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Together to the End/The Final Battle: Difference between revisions

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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
 
The final map is here... and it's a doozy.
 
Alm's party is immediately sent up against three mini-bosses; [[Cerberus]] and [[Naberius]], two [[Dread Fighter]]s with identical stats, and [[Hades]], a powerful [[Gold Knight]]. However, they don't come with any backup, and [[Alm]] has a grand total of 10 units (including himself) to take them out. Cerberus/Naberius will probably double anything that isn't a Dread Fighter as they have 23 AS each, and on Hard Mode they also have [[Silver Sword]]s. They also have decent mixed bulk exacerbated by the inability for most of your units to double them, though they go down quickly if multiple Bow-users and mages gang up on them. Hades, on the other hand, falls quickly to a strong, fast magic user due to low resistance and lower speed. His [[Silver Lance]] is no threat if attacked from range, or if nuked down with a [[Ridersbane]].
 
Celica's party instead has to contend with damaging terrain as well as swarms of [[Mogall]]s. Despite this being the final map (of the main story, at least), most of the map becomes Mogall spam after about five turns. Mogalls don't hit very hard, though they have rather good speed, to the point that anything that isn't a [[Dread Fighter]] is getting doubled, which can add up. Mogalls also divide, spawning more Mogalls, though unlike enemies summoned with Conjure, they don't despawn when their summoner is killed, so the map will soon be flooded if you don't take action. Also, they're immune to [[Expel]], so there's no easy solution except from killing them the hard way or going after Duma. [[Argentum]] and [[Aurum]] also charge you immediately, though their low speed (which is even lower on Hard Mode due to their [[Silver Bow]]s) means your [[Bow Knight]]s will probably double them.
 
Once the initial wave is cleared, it's time to focus on Duma and his 'room',
 
Jedah gatekeeps the path to Duma, and while he doesn't move nor attack, he is rather difficult to kill. He nullifies all attacks except every fourth round of combat, meaning you need to wastefully engage him three times to get a shot at attacking him for real. Since his [[Death (spell)|Death magic]] hits hard and his [[Animus Ring]] lets him counter from any range, it's best to burn his immunity with high-resistance units like Dread Fighters or by someone carrying a [[Dragon Shield]] or [[Hexlock Shield]]. Once he's no longer immune to attacks, nuke him with a powerful [[combat art]] like [[Dragonhaze]], [[Tigerstance]], [[Double Lion]] or [[Triangle Attack]] to try and take him out in one round. While he's not required, not removing him will just result in him spamming more Mogalls, which can be problematic.
 
[[Marla]] and [[Hestia]] have the same stats, and the same purpose - they sit in the back and spam [[witch]]es. This is a problem, as the summoned witches are not only accurate, but deal surprisingly high damage to your low-res units, and their ability to teleport only makes it worse. While Marla and Hestia go down very quickly to Dread Fighters or Bow Knights, it isn't the easiest thing to warp someone in to fight them, since that unit needs to deal with Duma and probably a dozen Mogalls. They do have [[Aura]], so avoid engaging them at 1-2 range.
 
[[Gharn]] has 1-5 range and doesn't move. However, he's too slow to double your units and he can't kill anything with more than 1 HP (though he sets them up for something else to kill your units). It's fairly easy to stay out of his range, though you might want to remove him before facing Duma, since he will [[Fortify]] if you fight Duma without killing Gharn first.
 
[[Duma]] himself is also very slow. While he does possess over 3x the HP of anything you've fought, he also isn't too hard to deal with. He does move, though it's fairly easy to keep your units out of his range since Duma only has 2/3 (normal/hard) move. Have your strongest units wear him down slowly, and pull out to safety if things go south. Once his HP gets low (low enough that it no longer displays as ??), have everyone else pull out, leaving Alm and Celica to finish the job. From this point on, only Alm's Falchion (or a [[Cleric]]/[[Saint]]/[[Exemplar]] with [[Nosferatu]], an Alm [[amiibo]] originating from a file that has obtained the Falchion, a [[Marth]] amiibo or a [[Roy]] amiibo) can damage him. Celica's role is limited to healing and supporting Alm, and if using a Nosferatu user, she should be given the [[Hexlock Shield|Hexlock]] or [[Dracoshield|Draco]]-shields for damage mitigation.


==Trivia==
==Trivia==

Revision as of 16:59, 21 May 2021

The Final Battle

Cm fe02 c5 m02.png

Location

Duma Tower

Boss(es)

Duma, Jedah, Gharn, Marla, Hestia

The Final Battle (Japanese: 最終決戦 Final Showdown) is the final map of the final act of Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.

Map data

Gaiden Echoes: Shadows of Valentia

Chapter Data
Conditions
Unit Data
Victory: Defeat Duma Player Partner Other Enemy
Defeat: Alm or Celica dies 20 {{{partner}}} {{{other}}} 20+reinforcements

Character data

Gaiden Echoes: Shadows of Valentia

Characters
New units

None

Available characters
Alm 02 ​Celica 02 ​Lukas ​Gray ​Tobin ​Kliff ​Faye ​Silque ​Clair ​Clive ​Forsyth ​Python ​Luthier ​Mathilda ​Delthea ​Tatiana ​Zeke ​Mycen ​Mae ​Boey ​Genny ​Saber ​Valbar ​Kamui ​Leon ​Palla ​Catria ​Atlas ​Jesse ​Sonya ​Deen ​Est ​Nomah ​Conrad ​

Item data

Items
Name Obtainment Method
Is nes02 ring.png Mage Ring Dropped by Jedah

Enemy data

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds03 mogall enemy.gif Terrors Mogall 5 10 36 17 12 20 0 10 4 3 --
Tackle Divide
Only moves to attack units in range.
Ma 3ds03 bow knight enemy.gif Aurum Bow Knight 10 1 51 21 13 11 0 13 6 8 --
Bow Bowrange +2
--
Ma 3ds03 arcanist enemy.gif Gharn Arcanist 20 1 47 17 13 13 0 14 8 4 --
Medusa Fortify Pact
Immobile.
Ma 3ds03 bow knight enemy.gif Argentum Bow Knight 10 1 51 21 13 11 0 13 6 8 --
Bow Bowrange +2
--
Ma 3ds03 dread fighter enemy.gif Cerberus Dread Fighter 10 1 47 20 21 23 0 14 6+5 7 --
Sword Resistance +5 Apotrope
--
Ma 3ds03 gold knight enemy.gif Hades Gold Knight 10 1 51 23 12 17 0 18 7 9 --
Lance
--
Ma 3ds03 dread fighter enemy.gif Naberius Dread Fighter 10 1 47 20 21 23 0 14 6+5 7 --
Sword Resistance +5 Apotrope
--
Ma 3ds03 witch marla enemy.gif Marla Witch 20 1 37 20 17 14 0 10 14 4 --
Aura Conjure* Pact
Only moves to attack units in range.
Ma 3ds03 witch hestia enemy.gif Hestia Witch 20 1 37 20 17 14 0 10 14 4 --
Aura Conjure* Pact
Only moves to attack units in range.
Ma 3ds03 cantor jedah enemy.gif Jedah Cantor 20 1 52 21 17 16 0 15 9 4 Animus Ring
Death Conjure* Recovery* Incarnation Vengeful Cry* Duma's Gift Nullify Ailments Pact
Immobile.
Ma 3ds03 fell god enemy.gif Duma Fell God 30 1 182 30 10 10 0 20 20 2 --
Ocular Beam Oculus Conjure* Tentacle Upheaval Nullify Ailments
• Only moves to attack units in range.
• Uses Ocular Beam and Tentacle when HP > 52; uses Oculus when HP ≤ 52.
• Recovers 5 HP per turn.
Reinforcements
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds03 mogall enemy.gif Terrors Mogall 1 Varies 32 15 10 18 0 8 4 3 --
Tackle Divide
Spawned by other Mogalls.
Ma 3ds03 witch enemy.gif Duma Faithful Witch 1 Varies 22 10 12 8 0 4 14 4 --
Fire Teleportation
Conjured by Marla and Hestia.
Ma 3ds03 mogall enemy.gif Duma Faithful Mogall 5 Varies 36 17 12 20 0 10 4 3 --
Tackle Divide
Conjured by Jedah and Duma.
Ma 3ds03 mogall enemy.gif Duma Faithful Mogall 1 Varies 32 15 10 18 0 8 4 3 --
Tackle Divide
Spawned by other Mogalls.

Boss data

Main boss

Main article: Duma

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait duma status fe15.png
Ma 3ds03 fell god enemy.gif Fell God
Level 30
Stats
Max HP 182 Luck 0
Attack 30 Defense 20
Skill 10 Resistance 20
Speed 10 Movement 2
Item Skills
-- Ocular Beam
Oculus
Conjure*
Tentacle
Upheaval
Nullify Ailments
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons
  • Note: In addition to black magic and white magic, Duma also has proficiency in Monster weapons Terror weapons.

Sub-bosses

Main article: Jedah

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait jedah status fe15.png
Ma 3ds03 cantor jedah enemy.gif Cantor
Level 20
Stats
Max HP 52 Luck 0
Attack 21 Defense 15
Skill 17 Resistance 9
Speed 16 Movement 4
Item Skills
Animus Ring Death
Conjure*
Recovery*
Incarnation
Vengeful Cry*
Duma's Gift
Nullify Ailments
Pact
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons
Main article: Gharn

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait gharn status fe15.png
Ma 3ds03 arcanist enemy.gif Arcanist
Level 20
Stats
Max HP 47 Luck 0
Attack 17 Defense 14
Skill 13 Resistance 8
Speed 13 Movement 4
Item Skills
-- Medusa
Fortify
Pact
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons
Main article: Marla

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait marla status fe15.png
Ma 3ds03 witch marla enemy.gif Witch
Level 20
Stats
Max HP 37 Luck 0
Attack 20 Defense 10
Skill 17 Resistance 14
Speed 14 Movement 4
Item Skills
-- Aura
Conjure*
Pact
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons
Main article: Hestia

Gaiden Echoes: Shadows of Valentia Normal Echoes: Shadows of Valentia Hard

Portrait hestia status fe15.png
Ma 3ds03 witch hestia enemy.gif Witch
Level 20
Stats
Max HP 37 Luck 0
Attack 20 Defense 10
Skill 17 Resistance 14
Speed 14 Movement 4
Item Skills
-- Aura
Conjure*
Pact
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The final map is here... and it's a doozy.

Alm's party is immediately sent up against three mini-bosses; Cerberus and Naberius, two Dread Fighters with identical stats, and Hades, a powerful Gold Knight. However, they don't come with any backup, and Alm has a grand total of 10 units (including himself) to take them out. Cerberus/Naberius will probably double anything that isn't a Dread Fighter as they have 23 AS each, and on Hard Mode they also have Silver Swords. They also have decent mixed bulk exacerbated by the inability for most of your units to double them, though they go down quickly if multiple Bow-users and mages gang up on them. Hades, on the other hand, falls quickly to a strong, fast magic user due to low resistance and lower speed. His Silver Lance is no threat if attacked from range, or if nuked down with a Ridersbane.

Celica's party instead has to contend with damaging terrain as well as swarms of Mogalls. Despite this being the final map (of the main story, at least), most of the map becomes Mogall spam after about five turns. Mogalls don't hit very hard, though they have rather good speed, to the point that anything that isn't a Dread Fighter is getting doubled, which can add up. Mogalls also divide, spawning more Mogalls, though unlike enemies summoned with Conjure, they don't despawn when their summoner is killed, so the map will soon be flooded if you don't take action. Also, they're immune to Expel, so there's no easy solution except from killing them the hard way or going after Duma. Argentum and Aurum also charge you immediately, though their low speed (which is even lower on Hard Mode due to their Silver Bows) means your Bow Knights will probably double them.

Once the initial wave is cleared, it's time to focus on Duma and his 'room',

Jedah gatekeeps the path to Duma, and while he doesn't move nor attack, he is rather difficult to kill. He nullifies all attacks except every fourth round of combat, meaning you need to wastefully engage him three times to get a shot at attacking him for real. Since his Death magic hits hard and his Animus Ring lets him counter from any range, it's best to burn his immunity with high-resistance units like Dread Fighters or by someone carrying a Dragon Shield or Hexlock Shield. Once he's no longer immune to attacks, nuke him with a powerful combat art like Dragonhaze, Tigerstance, Double Lion or Triangle Attack to try and take him out in one round. While he's not required, not removing him will just result in him spamming more Mogalls, which can be problematic.

Marla and Hestia have the same stats, and the same purpose - they sit in the back and spam witches. This is a problem, as the summoned witches are not only accurate, but deal surprisingly high damage to your low-res units, and their ability to teleport only makes it worse. While Marla and Hestia go down very quickly to Dread Fighters or Bow Knights, it isn't the easiest thing to warp someone in to fight them, since that unit needs to deal with Duma and probably a dozen Mogalls. They do have Aura, so avoid engaging them at 1-2 range.

Gharn has 1-5 range and doesn't move. However, he's too slow to double your units and he can't kill anything with more than 1 HP (though he sets them up for something else to kill your units). It's fairly easy to stay out of his range, though you might want to remove him before facing Duma, since he will Fortify if you fight Duma without killing Gharn first.

Duma himself is also very slow. While he does possess over 3x the HP of anything you've fought, he also isn't too hard to deal with. He does move, though it's fairly easy to keep your units out of his range since Duma only has 2/3 (normal/hard) move. Have your strongest units wear him down slowly, and pull out to safety if things go south. Once his HP gets low (low enough that it no longer displays as ??), have everyone else pull out, leaving Alm and Celica to finish the job. From this point on, only Alm's Falchion (or a Cleric/Saint/Exemplar with Nosferatu, an Alm amiibo originating from a file that has obtained the Falchion, a Marth amiibo or a Roy amiibo) can damage him. Celica's role is limited to healing and supporting Alm, and if using a Nosferatu user, she should be given the Hexlock or Draco-shields for damage mitigation.

Trivia

  • The music that plays during this map is titled Twilight of the Gods.
  • This map shares its name with the theme of the second part of the final chapter of The Sacred Stones.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Final Battle

--

Spanish

La batalla final

The final battle

French

Combat final

Final battle

German

Die letzte Schlacht

The last Battle

Italian

Battaglia finale

Final battle

Dutch

Het laatste gevecht

The last battle

Simplified Chinese

最终决战

Final battle

Traditional Chinese

最終決戰

Final battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Duma Temple • The Final Battle •  Archanea Seaway 2 Battle (Shadows of Valentia only) →
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map