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The Glorious Ascension

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Glorious Ascension (Japanese: 至高の光 Supreme light) is Chapter 16x of Fire Emblem: The Binding Blade. In order to play this chapter, Douglas must have survived the previous chapter.

The Glorious Ascension

Cm fe06 16x.png

Location

Tower of the Saint

New units

Douglas

Boss(es)

Windham

Previous chapter(s)

Storming the Capital

Next chapter(s)
This is the Tower of the Saint. Saint Elimine's weapon, the Aureola spell book, lies here.
— Douglas to Roy

Which set of the next four chapters (and potentially sidquest) is played after this one depends on the combined experience of four units: if the sum of the experience gained by Shanna and Thea is greater than or equal to that of Sue and Sin, the Ilia route will be played; otherwise, the Sacae route will be played.

Plot

Main article: The Glorious Ascension/Script

Roy's forces, guided by Douglas, arrive at the Tower of the Saint, currently under control of the bishop Windham. Windham has readied the tower's special weapon, the Heavenly Arrows, against the Lycian Army, even if they may also harm his own soldiers.

The Lycian Army defeats Windham and retrieve Aureola, the legendary weapon wielded by Saint Elimine during the Scouring. Roy initially wants to return it to the Elimine Church, but receives permission from either Douglas or the bishop Yoder to use it in the fight against Bern.

Later, Roy meets with Princess Guinivere. She accepts that, with Etruria safe, it is time for the Lycian Army to march on Bern itself. Guinivere gives Roy the Fire Emblem, which serves as the key to Hartmut's sword, with the expectation that Roy will use it to defeat Zephiel's dragon ally. Then, she expresses her regret at Zephiel's violent actions and at having betrayed her nation. Lastly, she asks Roy not to harm any civilians in Bern, and he promises not to do so.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 1–10+1 {{{partner}}} {{{other}}} 31+4
 

On each turn, magical arrows will deal 10 damage to all units in a random number of columns; the arrows can strike columns 5, 7, 9, 14, 15, 17, 18, 23, 25, and 27.

Character data

Characters
New units
Douglas
 
General
HP
46
Inventory
  Silver Axe
  Silver Lance
Level
8
Automatically from turn 1
Required characters
 
Available characters
                                               

Item data

Items
Name Obtainment Method
  Vulnerary Steal from enemy Cavalier
  Vulnerary Steal from enemy Cavalier
  Vulnerary Steal from enemy Mercenary
  Vulnerary Steal from enemy Mercenary
  Aureola Automatically at end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Windham Bishop 12 1 41 20 12 12 15 13 8 8 6   Divine  Berserk
Does not move; stands on the throne, the chapter's seize point.
  Etruria Bishop 6 1 29~34 10~14 9~12 7~11 7~12 4~6 15~20 6 6   Purge  Lightning  Physic
Moves to attack units in range.
  Etruria Bishop 6 1 29~34 10~14 9~12 7~11 7~12 4~6 15~20 6 6   Purge  Divine  Physic
Moves to attack units in range.
  Etruria Knight 15 1 26~30 9~12 6~8 1~3 3~4 12~14 0~1 13 4   Horseslayer
Moves to attack units in range.
  Etruria Knight 15 1 26~30 9~12 6~8 1~3 3~4 12~14 0~1 13 4   Silver Lance
Moves to attack units in range.
  Etruria Sage 4 1 28~32 13~17 8~13 8~11 2~5 6~9 9~12 7 6   Silence  Aircalibur
Moves to attack units in range.
  Etruria Sage 5 1 28~33 13~18 9~13 8~12 2~5 6~9 9~13 7 6   Bolting
Does not move.
  Etruria Mage 12 1 21~23 6~8 5~7 6~8 1~3 3~4 6~8 6 5   Aircalibur
Moves to attack units in range.
  Etruria Mage 13 1 21~24 6~9 6~8 6~8 2~3 3~4 6~8 6 5   Aircalibur
Moves to attack units in range.
  Etruria Mage 14 1 22~25 7~10 6~8 6~9 2~3 3~4 6~9 6 5   Bolting  Fire
Does not move, except to heal.
  Etruria Mage 13 1 21~24 6~9 6~8 6~8 2~3 3~4 6~8 6 5   Bolting  Thunder
Does not move, except to heal.
  Etruria Mage 13 1 21~24 6~9 6~8 6~8 2~3 3~4 6~8 6 5   Elfire
--
  Etruria Mage 14 1 22~25 7~10 6~8 6~9 2~3 3~4 6~9 6 5   Elfire
--
  Etruria Paladin 6 2 37~42 12~15 9~13 9~13 5~8 9~12 5~8 11 8   Silver Lance
Begins moving unprovoked when he can attack a unit within two turns.
  Etruria Cavalier 15 2 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Axereaver  Vulnerary
Moves to attack units in range.
  Etruria Cavalier 13 2 27~31 8~10 6~8 7~9 3~5 7~9 1~2 9 7   Steel Lance  Javelin
Moves to attack units in range.
  Etruria Archer 13 1 25~28 7~9 7~9 6~8 3~5 4~6 1~2 7 5   Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
  Etruria Archer 12 1 24~27 7~9 6~8 6~7 3~5 4~5 0~2 7 5   Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
  Etruria Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7   Steel Lance  Javelin
Moves to attack units in range.
  Etruria Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Steel Lance  Javelin
Moves to attack units in range.
  Etruria Sniper 14 2 38~45 14~19 13~18 10~13 7~12 8~12 5~9 8 6   Longbow
Does not move, except to heal.
  Etruria Mercenary 12 1 25~28 7~9 11~13 11~12 2~4 5~7 1~2 9 5   Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
  Etruria Mercenary 15 1 27~31 8~11 12~15 11~14 3~5 6~7 1~3 9 5   Steel Sword
Moves to attack units in range.
  Etruria Mercenary 14 1 27~30 8~10 12~14 11~13 3~5 6~7 1~3 9 5   Steel Sword  Vulnerary
Does not move, except to heal.
  Etruria Mercenary 15 1 27~31 8~11 12~15 11~14 3~5 6~7 1~3 9 5   Steel Sword  Vulnerary
Does not move, except to heal.
  Etruria Knight 14 2 26~29 9~11 5~8 1~3 2~4 12~14 0~1 13 4   Steel Lance
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Etruria Bishop 8 2 30~35 11~15 9~12 8~11 8~13 4~6 16~21 6 6   Lightning  Silence  Physic
Moves to attack units in range.
  Etruria Bishop 8 2 30~35 11~15 9~12 8~11 8~13 4~6 16~21 6 6   Divine  Silence  Physic
Moves to attack units in range.

On turn 25, if Windham is alive, all enemies begin moving unprovoked.

Reinforcements

  • Enemy phase of turns 8 and 18
  • Enemy phase of turns 10 and 20

Boss data

Main article: Windham
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

 
  Bishop
Level 12
Stats
Max HP 41 Luck 15
Magic 20 Defense 13
Skill 12 Resistance 8
Speed 12 Constitution 8
Movement 6 Aid 7
Inventory
  Divine
  Berserk
Weapon Levels
       
       

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Consult the map above to see where beams might damage units at the conclusion of the enemy's turn. The frequency of these beams is random—there may be one, two, or none. When activated, these beams inflict 10 damage on any unit in their path, including enemy units. Ensure your units are positioned outside these areas to prevent unnecessary damage.

Avoid deploying units with low resistance, as they are vulnerable to the numerous magic-wielding enemies on this map. Instead, utilize units with good movement, like Pegasus Knights and Nomads. If you have a unit that can use a Longbow, target the Sage positioned at the center of the map.

The most formidable challenge is the boss. He is equipped with a Berserk staff that can cause your allies to turn against each other. He has a large casting range, covering 15 spaces from his stationary position on the throne, encompassing nearly the entire top section of the map. To counteract him, consider placing a unit with high resistance close by to deplete his staff or advance strategically, utilizing the Barrier staff or Pure Waters. Remember, units with lower resistance are more susceptible to staves, irrespective of their evasion abilities.

Equip at least two different units with Restore staves to dispel any status effects inflicted on your team. If you rely on a single Restore staff, you may find yourself in a vulnerable position.

Lastly, using Douglas is not recommended due to his susceptibility to significant damage. Ensure he remains out of the magic attack range and use him only as a defensive barrier.

Trivia

 
The eighth floor of the Tower of Valni from Fire Emblem: The Sacred Stones.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Light of Supremacy

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Glorious Ascension

--

Japanese

至高の光

Supreme light

Gallery

References

  1. The Glorious Ascension, triangleattack.com, Retrieved: December 24, 2020
← Storming the Capital • The Glorious Ascension • Ocean's Parting →
• The Bishop's Teachings →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
Bosses ArcardoBorsBrakulBrunnyaChanDamasDebiasDoryEinErikFlaerGalleGuerreroHenningIdunnKabulKelKudokaJahnLeganceMaggieMarralMartelMonkeMorganMurdockNarcianNordOatesOrloPeresRaithRandyRoartzRobertsRoseRuudScollanScottSiguneSlaterThorilTickWagnerWindhamZephielZinque
Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline