The Thunder Axe
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“
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I have heard from a scholar in Juteaux that the Divine Weapon hidden here is Armads, the Thunder Axe.
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”
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— Elffin to Roy
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The Thunder Axe (Japanese: 天雷の斧 Thunder Axe) is chapter 12x of Fire Emblem: The Binding Blade. In order to play this chapter, the previous chapter must have been completed before the enemy phase of turn 20, and Elffin must be alive if he was recruited.
Plot
- Main article: The Thunder Axe/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
Following Elffin's lead, Roy headed for the cave near Juteaux to find the Divine Weapon hidden there. Little did they know that they weren't the only ones who knew about the cave...
Chapter data
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Victory: Seize the throne
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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1–8
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{{{partner}}}
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{{{other}}}
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26
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{{{third}}}
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Character data
Item data
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bandit
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Thief
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14
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2
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21~24
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3~4
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6~8
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13~15
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4~6
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2~3
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2~3
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6
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6
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Iron Sword • Lockpick
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Ignores combat; moves to open chests, then moves to escape via the southwestern corner once all chests are open, his inventory is filled, or he lacks a means of opening chests.
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Bandit
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Thief
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15
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1
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22~24
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3~4
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6~9
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13~16
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4~7
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2~3
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2~4
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6
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6
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Iron Sword • Lockpick
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Ignores combat; moves to open chests, then moves to escape via the southwestern corner once all chests are open, his inventory is filled, or he lacks a means of opening chests.
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Bandit
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Druid
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1
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1
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26~29
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15~18
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7~10
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8~10
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3~5
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5~7
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10~12
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6
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6
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Eclipse • Physic • Nosferatu
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Moves to attack units in range.
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Bandit
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Brigand
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13
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1
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28~32
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10~12
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4~6
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7~8
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1~3
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4~5
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1~2
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12
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5
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Steel Axe
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--
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Bandit
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Archer
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13
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1
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25~28
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7~9
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7~9
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6~8
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3~5
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4~6
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1~2
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7
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5
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Steel Bow
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Moves to attack units in range.
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Bandit
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Brigand
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14
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4
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29~32
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10~13
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4~6
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7~8
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1~3
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4~5
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1~2
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12
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5
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Poison Axe • Hand Axe
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The northwest one and southeast one move to attack units in range.
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Bandit
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Myrmidon
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13
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1
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23~26
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7~9
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13~15
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13~15
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3~5
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3~5
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1~3
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8
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5
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Steel Sword
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--
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Bandit
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Brigand
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14
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2
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29~32
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10~13
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4~6
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7~8
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1~3
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4~5
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1~2
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12
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5
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Steel Axe
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The northwest one moves to attack units in range.
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Bandit
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Archer
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14
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2
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25~29
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7~10
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7~9
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6~8
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3~6
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4~6
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1~2
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7
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5
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Steel Bow
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The northeastern one moves to attack units in range.
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Bandit
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Brigand
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14
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2
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29~32
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10~13
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4~6
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7~8
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1~3
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4~5
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1~2
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12
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5
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Poleax
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Moves to attack units in range.
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Bandit
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Brigand
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15
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2
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30~33
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11~13
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4~6
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7~9
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1~3
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4~5
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1~2
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12
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5
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Poison Axe • Hand Axe
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--
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Bandit
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Shaman
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15
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1
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22~24
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8~10
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4~7
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5~7
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2~4
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3~4
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8~10
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5
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5
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Flux
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Moves to attack units in range.
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Bandit
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Brigand
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15
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1
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30~33
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11~13
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4~6
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7~9
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1~3
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4~5
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1~2
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12
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5
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Steel Axe
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Moves to attak units in range.
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Bandit
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Myrmidon
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15
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2
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24~28
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8~10
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13~16
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13~16
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3~5
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3~5
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2~3
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8
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5
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Steel Sword
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--
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Bandit
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Brigand
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14
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1
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29~32
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10~13
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4~6
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7~8
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1~3
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4~5
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1~2
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12
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5
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Devil Axe
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Does not move, except to heal.
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Bandit
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Myrmidon
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14
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1
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23~27
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7~10
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13~15
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13~15
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3~5
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3~5
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1~3
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8
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5
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Killing Edge
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Does not move, except to heal.
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Guerrero
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Berserker
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2
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1
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45
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16
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10
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14
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6
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11
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3
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13
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6
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Silver Axe • Hand Axe
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Does not move; stands on the throne, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
|
Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Bandit
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Thief
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14
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2
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24~30
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3~5
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9~13
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16~20
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7~11
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2~4
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3~6
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6
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6
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Iron Sword • Lockpick
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Ignores combat; moves to open chests, then moves to escape via the southwestern corner once all chests are open, his inventory is filled, or he lacks a means of opening chests.
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Bandit
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Thief
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15
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1
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25~30
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3~5
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9~14
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16~20
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7~12
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2~4
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3~7
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6
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6
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Iron Sword • Lockpick
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Ignores combat; moves to open chests, then moves to escape via the southwestern corner once all chests are open, his inventory is filled, or he lacks a means of opening chests.
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Bandit
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Druid
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1
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1
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29~34
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19~24
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9~14
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9~13
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4~8
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5~9
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12~15
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6
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6
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Eclipse • Physic • Nosferatu
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Moves to attack units in range.
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Bandit
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Brigand
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13
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1
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34~41
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13~18
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6~10
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8~11
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2~5
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4~7
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1~4
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12
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5
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Steel Axe
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--
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Bandit
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Archer
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13
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1
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30~36
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9~13
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10~14
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8~12
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5~9
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5~8
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1~4
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7
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5
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Steel Bow
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Moves to attack units in range.
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Bandit
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Brigand
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14
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4
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35~41
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13~19
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6~10
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8~11
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2~5
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4~7
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1~4
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12
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5
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Poison Axe • Hand Axe
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The northwest one and southeast one move to attack units in range.
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Bandit
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Myrmidon
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13
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1
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28~34
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9~13
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16~20
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16~20
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5~9
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4~7
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2~5
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8
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5
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Steel Sword
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--
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Bandit
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Brigand
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14
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2
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35~41
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13~19
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6~10
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8~11
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2~5
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4~7
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1~4
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12
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5
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Steel Axe
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The northwest one moves to attack units in range.
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Bandit
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Archer
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14
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2
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30~37
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9~14
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10~14
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8~12
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5~10
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5~8
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1~4
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7
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5
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Steel Bow
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The northeastern one moves to attack units in range.
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Bandit
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Brigand
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14
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2
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35~41
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13~19
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6~10
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8~11
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2~5
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4~7
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1~4
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12
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5
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Poleax
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Moves to attack units in range.
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Bandit
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Brigand
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15
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2
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36~42
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14~19
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6~10
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8~12
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2~5
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4~7
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1~4
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12
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5
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Poison Axe • Hand Axe
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--
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Bandit
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Shaman
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15
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1
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25~30
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11~16
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6~11
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7~11
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3~7
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3~6
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10~14
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5
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5
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Flux
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Moves to attack units in range.
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Bandit
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Brigand
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15
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1
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36~42
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14~19
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6~10
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8~12
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2~5
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4~7
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1~4
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12
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5
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Steel Axe
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Moves to attak units in range.
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Bandit
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Myrmidon
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15
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2
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29~36
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10~14
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16~20
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16~20
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5~9
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4~7
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3~5
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8
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5
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Steel Sword
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--
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Bandit
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Brigand
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14
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1
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35~41
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13~19
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6~10
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8~11
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2~5
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4~7
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1~4
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12
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5
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Devil Axe
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Does not move, except to heal.
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Bandit
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Myrmidon
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14
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1
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28~35
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9~14
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16~20
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16~20
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5~9
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4~7
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2~5
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8
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5
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Killing Edge
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Does not move, except to heal.
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Guerrero
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Berserker
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2
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1
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49~51
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18~20
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11~13
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14~16
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7~8
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11~13
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3~5
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13
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6
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Silver Axe • Hand Axe
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Does not move; stands on the throne, the chapter's seize point.
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Boss data
- Main article: Guerrero
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Gallery
References