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{{Stub}}
{{Stub}}
{{Chapter Infobox  
{{Chapter Infobox
|title=Phatom Ship
|image=[[File:Cm fe08 11B.png|200px]]
|image=[[File:Cm fe08 11B.png|200px]]
|location=[[Taizel]]
|location=[[Grado#Taizel|Taizel]]
|weather=[[Fog of War]]
|new units=[[L'Arachel]], [[Dozla]]
|new units=[[L'Arachel]], [[Dozla]]
|boss=[[Monster]]
|boss=[[Monster]]
|weather=[[Fog of War]]
|previous=[[Turning Traitor]]
|next=[[Landing at Taizel]]
}}
}}
'''Phantom Ship''' is the eleventh chapter of [[Ephraim]]'s route in {{FE8}}.
 
'''Phantom Ship''' (Japanese: {{hl|幽霊船|Yūreisen}} ''Phantom Ship'') is the eleventh chapter of [[Ephraim]]'s route in {{FE8}}.
 
After completing this chapter, the player is immediately sent into [[Landing at Taizel|the next]]. It is not possible to return to the [[world map]] during the next chapter.
 
==Plot==
==Plot==
{{main|Phatom Ship/Script}}  
{{main|Phantom Ship/Script}}
 
When [[Selena (The Sacred Stones)|Selena]] returns to [[Grado]] Keep, Emperor [[Vigarde]] is disappointed that she failed to execute [[Duessel]]. Selena begs for a second chance, and [[Lyon]] gives her a mission to obtain a [[dragonstone]] located in [[Za'albul Marsh]]. Selena gratefully accepts; she choses to renew her oath of service to Vigarde, and leaves for Za'albul Marsh.


{{sectstub}}
On a ship to Grado, [[Myrrh]] observes the sea for the first time; [[Ephraim]] is also sailing for the first time, but feels he must remain calm and attentive as a leader. Ephraim and Myrrh's conversation is interrupted when [[Seth]] notices an unknown ship approaching them with an inhuman crew. On the other ship, [[Riev]] instructs the [[monster]]s to wreak havoc on the ocean.


===Beginning Log===
During the battle, the monsters' ship comes alongside Ephraim's as they board. Later, Ephraim spots another ship in the distance, but cannot identify its crew—on the other ship, [[L'Arachel]] and [[Dozla]] prepare to fight the monsters terrorizing the ocean.


General [[Duessel]] tells them of the enigmatic
Ephraim can talk to L'Arachel during the battle; Ephraim does not recognize her or tales of her exploits, buts asks for her assistance fighting the monsters, which she is glad to provide. L'Arachel can then talk to Dozla, informing him that they will now be working with Ephraim.
[[Sacred Stone (object)#The Dark Stone|Dark Stone]].
The product of [[Grado]]'s research into the dark arts,  
the [[Sacred Stone (object)#The Dark Stone|Dark Stone]]
possesses power far beyond that of the [[Sacred Stone (object)|Sacred Stones]].  
According to the rumors swirling about, [[Vigarde]]'s descent into madness
coincides with the creation of the [[Sacred Stone (object)#The Dark Stone|Dark Stone]].
[[Ephraim]] must confirm the existence of the [[Sacred Stone (object)#The Dark Stone|Dark Stone]].
He decides to travel to [[Grado]] by sea. Midway through their passage,
however, an eerie fog begins to form...


Once the monsters are routed, L'Arachel introduces herself to Ephraim; Ephraim introduces himself as the prince of [[Renais]], and L'Arachel clarifies that she is the princess of [[Rausten]]. Ephraim informs L'Arachel of his mission to Grado, and L'Arachel insists on accompanying him in spite of the dangers; if Dozla is alive, L'Arachel informs him of their new destination, and Dozla unquestioningly accompanies her.


==Chapter data==
==Chapter data==
{{ChapDataMap
{{Tab
|tab1=Easy/Normal
|tab2=Difficult
|content1={{ChapData
|victory=Defeat all enemies
|defeat=[[Ephraim]] dies
|ally=1–11{{h|+2|Upon L'Arachel and Dozla being recruited}}
|other=0{{h|+2|Reinforcements}}{{h|−2|Upon L'Arachel and Dozla being recruited}}
|enemy=10{{h|+38|Reinforcements}}
|map={{Tab
|tab1=Initial
|tab2=Turn 2
|tab3=Turn 3
|tab4=Turn 5
|content1=<div>[[File:Cm fe08 11B initial.png]]</div>
|content2=<div>[[File:Cm fe08 11B turn 2.png]]</div>
|content3=<div>[[File:Cm fe08 11B turn 3.png]]</div>
|content4=<div>[[File:Cm fe08 11B turn 5.png]]</div>
}}
}}
|content2={{ChapData
|victory=Defeat all enemies
|victory=Defeat all enemies
|defeat=[[Ephraim]] dies
|defeat=[[Ephraim]] dies
|ally=11{{hover|+2|L'Arachel and Dozla}}
|ally=1–11{{h|+2|Upon L'Arachel and Dozla being recruited}}
|other=0
|other=0{{h|+2|Reinforcements}}{{h|−2|Upon L'Arachel and Dozla being recruited}}
|enemy=10{{hover|+38|reinforcements}}
|enemy=10{{h|+44|Reinforcements}}
|map=[[File:Cm fe08 11B.png]]
|map={{Tab
|tab1=Initial
|tab2=Turn 2
|tab3=Turn 3
|tab4=Turn 5
|content1=<div>[[File:Cm fe08 11B initial.png]]</div>
|content2=<div>[[File:Cm fe08 11B turn 2.png]]</div>
|content3=<div>[[File:Cm fe08 11B turn 3.png]]</div>
|content4=<div>[[File:Cm fe08 11B turn 5.png]]</div>
}}
}}
}}
}}


