px; border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
!style="border-top-right-radius: 15px; border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba fire.png|right]]
{{!}} [[Fire (tome)|Fire]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 420
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba heal.png|right]]
{{!}} [[Heal]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 600
{{!-}}
{{!}} style=border-top-left-radius: 15px; border-bottom-left-radius: 15px;; {{!}} [[File:Is gba vulnerary.png|right]]
{{!}} [[Vulnerary]]
{{!}} style=border-top-right-radius: 15px; border-bottom-right-radius: 15px;; text-align: center {{!}} 300
{{!-}}
{{tableend}}
}}
}}


===Enemy data===
===Enemy data===
{{ChapEnemies
{{Tab
|platform=gba
|width=100%
|name1=Laus
|tab1=Normal
|class1=Archer
|tab2=Hard
|lv1=4
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|#1=1
{{ChapUnitCellGBA
|inventory1={{Item|6|Iron Bow}}
|name=[[Erik]]
|-
|class=Cavalier
|name2=Laus
|lv=10
|class2=Archer
|#=1
|lv2=5
|hp=26
|#2=2
|str=8
|inventory2={{Item|6|Iron Bow}}
|skill=8
|-
|spd=9
|name3=Laus
|lck=2
|class3=Cavalier
|def=8
|lv3=2
|res=2
|#3=1
|con=9
|inventory3={{Item|6|Iron Sword}}
|mov=7
|-
|inventory={{Item|6|Steel Sword}} • {{Item|6|Javelin}}
|name4=Laus
}}
|class4=Cavalier
{{ChapUnitCellGBA
|lv4=2
|name=Laus
|#4=2
|class=Cavalier
|inventory4={{Item|6|Iron Lance}}
|lv=4
|-
|#=1
|name5=Laus
|hp=21~23
|class5=Cavalier
|str=5~7
|lv5=3
|skill=3~4
|#5=2
|spd=5~6
|inventory5={{Item|6|Iron Sword}}
|lck=0~2
|-
|def=6~7
|name6=Laus
|res=0~1
|class6=Cavalier
|con=9
|lv6=3
|mov=7
|#6=3
|inventory={{Item|6|Iron Sword}}
|inventory6={{Item|6|Iron Lance}}
|notes=Does not attack [[Clarine]]; begins moving unprovoked when he can attack a unit within two turns, or on turn 4.
|-
}}
|name7=Laus
{{ChapUnitCellGBA
|class7=Cavalier
|name=Laus
|lv7=4
|class=Archer
|#7=1
|lv=5
|inventory7={{Item|6|Iron Sword}}
|#=2
|-
|hp=20~22
|name8=Laus
|str=5~6
|class8=Cavalier
|skill=4~5
|lv8=5
|spd=4~5
|#8=1
|lck=1~2
|inventory8={{Item|6|Iron Lance}}
|def=3~4
|-
|res=0~1
|name9=Laus
|con=7
|class9=Nomad
|mov=5
|lv9=1
|inventory={{Item|6|Iron Bow}}
|#9=2
|notes=• Does not attack [[Clarine]].<br>• The northern one moves to attack units in range.<br>• The southern one begins moving unprovoked when he can attack a unit within two turns.
|inventory9={{Item|6|Iron Bow}}
}}
|-
{{ChapUnitCellGBA
|nameb=[[Erik]]
|name=Laus
|classb=Cavalier
|class=Cavalier
|lvb=10
|lv=3
|inventoryb={{Item|6|Steel Sword}} • {{Item|6|Javelin}}
|#=3
|-
|hp=21~22
|namer1=Laus
|str=5~6
|classr1=Archer
|skill=2~3
|lvr1=2
|spd=5~6
|#r1=1
|lck=0~1
|inventoryr1={{Item|6|Iron Bow}} • {{Item|6|Vulnerary}}
|def=6~7
|-
|res=0~1
|namer2=Laus
|con=9
|classr2=Fighter
|mov=7
|lvr2=2
|inventory={{Item|6|Iron Lance}}
|#r2=1
|notes=• Does not attack [[Clarine]].<br>• The easternmost one moves to attack units in range.
|inventoryr2={{Item|6|Iron Axe}} • {{Item|6|Vulnerary}}
}}
|-
{{ChapUnitCellGBA
|namer3=Laus
|name=Laus
|classr3=Fighter
|class=Cavalier
|lvr3=3
|lv=3
|#r3=1
|#=2
|inventoryr3={{Item|6|Iron Axe}} • {{Item|6|Vulnerary}}
|hp=21~22
|-
|str=5~6
|namer4=[[Rutger]]
|skill=2~3
|classr4=Myrmidon
|spd=5~6
|lvr4=4
|lck=0~1
|#r4=1
|def=6~7
|inventoryr4={{Item|6|Killing Edge}}
|res=0~1
|-
|con=9
|namer5=Pirate
|mov=7
|classr5=Pirate
|inventory={{Item|6|Iron Sword}}
|lvr5=3
|notes=• Does not attack [[Clarine]].<br>• The easternmost one moves to attack units in range.
|#r5=3
}}
|inventoryr5={{Item|6|Hand Axe}}
