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The Battle for Solm: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Text replacement - "==Emblem data==" to "==Emblem Ring data==")
 
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{{stub}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|title=The Battle for Solm
|title=The Battle for Solm
|image=
<!--|image=[[File:Cm fe17 14.png|200px]]-->
|location=
|location=Solm Palace
|new units=[[Hortensia]]
|new units=[[Hortensia]]
|boss=[[Hortensia]]
|boss=[[Hortensia]], [[Zephia]], [[Marni]], [[Mauvier]]
|weather=
|previous=[[Heroes of the Oasis]]
|next=[[Dancer in the Ruins]]
}}
}}


'''The Battle for Solm''' (Japanese: {{hover|ソルム攻防戦|Sorumu kōbōsen}} ''The Battle for Solm'') is the fourteenth chapter of {{FE17}}.
'''The Battle for Solm''' (Japanese: {{hl|ソルム攻防戦|Sorumu kōbōsen}} ''The Battle of Solm'') is the fourteenth chapter of {{FE17}}. In this chapter, [[Hortensia]] and the [[Four Hounds]] assault [[Solm]]'s palace.
 
In addition to the [[Dancer in the Ruins|next main chapter]] completing this chapter will also unlock the [[The Instructor|sixth paralogue chapter]].


==Plot==
==Plot==
{{main|The Battle for Solm/Script}}
{{main|The Battle for Solm/Script}}
{{sectstub}}
[[Alear]], [[Timerra]], and [[Ivy]] arrive in [[Solm]] Palace, where they find [[Hortensia]] taking Queen [[Seforia]] hostage. Hortensia tells them that she was able to enter the palace easily by simply telling the guards she was separated from Ivy. Hortensia offers the group an ultimatum: give her the [[Emblem Rings]], or she kills the queen. Ivy urges her to reconsider, but Hortensia berates her in response, calling her a traitor. Alear refuses to hand over the rings, and Timerra stands by them, refusing to let the hostage situation affect her. Hortensia breaks down, begging for her situation to return to how it was before [[Hyacinth]] was killed. Alear and Seforia even challenge Hortensia to kill her, showing that she lacks the conviction to do so. Ivy consoles her sister.
 
[[Zephia]] then arrives, chastises Hortensia for taking one of the Emblem Rings from her, and informs her that her retainers could not hold her back. Following this, [[Marni]] and [[Mauvier]] arrive, with the former taking Seforia away so she can be kept as a sacrifice for [[Sombron]]. Zephia brainwashes Hortensia into fighting for her, then aids her, as well as a battalion of [[Elusia]]n soldiers, against Alear's army. Alear and company manage to fend off their forces.
 
Hortensia comes to her senses and notices that all the Elusian soldiers have left. She considers returning to Elusia to ensure that it has somebody to lead it, but Ivy makes her reconsider, stating that Elusia is now under Sombron's and the Four Hounds' control. Ivy tells Hortensia that she understands her pain, but that returning is no longer an option. Dejected at having left everyone else behind, Hortensia joins with Ivy and Alear, and hands over the Ring of the Instructor. Alear then invokes the ring's [[Emblem]], [[Byleth]].
 
Timerra brings out Seforia, who was saved from her hostage situation by the Solm royal guard. Seforia thanks Alear for their aid, likening them to their mother [[Lumera]]. Hortensia and Ivy apologize to Seforia, with Alear vouching for them, though Seforia is unconvinced. Despite this, she chooses not to punish them, reasoning that Hortensia had only followed along the true invaders, i.e. the Fell Dragon's forces. Seforia urges the two to make amends by defeating Sombron and restoring Elusia. Timerra then begins lead Alear's army to the Northern Fortress, where Solm's second Emblem Ring is held.
 
Out in the desert, [[Veyle]] takes note that Alear has obtained another Emblem Ring, and suddenly convulses from exhaustion. She then wakes up with the purple eyes she had when she had first met Alear, and finds herself confused at being in the desert instead of the snow-laden Elusia.


===Beginning log===
===Beginning log===
Receiving word of Hortensia's attack, the Divine Dragon's army hastens back to Solm Palace.


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|victory=Defeat Hortensia
|tab1=Normal/Hard
|defeat=Lose Alear
|tab2=Maddening
|ally=12
|content1={{ChapData
|other=
|victory=Defeat [[Hortensia]], [[Zephia]], [[Marni]], and [[Mauvier]]
|enemy=?{{h|+?|Reinforcements}}
|defeat=[[Alear]] dies
|map=
|ally=1–12
|enemy=35{{h|+13|Reinforcements}}
|map=[[File:Cm fe17 14.png]]
|col=29
|row=27
}}
|content2={{ChapData
|victory=Defeat [[Hortensia]], [[Zephia]], [[Marni]], and [[Mauvier]]
|defeat=[[Alear]] dies
|ally=1–12
|enemy=43{{h|+16|Reinforcements}}
|map=[[File:Cm fe17 14 m.png]]
|col=29
|row=27
}}
}}
}}


Line 31: Line 57:
{{ChapChars
{{ChapChars
|game#=17
|game#=17
|newunits=
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Hortensia
|name=Hortensia
|portrait=[[File:Small portrait hortensia fe17.png|128px]]
|class=Wing Tamer
|class=Wing Tamer
|HP=27
|HP=27
|lv=19
|lv=19
|portrait=[[File:Small portrait hortensia fe17.png|128px]]
|inventory={{Item|17|Fracture}}
|recruitment method=Automatically at end of chapter
|recruitment method=Automatically at the end of the chapter
}}
}}
|return1=alear {{#var:A}}
|forced1=alear {{#var:A}}
|return1article=Alear
|forced1article=Alear
|return2=vander
|return1=vander
|return2=clanne
|return3=framme
|return3=framme
|return4=clanne
|return4=alfred
|return5=etie
|return5=etie
|return6=alfred
|return6=boucheron
|return7=boucheron
|return7=céline
|return8=céline
|return8=louis
|return9=chloé
|return9=chloé
|return10=louis
|return10=yunaka
|return11=yunaka
|return11=alcryst
|return12=citrinne
|return12=citrinne
|return13=alcryst
|return13=lapis
|return14=diamant
|return14=diamant
|return15=amber
|return15=amber
|return16=jade
|return16=jade
|return17=fogado
|return17=ivy
|return18=bunet
|return18=zelkov
|return19=pandreo
|return19=kagetsu
|return20=timerra
|return20=fogado
|return21=merrin
|return21=pandreo
|return22=panette
|return22=bunet
|return23=timerra
|return24=merrin
|return25=panette
}}
 
===[[Emblem Ring]] data===
{{ChapChars
|game#=17
|newunit1={{NewUnit
|name=Byleth
|portrait=[[File:Small portrait byleth fe17.png|128px]]
|class=Emblem
|HP=N/A
|lv=N/A
|inventory={{Item|17|Aymr|image=aymr byleth}}<br>{{Item|17|Blutgang}}<br>{{Item|17|Areadbhar|image=areadbhar byleth}}<br>{{Item|17|Failnaught|image=failnaught byleth}}<br>{{Item|17|Aegis Shield}}<br>{{Item|17|Lúin}}<br>{{Item|17|Thyrsus}}<br>{{Item|17|Rafail Gem}}<br>{{Item|17|Divine Pulse}}<br>{{Item|17|Instruct}}<br>{{Item|17|Goddess Dance}}
|recruitment method=Automatically at the end of the chapter
}}
|return1=lucina
|return2=lyn
|return3=ike
}}
}}
Additionally, [[Terrain/Nintendo Switch games#Fire Emblem Engage|Emblem Energy]] appears in the following locations:
*Column 10, row 14: Left of the western beacon
*Column 10, row 15: Left of the western heal tile
*Column 12, row 14: Right of the western beacon
*Column 12, row 15: Right of the western heal tile
*Column 18, row 14: Left of the eastern beacon
*Column 18, row 15: Left of the eastern heal tile
*Column 20, row 14: Right of the eastern beacon
*Column 20, row 15: Right of the eastern heal tike


===Item data===
===Item data===
{{sectstub}}
{{ChapItems
|platform=ns02
|item1=Silver Sword
|obtain1=Dropped by enemy [[Hero]]
|item2=Steel Blade
|obtain2=Dropped by enemy [[Swordmaster]]
|item3=Hurricane Axe
|obtain3=Dropped by [[Marni]]
|item4=Silver-Spirit Art
|obtain4=Open left western [[chest]]
|item5=Wyrmslayer
|obtain5=Open right western [[chest]]
|item6=Boots
|obtain6=Open left eastern [[chest]]
|item7=Radiant Bow
|obtain7=Open right eastern [[chest]]
|itemlast=40,000G
|itemlastarticle=Gold
|itemlastimage=gold 02
|obtainlast=Automatically at the end of the chapter
}}


