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Ocean's Parting: Difference between revisions
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Remember to also set up a defense at the rear. Most enemies, excluding two groups of cavaliers, a paladin, and those near the boss, will advance from below. | Remember to also set up a defense at the rear. Most enemies, excluding two groups of cavaliers, a paladin, and those near the boss, will advance from below. | ||
As you wait for the path to appear, visit the town. Purchase several "Killer" weapons. This shop is unique, offering these weapons earlier than most other locations in the game. These weapons can significantly boost your combat capabilities. Equipping a [[Swordmaster]] with a [[ | As you wait for the path to appear, visit the town. Purchase several "Killer" weapons. This shop is unique, offering these weapons earlier than most other locations in the game. These weapons can significantly boost your combat capabilities. Equipping a [[Swordmaster]] with a [[Killing Edge]] or a [[Berserker]] with a [[Killer Axe]] usually results in critical hits. | ||
Key pointers to keep in mind: | Key pointers to keep in mind: |
Revision as of 16:57, 13 September 2023
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“ | This land of Remi... At a certain time of the day, the sea level drops, exposing a sand bar that can be crossed. | ” | — Yoder to Roy |
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Ocean's Parting (Japanese: 海の道 Ocean path) is chapter 17A of Fire Emblem: The Binding Blade. In order to play this chapter (and the rest of the Ilia route for chapters 18, 19, 20, and 20x), the combined experience of Shanna and Thea must be higher than or equal to the combined experience of Sue and Sin by the end of chapter 16 or 16x. Otherwise, The Bishop's Teachings and the Sacae route will be played instead.
Plot
- Main article:
Ocean's Parting/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
After Roy captured Aquileia, other Etrurian powers gradually began to change their views and express their discontent for the Revolutionaries. Driven away from their palace, Roartz and Arcardo fled to Ilia, which was still under Bern's control. Ilia, also known as the Frozen Highlands, was a harsh land with short summers and long winters. With little arable land, the nation's main source of income was to send out mercenary knights to fight for pay. Etruria joined force with the Lycian League Army to form a joint force under the name of the Etrurian Army, with Roy as its commander. Their first mission was to enter Ilia and finish off the remaining Revolutionaries. Once that was done, they would proceed to launch direct attacks on Bern. With the powerful backing of the Elimine Church, Roy had the populace on his side. However, Roy had to face the freezing cold of Ilia, as well as Bern's elite troops under General Murdock, the leader of the Three Dragon Lords. In addition, many of the powerful Ilian mercenary knights had submitted to Bern's side. As a start, Roy headed for Castle Remi, located on the Ilian border.
Chapter data
Normal Hard
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Victory: Seize the castle gate | Player | Enemy | ||||
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Defeat: Roy dies | 1–14 | 28+24 | ||||
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At the start of turn 6, a sandbar in the sea will appear east of the armory, directly connecting the west to the north.
Character data
Characters | |
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New units
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Required characters
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Available characters
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Item data
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Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Name | Cost | |
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Slim Sword | 480 | |
Iron Sword | 460 | |
Killing Edge | 1,300 | |
Iron Blade | 980 |
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard
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Reinforcements
- Enemy phase of turns 8 – 11 (Normal Mode)/15 (Hard Mode)
- 1 Cavalier with a Steel Sword from the upper fort south of the gate
- 1 Cavalier with a Steel Lance from the northernmost fort
- 1 Archer from the lower fort south of the gate
- Enemy phase of turns 8 (Hard Mode)/10 (Normal Mode) – 15
- 2 Pegasus Knights from the southeast forts
Boss data
- Main article:
Arcardo - Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Normal Hard
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Strategy
This map features Ballistae, so avoid using flying units. However, if you possess the Delphi Shield—stolen from Narcian in an earlier chapter—it can offer protection. With that shield, you can target the archers on the isles. By turn 6 though, the tide will recede, revealing a passage as shown on the map above.
Focus on moving your units towards this path as it's easier than navigating through the forest to reach the boss. Position your strongest, fastest, and most defensively robust, units at the forefront. They will shield your team from the onslaught of enemy cavaliers and paladins. In fact, you can effectively block the emerging path with just a single unit.
Remember to also set up a defense at the rear. Most enemies, excluding two groups of cavaliers, a paladin, and those near the boss, will advance from below.
As you wait for the path to appear, visit the town. Purchase several "Killer" weapons. This shop is unique, offering these weapons earlier than most other locations in the game. These weapons can significantly boost your combat capabilities. Equipping a Swordmaster with a Killing Edge or a Berserker with a Killer Axe usually results in critical hits.
Key pointers to keep in mind:
- Monitor the mages' attack ranges. They pose a greater threat to your non-magical units.
- The enemy Bishop wields a Sleep staff. Bring a Restore staff to counteract this.
- If you're willing to forgo some experience, station your units in forts to prevent enemy reinforcements.
Lastly, when confronting the boss, either deploy a potent mage or use the killer weapons you purchased.
Trivia
- This chapter lacked a proper name in pre-gringe versions of the fan translation patch; its "name" in the DTN releases consisted of a bunch of glitchy tiles.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Ocean Road |
Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade. |
English (unofficial) |
Ocean's Parting |
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Japanese |
海の道 |
Ocean Path |
Gallery
The chapter's intro screen from the DTN version of the fan translation patch, showing this chapter's "name" in that version to be a bunch of glitchy tiles.
References
- ↑ Ocean's Parting, triangleattack.com, Retrieved: December 24, 2020
← Storming the Capital • ← The Glorious Ascension (sidequest) • |
Ocean's Parting | • The Frozen River → |
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