{{ChapUnitCellGBA
|-
|name=Laus
|namerl=Pirate
|class=Cavalier
|classrl=Pirate
|lv=5
|lvrl=3
|#=1
|#rl=3
|hp=22~24
|inventoryrl={{Item|6|Iron Axe}}
|str=6~7
|skill=3~4
|spd=5~7
|lck=1~2
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|6|Iron Lance}}
|notes=Does not attack [[Clarine]]; begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=2
|#=2
|hp=20~21
|str=5~6
|skill=2~3
|spd=5~6
|lck=0~1
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|6|Iron Lance}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=2~3
|spd=5~6
|lck=0~1
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|6|Iron Sword}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=4
|#=1
|hp=19~21
|str=4~6
|skill=4~5
|spd=3~5
|lck=0~2
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=Does not attack [[Clarine]]; begins moving unprovoked when he can attack a unit within two turns, or on turn 4.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Nomad
|lv=1
|#=2
|hp=16
|str=5
|skill=4
|spd=5
|lck=0
|def=4
|res=0
|con=7
|mov=7
|inventory={{Item|6|Iron Bow}}
|notes=Does not attack [[Clarine]].
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=3
|hp=20~22
|str=5~6
|skill=2~4
|spd=6~7
|lck=0~1
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|6|Iron Axe}}
|notes=Does not attack [[Clarine]]; moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=3
|#=3
|hp=20~21
|str=4~6
|skill=2~3
|spd=6~7
|lck=0~1
|def=3~4
|res=0~1
|con=10
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=Does not attack [[Clarine]]; moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Fighter
|lv=3
|#=1
|hp=21~22
|str=5~7
|skill=2~3
|spd=4~5
|lck=0~1
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|6|Iron Axe}} • {{Item|6|Vulnerary}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=Laus
|class=Fighter
|lv=2
|#=1
|hp=20~21
|str=5~6
|skill=2~3
|spd=4~5
|lck=0~1
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|6|Iron Axe}} • {{Item|6|Vulnerary}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=2
|#=1
|hp=18~19
|str=4~5
|skill=3~4
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}} • {{Item|6|Vulnerary}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=[[Rutger]]
|class=Myrmidon
|lv=4
|#=1
|hp=22
|str=7
|skill=12
|spd=13
|lck=2
|def=5
|res=0
|con=7
|mov=5
|inventory={{Item|6|Killing Edge}}
|notes=Does not attack [[Clarine]].
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Erik]]
|class=Cavalier
|lv=10
|#=1
|hp=32~36
|str=10~12
|skill=10~14
|spd=11~13
|lck=4~6
|def=8~10
|res=2~4
|con=9
|mov=7
|inventory={{Item|6|Steel Sword}} • {{Item|6|Javelin}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=4
|#=1
|hp=27~33
|str=7~11
|skill=5~10
|spd=7~10
|lck=2~6
|def=6~9
|res=0~3
|con=9
|mov=7
|inventory={{Item|6|Iron Sword}}
|notes=Does not attack [[Clarine]]; begins moving unprovoked when he can attack a unit within two turns, or on turn 4.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=5
|#=2
|hp=26~30
|str=7~10
|skill=6~11
|spd=6~9
|lck=3~6
|def=3~6
|res=0~3
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=• Does not attack [[Clarine]].<br>• The northern one moves to attack units in range.<br>• The southern one begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=3
|#=3
|hp=27~32
|str=7~10
|skill=4~9
|spd=7~10
|lck=2~5
|def=6~9
|res=0~3
|con=9
|mov=7
|inventory={{Item|6|Iron Lance}}
|notes=• Does not attack [[Clarine]].<br>• The easternmost one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=3