===Character Data===  
The ships in the map image move into those positions over time.
{{ChapChars  
*At first, the player ship and enemy ship are far apart.
|game#=08  
*On turn 2, the enemy ship moves closer to the player ship.
|newunits = 2
*On turn 3, three plank bridges appear to connect the two ships.
| newunit1 = {{NewUnit  
*On turn 5, the NPC ship appears.
| name = L'Arachel
 
| portrait = [[File:portrait l'arachel fe08.png]]
===Character data===
| class = Troubadour
{{ChapChars
| HP = 18
|game#=08
| lv = 3
|newunit1={{NewUnit
| recruitment method = Talk with [[Ephraim]]
|name=L'Arachel
|portrait=[[File:portrait l'arachel fe08.png]]
|class=Troubadour
|HP=18
|lv=3
|inventory={{Item|8|Mend}}<br>{{Item|8|White Gem}}<br>{{Item|8|Elixir}}
|recruitment method=NPC, talk to with [[Ephraim]], or automatically at the end of the chapter if she survived<br><small>(Appears on turn 5)</small>
}}
|newunit2={{NewUnit
|name=Dozla
|portrait=[[File:portrait dozla fe08.png]]
|class=Berserker
|HP=43
|lv=1
|inventory={{Item|8|Battle Axe}}<br>{{Item|8|Elixir}}
|recruitment method=NPC, talk to with [[L'Arachel]], or automatically at the end of the chapter if he survived<br><small>(Appears on turn 5)</small>
}}
}}
| newunit2 = {{NewUnit
|forced1=ephraim
| name = Dozla
|return1=seth
| portrait = [[File:portrait dozla fe08.png]]
|return2=franz
| class = Berserker
|return3=gilliam
| HP = 43
|return4=vanessa
| lv = 1
|return5=moulder
| recruitment method = Talk with [[L'Arachel]]
|return6=ross
|return7=garcia
|return8=neimi
|return9=colm
|return10=artur
|return11=lute
|return12=natasha
|return13=joshua
|return14=forde
|return15=kyle
|return16=tana
|return17=amelia
|return18=duessel
|return19=cormag
}}
}}
|return1=ephraim
|return2=seth
|return3=franz
|return4=gilliam
|return5=vanessa
|return6=moulder
|return7=ross
|return8=garcia
|return9=neimi
|return10=colm
|return11=artur
|return12=lute
|return13=natasha
|return14=joshua
|return15=forde
|return16=kyle
|return17=tana
|return18=amelia
|return19=duessel
|return20=cormag
}}


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=gba  
|platform=gba
|itemlast=Short Spear
|itemlast=Short Spear
|obtainlast=Dropped by boss
|obtainlast=Dropped by the boss [[Deathgoyle]] (reinforcement)
}}
}}


===Enemy Data===  
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform = gba  
{{Tab
|name1=Monster
|width=100%
|class1=Mogall
|tab1=Easy
|lv1=9
|tab2=Normal
|#1=4
|tab3=Difficult
|inventory1=[[File:Is gba evil eye.png]][[Evil Eye]]
|default=2
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=9
|#=4
|hp=16~18
|str=3~5
|skill=2~3
|spd=3~4
|lck=1~2
|def=2~3
|res=4~6
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=• One immediately begins moving unprovoked.<br>• The other three will not move until turn 4.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=4
|hp=21~23
|str=7~9
|skill=4~5
|spd=7~8
|lck=0~1
|def=6~8
|res=0~1
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|notes=• The closest two immediately begin moving unprovoked.<br>• The other two will not move until turn 4.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=8
|#=1
|hp=21~22
|str=7~8
|skill=3~5
|spd=6~8
|lck=0~1
|def=6~7
|res=0~1
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=1
|hp=21~23
|str=7~9
|skill=4~5
|spd=7~8
|lck=0~1
|def=6~8
|res=0~1
|con=8
|mov=6
|inventory={{Item|8|Steel Lance}}
|notes=Will not move until turn 5.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=9
|#=5
|hp=28~30
|str=3~5
|skill=1~2
|spd=0~1
|lck=0~1
|def=0~1
|res=0~1
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=10
|#=1
|hp=21~22
|str=5~6
|skill=4~6
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=6
|mov=5
|inventory={{Item|8|Iron Bow}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=2
|hp=22~24
|str=5~7
|skill=3~4
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=10
|#=1
|hp=29~31
|str=4~5
|skill=1~2
|spd=0~2
|lck=0~1
|def=0~1
|res=0~1
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=9
|#=2
|hp=20~22
|str=5~6
|skill=4~5
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=6
|mov=5
|inventory={{Item|8|Iron Bow}}
|notes=One will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=3
|hp=22~24
|str=5~7
|skill=3~4
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
|notes=Two will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=23~25
|str=6~7
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Javelin}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Wight
|version=01
|lv=3
|#=1
|hp=21
|str=7
|skill=5
|spd=6
|lck=0
|def=5
|res=2
|con=9
|mov=6
|inventory={{Item|8|Steel Lance}} • {{Item|8|Javelin}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=4
|#=1
|hp=35
|str=3
|skill=0
|spd=1
|lck=0
|def=0
|res=0
|con=6
|mov=5
|inventory={{Item|8|Fetid Claw}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=1
|hp=22~24
|str=5~7
|skill=3~4
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Javelin}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=4
|hp=23~25
|str=6~7
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=3
|#=1
|hp=35
|str=3
|skill=0
|spd=1
|lck=0
|def=0
|res=0
|con=6
|mov=5
|inventory={{Item|8|Fetid Claw}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=1
|hp=22~24
|str=5~7
|skill=3~4
|spd=3~4
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=9
|#=4
|hp=16~18
|str=3~5
|skill=2~3
|spd=3~4
|lck=1~2
|def=2~3
|res=4~6
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=Will not move until turn 5.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=3
|hp=23~25
|str=6~7
|skill=3~4
|spd=3~5
|lck=0~1
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|8|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=1
|#=2
|hp=19
|str=6
|skill=3
|spd=6
|lck=0
|def=6
|res=0
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|notes=Will not move until turn 5.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=1
|#=2
|hp=15
|str=2
|skill=1
|spd=2
|lck=0
|def=2
|res=4
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=Will not move until turn 5.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Deathgoyle
|lv=8
|#=1
|hp=37
|str=13
|skill=14
|spd=14
|lck=0
|def=13
|res=5
|con=11
|mov=7
|inventory={{Item|8|Short Spear|type=drop}}
|notes=Begins moving unprovoked on the turn after it appears.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=2
|hp=21~23
|str=7~9
|skill=4~5
|spd=7~8
|lck=0~1
|def=6~8
|res=0~1
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=9
|#=4
|hp=17~19
|str=4~6
|skill=2~4
|spd=3~5
|lck=1~3
|def=2~3
|res=5~6
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=• One immediately begins moving unprovoked.<br>• The other three will not move until turn 4.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=4
|hp=23~25
|str=8~10
|skill=4~6
|spd=7~9
|lck=0~1
|def=7~8
|res=0~2
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|notes=• The closest two immediately begin moving unprovoked.<br>• The other two will not move until turn 4.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=8
|#=1
|hp=22~24
|str=7~9
|skill=4~5
|spd=7~8
|lck=0~1
|def=7~8
|res=0~1
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=1
|hp=23~25
|str=8~10
|skill=4~6
|spd=7~9
|lck=0~1
|def=7~8
|res=0~2
|con=8
|mov=6
|inventory={{Item|8|Steel Lance}}
|notes=Will not move until turn 5.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=9
|#=5
|hp=29~32
|str=4~6
|skill=1~3
|spd=1~2
|lck=0~1
|def=0~1
|res=0~1
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=10
|#=1
|hp=22~24
|str=6~7
|skill=5~7
|spd=3~5
|lck=0~1
|def=3~5
|res=0~2
|con=6
|mov=5
|inventory={{Item|8|Iron Bow}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=2
|hp=24~26
|str=6~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=10
|#=1
|hp=30~33
|str=5~6
|skill=1~3
|spd=1~2
|lck=0~1
|def=0~1
|res=0~2
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=9
|#=2
|hp=21~23
|str=5~7
|skill=5~6
|spd=3~5
|lck=0~1
|def=3~5
|res=0~2
|con=6
|mov=5
|inventory={{Item|8|Iron Bow}}
|notes=One will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=3
|hp=24~26
|str=6~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
|notes=Two will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=24~27
|str=7~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Javelin}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Wight
|version=01
|lv=3
|#=1
|hp=21
|str=7
|skill=5
|spd=6
|lck=0
|def=5
|res=2
|con=9
|mov=6
|inventory={{Item|8|Steel Lance}} • {{Item|8|Javelin}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=4
|#=1
|hp=41~45
|str=6~9
|skill=1~4
|spd=2~4
|lck=3~7
|def=0~3
|res=1~3
|con=6
|mov=5
|inventory={{Item|8|Fetid Claw}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=1
|hp=24~26
|str=6~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Javelin}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=4
|hp=24~27
|str=7~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=3
|#=1
|hp=35
|str=3
|skill=0
|spd=1
|lck=0
|def=0
|res=0
|con=6
|mov=5
|inventory={{Item|8|Fetid Claw}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=1
|hp=24~26
|str=6~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=9
|#=4
|hp=17~19
|str=4~6
|skill=2~4
|spd=3~5
|lck=1~3
|def=2~3
|res=5~6
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=Will not move until turn 5.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=3
|hp=24~27
|str=7~8
|skill=3~5
|spd=4~5
|lck=0~1
|def=3~4
|res=0~2
|con=7
|mov=5
|inventory={{Item|8|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=1
|#=2
|hp=19
|str=6
|skill=3
|spd=6
|lck=0
|def=6
|res=0
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|notes=Will not move until turn 5.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=1
|#=2
|hp=15
|str=2
|skill=1
|spd=2
|lck=0
|def=2
|res=4
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=Will not move until turn 5.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Deathgoyle
|lv=8
|#=1
|hp=37
|str=13
|skill=14
|spd=14
|lck=0
|def=13
|res=5
|con=11
|mov=7
|inventory={{Item|8|Short Spear|type=drop}}
|notes=Begins moving unprovoked on the turn after it appears.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=2
|hp=23~25
|str=8~10
|skill=4~6
|spd=7~9
|lck=0~1
|def=7~8
|res=0~2
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=9
|#=4
|hp=19~22
|str=6~9
|skill=3~6
|spd=4~7
|lck=2~5
|def=2~4
|res=5~8
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=• One immediately begins moving unprovoked.<br>• The other three will not move until turn 4.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=4
|hp=26~30
|str=10~13
|skill=5~9
|spd=8~12
|lck=0~2
|def=7~10
|res=1~3
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|notes=• The closest two immediately begin moving unprovoked.<br>• The other two will not move until turn 4.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=8
|#=1
|hp=25~29
|str=9~12
|skill=5~8
|spd=8~11
|lck=0~2
|def=7~9
|res=0~3
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=1
|hp=26~30
|str=10~13
|skill=5~9
|spd=8~12
|lck=0~2
|def=7~10
|res=1~3
|con=8
|mov=6
|inventory={{Item|8|Steel Lance}}
|notes=Will not move until turn 5.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=9
|#=5
|hp=33~38
|str=6~9
|skill=2~5
|spd=1~3
|lck=0~2
|def=0~2
|res=0~3
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=10
|#=1
|hp=24~29
|str=6~10
|skill=7~10
|spd=4~8
|lck=0~3
|def=4~6
|res=1~3
|con=6
|mov=5
|inventory={{Item|8|Iron Bow}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=2
|hp=27~31
|str=8~11
|skill=4~7
|spd=4~6
|lck=0~2
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Revenant
|lv=10
|#=1
|hp=34~39
|str=6~10
|skill=2~6
|spd=1~4
|lck=0~3
|def=0~3
|res=1~3
|con=6
|mov=4
|inventory={{Item|8|Rotten Claw}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=02
|lv=9
|#=2
|hp=23~28
|str=6~10
|skill=6~9
|spd=4~7
|lck=0~2
|def=4~6
|res=1~3
|con=6
|mov=5
|inventory={{Item|8|Iron Bow}}
|notes=One will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=3
|hp=27~31
|str=8~11
|skill=4~7
|spd=4~6
|lck=0~2
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Iron Sword}}
|notes=Two will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=1
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Javelin}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Wight
|version=01
|lv=3
|#=1
|hp=33~40
|str=11~15
|skill=9~13
|spd=9~13
|lck=1~5
|def=7~11
|res=5~9
|con=9
|mov=6
|inventory={{Item|8|Steel Lance}} • {{Item|8|Javelin}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=4
|#=1
|hp=53~60
|str=11~16
|skill=4~8
|spd=3~7
|lck=10~15
|def=1~5
|res=2~5
|con=6
|mov=5
|inventory={{Item|8|Fetid Claw}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=1
|hp=27~31
|str=8~11
|skill=4~7
|spd=4~6
|lck=0~2
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Javelin}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=4
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Entombed
|lv=3
|#=1
|hp=52~59
|str=10~15
|skill=4~8
|spd=3~7
|lck=9~15
|def=1~5
|res=2~5
|con=6
|mov=5
|inventory={{Item|8|Fetid Claw}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=9
|#=1
|hp=27~31
|str=8~11
|skill=4~7
|spd=4~6
|lck=0~2
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Iron Lance}}
|notes=Will not move until provoked.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=9
|#=8
|hp=19~22
|str=6~9
|skill=3~6
|spd=4~7
|lck=2~5
|def=2~4
|res=5~8
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=Will not move until turn 5.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Bonewalker
|version=01
|lv=10
|#=3
|hp=28~32
|str=8~12
|skill=4~8
|spd=4~7
|lck=0~3
|def=3~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|8|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=1
|#=2
|hp=21~22
|str=7~8
|skill=3~5
|spd=6~8
|lck=0~1
|def=6~7
|res=0~1
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
|notes=Will not move until turn 5.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Mogall
|lv=1
|#=2
|hp=16~17
|str=3~4
|skill=1~3
|spd=2~4
|lck=0~2
|def=2~3
|res=4~5
|con=4
|mov=5
|inventory={{Item|8|Evil Eye}}
|notes=Will not move until turn 5.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=2
|hp=26~30
|str=10~13
|skill=5~9
|spd=8~12
|lck=0~2
|def=7~10
|res=1~3
|con=8
|mov=6
|inventory={{Item|8|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=1
|hp=26~30
|str=10~13
|skill=5~9
|spd=8~12
|lck=0~2
|def=7~10
|res=1~3
|con=8
|mov=6
|inventory={{Item|8|Steel Lance}}
|notes=Begins moving unprovoked on the turn after it appears.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Deathgoyle
|lv=8
|#=1
|hp=38~39
|str=14~15
|skill=14~16
|spd=14~15
|lck=0~1
|def=13~14
|res=5~6
|con=11
|mov=7
|inventory={{Item|8|Short Spear|type=drop}}
|notes=Begins moving unprovoked on the turn after it appears.
}}
{{ChapUnitCellGBA
|name=Monster
|class=Gargoyle
|lv=9
|#=1
|hp=26~30
|str=10~13
|skill=5~9
|spd=8~12
|lck=0~2
|def=7~10
|res=1~3
|con=8
|mov=6
|inventory={{Item|8|Javelin}}
|notes=Begins moving unprovoked on the turn after it appears.
|last=y
}}
{{ChapUnitFtr}}
}}


|name2=Monster
====Reinforcements====
|class2=Gargoyle
*Turn 2
|lv2=8
**The enemy ship approaches, bringing the main enemy army of 6 [[Revenant]]s, 12 [[Bonewalker]]s, 1 [[Wight]], and 2 [[Entombed]]
|#2=1
*Turn 3
|inventory2=[[File:Is gba iron lance.png]][[Iron Lance]]
**2 [[Mogall]]s from the northwest corner of the map
 
**2 [[Mogall]]s from the southwest corner of the map
|name3=Monster
*Turns 4–6
|class3=Gargoyle
**1 [[Bonewalker]] with a [[Steel Lance]] from the upper stairs on the enemy ship
|lv3=9
**1 [[Bonewalker]] with a [[Steel Sword]] from the lower stairs on the enemy ship
|#3=3
*Turn 4
|inventory3=[[File:Is gba iron lance.png]][[Iron Lance]]
**2 [[Gargoyle]]s from the northeast corner of the map
 
**2 [[Mogall]]s from the southeast corner of the map
|name4=Monster
*Turn 5
|class4=Gargoyle
**4 [[Mogall]]s; two from north of the enemy ship, two from south of the enemy ship <small>(Difficult only)</small>
|lv4=9
**2 [[Gargoyle]]s with [[Iron Lance]]s from west of the player ship
|#4=1
**1 [[Gargoyle]] with a [[Steel Lance]] from west of the player ship <small>(Difficult only)</small>
|inventory4=[[File:Is gba steel lance.png]][[Steel Lance]]
**1 [[Gargoyle]] with a [[Javelin]] from west of the player ship <small>(Difficult only)</small>
 
**The boss [[Deathgoyle]] from west of the player ship
|nameb=Monster
|classb=Deathgoyle
|lvb=3
|inventoryb=[[File:Is gba short spear.png]]{{drop|Short Spear}}
 
|namer1=Monster
|classr1=Bonewalker
|genderr1=01
|lvr1=9
|#r1=3
|inventoryr1=[[File:Is gba iron sword.png]][[Iron Sword]]
 
|namer2=Monster
|classr2=Bonewalker
|genderr2=01
|lvr2=9
|#r2=1
|inventoryr2=[[File:Is gba iron lance.png]][[Iron Lance]]
 
|namer3=Monster
|classr3=Bonewalker
|genderr3=01
|lvr3=9
|#r3=1
|inventoryr3=[[File:Is gba javelin.png]][[Javelin]]
 
|namer4=Monster
|classr4=Bonewalker
|genderr4=02
|lvr4=9
|#r4=2
|inventoryr4=[[File:Is gba iron bow.png]][[Iron Bow]]
 
|namer5=Monster
|classr5=Bonewalker
|genderr5=02
|lvr5=10
|#r5=1
|inventoryr5=[[File:Is gba iron bow.png]][[Iron Bow]]
 
|namer6=Monster
|classr6=Bonewalker
|genderr6=01
|lvr6=9
|#r6=2
|inventoryr6=[[File:Is gba steel lance.png]][[Steel Lance]]
 
|namer7=Monster
|classr7=Bonewalker
|genderr7=01
|lvr7=10
|#r7=3
|inventoryr7=[[File:Is gba steel sword.png]][[Steel Sword]]
 
|namer8=Monster
|classr8=Bonewalker
|genderr8=01
|lvr8=10
|#r8=4
|inventoryr8=[[File:Is gba steel lance.png]][[Steel Lance]]
 
|namer9=Monster
|classr9=Bonewalker
|genderr9=01
|lvr9=10
|#r9=1
|inventoryr9=[[File:Is gba javelin.png]][[Javelin]]
 
|namer10=Monster
|classr10=Entombed
|lvr10=3
|#r10=1
|inventoryr10=[[File:Is gba fetid claw.png]][[Fetid Claw]]
 
|namer11=Monster
|classr11=Entombed
|lvr11=4
|#r11=1
|inventoryr11=[[File:Is gba fetid claw.png]][[Fetid Claw]]
 
|namer12=Monster
|classr12=Gargoyle
|lvr12=1
|#r12=2
|inventoryr12=[[File:Is gba iron lance.png]][[Iron Lance]]
 
|namer13=Monster
|classr13=Gargoyle
|lvr13=9
|#r13=2
|inventoryr13=[[File:Is gba iron lance.png]][[Iron Lance]]
 
|namer14=Monster
|classr14=Mogall
|lvr14=1
|#r14=2
|inventoryr14=[[File:Is gba evil eye.png]][[Evil Eye]]
 
|namer15=Monster
|classr15=Mogall
|lvr15=9
|#r15=4
|inventoryr15=[[File:Is gba evil eye.png]][[Evil Eye]]
 
|namer16=Monster
|classr16=Revenant
|lvr16=9
|#r16=5
|inventoryr16=[[File:Is gba rotten claw.png]][[Rotten Claw]]
 
|namer17=Monster
|classr17=Revenant
|lvr17=10
|#r17=1
|inventoryr17=[[File:Is gba rotten claw.png]][[Rotten Claw]]
 
|namer18=Monster
|classr18=Wight
|genderr18=01
|lvr18=3
|#r18=1
|inventoryr18=[[File:Is gba steel lance.png]][[Steel Lance]][[File:Is gba javelin.png]][[Javelin]]
 
|namerl=Monster
|classrl=Deathgoyle
|lvrl=8
|#rl=1
|inventoryrl=[[File:Is gba short spear.png]]{{drop|Short Spear}}
 
}}


===NPC data===
===NPC data===
{{ChapOthers
{{ChapUnitHdr|type=NPC|platform=gba}}
|platform=gba
{{ChapUnitCellGBA
|name1=[[L'Arachel]]
|name=[[L'Arachel]]
|class1=Troubadour
|class=Troubadour
|lv1=3
|type=other
|#1=1
|lv=3
|inventory1=[[File:Is gba mend.png]][[Mend]][[File:Is gba white gem.png]][[White Gem]][[File:Is gba elixir.png]][[Elixir]]
|#=1
 
|hp=18
|namel=[[Dozla]]
|str=6
|classl=Berserker
|skill=6
|lvl=1
|spd=10
|#l=1
|lck=12
|inventoryl=[[File:Is gba battle axe.png]][[Battle Axe]][[File:Is gba elixir.png]][[Elixir]]
|def=5
|res=8
|con=5
|mov=6
|inventory={{Item|8|Mend}} • {{Item|8|White Gem}} • {{Item|8|Elixir}}
|notes=Appears on a southeast ship on turn 4.
}}
{{ChapUnitCellGBA
|name=[[Dozla]]
|class=Berserker
|type=other
|lv=1
|#=1
|hp=43
|str=16
|skill=11
|spd=9
|lck=4
|def=11
|res=6
|con=16
|mov=6
|inventory={{Item|8|Battle Axe}} • {{Item|8|Elixir}}
|notes=Appears on a southeast ship on turn 4.
|last=y
}}
{{ChapUnitFtr}}


}}
===Boss data===
 
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
===Boss Data===  
{{Main|Monster}}
{{Main|Monster}}
{{BossStats GBA
{{Tab
|portrait=[[File:Generic portrait deathgoyle fe08.gif]]
|tab1=Easy/Normal
|tab2=Difficult
|content1={{BossStats GBA
|portrait=[[File:Generic portrait deathgoyle fe08.png]]
|sprite=deathgoyle enemy
|class=Deathgoyle
|class=Deathgoyle
|affin=dark
|affin=dark
|lv=8
|lv={{h|8|3 in the Japanese version}}
|HP=37
|HP={{h|37|23 in the Japanese version}}
|str=13
|str={{h|13|8 in the Japanese version}}
|skill=14
|skill={{h|14|5 in the Japanese version}}
|spd=14
|spd={{h|14|8 in the Japanese version}}
|luck=0
|luck=0
|def=13
|def={{h|13|9 in the Japanese version}}
|res=5
|res={{h|5|1 in the Japanese version}}
|move=7
|con=11
|aid=10
|inventory={{Item|8|Short Spear|type=drop}}
|la=A
}}
|content2={{BossStats GBA
|portrait=[[File:Generic portrait deathgoyle fe08.png]]
|sprite=deathgoyle enemy
|class=Deathgoyle
|affin=dark
|lv={{h|8|3 in the Japanese version}}
|HP=38~39
|str=14~15
|skill=14~16
|spd=14~15
|luck=0~1
|def=13~14
|res=5~6
|move=7
|move=7
|con=11
|con=11
|aid=10
|aid=10
|inventory=[[File:Is gba short spear.png]] {{drop|Short Spear}}
|inventory={{Item|8|Short Spear|type=drop}}
|la=A
}}
}}
}}


==Strategy==
==Strategy==
{{strategy}}
{{sectstub}}
{{sectstub}}


==Trivia==
==Trivia==
 
*This chapter, alongside [[Creeping Darkness]], was possibly one of the last chapters added to the game in development, being the only two chapters completely absent from the prototype. This may also be the reason it does not have a corresponding world map location, instead occurring between locations, as the world map was already laid out in essentially its final form even in the very early prototype.
**This fact is also supported by the fact that Creeping Darkness and Phantom Ship are the only two chapters with their titles listed out of order, being at the end of the list, internally.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Phatom Ship
|eng-name=Phantom Ship
|eng-mean=
|jpn-name={{h|幽霊船|Yūreisen}}
|jpn-mean=Ghost Ship
|span-name=El buque fantasma
|span-mean=The ghost ship
|fren-name=Navire fantôme
|fren-mean=Ghost Ship
|ger-name=Geisterschiff
|ger-mean=Ghost Ship
|ital-name=La nava fantasma
|ital-mean=The ghost ship
}}
}}


==Gallery==
==Gallery==
{{sectstub}}
{{sectstub}}
{{ChapterNav
{{ChapterNav
|prechapter = Turning Traitor
|prechapter=Turning Traitor
 
|nextchapter=Landing at Taizel
|chapter = Phatom Ship
|nextchapter = Landing at Taizel
 
}}
}}


{{Nav8}}
{{Nav8}}
[[Category:Chapters of Fire Emblem: The Sacred Stones]]
[[Category:Chapters of Fire Emblem: The Sacred Stones]]

Latest revision as of 15:18, 31 August 2023


This page has been marked as a stub. Please help improve the page by adding information.

Phantom Ship

Cm fe08 11B.png

Location

Taizel

Weather

Fog of War

New units

L'Arachel, Dozla

Boss(es)

Monster

Previous chapter(s)

Turning Traitor

Next chapter(s)

Landing at Taizel

Phantom Ship (Japanese: 幽霊船 Phantom Ship) is the eleventh chapter of Ephraim's route in Fire Emblem: The Sacred Stones.

After completing this chapter, the player is immediately sent into the next. It is not possible to return to the world map during the next chapter.

Plot

Main article: Phantom Ship/Script

When Selena returns to Grado Keep, Emperor Vigarde is disappointed that she failed to execute Duessel. Selena begs for a second chance, and Lyon gives her a mission to obtain a dragonstone located in Za'albul Marsh. Selena gratefully accepts; she choses to renew her oath of service to Vigarde, and leaves for Za'albul Marsh.

On a ship to Grado, Myrrh observes the sea for the first time; Ephraim is also sailing for the first time, but feels he must remain calm and attentive as a leader. Ephraim and Myrrh's conversation is interrupted when Seth notices an unknown ship approaching them with an inhuman crew. On the other ship, Riev instructs the monsters to wreak havoc on the ocean.

During the battle, the monsters' ship comes alongside Ephraim's as they board. Later, Ephraim spots another ship in the distance, but cannot identify its crew—on the other ship, L'Arachel and Dozla prepare to fight the monsters terrorizing the ocean.

Ephraim can talk to L'Arachel during the battle; Ephraim does not recognize her or tales of her exploits, buts asks for her assistance fighting the monsters, which she is glad to provide. L'Arachel can then talk to Dozla, informing him that they will now be working with Ephraim.

Once the monsters are routed, L'Arachel introduces herself to Ephraim; Ephraim introduces himself as the prince of Renais, and L'Arachel clarifies that she is the princess of Rausten. Ephraim informs L'Arachel of his mission to Grado, and L'Arachel insists on accompanying him in spite of the dangers; if Dozla is alive, L'Arachel informs him of their new destination, and Dozla unquestioningly accompanies her.

Chapter data

Easy/Normal Difficult

Chapter Data
Conditions
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Ephraim dies 1–11+2 {{{partner}}} 0+2−2 10+38

Initial Turn 2 Turn 3 Turn 5

Cm fe08 11B initial.png

The ships in the map image move into those positions over time.

  • At first, the player ship and enemy ship are far apart.
  • On turn 2, the enemy ship moves closer to the player ship.
  • On turn 3, three plank bridges appear to connect the two ships.
  • On turn 5, the NPC ship appears.

Character data

Characters
New units
L'Arachel
Portrait l'arachel fe08.png
Troubadour
HP
18
Inventory
Mend
White Gem
Elixir
Level
3
NPC, talk to with Ephraim, or automatically at the end of the chapter if she survived
(Appears on turn 5)
Dozla
Portrait dozla fe08.png
Berserker
HP
43
Inventory
Battle Axe
Elixir
Level
1
NPC, talk to with L'Arachel, or automatically at the end of the chapter if he survived
(Appears on turn 5)
Required characters
Ephraim ​
Available characters
Seth ​Franz ​Gilliam ​Vanessa ​Moulder ​Ross ​Garcia ​Neimi ​Colm ​Artur ​Lute ​Natasha ​Joshua ​Forde ​Kyle ​Tana ​Amelia ​Duessel ​Cormag ​

Item data

Items
Name Obtainment Method
Is gba short spear.png Short Spear Dropped by the boss Deathgoyle (reinforcement)

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba mogall enemy.gif Monster Mogall 9 4 17~19 4~6 2~4 3~5 1~3 2~3 5~6 4 5 Evil Eye
• One immediately begins moving unprovoked.
• The other three will not move until turn 4.
Ma gba gargoyle enemy.gif Monster Gargoyle 9 4 23~25 8~10 4~6 7~9 0~1 7~8 0~2 8 6 Iron Lance
• The closest two immediately begin moving unprovoked.
• The other two will not move until turn 4.
Ma gba gargoyle enemy.gif Monster Gargoyle 8 1 22~24 7~9 4~5 7~8 0~1 7~8 0~1 8 6 Iron Lance
Immediately begins moving unprovoked.
Ma gba gargoyle enemy.gif Monster Gargoyle 9 1 23~25 8~10 4~6 7~9 0~1 7~8 0~2 8 6 Steel Lance
Will not move until turn 5.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba revenant enemy.gif Monster Revenant 9 5 29~32 4~6 1~3 1~2 0~1 0~1 0~1 6 4 Rotten Claw
--
Ma gba bonewalker 02 enemy.gif Monster Bonewalker 10 1 22~24 6~7 5~7 3~5 0~1 3~5 0~2 6 5 Iron Bow
Will not move until provoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 9 2 24~26 6~8 3~5 4~5 0~1 3~4 0~2 7 5 Steel Lance
--
Ma gba revenant enemy.gif Monster Revenant 10 1 30~33 5~6 1~3 1~2 0~1 0~1 0~2 6 4 Rotten Claw
--
Ma gba bonewalker 02 enemy.gif Monster Bonewalker 9 2 21~23 5~7 5~6 3~5 0~1 3~5 0~2 6 5 Iron Bow
One will not move until provoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 9 3 24~26 6~8 3~5 4~5 0~1 3~4 0~2 7 5 Iron Sword
Two will not move until provoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 10 1 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5 Javelin
--
Ma gba wight 01 enemy.gif Monster Wight 3 1 21 7 5 6 0 5 2 9 6 Steel Lance Javelin
Will not move until provoked.
Ma gba entombed enemy.gif Monster Entombed 4 1 41~45 6~9 1~4 2~4 3~7 0~3 1~3 6 5 Fetid Claw
Will not move until provoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 9 1 24~26 6~8 3~5 4~5 0~1 3~4 0~2 7 5 Javelin
--
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 10 4 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5 Steel Lance
--
Ma gba entombed enemy.gif Monster Entombed 3 1 35 3 0 1 0 0 0 6 5 Fetid Claw
Will not move until provoked.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 9 1 24~26 6~8 3~5 4~5 0~1 3~4 0~2 7 5 Iron Lance
Will not move until provoked.
Ma gba mogall enemy.gif Monster Mogall 9 4 17~19 4~6 2~4 3~5 1~3 2~3 5~6 4 5 Evil Eye
Will not move until turn 5.
Ma gba bonewalker 01 enemy.gif Monster Bonewalker 10 3 24~27 7~8 3~5 4~5 0~1 3~4 0~2 7 5 Steel Sword
--
Ma gba gargoyle enemy.gif Monster Gargoyle 1 2 19 6 3 6 0 6 0 8 6 Iron Lance
Will not move until turn 5.
Ma gba mogall enemy.gif Monster Mogall 1 2 15 2 1 2 0 2 4 4 5 Evil Eye
Will not move until turn 5.
Ma gba deathgoyle enemy.gif Monster Deathgoyle 8 1 37 13 14 14 0 13 5 11 7 Short SpearThis item is dropped upon this unit's defeat.
Begins moving unprovoked on the turn after it appears.
Ma gba gargoyle enemy.gif Monster Gargoyle 9 2 23~25 8~10 4~6 7~9 0~1 7~8 0~2 8 6 Iron Lance
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba troubadour other.gif L'Arachel Troubadour 3 1 18 6 6 10 12 5 8 5 6 Mend White Gem Elixir
Appears on a southeast ship on turn 4.
Ma gba berserker other.gif Dozla Berserker 1 1 43 16 11 9 4 11 6 16 6 Battle Axe Elixir
Appears on a southeast ship on turn 4.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Monster

Easy/Normal Difficult

Generic portrait deathgoyle fe08.png
Ma gba deathgoyle enemy.gif Deathgoyle
Level 8
Affinity Is gba darkaffin.png
Stats
Max HP 37 Luck 0
Strength 13 Defense 13
Skill 14 Resistance 5
Speed 14 Constitution 11
Movement 7 Aid 10
Inventory
Short SpearThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances A Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter, alongside Creeping Darkness, was possibly one of the last chapters added to the game in development, being the only two chapters completely absent from the prototype. This may also be the reason it does not have a corresponding world map location, instead occurring between locations, as the world map was already laid out in essentially its final form even in the very early prototype.
    • This fact is also supported by the fact that Creeping Darkness and Phantom Ship are the only two chapters with their titles listed out of order, being at the end of the list, internally.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Phantom Ship

--

Japanese

幽霊船

Ghost Ship

Spanish

El buque fantasma

The ghost ship

French

Navire fantôme

Ghost Ship

German

Geisterschiff

Ghost Ship

Italian

La nava fantasma

The ghost ship

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Turning Traitor • Phantom Ship • Landing at Taizel →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map