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==Strategy== | ==Strategy== | ||
Throughout the entire chapter, floor tiles inside the yellow lines in the map above may vanish and reappear at various turns. These disappearing tiles can hinder the movement of your units, except for flying units and [[pirate]]s. If a unit is surrounded by water, their movement will be completely halted. In such cases, your only option is to rescue them using a flying unit or a [[pirate]]. To navigate this environment effectively, use units with high movement speed and aim to stay on the middle row, so you can switch to another row if needed. | |||
In addition, it's wise to deploy a unit capable of using a [[Barrier]] Staff, as well as units with high [[resistance]]. Be cautious of the two [[sage]]s located in the center of the map. They wield a long-range tome called "[[Bolting]]" that can inflict significant damage. They will only attack units within 10 spaces of their position and generally won't move—although the bottom [[sage]] might approach to attack with [[Elfire]] if you're close enough. To complete the chapter, you'll need to seize the throne. To do this, lure as many enemies as you can to a safe distance, then position a high-[[resistance]] unit within the 10-space attack range of both [[sage]]s. Wait there until their [[Bolting]] tomes are depleted. | |||
If you're looking for a quicker way to finish the chapter, leave one or two units, including an [[archer]], at the starting point to deal with enemies crossing the water. Meanwhile, send your high-movement units, such as promoted [[nomad]]ic troops or [[paladin]]s, to confront the boss. These units should easily handle most enemies. When the [[sage]]s have their [[Bolting]] tomes equipped, seize the opportunity to attack them—these tomes are heavy, making it easier to attack twice. Finally, use a flying unit to rescue [[Roy]] and move him towards the throne for the win. | |||
As a last tip, when attacking the boss, use a fast-moving unit like a [[pegasus]] and apply a [[Barrier]] spell to that unit for added protection. | |||
==Trivia== | ==Trivia== |
Revision as of 19:01, 6 September 2023
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“ | This is the underground of the desert? There's so much...water. | ” | — Roy to Sophia |
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The Infernal Truth (Japanese: 業火の理 Hellfire's Reason) is chapter 14x of Fire Emblem: The Binding Blade. In order to play this chapter, the previous chapter must have been completed before the enemy phase of turn 25 and Sophia must be alive.
Plot
- Main article:
The Infernal Truth/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
An ancient temple stood on the outskirts of Arcadia. One of the Divine Weapons was said to be hidden in its depths. In an attempt to recover the Divine Weapon before Bern got their hands on it, Roy carefully set foot in the temple...
Chapter data
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Victory: Seize the throne | Player | Enemy | ||||
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Defeat: Roy dies | 1–10 | 32 | ||||
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On the player phase of each turn after the first, bridges may appear or disappear; all bridges are initially present, then on set turns begin a pattern of disappearing and reappearing.
- Bridges 1–5 disappear or reappear every six turns
- Bridge 1 disappears on turn 2
- Bridge 2 disappears on turn 6
- Bridge 3 disappears on turn 3
- Bridge 4 disappears on turn 4
- Bridge 5 disappears on turn 7
- Bridges 6–11 disappear or reappear every five turns
- Bridge 6 disappears on turn 5
- Bridge 7 disappears on turn 5
- Bridge 8 disappears on turn 7
- Bridge 9 disappears on turn 8
- Bridge 10 disappears on turn 6
- Bridge 11 disappears on turn 9
- Bridges 12–16 disappear or reappear every twenty turns
- Bridge 12 disappears on turn 7
- Bridge 13 disappears on turn 8
- Bridge 14 disappears on turn 9
- Bridge 15 disappears on turn 10
- Bridge 16 disappears on turn 11
- Bridges 17–19 disappear or reappear every three turns
- Bridge 17 disappears on turn 4
- Bridge 18 disappears on turn 5
- Bridge 19 disappears on turn 6
- Bridges 20–26 disappear or reappear every four turns
- Bridge 20 disappears on turn 9
- Bridge 21 disappears on turn 10
- Bridge 22 disappears on turn 11
- Bridge 23 disappears on turn 12
- Bridge 24 disappears on turn 11
- Bridge 25 disappears on turn 10
- Bridge 26 disappears on turn 10
Character data
Characters | |
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New units
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Required characters
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Available characters
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Item data
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
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Boss data
- Main article:
Oates - Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Normal Hard
Strategy
Throughout the entire chapter, floor tiles inside the yellow lines in the map above may vanish and reappear at various turns. These disappearing tiles can hinder the movement of your units, except for flying units and pirates. If a unit is surrounded by water, their movement will be completely halted. In such cases, your only option is to rescue them using a flying unit or a pirate. To navigate this environment effectively, use units with high movement speed and aim to stay on the middle row, so you can switch to another row if needed.
In addition, it's wise to deploy a unit capable of using a Barrier Staff, as well as units with high resistance. Be cautious of the two sages located in the center of the map. They wield a long-range tome called "Bolting" that can inflict significant damage. They will only attack units within 10 spaces of their position and generally won't move—although the bottom sage might approach to attack with Elfire if you're close enough. To complete the chapter, you'll need to seize the throne. To do this, lure as many enemies as you can to a safe distance, then position a high-resistance unit within the 10-space attack range of both sages. Wait there until their Bolting tomes are depleted.
If you're looking for a quicker way to finish the chapter, leave one or two units, including an archer, at the starting point to deal with enemies crossing the water. Meanwhile, send your high-movement units, such as promoted nomadic troops or paladins, to confront the boss. These units should easily handle most enemies. When the sages have their Bolting tomes equipped, seize the opportunity to attack them—these tomes are heavy, making it easier to attack twice. Finally, use a flying unit to rescue Roy and move him towards the throne for the win.
As a last tip, when attacking the boss, use a fast-moving unit like a pegasus and apply a Barrier spell to that unit for added protection.
Trivia
- Chapter 26x from Fire Emblem: The Blazing Blade was inspired by this chapter. Both chapters involve traversing over vast bodies of water with tiles that disappear and reappear.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Hellfire's Truth |
Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. |
English (unofficial) |
The Infernal Truth |
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Japanese |
業火の理 |
Hellfire's Reason; 理 "reason" is the Japanese term for anima magic. |
Gallery
References
- ↑ The Infernal Truth, triangleattack.com, Retrieved: December 24, 2020
← Arcadia • | The Infernal Truth | • The Dragon Child → |
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