|#=2
|hp=27~32
|str=7~10
|skill=4~9
|spd=7~10
|lck=2~5
|def=6~9
|res=0~3
|con=9
|mov=7
|inventory={{Item|6|Iron Sword}}
|notes=• Does not attack [[Clarine]].<br>• The easternmost one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=1
|hp=28~34
|str=8~11
|skill=5~10
|spd=7~11
|lck=3~6
|def=6~9
|res=0~3
|con=9
|mov=7
|inventory={{Item|6|Iron Lance}}
|notes=Does not attack [[Clarine]]; begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=2
|#=2
|hp=26~31
|str=7~10
|skill=4~9
|spd=7~10
|lck=2~5
|def=6~9
|res=0~3
|con=9
|mov=7
|inventory={{Item|6|Iron Lance}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=2
|#=1
|hp=26~31
|str=7~10
|skill=4~9
|spd=7~10
|lck=2~5
|def=6~9
|res=0~3
|con=9
|mov=7
|inventory={{Item|6|Iron Sword}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=4
|#=1
|hp=25~29
|str=6~10
|skill=6~11
|spd=5~9
|lck=2~6
|def=3~6
|res=0~3
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}}
|notes=Does not attack [[Clarine]]; begins moving unprovoked when he can attack a unit within two turns, or on turn 4.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Nomad
|lv=1
|#=2
|hp=20~24
|str=7~9
|skill=6~10
|spd=7~11
|lck=2~4
|def=4~6
|res=0~2
|con=7
|mov=7
|inventory={{Item|6|Iron Bow}}
|notes=Does not attack [[Clarine]].
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=4
|#=5
|hp=23~27
|str=7~9
|skill=3~6
|spd=7~9
|lck=0~2
|def=3~5
|res=0~2
|con=10
|mov=5
|inventory={{Item|6|Iron Axe}}
|notes=Does not attack [[Clarine]]; moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Pirate
|class=Pirate
|lv=3
|#=5
|hp=23~26
|str=6~9
|skill=3~5
|spd=7~9
|lck=0~2
|def=3~5
|res=0~2
|con=10
|mov=5
|inventory={{Item|6|Hand Axe}}
|notes=Does not attack [[Clarine]]; moves to raid [[village]]s, then moves to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Fighter
|lv=3
|#=1
|hp=24~27
|str=7~11
|skill=3~5
|spd=5~7
|lck=0~2
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|6|Iron Axe}} • {{Item|6|Vulnerary}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=Laus
|class=Fighter
|lv=2
|#=1
|hp=23~26
|str=7~10
|skill=3~5
|spd=5~7
|lck=0~2
|def=2~4
|res=0~2
|con=11
|mov=5
|inventory={{Item|6|Iron Axe}} • {{Item|6|Vulnerary}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=2
|#=1
|hp=21~23
|str=5~7
|skill=4~7
|spd=4~6
|lck=1~3
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|6|Iron Bow}} • {{Item|6|Vulnerary}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=[[Rutger]]
|class=Myrmidon
|lv=4
|#=1
|hp=25~26
|str=8~9
|skill=13~15
|spd=14~16
|lck=3~4
|def=5~6
|res=0~1
|con=7
|mov=5
|inventory={{Item|6|Killing Edge}}
|notes=Does not attack [[Clarine]].
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=4
|#=3
|hp=24~28
|str=6~9
|skill=4~7
|spd=6~8
|lck=1~4
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|6|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=4
|#=1
|hp=24~28
|str=6~9
|skill=4~7
|spd=6~8
|lck=1~4
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|6|Iron Lance}} • {{Item|6|Javelin}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}
====Reinforcements====
*Enemy phases of turns 4, 6, and 8; and enemy phases of turns 9 and 10 on Hard Mode
**One [[Pirate]] with an [[Iron Axe]] from the easternmost fort
**One Pirate with a [[Hand Axe]] one tile left of the westernmost fort
*Enemy phase of turn 6
**Two [[Fighter]]s, one [[Archer]], and [[Rutger]] from east of the gate
*Enemy phase of turn 11 on Hard Mode
**Four [[Cavalier]]s from the eastern edge of the map


===NPC data===
===NPC data===
{{ChapOthers
{{ChapUnitHdr|type=NPC|platform=gba}}
|platform=gba
{{ChapUnitCellGBA
|namel=[[Clarine]]
|name=[[Clarine]]
|classl=Troubadour
|class=Troubadour
|lvl=1
|type=other
|#l=1
|lv=1
|inventoryl={{Item|6|Heal}} • {{Item|6|Vulnerary}}
|#=1
}}  
|hp=15
* <small>Note: [[Clarine]] will appear on turn 3.</small>
|str=2
|skill=5
|spd=9
|lck=8
|def=2
|res=5
|con=5
|mov=7
|inventory={{Item|6|Heal}} • {{Item|6|Vulnerary}}
|last=y
}}
{{ChapUnitFtr}}
 
====Reinforcements====
*Turn 3 other phase
**[[Clarine]] from northeast of the gate


===Boss data===
===Boss data===
{{Main|Erik}}
{{Main|Erik}}
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>https://fe6.triangleattack.com/chapters/crumbling_league</ref>
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>{{cite web|url=https://fe6.triangleattack.com/chapters/crumbling_league|title=Crumbling League|site=triangleattack.com|retrieved=December 24, 2020}}</ref>
{{Tab
{{Tab
|tab1=Normal
|tab1=Normal
Line 300: Line 784:
|class=Cavalier
|class=Cavalier
|lv=10
|lv=10
|HP=32~35
|HP=32~36
|str=11~12
|str=10~12
|skill=11~13
|skill=10~14
|spd=11~13
|spd=11~13
|luck=4~6
|luck=4~6
|def=9~10
|def=8~10
|res=3~4
|res=2~4
|move=7
|move=7
|con=9
|con=9
Line 318: Line 802:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
This chapter presents four new classes and two recruitable characters. The new possible members are [[Clarine]], a [[troubadour]], and [[Rutger]], a [[myrmidon]]. The [[troubadour]] girl will talk to [[Roy]] on her own, so the player does not have to send anyone to [[Rescue (command)|rescue]] or recruit her. In fact, [[Clarine]] can be used as a shield during this chapter, because most enemies will not attack her. The only exceptions to this are the [[pirate]]s and [[Erik]]. The other new unit, [[Rutger]], must be recruited with [[Clarine]].  
This chapter presents four new classes and two recruitable characters. The new possible members are [[Clarine]], a [[troubadour]], and [[Rutger]], a [[myrmidon]]. The [[troubadour]] girl will talk to [[Roy]] on her own, so the player does not have to send anyone to [[Rescue (command)|rescue]] or recruit her. In fact, [[Clarine]] can be used as a shield during this chapter, because most enemies will not attack her. The only exceptions to this are the [[pirate]]s and [[Erik]]. The other new unit, [[Rutger]], must be recruited with [[Clarine]].


The four new classes are [[troubadour]], [[myrmidon]], [[nomad]], and [[pirate]]. [[Troubadour]] is a [[cleric]] on a horse; they have great mobility, but sadly, they lack the Canto skill seen in the [[Jugdral]] and [[Tellius]] games. They must be treated carefully. [[Myrmidon]]s are a somewhat frail, but very fast [[sword]]-wielding class. Once they gain some levels, their speed and skill will cover for their poor [[strength]] and [[defense]]. [[Nomad]]s are quick and have a good avoid rate, but since they are locked to [[bow]]s, they can be surrounded and defeated. The last class, [[pirate]], uses [[axe]]s and its main trait is being able to cross water bodies.  
The four new classes are [[troubadour]], [[myrmidon]], [[nomad]], and [[pirate]]. [[Troubadour]] is a [[cleric]] on a horse; they have great mobility, but sadly, they lack the Canto skill seen in the [[Jugdral]] and [[Tellius]] games. They must be treated carefully. [[Myrmidon]]s are a somewhat frail, but very fast [[sword]]-wielding class. Once they gain some levels, their speed and skill will cover for their poor [[strength]] and [[defense]]. [[Nomad]]s are quick and have a good avoid rate, but since they are locked to [[bow]]s, they can be surrounded and defeated. The last class, [[pirate]], uses [[axe]]s and its main trait is being able to cross water bodies.


Now, onto the chapter at hand. This chapter's main difficulty is the high mobility of the enemies. They will reach [[Roy]]'s party soon, so it is recommended to put the units with the most defense on the first line. [[Elen]] and [[Shanna]] should not be on the second line, though, as the nomads can kill them in one or two hits. It is important to cover the three bridges near the party's starting point.  
Now, onto the chapter at hand. This chapter's main difficulty is the high mobility of the enemies. They will reach [[Roy]]'s party soon, so it is recommended to put the units with the most defense on the first line. [[Elen]] and [[Shanna]] should not be on the second line, though, as the nomads can kill them in one or two hits. It is important to cover the three bridges near the party's starting point.


Reinforcements will come from the southern forts and the castle: two [[pirate]]s after turns 4, 6, and 8, while [[Rutger]] and his team leaves the castle after turn 6. However, once the first wave of enemies has been cleared, the chapter becomes easier. The [[pirate]]s do not pose any threat; any unit with good avoid (for example, [[Chad]] or [[Lance (character)|Lance]]) can defeat them.
Reinforcements will come from the southern forts and the castle: two [[pirate]]s after turns 4, 6, and 8, while [[Rutger]] and his team leaves the castle after turn 6. However, once the first wave of enemies has been cleared, the chapter becomes easier. The [[pirate]]s do not pose any threat; any unit with good avoid (for example, [[Chad]] or [[Lance (character)|Lance]]) can defeat them.


The player can send [[Marcus]] to the southern [[village]] and [[Merlinus]] to the nearest village; the northeastern village can wait until the first wave of enemies has been defeated and [[Shanna]] is free to go and visit it.  
The player can send [[Marcus]] to the southern [[village]] and [[Merlinus]] to the nearest village; the northeastern village can wait until the first wave of enemies has been defeated and [[Shanna]] is free to go and visit it.


[[Erik]] is quite easy to defeat. Recommended weapons are [[Roy]]'s [[rapier]], the [[poleax]] obtained in [[Latecomer's Sorrow|Chapter 3]], and [[Lugh]]'s [[Magic (element)|magic]]. Once [[Erik]] has been defeated, [[Roy]] can seize the castle and the chapter will end.
[[Erik]] is quite easy to defeat. Recommended weapons are [[Roy]]'s [[rapier]], the [[poleax]] obtained in [[Latecomer's Sorrow|Chapter&nbsp;3]], and [[Lugh]]'s [[Magic (element)|magic]]. Once [[Erik]] has been defeated, [[Roy]] can seize the castle and the chapter will end.


==Trivia==
==Trivia==
*This chapter's map is slightly modified and reused in [[False Friends|chapter 14]] of {{FE7}}.
*This chapter's map is slightly modified and reused in [[False Friends|Chapter&nbsp;14]] of {{FE7}}.
*In the attract mode of {{FE6}}, this map is depicted with fog, even though it has no weather conditions ingame.


==Etymology and other languages==
==Etymology and other languages==
Line 338: Line 823:
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-fan-name=Crumbling League<br>Collapse of the Alliance
|eng-fan-name=Crumbling League<br>Collapse of the Alliance
|jap-name={{hover|同盟の崩壊|Dōmei no hōkai}}
|jpn-name={{hover|同盟の崩壊|Dōmei no hōkai}}
|jap-mean=Collapse of the alliance
|jpn-mean=Collapse of the alliance
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
<gallery>
Cm fe06 4.png|Map of the chapter
</gallery>


{{refbar}}
{{refbar}}

Latest revision as of 13:52, 28 March 2024

Crumbling League

Cm fe06 4.png

Location

Laus

New units

Clarine, Rutger

Boss(es)

Erik

Previous chapter(s)

Latecomer's Sorrow

Next chapter(s)

Fire Emblem

You, blockade the highroad from Ostia. This Roy might just pass by. I want his head!
— Narcian

Crumbling League (Japanese: 同盟の崩壊 Collapse of the alliance) is the fourth chapter of Fire Emblem: The Binding Blade. While traveling to Ostia, Roy's army is attacked by Laus' forces, which are lead by none other than Marquess Laus himself.

Plot

Main article: Crumbling League/Script

Roy's forces enter Laus, the territory of Lord Erik, on their way toward Ostia. In the meantime, Narcian confers with Erik about the latter aligning himself with Bern. He also retrieves Erik's "gift" for him - an Etrurian noblewoman, Clarine. Narcian tries to talk to Clarine, but she only laughs at him and insults him. Their interaction is interrupted by a soldier who barges in to tell the Wyvern General that Slater has been defeated by Roy at Araphen. Narcian, annoyed by the interruption, orders Erik to imprison Clarine and to block the road toward Ostia, then leaves.

The battle begins, and during it, Rutger visits Clarine in her cell. He takes her away from the cell, and Clarine initially resists him, but she soon realizes that he is leading her out of the castle. He gives her a previously prepared horse and tells her to run, claiming that his actions are motivated by his hatred of Bern.

Clarine eventually makes it to Roy and talks to him, ordering him to protect her from Laus's soldiers. Merlinus protests against her joining the army, but she declares she can help by healing wounded allies, and Roy accepts her inclusion.

In the meantime, Rutger is ordered by Erik to prepare for battle and eventually enters the battlefield. After he is deployed, Clarine can talk to him. When she does, she convinces him to join Roy's side by revealing to him that Roy is fighting Bern, a nation Rutger hates.

The battle concludes with Erik's defeat. Roy expresses his disbelief that Erik would betray Lycia and fears there is no peaceful solution to this conflict, then asks Guinivere if she intends to return to Bern. Guinivere says she wants to stay, because she disagrees with her brother's method of 'freeing the world.' She must stop him somehow, even though he believes in his cause.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 14+2 {{{partner}}} 0+1−1 16+10−1
Cm fe06 4.png

Units are arranged based on their position in deployment order. If every unit is recruited and alive, the deployment order is: Roy, Marcus, Alen, Bors, Wolt, Lance, Merlinus, Elen, Ward, Lot, Dieck, Shanna, Chad, and Lugh.

Character data

Characters
New units
Clarine
Portrait clarine fe06.png
Troubadour
HP
15
Inventory
Heal
Vulnerary
Level
1
NPC, talk to with Roy
Rutger
Portrait rutger fe06.png
Myrmidon
HP
22
Inventory
Killing Edge
Level
4
Enemy, talk to with Clarine
Required characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​

Item data

Items
Name Obtainment Method
Is gba vulnerary.png Vulnerary Steal from enemy Archer (reinforcement)
Is gba vulnerary.png Vulnerary Steal from enemy Fighter (reinforcement)
Is gba vulnerary.png Vulnerary Steal from enemy Fighter (reinforcement)
Is gba door key.png Door Key Visiting the northeastern village
Is gba steel blade.png Steel Blade Visiting the northwestern village
Is gba angelic robe.png Angelic Robe Visiting the southern village

Shop data

Armories and vendors

Swords Lances Axes Bows Anima Light Dark Staves Items Secret

Name Cost
Is gba iron sword.png Iron Sword 460
Is gba slim sword.png Slim Sword 480

Enemy data

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Erik Cavalier 10 1 26 8 8 9 2 8 2 9 7 Steel Sword Javelin
--
Ma gba cavalier enemy.gif Laus Cavalier 4 1 21~23 5~7 3~4 5~6 0~2 6~7 0~1 9 7 Iron Sword
Does not attack Clarine; begins moving unprovoked when he can attack a unit within two turns, or on turn 4.
Ma gba archer enemy.gif Laus Archer 5 2 20~22 5~6 4~5 4~5 1~2 3~4 0~1 7 5 Iron Bow
• Does not attack Clarine.
• The northern one moves to attack units in range.
• The southern one begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Laus Cavalier 3 3 21~22 5~6 2~3 5~6 0~1 6~7 0~1 9 7 Iron Lance
• Does not attack Clarine.
• The easternmost one moves to attack units in range.
Ma gba cavalier enemy.gif Laus Cavalier 3 2 21~22 5~6 2~3 5~6 0~1 6~7 0~1 9 7 Iron Sword
• Does not attack Clarine.
• The easternmost one moves to attack units in range.
Ma gba cavalier enemy.gif Laus Cavalier 5 1 22~24 6~7 3~4 5~7 1~2 6~7 0~1 9 7 Iron Lance
Does not attack Clarine; begins moving unprovoked when he can attack a unit within two turns.
Ma gba cavalier enemy.gif Laus Cavalier 2 2 20~21 5~6 2~3 5~6 0~1 6~7 0~1 9 7 Iron Lance
Does not attack Clarine.
Ma gba cavalier enemy.gif Laus Cavalier 2 1 20~21 5~6 2~3 5~6 0~1 6~7 0~1 9 7 Iron Sword
Does not attack Clarine.
Ma gba archer enemy.gif Laus Archer 4 1 19~21 4~6 4~5 3~5 0~2 3~4 0~1 7 5 Iron Bow
Does not attack Clarine; begins moving unprovoked when he can attack a unit within two turns, or on turn 4.
Ma gba nomad enemy.gif Laus Nomad 1 2 16 5 4 5 0 4 0 7 7 Iron Bow
Does not attack Clarine.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba pirate enemy.gif Pirate Pirate 4 3 20~22 5~6 2~4 6~7 0~1 3~4 0~1 10 5 Iron Axe
Does not attack Clarine; moves to raid villages, then moves to attack units unprovoked.
Ma gba pirate enemy.gif Pirate Pirate 3 3 20~21 4~6 2~3 6~7 0~1 3~4 0~1 10 5 Hand Axe
Does not attack Clarine; moves to raid villages, then moves to attack units unprovoked.
Ma gba fighter enemy.gif Laus Fighter 3 1 21~22 5~7 2~3 4~5 0~1 2~3 0~1 11 5 Iron Axe Vulnerary
Does not attack Clarine.
Ma gba fighter enemy.gif Laus Fighter 2 1 20~21 5~6 2~3 4~5 0~1 2~3 0~1 11 5 Iron Axe Vulnerary
Does not attack Clarine.
Ma gba archer enemy.gif Laus Archer 2 1 18~19 4~5 3~4 3~4 0~1 3~4 0~1 7 5 Iron Bow Vulnerary
Does not attack Clarine.
Ma gba myrmidon enemy.gif Rutger Myrmidon 4 1 22 7 12 13 2 5 0 7 5 Killing Edge
Does not attack Clarine.

Reinforcements

  • Enemy phases of turns 4, 6, and 8; and enemy phases of turns 9 and 10 on Hard Mode
    • One Pirate with an Iron Axe from the easternmost fort
    • One Pirate with a Hand Axe one tile left of the westernmost fort
  • Enemy phase of turn 6
  • Enemy phase of turn 11 on Hard Mode
    • Four Cavaliers from the eastern edge of the map

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba troubadour other.gif Clarine Troubadour 1 1 15 2 5 9 8 2 5 5 7 Heal Vulnerary
--

Reinforcements

  • Turn 3 other phase

Boss data

Main article: Erik
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Portrait erik fe06.png
Ma gba cavalier enemy.gif Cavalier
Level 10
Stats
Max HP 26 Luck 2
Strength 8 Defense 8
Skill 8 Resistance 2
Speed 9 Constitution 9
Movement 7 Aid 16
Inventory
Javelin
Steel Sword
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chapter presents four new classes and two recruitable characters. The new possible members are Clarine, a troubadour, and Rutger, a myrmidon. The troubadour girl will talk to Roy on her own, so the player does not have to send anyone to rescue or recruit her. In fact, Clarine can be used as a shield during this chapter, because most enemies will not attack her. The only exceptions to this are the pirates and Erik. The other new unit, Rutger, must be recruited with Clarine.

The four new classes are troubadour, myrmidon, nomad, and pirate. Troubadour is a cleric on a horse; they have great mobility, but sadly, they lack the Canto skill seen in the Jugdral and Tellius games. They must be treated carefully. Myrmidons are a somewhat frail, but very fast sword-wielding class. Once they gain some levels, their speed and skill will cover for their poor strength and defense. Nomads are quick and have a good avoid rate, but since they are locked to bows, they can be surrounded and defeated. The last class, pirate, uses axes and its main trait is being able to cross water bodies.

Now, onto the chapter at hand. This chapter's main difficulty is the high mobility of the enemies. They will reach Roy's party soon, so it is recommended to put the units with the most defense on the first line. Elen and Shanna should not be on the second line, though, as the nomads can kill them in one or two hits. It is important to cover the three bridges near the party's starting point.

Reinforcements will come from the southern forts and the castle: two pirates after turns 4, 6, and 8, while Rutger and his team leaves the castle after turn 6. However, once the first wave of enemies has been cleared, the chapter becomes easier. The pirates do not pose any threat; any unit with good avoid (for example, Chad or Lance) can defeat them.

The player can send Marcus to the southern village and Merlinus to the nearest village; the northeastern village can wait until the first wave of enemies has been defeated and Shanna is free to go and visit it.

Erik is quite easy to defeat. Recommended weapons are Roy's rapier, the poleax obtained in Chapter 3, and Lugh's magic. Once Erik has been defeated, Roy can seize the castle and the chapter will end.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Federation Crumbling

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Crumbling League
Collapse of the Alliance

--

Japanese

同盟の崩壊

Collapse of the alliance

Gallery

References

  1. Crumbling League, triangleattack.com, Retrieved: December 24, 2020
← Latecomer's Sorrow • Crumbling League • Fire Emblem →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline