Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Together to the End/Duma Temple

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
For additional information on the location, see Duma Tower.

Duma Temple (Japanese: ドーマ神殿 Doma Temple) is the first map of the final act of Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia.

Duma Temple

Cm fe02 c5 m01-1.png

Location

Duma Tower

Boss(es)

Berkut*

Previous chapter(s)
Next chapter(s)

The Final Battle

Whatever lies at the end of these corridors possesses a frightful aura— it sets the hairs on the back of my neck on end. The lord of this temple awaits... and here I am, terrified of him. But we must press on, if we are to put an end to this long war.
— Alm

Map data

Chapter data

Gaiden Echoes: Shadows of Valentia

Skirmishes Berkut Treasure Vault

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Alm dies 10 {{{partner}}} {{{other}}} Varies
Map dimensions:
15 columns by 16 rows

Character data

Gaiden Echoes: Shadows of Valentia

Characters
New units

None

Required characters
 
Available characters
                

Item data

Gaiden Echoes: Shadows of Valentia

Items
Name Obtainment Method
  Memory Prism 2 Examine in the Duma Temple Entrance
  Brave Sword In a chest in the branching path room
  Mana Herbs Examine in the Mila Shrine
  Duma Moss Examine in the Mila Shrine
  Prayer Ring Dropped by Rinea
  Keepsake Ring Given by Berkut after defeating him
  Memory Prism 3 On the floor by the altar after defeating Berkut
  Gradivus In a chest in the room that the teleporter with Mila's Brand takes the player to
  Gold Mark In a chest in the area that the teleporter with Duma's Brand takes the player to
  Falchion Event at the end of the Treasure Vault

Sacred spring data

Sacred spring stats
Location Uses Lion statue
Southern path 2 Experience
Southern Path Infinite Cures all Fatigue for entire party
Both sacred springs are only present in Shadows of Valentia.

Enemy data

Gaiden

Battle #1 Battle #2 Battle #3 Battle #4 Battle #5 Battle #6

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Cantor Cantor 7 1 41 15 11 10 0 9 9 4 --
Conjure*Mire
Does not move when using Conjure.
  Dread Fighter Dread Fighter 1 2 36 15 16 18 0 11 15 7 --
--
  Fiend Fiend 5 2 46 24 8 6 0 20 7 4 --
--
  Fiend Fiend 7 1 49 25 9 7 0 21 7 4 --
Moves to the central button.
  Witch Witch 5 4 28 12 14 10 0 6 14 4 --
Thunder
--
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Necrodragon Necrodragon 1 Varies 40 15 1 5 0 12 12 8 --
Conjured by the Cantor.

Once any enemy waits on the button, five rows of tiles—the two rows of high wall and the three rows south of them—are converted to swamp terrain.

Echoes: Shadows of Valentia

Entrance area

Myrmidon, Normal Myrmidon, Hard Arcanist, Normal Arcanist, Hard Gargoyle, Normal Gargoyle, Hard Fiend, Normal Fiend, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Specters Myrmidon 7 1 35 14+4 14 17−1 0 9 6 5   Steel Sword
--
  Specters Myrmidon 5 1 34 13+4 13 16−1 0 8 6 5   Steel Sword
--
  Specters Sniper 5 1 35 14+3 8 8−3 0 8 2 5   Steel Bow
  Bowrange +2  Anti-Fliers*
--
Branching path and Mila statue

The Balor encounter is a rare encounter that only has a 10% chance of appearing in the branching path area after certain requirements have been met. It may appear starting from Act 5.

Dread Fighter #1, Normal Dread Fighter #1, Hard Dread Fighter #2, Normal Dread Fighter #2, Hard Witch #1, Normal Witch #1, Hard Witch #2, Normal Witch #2, Hard Balor, Normal Balor, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Specters Dread Fighter 5 3 39 17 18 20 0 12 6+5 7 --
  Sword  Resistance +5  Apotrope
--
Southern path

Witch #1, Normal Witch #1, Hard Witch #2, Normal Witch #2, Hard Gargoyle #1, Normal Gargoyle #1, Hard Gargoyle #2, Normal Gargoyle #2, Hard Gargoyle #3, Normal Gargoyle #3, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Duma Faithful Witch 18 1 36 19 16 13 0 9 14 4 --
  Thunder  Teleportation
--
  Duma Faithful Witch 15 3 33 17 16 12 0 8 14 4 --
  Fire  Teleportation
--
Southern path dead end

The Fafnir encounter is a rare encounter that only has a 10% chance of appearing in the dead end area after certain requirements have been met. It may appear starting from Act 5.

Mogall #1, Normal Mogall #1, Hard Mogall #2, Normal Mogall #2, Hard Mogall #3, Normal Mogall #3, Hard Entombed #1, Normal Entombed #1, Hard Entombed #2, Normal Entombed #2, Hard Entombed #3, Normal Entombed #3, Hard Fafnir, Normal Fafnir, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Terrors Mogall 5 2 36 17 12 20 0 10 4 3 --
  Tackle  Divide
--
Reinforcements
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Terrors Mogall 1 Varies 32 15 10 18 0 8 4 3 --
  Tackle  Divide
Spawned by other Mogalls.
Northern path and Altar

The Berkut encounter is a fixed encounter which must be fought in order to progress through the temple. They do not respawn after being defeated.

The Vestal encounter is a rare encounter that only has a 10% chance of appearing in the altar area after certain requirements have been met. It may only appear starting from Act 6.

Berkut, Normal Berkut, Hard Arcanist #1, Normal Arcanist #1, Hard Arcanist #2, Normal Arcanist #2, Hard Arcanist #3, Normal Arcanist #3, Hard Vestal, Normal Vestal, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Berkut Gold Knight 18 1 52 24+10 16 15−2 0 18+5 6+5 9   Kriemhild
  Wildfire  Phantasm*
• Immobile.
• Receives +25 hit, +25 dodge from support with Rinea.
  Rinea Witch 17 1 40 20 19 16 0 10 16 4   Prayer Ring 
  Seraphim  Fortify  Entrap  Conjure*  Recovery*  Wildfire  Miracle*  Pact
• Immobile.
• Receives +25 avoid, +25 dodge from support with Berkut.
  Terrors Mogall 8 1 39 18 13 22 0 11 4 3 --
  Tackle  Divide
Only moves to attack units in range.
  Duma Faithful Arcanist 17 1 44 15 11 11 0 12 8 4 --
  Death  Fortify
--
  Duma Faithful Arcanist 15 2 42 14 10 10 0 11 8 4 --
  Mire  Recover
--
  Specters Dread Fighter 8 2 42 19 20 22 0 13 6+5 7 --
  Sword  Resistance +5  Apotrope
--
  Terrors Fiend 8 3 47 26 7 4 0 23 12 4 --
  Lance  Heavy Armor
Only moves to attack units in range, or to heal.
Reinforcements
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Rigelian Army Witch 1 Varies 22 10 12 8 0 4 14 4 --
  Fire  Teleportation
Conjured by Rinea.
  Terrors Mogall 1 Varies 32 15 10 18 0 8 4 3 --
  Tackle  Divide
Spawned by other Mogalls.
  • At the start of each enemy phase, all enemy units will recover 10 HP from the flaming altar.
Temple end

The temple end area includes all possible Entombed encounters from the southern path dead end area as well as the following:

Dread Fighter #1, Normal Dread Fighter #1, Hard Dread Fighter #2, Normal Dread Fighter #2, Hard Dread Fighter #3, Normal Dread Fighter #3, Hard Fiend #1, Normal Fiend #1, Hard Fiend #2, Normal Fiend #2, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Specters Dread Fighter 5 1 39 17 18 20 0 12 6+5 7 --
  Sword  Resistance +5  Apotrope
--
  Specters Myrmidon 10 3 38 16+4 16 19−1 0 10 6 5   Steel Sword
--
Treasure Vault

All battles listed below are fixed encounters which must be defeated in order to progress.

Lich, Normal Lich, Hard Deathgoyle, Normal Deathgoyle, Hard White Dragon, Normal White Dragon, Hard

Enemy Units
Name Class Lv # HP Atk Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Terrors Lich 15 1 55 26 11 8 0 19 7 5 --
  Club
Only moves to attack units in range until turn 4, at which point it begins moving unprovoked.
  Terrors Lich 10 2 49 23 9 6 0 18 6 5 --
  Club
--
  Terrors Bonewalker 18 6 47 20 9 7 0 14 4 5 --
  Bone Sword
--

Boss data

Main article: Berkut

Normal Hard

 
  Gold Knight
Level 18
Stats
Max HP 52 Luck 0
Attack 24+10 Defense 18+5
Skill 16 Resistance 6+5
Speed 15−2 Movement 9
Item Skills
  Kriemhild   Wildfire
  Phantasm*
Weapons
     
       

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In the original Gaiden there is nothing preventing Alm from entering the final battle against Duma without Falchion, the only weapon capable of harming Duma normally. This renders the final battle unwinnable, with the exception of a certain glitch. It is thus highly recommended to obtain Falchion from the Treasure Vault for Alm before entering the final battle.

In the original Gaiden, Celica's party accrues more damage the longer Alm takes to get through the dungeon. This was not retained for the remake.

In Echoes, you have one last stealth segment. After the conversation with Celica and Jedah, you will enter a hallway with exits to the north and south. Go south first to get an experience fountain and a Mila idol. This last fountain should go to Alm, since he is required to face combat alone in the final stretch of this dungeon.

Berkut Encounter (Echoes only)

Partway through the dungeon in Echoes, the player will be forced into an encounter with the only two enemies in the game that have a support bonus, that is, Berkut and Rinea, as well as a couple generic enemies.

Berkut and Rinea give each other +25 CrtAvo, and Berkut gets +25 Hit while Rinea gets +25 Avo. Berkut is fairly slow, and your units shouldn't have too much trouble hitting him, but Rinea is something else. Rinea has 12/13 AS, but combined with the aforementioned support bonus, the Wildfire skill that only she has and the map being all Tiles that give +20 Avo, Rinea has 79/81 Avo, meaning that even trained Bow Knights with Killer Bows and Hunter's Volley will have serious problems trying to take her out. Taking her out first removes the Witch reinforcements, stops her from healing other enemies and prevents her from Entrapping someone into the crossfire of 4+ other enemies. Using Mila's Turnwheel to rewind and retry if your attempts to kill her fail is recommended. If you didn't make Faye into a Cleric or recruit Shade from the DLC into Alm's party and brought either of them into the dungeon, then you will be forced to leave Rinea alive until later as you won't be able to safely rescue a Rinea-killer to safety. Also, don't worry about Miracle—Rinea needs at least one point of Luck that she doesn't have in order to actually trigger it on you. Alternately, it may be safer to simply muscle through the Witches and focus your fire on Berkut to remove the +25 Avo boost he gives so that your attacks will actually hit. Phantasm reduces the damage he takes from ranged attacks, so darting in with a Ridersbane-packing Gold Knight is your best bet.

The map also features 3 Fiends (with Steel Lances on Hard Mode) that block the most direct path to Berkut, but they are far back enough that a Bow Knight can still advance, try to kill Rinea from 5-range, and be rescued to safety. They won't start moving until you provoke one of them, which means you don't have to deal with them until you're ready to. The other enemies are three Arcanists (one of whom has Death/Fortify instead of Mire/Recover), two Dread Fighters (with Steel Swords on Hard Mode) and one Mogall. If you are unable or unwilling to go for a Turn 1 Rinea kill, then it's best you hang behind and pick off the enemies one by one. The Witch reinforcements may pose a risk to many of the low-resistance units in Alm's party, but trying to take on more than 1 group of enemies at a time is more dangerous.

Regardless of whether or not you sent someone in to assassinate Rinea on turn 1, the rest of the map becomes a fairly tame sequence of carefully waiting until a group of enemies comes forward, gets grouped on by your units and eliminated and repeat. Eventually, most of the threats will be gone, and you will be free to advance on the immobile bosses. Berkut only has 1-3 range and Rinea 1-2, though the latter can still Entrap somebody into their combined ranges, so don't get cocky on the approach. You can put someone bulky enough to survive a round against Berkut into Rinea's Entrap range, as they will then get Entrapped and attacked by Berkut, but not Rinea because she has just spent her action on Entrap, which can help clear the way for other units to advance. Rinea herself isn't too dangerous once the other enemies are gone—she'll still dodge many of your attacks and is very accurate with Seraphim, but her raw offenses aren't too high. Berkut is even slower, and while he does take reduced damage from bows and black magic, if Rinea is out of the picture then there's nothing stopping you from chipping him to death from outside his attack range.

Treasure Vault

At the end of the dungeon, Alm is made to face a three battle gauntlet on his lonesome. If you still have the Blessed Bow from the Fear Mountain Shrine, it helps hit the dangerous enemies from range while granting health regeneration. In general, prioritize the bosses, stay on the supplies when possible, and heal up between battles, and you will be fine. For the first battle (against the Liches), the initial supplies are a trap—the wall will collapse and the supplies will move one space south at the end of turn 2. Have Alm hold position for the first turn and move no further than one space north on turn 2—this will allow him to maintain control of the healing tile when the trap is sprung.

Map Turn Count: 4
Game Turn Count: 316 (Berkut)

Map Turn Count: 6
Game Turn Count: 322 (Liches)

Map Turn Count: 7
Game Turn Count: 329 (Deathgoyles)

Map Turn Count: 3
Game Turn Count: 332 (White Dragons)

Trivia

  • During Act 6 of Echoes: Shadows of Valentia Celica may enter the Treasure Vault here and fight the monsters within in Alm's place. Nothing of note occurs from this, however.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Duma Temple

--

Japanese

ドーマ神殿

Doma Temple

Spanish

Templo de Duma

Temple of Duma

French

Temple de Duma

Temple of Duma

German

Tempel des Duma

Temple of Duma

Italian

Tempio di Duma

Temple of Duma

Dutch

Duma's tempel

Duma's temple

Simplified Chinese

多玛神殿

Duma Temple

Traditional Chinese

多瑪神殿

Duma Temple

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


←  Attack on Rigel Castle •
←  Duma Tower •
Duma Temple •  The Final Battle →
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaMassena
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters Lima IVLipricaMila
Personal weapons FalchionRoyal Sword
Acts and Battles Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Lists ActsCharactersClasses (Class change) • ItemsScriptsWeapons
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map