===Marketplace data===
{{Tab
|header=Marketplace
|width=60%
|tab1=Armory
|tab2=Item Shop
|tab3=Flea Market
|content1={{tablebegin}} class="wikitable" style="border-radius: 15px; border-collapse: separate; margin: auto; background: none; border: none"
!style="border-top-left-radius: 15px; width: 5%" {{!}}
!style=" {{!}} Name
!style="width: 25%" {{!}} Stock
!style="border-top-right-radius: 15px; width: 25%" {{!}} Price
{{!-}}
{{!}} [[File:Is ns02 slim sword.png|24px]]
{{!}} [[Slim Sword]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 500
{{!-}}
{{!}} [[File:Is ns02 iron sword.png|24px]]
{{!}} [[Iron Sword]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 steel sword.png|24px]]
{{!}} [[Steel Sword]]
{{!}} style="text-align: center" {{!}} 3
{{!}} style="text-align: right" {{!}} 2,000
{{!-}}
{{!}} [[File:Is ns02 armorslayer.png|24px]]
{{!}} [[Armorslayer]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="text-align: right" {{!}} 2,500
{{!-}}
{{!}} [[File:Is ns02 killing edge.png|24px]]
{{!}} [[Killing Edge]]
{{!}} style="text-align: center" {{!}} 1
{{!}} style="text-align: right" {{!}} 2,500
{{!-}}
{{!}} [[File:Is ns02 iron blade.png|24px]]
{{!}} [[Iron Blade]]
{{!}} style="text-align: center" {{!}} 3
{{!}} style="text-align: right" {{!}} 1,500
{{!-}}
{{!}} [[File:Is ns02 slim lance.png|24px]]
{{!}} [[Slim Lance]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 500
{{!-}}
{{!}} [[File:Is ns02 iron lance.png|24px]]
{{!}} [[Iron Lance]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 steel lance.png|24px]]
{{!}} [[Steel Lance]]
{{!}} style="text-align: center" {{!}} 3
{{!}} style="text-align: right" {{!}} 2,000
{{!-}}
{{!}} [[File:Is ns02 javelin.png|24px]]
{{!}} [[Javelin]]
{{!}} style="text-align: center" {{!}} 6
{{!}} style="text-align: right" {{!}} 1,800
{{!-}}
{{!}} [[File:Is ns02 ridersbane.png|24px]]
{{!}} [[Ridersbane]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="text-align: right" {{!}} 2,500
{{!-}}
{{!}} [[File:Is ns02 killer lance.png|24px]]
{{!}} [[Killer Lance]]
{{!}} style="text-align: center" {{!}} 1
{{!}} style="text-align: right" {{!}} 3,000
{{!-}}
{{!}} [[File:Is ns02 iron greatlance.png|24px]]
{{!}} [[Iron Greatlance]]
{{!}} style="text-align: center" {{!}} 3
{{!}} style="text-align: right" {{!}} 1,500
{{!-}}
{{!}} [[File:Is ns02 compact axe.png|24px]]
{{!}} [[Compact Axe]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 500
{{!-}}
{{!}} [[File:Is ns02 iron axe.png|24px]]
{{!}} [[Iron Axe]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 steel axe.png|24px]]
{{!}} [[Steel Axe]]
{{!}} style="text-align: center" {{!}} 3
{{!}} style="text-align: right" {{!}} 2,000
{{!-}}
{{!}} [[File:Is ns02 hand axe.png|24px]]
{{!}} [[Hand Axe]]
{{!}} style="text-align: center" {{!}} 6
{{!}} style="text-align: right" {{!}} 1,800
{{!-}}
{{!}} [[File:Is ns02 hammer.png|24px]]
{{!}} [[Hammer]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="text-align: right" {{!}} 2,500
{{!-}}
{{!}} [[File:Is ns02 poleaxe.png|24px]]
{{!}} [[Poleaxe]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="text-align: right" {{!}} 2,500
{{!-}}
{{!}} [[File:Is ns02 killer axe.png|24px]]
{{!}} [[Killer Axe]]
{{!}} style="text-align: center" {{!}} 1
{{!}} style="text-align: right" {{!}} 3,000
{{!-}}
{{!}} [[File:Is ns02 iron greataxe.png|24px]]
{{!}} [[Iron Greataxe]]
{{!}} style="text-align: center" {{!}} 3
{{!}} style="text-align: right" {{!}} 1,500
{{!-}}
{{!}} [[File:Is ns02 mini bow.png|24px]]
{{!}} [[Mini Bow]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 500
{{!-}}
{{!}} [[File:Is ns02 iron bow.png|24px]]
{{!}} [[Iron Bow]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 steel bow.png|24px]]
{{!}} [[Steel Bow]]
{{!}} style="text-align: center" {{!}} 3
{{!}} style="text-align: right" {{!}} 2,000
{{!-}}
{{!}} [[File:Is ns02 longbow.png|24px]]
{{!}} [[Longbow]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="text-align: right" {{!}} 2,000
{{!-}}
{{!}} [[File:Is ns02 killer bow.png|24px]]
{{!}} [[Killer Bow]]
{{!}} style="text-align: center" {{!}} 1
{{!}} style="text-align: right" {{!}} 3,000
{{!-}}
{{!}} [[File:Is ns02 short knife.png|24px]]
{{!}} [[Short Knife]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 500
{{!-}}
{{!}} [[File:Is ns02 iron dagger.png|24px]]
{{!}} [[Iron Dagger]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 steel dagger.png|24px]]
{{!}} [[Steel Dagger]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="text-align: right" {{!}} 2,000
{{!-}}
{{!}} [[File:Is ns02 kard.png|24px]]
{{!}} [[Kard]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 surge.png|24px]]
{{!}} [[Surge]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 1,500
{{!-}}
{{!}} [[File:Is ns02 fire.png|24px]]
{{!}} [[Fire]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 thunder.png|24px]]
{{!}} [[Thunder]]
{{!}} style="text-align: center" {{!}} 3
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 wind.png|24px]]
{{!}} [[Wind]]
{{!}} style="text-align: center" {{!}} 3
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 elsurge.png|24px]]
{{!}} [[Elsurge]]
{{!}} style="text-align: center" {{!}} 1
{{!}} style="text-align: right" {{!}} 2,500
{{!-}}
{{!}} [[File:Is ns02 elfire.png|24px]]
{{!}} [[Elfire]]
{{!}} style="text-align: center" {{!}} 1
{{!}} style="text-align: right" {{!}} 2,000
{{!-}}
{{!}} [[File:Is ns02 initiate art.png|24px]]
{{!}} [[Initiate Art]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 500
{{!-}}
{{!}} [[File:Is ns02 iron-body art.png|24px]]
{{!}} [[Iron-Body Art]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 steel-hand art.png|24px]]
{{!}} [[Steel-Hand Art]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="text-align: right" {{!}} 2,000
{{!-}}
{{!}} style="border-bottom-left-radius: 15px" {{!}} [[File:Is ns02 shielding art.png|24px]]
{{!}} [[Shielding Art]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="border-bottom-right-radius: 15px; text-align: right" {{!}} 2,500
{{tableend}}
|content2={{tablebegin}} class="wikitable" style="border-radius: 15px; border-collapse: separate; margin: auto; background: none; border: none"
!style="border-top-left-radius: 15px; width: 5%" {{!}}
!style=" {{!}} Name
!style="width: 25%" {{!}} Stock
!style="border-top-right-radius: 15px; width: 25%" {{!}} Price
{{!-}}
{{!}} [[File:Is ns02 heal.png|24px]]
{{!}} [[Heal]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 500
{{!-}}
{{!}} [[File:Is ns02 mend.png|24px]]
{{!}} [[Mend]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 1,000
{{!-}}
{{!}} [[File:Is ns02 physic.png|24px]]
{{!}} [[Physic]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="text-align: right" {{!}} 3,000
{{!-}}
{{!}} [[File:Is ns02 restore.png|24px]]
{{!}} [[Restore]]
{{!}} style="text-align: center" {{!}} 4
{{!}} style="text-align: right" {{!}} 500
{{!-}}
{{!}} [[File:Is ns02 rewarp.png|24px]]
{{!}} [[Rewarp]]
{{!}} style="text-align: center" {{!}} 2
{{!}} style="text-align: right" {{!}} 1,200
{{!-}}
{{!}} [[File:Is ns02 illume.png|24px]]
{{!}} [[Illume]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 500
{{!-}}
{{!}} [[File:Is ns02 freeze.png|24px]]
{{!}} [[Freeze]]
{{!}} style="text-align: center" {{!}} 1
{{!}} style="text-align: right" {{!}} 1,500
{{!-}}
{{!}} [[File:Is ns02 silence.png|24px]]
{{!}} [[Silence (staff)|Silence]]
{{!}} style="text-align: center" {{!}} 1
{{!}} style="text-align: right" {{!}} 1,500
{{!-}}
{{!}} [[File:Is ns02 obstruct.png|24px]]
{{!}} [[Obstruct (staff)|Obstruct]]
{{!}} style="text-align: center" {{!}} 3
{{!}} style="text-align: right" {{!}} 500
{{!-}}
{{!}} [[File:Is ns02 vulnerary.png|24px]]
{{!}} [[Vulnerary]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 300
{{!-}}
{{!}} [[File:Is ns02 antitoxin.png|24px]]
{{!}} [[Antitoxin]]
{{!}} style="text-align: center" {{!}} 6
{{!}} style="text-align: right" {{!}} 400
{{!-}}
{{!}} [[File:Is ns02 pure water.png|24px]]
{{!}} [[Pure Water]]
{{!}} style="text-align: center" {{!}} 6
{{!}} style="text-align: right" {{!}} 600
{{!-}}
{{!}} [[File:Is ns02 torch.png|24px]]
{{!}} [[Torch (item)|Torch]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 300
{{!-}}
{{!}} [[File:Is ns02 tonic.png|24px]]
{{!}} [[HP Tonic]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 150
{{!-}}
{{!}} [[File:Is ns02 tonic.png|24px]]
{{!}} [[Strength Tonic]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 150
{{!-}}
{{!}} [[File:Is ns02 tonic.png|24px]]
{{!}} [[Dexterity Tonic]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 150
{{!-}}
{{!}} [[File:Is ns02 tonic.png|24px]]
{{!}} [[Speed Tonic]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 150
{{!-}}
{{!}} [[File:Is ns02 tonic.png|24px]]
{{!}} [[Luck Tonic]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 150
{{!-}}
{{!}} [[File:Is ns02 tonic.png|24px]]
{{!}} [[Defense Tonic]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 150
{{!-}}
{{!}} [[File:Is ns02 tonic.png|24px]]
{{!}} [[Magic Tonic]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 150
{{!-}}
{{!}} [[File:Is ns02 tonic.png|24px]]
{{!}} [[Resistance Tonic]]
{{!}} style="text-align: center" {{!}} ∞
{{!}} style="text-align: right" {{!}} 150
{{!-}}
{{!}} [[File:Is ns02 master seal.png|24px]]
{{!}} [[Master Seal]]
{{!}} style="text-align: center" {{!}} 5 <small>(+2)</small>
{{!}} style="text-align: right" {{!}} 2,500
{{!-}}
{{!}} style="border-bottom-left-radius: 15px" {{!}} [[File:Is ns02 second seal.png|24px]]
{{!}} [[Second Seal]]
{{!}} style="text-align: center" {{!}} 9 <small>(+3)</small>
{{!}} style="border-bottom-right-radius: 15px; text-align: right" {{!}} 2,500
{{tableend}}
|content3={{tablebegin}} class="wikitable" style="border-radius: 15px; border-collapse: separate; margin: auto; background: none; border: none"
!style="border-top-left-radius: 15px; width: 5%" {{!}}
!style=" {{!}} Name
!style="width: 25%" {{!}} Stock
!style="border-top-right-radius: 15px; width: 25%" {{!}} Price
{{!-}}
{{!}} style="border-bottom-left-radius: 15px" {{!}} [[File:Is ns02 steel ingot.png|24px]]
{{!}} [[Steel Ingot]]
{{!}} style="text-align: center" {{!}} 10
{{!}} style="border-bottom-right-radius: 15px; text-align: right" {{!}} 500
{{tableend}}
}}


===Enemy data===
===Enemy data===
Line 75: Line 498:
|tab2=Hard
|tab2=Hard
|tab3=Maddening
|tab3=Maddening
|content1={{ChapUnitHdr|type=Enemy|platform=ns01}}
|content1={{ChapUnitHdr|type=Enemy|platform=ns02}}
{{ChapUnitCellFE17
|name=[[Hortensia]] & [[Byleth|???]]
|class=Wing Tamer
|version=hortensia staff
|lv=20
|#=1
|hp=37<br>{{RevivalStone|purple}}{{RevivalStone|purple}}
|str=6
|mag=16{{h|+2|Granted by Emblem Byleth}}
|dex=20
|spd=22{{h|−2|+2 granted by Emblem Byleth, −4 penalized by weapon weight}}
|def=7
|res=14
|lck=12{{h|+6|Granted by Emblem Byleth}}
|bld=5
|mov=5
|inventory={{Item|17|Lúin}} • {{Item|17|Fracture}}<br>{{Item|17|Big Personality}} • {{Item|17|Divine Pulse+}} • {{Item|17|Instruct}} • {{Item|17|Diabolical Dance}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Immobile and will not act until a unit reaches the southern large pillars within the throne room, at which point she begins moving.<br>• Obtains the {{Item|17|Sword of the Creator}} after using one of her Revival Stones.
}}
{{ChapUnitCellFE17
|name=[[Zephia]]
|class=Melusine
|version=zephia tome
|lv=24
|#=1
|hp=39
|str=12
|mag=13
|dex=16
|spd=22{{h|−8|Penalized by weapon weight}}
|def=10
|res=14
|lck=8
|bld=8
|mov=6
|inventory={{Item|17|Thoron}}
|notes=Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
}}
{{ChapUnitCellFE17
|name=[[Marni]]
|class=General
|version=marni axe
|lv=5
|#=1
|hp=49
|str=20
|mag=7
|dex=9
|spd=7{{h|−2|Penalized by weapon weight}}
|def=20
|res=5
|lck=10
|bld=13
|mov=4
|inventory={{Item|17|Hurricane Axe|type=drop}}
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
}}
{{ChapUnitCellFE17
|name=[[Mauvier]]
|class=Royal Knight
|version=mauvier
|lv=5
|#=1
|hp=43
|str=15
|mag=14
|dex=21
|spd=18{{h|−5|Penalized by weapon weight}}
|def=14
|res=12
|lck=10
|bld=11
|mov=6
|inventory={{Item|17|Flame Lance}} • {{Item|17|Steel Lance}} • {{Item|17|Physic}}<br>{{Item|17|Contemplative}}
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Hero
|version=elusia sword
|lv=2
|#=1
|hp=41
|str=16
|mag=0
|dex=18
|spd=20{{h|−1|Penalized by weapon weight}}
|def=11
|res=5
|lck=10
|bld=10
|mov=5
|inventory={{Item|17|Silver Sword|type=drop}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
|name=Thief
|name=Elusian Soldier
|class=Sword Fighter
|version=elusia
|lv=15
|#=1
|hp=31
|str=7
|mag=0
|dex=15
|spd=16{{h|−2|Penalized by weapon weight}}
|def=6
|res=5
|lck=6
|bld=6
|mov=4
|inventory={{Item|17|Steel Sword}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=High Priest
|version=elusia female art
|lv=1
|#=1
|hp=31
|str=5
|mag=16
|dex=16
|spd=15
|def=5
|res=18
|lck=13
|bld=7
|mov=5
|inventory={{Item|17|Steel-Hand Art}} • {{Item|17|Wind}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Martial Monk
|version=elusia female
|lv=16
|#=1
|hp=28
|str=7
|mag=10
|dex=11
|spd=11{{h|−3|Penalized by weapon weight}}
|def=5{{h|+5|Granted by Shielding Art}}
|res=12
|lck=6
|bld=5
|mov=4
|inventory={{Item|17|Shielding Art}} • {{Item|17|Physic}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Swordmaster
|version=elusia female
|lv=1
|#=1
|hp=36
|str=13
|mag=3
|dex=20
|spd=23{{h|−2|Penalized by weapon weight}}
|def=8
|res=7
|lck=12
|bld=8
|mov=5
|inventory={{Item|17|Steel Blade|type=drop}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wyvern Knight
|classarticle=Wyvern Rider
|version=elusia lance
|lv=1
|#=1
|hp=44
|str=17
|mag=6
|dex=19
|spd=17
|def=8
|res=7
|lck=7
|bld=10
|mov=6
|inventory={{Item|17|Steel Lance}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wyvern Knight
|classarticle=Wyvern Rider
|version=elusia axe
|lv=1
|#=1
|hp=44
|str=17
|mag=6
|dex=19
|spd=17{{h|−2|Penalized by weapon weight}}
|def=8
|res=7
|lck=7
|bld=10
|mov=6
|inventory={{Item|17|Steel Axe}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Halberdier
|version=elusia
|lv=1
|#=1
|hp=41
|str=14
|mag=5
|dex=21
|spd=16{{h|−1|Penalized by weapon weight}}
|def=6
|res=6
|lck=7
|bld=8
|mov=5
|inventory={{Item|17|Javelin}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Sword Flier
|version=elusia
|lv=15
|#=1
|hp=32
|str=9
|mag=6
|dex=15
|spd=17{{h|−3|Penalized by weapon weight}}
|def=6
|res=10
|lck=7
|bld=5
|mov=5
|inventory={{Item|17|Steel Sword}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Flier
|version=elusia
|lv=15
|#=1
|hp=32
|str=9
|mag=6
|dex=15
|spd=17{{h|−10|Penalized by weapon weight}}
|def=6
|res=10
|lck=7
|bld=5
|mov=5
|inventory={{Item|17|Hammer}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Cavalier
|version=elusia female
|lv=16
|#=1
|hp=36
|str=11
|mag=1
|dex=16
|spd=14{{h|−2|Penalized by weapon weight}}
|def=8
|res=5
|lck=6
|bld=8
|mov=5
|inventory={{Item|17|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Paladin
|version=elusia lance
|lv=1
|#=1
|hp=42
|str=17
|mag=2
|dex=21
|spd=16
|def=11
|res=8
|lck=9
|bld=10
|mov=6
|inventory={{Item|17|Javelin}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Cavalier
|version=elusia female
|lv=16
|#=1
|hp=36
|str=11
|mag=1
|dex=16
|spd=14{{h|−1|Penalized by weapon weight}}
|def=8
|res=5
|lck=6
|bld=8
|mov=5
|inventory={{Item|17|Killer Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Fighter
|version=elusia
|lv=15
|#=3
|hp=35
|str=10
|mag=4
|dex=16
|spd=12{{h|−4|Penalized by weapon weight}}
|def=8
|res=4
|lck=4
|bld=6
|mov=4
|inventory={{Item|17|Steel Lance}}
|notes=The southern two begin moving unprovoked on turn 3.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Fighter
|version=elusia
|lv=15
|#=1
|hp=35
|str=10
|mag=4
|dex=16
|spd=12{{h|−3|Penalized by weapon weight}}
|def=8
|res=4
|lck=4
|bld=6
|mov=4
|inventory={{Item|17|Javelin}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Armor
|version=elusia
|lv=16
|#=2
|hp=39
|str=14
|mag=0
|dex=14
|spd=5
|def=15
|res=0
|lck=4
|bld=10
|mov=4
|inventory={{Item|17|Steel Lance}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Mage
|version=elusia female
|lv=15
|#=1
|hp=23
|str=2
|mag=11
|dex=12
|spd=12{{h|−5|Penalized by weapon weight}}
|def=2
|res=11
|lck=4
|bld=5
|mov=4
|inventory={{Item|17|Thunder}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Halberdier
|version=elusia
|lv=1
|#=1
|hp=41
|str=14
|mag=5
|dex=21
|spd=16{{h|−2|Penalized by weapon weight}}
|def=6
|res=6
|lck=7
|bld=8
|mov=5
|inventory={{Item|17|Steel Lance}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Fighter
|version=elusia
|lv=15
|#=2
|hp=41
|str=11
|mag=0
|dex=9
|spd=10{{h|−3|Penalized by weapon weight}}
|def=4
|res=1
|lck=2
|bld=9
|mov=4
|inventory={{Item|17|Hand Axe}}
|notes=• The southern one begins moving unprovoked on turn 3.<br>• The northern one begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Armor
|version=elusia
|lv=16
|#=1
|hp=39
|str=13
|mag=0
|dex=14
|spd=5{{h|−2|Penalized by weapon weight}}
|def=15
|res=0
|lck=4
|bld=10
|mov=4
|inventory={{Item|17|Steel Axe}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Fighter
|version=elusia
|lv=15
|#=3
|hp=41
|str=11
|mag=0
|dex=9
|spd=10{{h|−3|Penalized by weapon weight}}
|def=4
|res=1
|lck=2
|bld=9
|mov=4
|inventory={{Item|17|Steel Axe}}
|notes=• The southern one begins moving unprovoked on turn 3.<br>• The center one begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Archer
|version=elusia female
|lv=15
|#=1
|hp=30
|str=9
|mag=0
|dex=17
|spd=11{{h|−4|Penalized by weapon weight}}
|def=4
|res=3
|lck=5
|bld=6
|mov=4
|inventory={{Item|17|Longbow}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Mage
|version=elusia female
|lv=15
|#=1
|hp=23
|str=2
|mag=11
|dex=12
|spd=12
|def=2
|res=11
|lck=4
|bld=5
|mov=4
|inventory={{Item|17|Fire}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wolf Knight
|version=elusia female knife
|lv=1
|#=1
|hp=38
|str=13
|mag=5
|dex=19
|spd=21
|def=8
|res=10
|lck=11
|bld=8
|mov=6
|inventory={{Item|17|Stiletto}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Berserker
|version=elusia
|lv=1
|#=1
|hp=52
|str=21
|mag=0
|dex=12
|spd=14
|def=5
|res=2
|lck=4
|bld=14
|mov=5
|inventory={{Item|17|Steel Axe}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns02}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Thief
|class=Thief
|lv=
|version=elusia
|#=?
|lv=12
|hp=
|#=2
|str=
|hp=29
|mag=
|str=9
|dex=
|mag=1
|spd=
|dex=18
|lck=
|spd=16
|def=
|def=9
|res=
|res=4
|cha=
|lck=5
|mov=
|bld=6
|inventory=
|mov=5
|notes=
|inventory={{Item|17|Steel Dagger}}
|notes=Prioritizes opening the nearest two [[chest]]s, then escaping via the nearest border of the map.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Sword Fighter
|version=elusia
|lv=15
|#=3
|hp=31
|str=7
|mag=0
|dex=15
|spd=16{{h|−2|Penalized by weapon weight}}
|def=6
|res=5
|lck=6
|bld=6
|mov=4
|inventory={{Item|17|Steel Sword}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Cavalier
|version=elusia female
|lv=16
|#=1
|hp=36
|str=11
|mag=1
|dex=16
|spd=14{{h|−1|Penalized by weapon weight}}
|def=8
|res=5
|lck=6
|bld=8
|mov=5
|inventory={{Item|17|Javelin}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Cavalier
|version=elusia female
|lv=16
|#=1
|hp=36
|str=11
|mag=1
|dex=16
|spd=14{{h|−2|Penalized by weapon weight}}
|def=8
|res=5
|lck=6
|bld=8
|mov=5
|inventory={{Item|17|Steel Lance}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Sword Flier
|version=elusia
|lv=15
|#=1
|hp=32
|str=9
|mag=6
|dex=15
|spd=17{{h|−3|Penalized by weapon weight}}
|def=6
|res=10
|lck=7
|bld=5
|mov=5
|inventory={{Item|17|Steel Sword}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wyvern Knight
|classarticle=Wyvern Rider
|version=elusia axe
|lv=1
|#=1
|hp=44
|str=17
|mag=6
|dex=19
|spd=17{{h|−2|Penalized by weapon weight}}
|def=8
|res=7
|lck=7
|bld=10
|mov=6
|inventory={{Item|17|Steel Axe}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Flier
|version=elusia
|lv=15
|#=1
|hp=32
|str=9
|mag=6
|dex=15
|spd=17{{h|−10|Penalized by weapon weight}}
|def=6
|res=10
|lck=7
|bld=5
|mov=5
|inventory={{Item|17|Hammer}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Fighter
|version=elusia
|lv=15
|#=1
|hp=41
|str=11
|mag=0
|dex=9
|spd=10{{h|−3|Penalized by weapon weight}}
|def=4
|res=1
|lck=2
|bld=9
|mov=4
|inventory={{Item|17|Steel Axe}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Fighter
|version=elusia
|lv=15
|#=1
|hp=35
|str=10
|mag=4
|dex=16
|spd=12{{h|−4|Penalized by weapon weight}}
|def=8
|res=4
|lck=4
|bld=6
|mov=4
|inventory={{Item|17|Steel Lance}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Archer
|version=elusia female
|lv=15
|#=1
|hp=30
|str=9
|mag=0
|dex=17
|spd=11{{h|−1|Penalized by weapon weight}}
|def=4
|res=3
|lck=5
|bld=6
|mov=4
|inventory={{Item|17|Steel Bow}}
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns01}}
|content2={{ChapUnitHdr|type=Enemy|platform=ns02}}
{{ChapUnitCellFE17
|name=[[Hortensia]] & [[Byleth|???]]
|class=Wing Tamer
|version=hortensia staff
|lv=20
|#=1
|hp=37<br>{{RevivalStone|purple}}{{RevivalStone|purple}}
|str=11
|mag=21{{h|+2|Granted by Emblem Byleth}}
|dex=20
|spd=22{{h|−2|+2 granted by Emblem Byleth, −4 penalized by weapon weight}}
|def=12
|res=19
|lck=12{{h|+6|Granted by Emblem Byleth}}
|bld=5
|mov=5
|inventory={{Item|17|Lúin}} • {{Item|17|Fracture}}<br>{{Item|17|Big Personality}} • {{Item|17|Stalwart}} • {{Item|17|Divine Pulse+}} • {{Item|17|Instruct}} • {{Item|17|Diabolical Dance}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Immobile and will not act until a unit reaches the southern large pillars within the throne room, at which point she begins moving.<br>• Obtains the {{Item|17|Sword of the Creator}} after using one of her Revival Stones.
}}
{{ChapUnitCellFE17
|name=[[Zephia]]
|class=Melusine
|version=zephia tome
|lv=24
|#=1
|hp=39<br>{{RevivalStone}}
|str=17
|mag=18
|dex=16
|spd=22{{h|−8|Penalized by weapon weight}}
|def=15
|res=19
|lck=8
|bld=8
|mov=6
|inventory={{Item|17|Thoron}}<br>{{Item|17|Stalwart}}
|notes=Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
}}
{{ChapUnitCellFE17
|name=[[Marni]]
|class=General
|version=marni axe
|lv=5
|#=1
|hp=49
|str=25
|mag=7
|dex=9
|spd=7{{h|−2|Penalized by weapon weight}}
|def=29
|res=9
|lck=10
|bld=13
|mov=4
|inventory={{Item|17|Hurricane Axe|type=drop}}<br>{{Item|17|Stalwart}} • {{Item|17|Swap}}
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
}}
{{ChapUnitCellFE17
|name=[[Mauvier]]
|class=Royal Knight
|version=mauvier
|lv=5
|#=1
|hp=43
|str=20
|mag=19
|dex=21
|spd=18{{h|−5|Penalized by weapon weight}}
|def=19
|res=17
|lck=10
|bld=11
|mov=6
|inventory={{Item|17|Flame Lance}} • {{Item|17|Steel Lance}} • {{Item|17|Physic}}<br>{{Item|17|Contemplative}} • {{Item|17|Stalwart}} • {{Item|17|Reforge}}
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Hero
|version=elusia sword
|lv=2
|#=1
|hp=43
|str=21
|mag=3
|dex=19
|spd=21{{h|−1|Penalized by weapon weight}}
|def=16
|res=10
|lck=11
|bld=10
|mov=5
|inventory={{Item|17|Silver Sword|type=drop}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Sword Fighter
|version=elusia
|lv=15
|#=1
|hp=32
|str=12
|mag=2
|dex=16
|spd=18{{h|−1|Penalized by weapon weight}}
|def=9
|res=8
|lck=7
|bld=7
|mov=4
|inventory={{Item|17|Steel Sword}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=High Priest
|version=elusia female art
|lv=1
|#=1
|hp=33
|str=8
|mag=21
|dex=16
|spd=15
|def=9
|res=24
|lck=13
|bld=7
|mov=5
|inventory={{Item|17|Steel-Hand Art}} • {{Item|17|Wind}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Martial Monk
|version=elusia female
|lv=16
|#=1
|hp=29
|str=10
|mag=13
|dex=12
|spd=12{{h|−3|Penalized by weapon weight}}
|def=9{{h|+5|Granted by Shielding Art}}
|res=17
|lck=6
|bld=5
|mov=4
|inventory={{Item|17|Shielding Art}} • {{Item|17|Physic}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Swordmaster
|version=elusia female
|lv=1
|#=1
|hp=38
|str=17
|mag=6
|dex=22
|spd=25{{h|−2|Penalized by weapon weight}}
|def=12
|res=11
|lck=12
|bld=8
|mov=5
|inventory={{Item|17|Steel Blade|type=drop}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wyvern Knight
|classarticle=Wyvern Rider
|version=elusia lance
|lv=1
|#=1
|hp=46
|str=22
|mag=9
|dex=21
|spd=20
|def=17
|res=11
|lck=7
|bld=10
|mov=6
|inventory={{Item|17|Steel Lance}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wyvern Knight
|classarticle=Wyvern Rider
|version=elusia axe
|lv=1
|#=1
|hp=46
|str=22
|mag=9
|dex=21
|spd=20{{h|−2|Penalized by weapon weight}}
|def=17
|res=11
|lck=7
|bld=10
|mov=6
|inventory={{Item|17|Steel Axe}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Halberdier
|version=elusia
|lv=1
|#=1
|hp=43
|str=20
|mag=8
|dex=23
|spd=17{{h|−1|Penalized by weapon weight}}
|def=14
|res=10
|lck=7
|bld=8
|mov=5
|inventory={{Item|17|Javelin}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Sword Flier
|version=elusia
|lv=15
|#=1
|hp=33
|str=12
|mag=8
|dex=17
|spd=18{{h|−2|Penalized by weapon weight}}
|def=9
|res=13
|lck=8
|bld=6
|mov=5
|inventory={{Item|17|Steel Sword}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Flier
|version=elusia
|lv=15
|#=1
|hp=33
|str=12
|mag=8
|dex=17
|spd=18{{h|−9|Penalized by weapon weight}}
|def=9
|res=13
|lck=8
|bld=6
|mov=5
|inventory={{Item|17|Hammer}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Cavalier
|version=elusia female
|lv=16
|#=1
|hp=37
|str=15
|mag=4
|dex=17
|spd=15{{h|−1|Penalized by weapon weight}}
|def=12
|res=9
|lck=6
|bld=9
|mov=5
|inventory={{Item|17|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Paladin
|version=elusia lance
|lv=1
|#=1
|hp=44
|str=21
|mag=5
|dex=23
|spd=19
|def=17
|res=12
|lck=9
|bld=10
|mov=6
|inventory={{Item|17|Javelin}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Cavalier
|version=elusia female
|lv=16
|#=1
|hp=37
|str=15
|mag=4
|dex=17
|spd=15
|def=12
|res=9
|lck=6
|bld=9
|mov=5
|inventory={{Item|17|Killer Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Fighter
|version=elusia
|lv=15
|#=3
|hp=37
|str=15
|mag=7
|dex=18
|spd=13{{h|−3|Penalized by weapon weight}}
|def=11
|res=8
|lck=4
|bld=7
|mov=4
|inventory={{Item|17|Steel Lance}}
|notes=The southern two begin moving unprovoked on turn 3.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Fighter
|version=elusia
|lv=15
|#=1
|hp=37
|str=15
|mag=7
|dex=18
|spd=13{{h|−2|Penalized by weapon weight}}
|def=11
|res=8
|lck=4
|bld=7
|mov=4
|inventory={{Item|17|Javelin}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Armor
|version=elusia
|lv=16
|#=2
|hp=41
|str=17
|mag=1
|dex=15
|spd=5
|def=23
|res=3
|lck=5
|bld=10
|mov=4
|inventory={{Item|17|Steel Lance}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Mage
|version=elusia female
|lv=15
|#=1
|hp=24
|str=4
|mag=15
|dex=12
|spd=12{{h|−4|Penalized by weapon weight}}
|def=6
|res=16
|lck=4
|bld=6
|mov=4
|inventory={{Item|17|Thunder}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Halberdier
|version=elusia
|lv=1
|#=1
|hp=43
|str=20
|mag=8
|dex=23
|spd=17{{h|−2|Penalized by weapon weight}}
|def=14
|res=10
|lck=7
|bld=8
|mov=5
|inventory={{Item|17|Steel Lance}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Fighter
|version=elusia
|lv=15
|#=2
|hp=43
|str=17
|mag=1
|dex=10
|spd=11{{h|−3|Penalized by weapon weight}}
|def=8
|res=3
|lck=2
|bld=9
|mov=4
|inventory={{Item|17|Hand Axe}}
|notes=• The southern one begins moving unprovoked on turn 3.<br>• The northern one begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Armor
|version=elusia
|lv=16
|#=1
|hp=41
|str=17
|mag=1
|dex=15
|spd=5{{h|−2|Penalized by weapon weight}}
|def=23
|res=3
|lck=5
|bld=10
|mov=4
|inventory={{Item|17|Steel Axe}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Fighter
|version=elusia
|lv=15
|#=3
|hp=43
|str=17
|mag=1
|dex=10
|spd=11{{h|−3|Penalized by weapon weight}}
|def=8
|res=3
|lck=2
|bld=9
|mov=4
|inventory={{Item|17|Steel Axe}}
|notes=• The southern one begins moving unprovoked on turn 3.<br>• The center one begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Archer
|version=elusia female
|lv=15
|#=1
|hp=31
|str=14
|mag=2
|dex=19
|spd=11{{h|−4|Penalized by weapon weight}}
|def=8
|res=7
|lck=5
|bld=6
|mov=4
|inventory={{Item|17|Longbow}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Mage
|version=elusia female
|lv=15
|#=1
|hp=24
|str=4
|mag=15
|dex=12
|spd=12
|def=6
|res=16
|lck=4
|bld=6
|mov=4
|inventory={{Item|17|Fire}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wolf Knight
|version=elusia female knife
|lv=1
|#=1
|hp=40
|str=17
|mag=8
|dex=21
|spd=23
|def=12
|res=15
|lck=11
|bld=8
|mov=6
|inventory={{Item|17|Stiletto}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
|name=Thief
|name=Elusian Soldier
|class=Thief
|class=Berserker
|lv=
|version=elusia
|#=?
|lv=1
|hp=
|#=1
|str=
|hp=54
|mag=
|str=26
|dex=
|mag=2
|spd=
|dex=13
|lck=
|spd=15
|def=
|def=10
|res=
|res=5
|cha=
|lck=4
|mov=
|bld=15
|inventory=
|mov=5
|notes=
|inventory={{Item|17|Steel Axe}}
|last=y
|last=y
}}
}}
{{ChapUnitFtr}}
{{ChapUnitReinf|type=Enemy|platform=ns02}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns01}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
|name=Elusian Soldier
|name=Elusian Soldier
|class=Thief
|class=Thief
|version=elusia
|lv=12
|lv=12
|#=0{{h|+2|Reinforcements}}
|#=2
|hp=29
|hp=30
|str=13
|mag=3
|dex=19
|spd=17
|def=12
|res=7
|lck=6
|bld=6
|mov=5
|inventory={{Item|17|Steel Dagger}}
|notes=Prioritizes opening the nearest two [[chest]]s, then escaping via the nearest border of the map.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Sword Fighter
|version=elusia
|lv=15
|#=3
|hp=32
|str=12
|mag=2
|dex=16
|spd=18{{h|−1|Penalized by weapon weight}}
|def=9
|res=8
|lck=7
|bld=7
|mov=4
|inventory={{Item|17|Steel Sword}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Cavalier
|version=elusia female
|lv=16
|#=1
|hp=37
|str=15
|mag=4
|dex=17
|spd=15
|def=12
|res=9
|lck=6
|bld=9
|mov=5
|inventory={{Item|17|Javelin}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Cavalier
|version=elusia female
|lv=16
|#=1
|hp=37
|str=15
|mag=4
|dex=17
|spd=15{{h|−1|Penalized by weapon weight}}
|def=12
|res=9
|lck=6
|bld=9
|mov=5
|inventory={{Item|17|Steel Lance}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Sword Flier
|version=elusia
|lv=15
|#=1
|hp=33
|str=12
|mag=8
|dex=17
|spd=18{{h|−2|Penalized by weapon weight}}
|def=9
|res=13
|lck=8
|bld=6
|mov=5
|inventory={{Item|17|Steel Sword}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wyvern Knight
|classarticle=Wyvern Rider
|version=elusia axe
|lv=1
|#=1
|hp=46
|str=22
|mag=9
|dex=21
|spd=20{{h|−2|Penalized by weapon weight}}
|def=17
|res=11
|lck=7
|bld=10
|mov=6
|inventory={{Item|17|Steel Axe}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Flier
|version=elusia
|lv=15
|#=1
|hp=33
|str=12
|mag=8
|dex=17
|spd=18{{h|−9|Penalized by weapon weight}}
|def=9
|res=13
|lck=8
|bld=6
|mov=5
|inventory={{Item|17|Hammer}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Fighter
|version=elusia
|lv=15
|#=1
|hp=43
|str=17
|mag=1
|dex=10
|spd=11{{h|−3|Penalized by weapon weight}}
|def=8
|res=3
|lck=2
|bld=9
|mov=4
|inventory={{Item|17|Steel Axe}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Fighter
|version=elusia
|lv=15
|#=1
|hp=37
|str=15
|mag=7
|dex=18
|spd=13{{h|−3|Penalized by weapon weight}}
|def=11
|res=8
|lck=4
|bld=7
|mov=4
|inventory={{Item|17|Steel Lance}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Archer
|version=elusia female
|lv=15
|#=1
|hp=31
|str=14
|str=14
|mag=4
|mag=2
|dex=19
|dex=19
|spd=16
|spd=11{{h|−1|Penalized by weapon weight}}
|def=8
|res=7
|lck=5
|lck=5
|def=9
|bld=6
|res=6
|mov=4
|inventory={{Item|17|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ns02}}
{{ChapUnitCellFE17
|name=[[Hortensia]] & [[Byleth|???]]
|class=Wing Tamer
|version=hortensia staff
|lv=20
|#=1
|hp=37<br>{{RevivalStone|purple}}{{RevivalStone|purple}}
|str=11
|mag=21{{h|+2|Granted by Emblem Byleth}}
|dex=20
|spd=22{{h|−2|+2 granted by Emblem Byleth, −4 penalized by weapon weight}}
|def=12
|res=19
|lck=12{{h|+6|Granted by Emblem Byleth}}
|bld=5
|mov=5
|inventory={{Item|17|Lúin}} • {{Item|17|Fracture}}<br>{{Item|17|Big Personality}} • {{Item|17|Veteran+}} • {{Item|17|Divine Pulse+}} • {{Item|17|Instruct}} • {{Item|17|Diabolical Dance}}
|notes=• Starts on a [[Terrain/Nintendo Switch games#Fire Emblem Engage|protection tile]].<br>• Immobile and will not act until a unit reaches the southern large pillars within the throne room, at which point she begins moving.<br>• Obtains the {{Item|17|Sword of the Creator}} after using one of her Revival Stones.
}}
{{ChapUnitCellFE17
|name=[[Zephia]]
|class=Melusine
|version=zephia tome
|lv=24
|#=1
|hp=39<br>{{RevivalStone}}
|str=17
|mag=18
|dex=16
|spd=22{{h|−8|Penalized by weapon weight}}
|def=15
|res=19
|lck=8
|bld=8
|mov=6
|inventory={{Item|17|Thoron}}<br>{{Item|17|Veteran+}}
|notes=Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
}}
{{ChapUnitCellFE17
|name=[[Marni]]
|class=General
|version=marni axe
|lv=5
|#=1
|hp=49<br>{{RevivalStone}}
|str=25
|mag=7
|dex=9
|spd=7{{h|−2|Penalized by weapon weight}}
|def=29
|res=9
|lck=10
|bld=13
|mov=4
|inventory={{Item|17|Hurricane Axe|type=drop}}<br>{{Item|17|Veteran+}} • {{Item|17|Swap}}
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
}}
{{ChapUnitCellFE17
|name=[[Mauvier]]
|class=Royal Knight
|version=mauvier
|lv=5
|#=1
|hp=43<br>{{RevivalStone}}
|str=20
|mag=19
|dex=21
|spd=18{{h|−5|Penalized by weapon weight}}
|def=19
|res=17
|lck=10
|bld=11
|mov=6
|inventory={{Item|17|Flame Lance}} • {{Item|17|Steel Lance}} • {{Item|17|Physic}}<br>{{Item|17|Contemplative}} • {{Item|17|Veteran+}} • {{Item|17|Reforge}}
|notes=• Starts on [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Hero
|version=elusia sword
|lv=2
|#=1
|hp=44
|str=24
|mag=6
|dex=21
|spd=23{{h|−1|Penalized by weapon weight}}
|def=19
|res=13
|lck=10
|bld=10
|mov=5
|inventory={{Item|17|Silver Sword|type=drop}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Hero
|version=elusia sword
|lv=2
|#=1
|hp=44
|str=24
|mag=6
|dex=21
|spd=23{{h|−1|Penalized by weapon weight}}
|def=19
|res=13
|lck=10
|bld=10
|mov=5
|inventory={{Item|17|Silver Sword}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Sword Fighter
|version=elusia
|lv=15
|#=1
|hp=33
|str=13
|mag=4
|dex=17
|spd=19{{h|−2|Penalized by weapon weight}}
|def=11
|res=10
|lck=6
|bld=6
|mov=4
|inventory={{Item|17|Steel Sword}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=High Priest
|version=elusia female art
|lv=1
|#=1
|hp=34
|str=11
|mag=23
|dex=18
|spd=17
|def=13
|res=27
|lck=13
|bld=7
|mov=5
|inventory={{Item|17|Steel-Hand Art}} • {{Item|17|Wind}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Martial Monk
|version=elusia female
|lv=16
|#=1
|hp=30
|str=11
|mag=14
|dex=14
|spd=13{{h|−3|Penalized by weapon weight}}
|def=11{{h|+5|Granted by Shielding Art}}
|res=19
|lck=6
|bld=5
|mov=4
|inventory={{Item|17|Shielding Art}} • {{Item|17|Physic}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Swordmaster
|version=elusia female
|lv=1
|#=1
|hp=39
|str=18
|mag=9
|dex=23
|spd=26{{h|−2|Penalized by weapon weight}}
|def=15
|res=14
|lck=12
|bld=8
|mov=5
|inventory={{Item|17|Steel Blade|type=drop}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Swordmaster
|version=elusia female
|lv=1
|#=1
|hp=39
|str=18
|mag=9
|dex=23
|spd=26{{h|−2|Penalized by weapon weight}}
|def=15
|res=14
|lck=12
|bld=8
|mov=5
|inventory={{Item|17|Steel Blade}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wyvern Knight
|classarticle=Wyvern Rider
|version=elusia lance
|lv=1
|#=1
|hp=47
|str=24
|mag=11
|dex=22
|spd=21
|def=20
|res=15
|lck=7
|bld=10
|mov=6
|inventory={{Item|17|Steel Lance}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wyvern Knight
|classarticle=Wyvern Rider
|version=elusia axe
|lv=1
|#=1
|hp=47
|str=24
|mag=11
|dex=22
|spd=21{{h|−2|Penalized by weapon weight}}
|def=20
|res=15
|lck=7
|bld=10
|mov=6
|inventory={{Item|17|Steel Axe}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Halberdier
|version=elusia
|lv=1
|#=1
|hp=44
|str=23
|mag=11
|dex=24
|spd=19
|def=19
|res=13
|lck=7
|bld=9
|mov=5
|inventory={{Item|17|Javelin}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Sword Flier
|version=elusia
|lv=15
|#=1
|hp=34
|str=13
|mag=10
|dex=18
|spd=19{{h|−3|Penalized by weapon weight}}
|def=11
|res=15
|lck=7
|bld=5
|mov=5
|inventory={{Item|17|Steel Sword}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Flier
|version=elusia
|lv=15
|#=1
|hp=34
|str=13
|mag=10
|dex=18
|spd=19{{h|−10|Penalized by weapon weight}}
|def=11
|res=15
|lck=7
|bld=5
|mov=5
|mov=5
|inventory=[[Steel Dagger]]
|inventory={{Item|17|Hammer}}
|notes=Each one starts moving of turn 2, with the goal of looting the two nearest treasure chests and escaping.
|notes=Begins moving unprovoked on turn 10.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
|name=Elusian Soldier
|name=Elusian Soldier
|class=Lance Cavalier
|class=Lance Cavalier
|version=elusia female
|lv=16
|lv=16
|#=?{{h|+2|Reinforcements}}
|#=1
|hp=38
|hp=38
|str=16
|str=16
|mag=6
|mag=6
|dex=19
|dex=19
|spd=16
|spd=16{{h|−2|Penalized by weapon weight}}
|def=14
|res=11
|lck=6
|lck=6
|bld=8
|mov=5
|inventory={{Item|17|Steel Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Paladin
|version=elusia lance
|lv=1
|#=1
|hp=45
|str=22
|mag=8
|dex=24
|spd=20
|def=20
|res=15
|lck=9
|bld=10
|mov=6
|inventory={{Item|17|Javelin}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Cavalier
|version=elusia female
|lv=16
|#=1
|hp=38
|str=16
|mag=6
|dex=19
|spd=16{{h|−1|Penalized by weapon weight}}
|def=14
|def=14
|res=11
|res=11
|lck=6
|bld=8
|mov=5
|inventory={{Item|17|Killer Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Fighter
|version=elusia
|lv=15
|#=3
|hp=37
|str=16
|mag=8
|dex=19
|spd=14{{h|−2|Penalized by weapon weight}}
|def=13
|res=10
|lck=4
|bld=6
|mov=4
|inventory={{Item|17|Steel Lance}}
|notes=The southern three begin moving unprovoked on turn 3.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Fighter
|version=elusia
|lv=15
|#=2
|hp=37
|str=16
|mag=8
|dex=19
|spd=14{{h|−3|Penalized by weapon weight}}
|def=13
|res=10
|lck=4
|bld=6
|mov=4
|inventory={{Item|17|Javelin}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Armor
|version=elusia
|lv=16
|#=2
|hp=42
|str=19
|mag=3
|dex=16
|spd=7
|def=26
|res=6
|lck=4
|bld=10
|mov=4
|inventory={{Item|17|Steel Lance}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Mage
|version=elusia female
|lv=15
|#=1
|hp=25
|str=6
|mag=17
|dex=14
|spd=14{{h|−5|Penalized by weapon weight}}
|def=8
|res=18
|lck=4
|bld=5
|mov=4
|inventory={{Item|17|Thunder}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Halberdier
|version=elusia
|lv=1
|#=2
|hp=44
|str=23
|mag=11
|dex=24
|spd=19{{h|−1|Penalized by weapon weight}}
|def=19
|res=13
|lck=7
|bld=9
|mov=5
|inventory={{Item|17|Steel Lance}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Fighter
|version=elusia
|lv=15
|#=4
|hp=43
|str=19
|mag=3
|dex=11
|spd=12{{h|−3|Penalized by weapon weight}}
|def=10
|res=6
|lck=2
|bld=9
|mov=4
|inventory={{Item|17|Hand Axe}}
|notes=• The southern two begin moving unprovoked on turn 3.<br>• The northern two begin moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Armor
|version=elusia
|lv=16
|#=1
|hp=42
|str=18
|mag=3
|dex=16
|spd=7{{h|−2|Penalized by weapon weight}}
|def=26
|res=6
|lck=4
|bld=10
|mov=4
|inventory={{Item|17|Steel Axe}}
|notes=Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Fighter
|version=elusia
|lv=15
|#=3
|hp=43
|str=19
|mag=3
|dex=11
|spd=12{{h|−3|Penalized by weapon weight}}
|def=10
|res=6
|lck=2
|bld=9
|mov=4
|inventory={{Item|17|Steel Axe}}
|notes=• The southern one begins moving unprovoked on turn 3.<br>• The center one begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Archer
|version=elusia female
|lv=15
|#=1
|hp=32
|str=15
|mag=4
|dex=20
|spd=13{{h|−4|Penalized by weapon weight}}
|def=10
|res=9
|lck=5
|bld=6
|mov=4
|inventory={{Item|17|Longbow}}
|notes=Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Mage
|version=elusia female
|lv=15
|#=1
|hp=25
|str=6
|mag=17
|dex=14
|spd=14
|def=8
|res=18
|lck=4
|bld=5
|mov=4
|inventory={{Item|17|Fire}}
|notes=• Starts in [[Terrain/Nintendo Switch games#Fire Emblem Engage|pillars]].<br>• Begins moving unprovoked on turn 5.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Wolf Knight
|version=elusia female knife
|lv=1
|#=2
|hp=41
|str=18
|mag=11
|dex=22
|spd=24
|def=15
|res=17
|lck=11
|bld=8
|mov=6
|inventory={{Item|17|Stiletto}}
|notes=Begins moving unprovoked on turn 10.
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Berserker
|version=elusia
|lv=1
|#=1
|hp=55
|str=29
|mag=5
|dex=15
|spd=17
|def=13
|res=9
|lck=4
|bld=14
|mov=5
|mov=5
|inventory=[[Steel Lance]]
|inventory={{Item|17|Steel Axe}}
|notes=
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ns02}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Thief
|version=elusia
|lv=12
|#=2
|hp=29
|str=14
|mag=4
|dex=19
|spd=16
|def=9
|res=6
|lck=5
|bld=6
|mov=5
|inventory={{Item|17|Steel Dagger}}
|notes=Prioritizes opening the nearest two [[chest]]s, then escaping via the nearest border of the map.
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
|name=Elusian Soldier
|name=Elusian Soldier
|class=Sword Fighter
|class=Sword Fighter
|version=elusia
|lv=15
|lv=15
|#=?{{h|+2|Reinforcements}}
|#=3
|hp=33
|hp=33
|str=13
|str=13
|mag=4
|mag=4
|dex=17
|dex=17
|spd=19
|spd=19{{h|−2|Penalized by weapon weight}}
|lck=6
|def=11
|def=11
|res=10
|res=10
|lck=6
|bld=6
|mov=4
|inventory={{Item|17|Steel Sword}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Cavalier
|version=elusia female
|lv=16
|#=1
|hp=38
|str=16
|mag=6
|dex=19
|spd=16{{h|−1|Penalized by weapon weight}}
|def=14
|res=11
|lck=6
|bld=8
|mov=5
|mov=5
|inventory=[[Steel Sword]]
|inventory={{Item|17|Javelin}}
|notes=
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
|name=Elusian Soldier
|name=Elusian Soldier
|class=Sword Flier
|class=Lance Cavalier
|lv=15
|version=elusia female
|#=?{{h|+1|Reinforcements}}
|lv=16
|hp=
|#=1
|str=
|hp=38
|mag=
|str=16
|dex=
|mag=6
|spd=
|dex=19
|lck=
|spd=16{{h|−2|Penalized by weapon weight}}
|def=
|def=14
|res=
|res=11
|lck=6
|bld=8
|mov=5
|mov=5
|inventory=[[Steel Sword]]
|inventory={{Item|17|Steel Lance}}
|notes=
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
|name=Elusian Soldier
|name=Elusian Soldier
|class=Axe Flier
|class=Sword Flier
|version=elusia
|lv=15
|lv=15
|#=?{{h|+1|Reinforcements}}
|#=2
|hp=
|hp=34
|str=
|str=13
|mag=
|mag=10
|dex=
|dex=18
|spd=
|spd=19{{h|−3|Penalized by weapon weight}}
|lck=
|def=11
|def=
|res=15
|res=
|lck=7
|bld=5
|mov=5
|mov=5
|inventory=[[Hammer]]
|inventory={{Item|17|Steel Sword}}
|notes=
}}
}}
{{ChapUnitCellFE17
{{ChapUnitCellFE17
|name=Elusian Soldier
|name=Elusian Soldier
|class=Wyvern Knight
|class=Wyvern Knight
|lv={{h|?|internal}}+1
|classarticle=Wyvern Rider
|#=?{{h|+2|Reinforcements}}
|version=elusia axe
|lv=1
|#=2
|hp=47
|hp=47
|str=24
|str=24
|mag=11
|mag=11
|dex=22
|dex=22
|spd=21
|spd=21{{h|−2|Penalized by weapon weight}}
|def=20
|res=15
|lck=7
|lck=7
|def=15
|bld=10
|res=7
|mov=6
|mov=6
|inventory=[[Steel Axe]]
|inventory={{Item|17|Steel Axe}}
|notes=
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Flier
|version=elusia
|lv=15
|#=2
|hp=34
|str=13
|mag=10
|dex=18
|spd=19{{h|−10|Penalized by weapon weight}}
|def=11
|res=15
|lck=7
|bld=5
|mov=5
|inventory={{Item|17|Hammer}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Axe Fighter
|version=elusia
|lv=15
|#=1
|hp=43
|str=19
|mag=3
|dex=11
|spd=12{{h|−3|Penalized by weapon weight}}
|def=10
|res=6
|lck=2
|bld=9
|mov=4
|inventory={{Item|17|Steel Axe}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Lance Fighter
|version=elusia
|lv=15
|#=1
|hp=37
|str=16
|mag=8
|dex=19
|spd=14{{h|−4|Penalized by weapon weight}}
|def=13
|res=10
|lck=4
|bld=6
|mov=4
|inventory={{Item|17|Steel Lance}}
}}
{{ChapUnitCellFE17
|name=Elusian Soldier
|class=Archer
|version=elusia female
|lv=15
|#=1
|hp=32
|str=15
|mag=4
|dex=20
|spd=13{{h|−1|Penalized by weapon weight}}
|def=10
|res=9
|lck=5
|bld=6
|mov=4
|inventory={{Item|17|Steel Bow}}
|last=y
|last=y
}}
}}
Line 225: Line 2,736:


====Reinforcements====
====Reinforcements====
*At end of turn 1:
*Turn 2 <small>(Hard/Maddening)</small>/3 <small>(Normal)</small>
**2 [[Thief|Thieves]] total from the southern corners of the map
**1 [[Thief]] from the southeast corner of the map
 
*Turn 2 <small>(Maddening)</small>/3 <small>(Hard)</small>/4 <small>(Normal)</small>
*At end of turn 6:
**1 [[Thief]] from the southwest corner of the map
**2 [[Lance Cavalier]]s from the northwestern corner of the map
*Turn 7 <small>(Hard/Maddening)</small>/8 <small>(Normal)</small>
**2 [[Sword Fighter]]s from the northeastern corner of the map
**2 [[Sword Fighter]]s from south of the eastern treasure room
 
**2 [[Lance Cavalier]]s from south of the western treasure room
*At end of turn 12, from the main entrance in the south:
*Turn 12 <small>(Hard/Maddening only)</small>
**1 [[Sword Flier]]s
**1 [[Sword Flier]] from the southern border of the map
**1 [[Axe Flier]]s
**1 [[Wyvern Rider|Wyvern Knight]] from the southern border of the map
**1 [[Wyvern Knight]]s
**1 [[Axe Flier]] from the southern border of the map
*Turn 13 <small>(Normal/Maddening only)</small>
**1 [[Sword Flier]] from the southern border of the map
**1 [[Wyvern Rider|Wyvern Knight]] from the southern border of the map
**1 [[Axe Flier]] from the southern border of the map
*Upon [[Hortensia]] using one of her [[Revival Stone]]s
**1 [[Sword Fighter]] from the westernmost stairs within the throne room
**1 [[Axe Fighter]] from the easternmost stairs within the throne room
**1 [[Lance Fighter]] from the northwestern stairs within the throne room
**1 [[Archer]] from the northeastern stairs within the throne room


===Boss data===
===Boss data===
{{main|Hortensia}}
{{main|Hortensia}}
{{BossStats FE17
{{Tab
|portrait=[[File:Portrait hortensia fe17.png|100px]]
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE17
|sprite=wing tamer hortensia staff
|class=Wing Tamer
|class=Wing Tamer
|lv=
|emblem=Byleth
|HP=<Base stats>
|emblemsprite=byleth dark
|str=
|lvl=20
|mag=
|mov=5
|skill=
|HP=37<br>{{RevivalStone|purple}}{{RevivalStone|purple}}
|spd=
|str=6
|luck=
|mag=16{{h|+2|Granted by Emblem Byleth}}
|def=
|dex=20
|res=
|spd=22{{h|−2|+2 granted by Emblem Byleth, −4 penalized by weapon weight}}
|move=
|def=7
|sw=
|res=14
|la=
|lck=12{{h|+6|Granted by Emblem Byleth}}
|ax=
|bld=5
|etc=
|inventory={{Item|17|Lúin}}<br>{{Item|17|Fracture}}
|inventory=
|skills={{Item|17|Big Personality}}<br>{{Item|17|Divine Pulse+}}<br>{{Item|17|Instruct}}<br>{{Item|17|Diabolical Dance}}
|skills=
|to=B
|st=B
}}
|content2={{BossStats FE17
|sprite=wing tamer hortensia staff
|class=Wing Tamer
|emblem=Byleth
|emblemsprite=byleth dark
|lvl=20
|mov=5
|HP=37<br>{{RevivalStone|purple}}{{RevivalStone|purple}}
|str=11
|mag=21{{h|+2|Granted by Emblem Byleth}}
|dex=20
|spd=22{{h|−2|+2 granted by Emblem Byleth, −4 penalized by weapon weight}}
|def=12
|res=19
|lck=12{{h|+6|Granted by Emblem Byleth}}
|bld=5
|inventory={{Item|17|Lúin}}<br>{{Item|17|Fracture}}
|skills={{Item|17|Big Personality}}<br>{{Item|17|Stalwart}}<br>{{Item|17|Divine Pulse+}}<br>{{Item|17|Instruct}}<br>{{Item|17|Diabolical Dance}}
|to=B
|st=B
}}
|content3={{BossStats FE17
|sprite=wing tamer hortensia staff
|class=Wing Tamer
|emblem=Byleth
|emblemsprite=byleth dark
|lvl=20
|mov=5
|HP=37<br>{{RevivalStone|purple}}{{RevivalStone|purple}}
|str=11
|mag=21{{h|+2|Granted by Emblem Byleth}}
|dex=20
|spd=22{{h|−2|+2 granted by Emblem Byleth, −4 penalized by weapon weight}}
|def=12
|res=19
|lck=12{{h|+6|Granted by Emblem Byleth}}
|bld=5
|inventory={{Item|17|Lúin}}<br>{{Item|17|Fracture}}
|skills={{Item|17|Big Personality}}<br>{{Item|17|Veteran+}}<br>{{Item|17|Divine Pulse+}}<br>{{Item|17|Instruct}}<br>{{Item|17|Diabolical Dance}}
|to=B
|st=B
}}
}}
:''Note: Hortensia gets the {{Item|17|Sword of the Creator}} after using one of her Revival Stones.''
 
{{main|Zephia}}
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE17
|sprite=melusine zephia tome
|class=Melusine
|lvl=24
|mov=6
|HP=39
|str=12
|mag=13
|dex=16
|spd=22{{h|−8|Penalized by weapon weight}}
|def=10
|res=14
|lck=8
|bld=8
|inventory={{Item|17|Thoron}}
|sw=S
|to=A
}}
|content2={{BossStats FE17
|sprite=melusine zephia tome
|class=Melusine
|lvl=24
|mov=6
|HP=39<br>{{RevivalStone}}
|str=17
|mag=18
|dex=16
|spd=22{{h|−8|Penalized by weapon weight}}
|def=15
|res=19
|lck=8
|bld=8
|inventory={{Item|17|Thoron}}
|skills={{Item|17|Stalwart}}
|sw=S
|to=A
}}
|content3={{BossStats FE17
|sprite=melusine zephia tome
|class=Melusine
|lvl=24
|mov=6
|HP=39<br>{{RevivalStone}}
|str=17
|mag=18
|dex=16
|spd=22{{h|−8|Penalized by weapon weight}}
|def=15
|res=19
|lck=8
|bld=8
|inventory={{Item|17|Thoron}}
|skills={{Item|17|Veteran+}}
|sw=S
|to=A
}}
}}
 
{{main|Marni}}
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE17
|sprite=general marni axe
|class=General
|lvl=5
|mov=4
|HP=49
|str=20
|mag=7
|dex=9
|spd=7{{h|−2|Penalized by weapon weight}}
|def=20
|res=5
|lck=10
|bld=13
|inventory={{Item|17|Hurricane Axe|type=drop}}
|ax=S
}}
|content2={{BossStats FE17
|sprite=general marni axe
|class=General
|lvl=5
|mov=4
|HP=49
|str=25
|mag=7
|dex=9
|spd=7{{h|−2|Penalized by weapon weight}}
|def=29
|res=9
|lck=10
|bld=13
|inventory={{Item|17|Hurricane Axe|type=drop}}
|skills={{Item|17|Stalwart}}<br>{{Item|17|Swap}}
|ax=S
}}
|content3={{BossStats FE17
|sprite=general marni axe
|class=General
|lvl=5
|mov=4
|HP=49<br>{{RevivalStone}}
|str=25
|mag=7
|dex=9
|spd=7{{h|−2|Penalized by weapon weight}}
|def=29
|res=9
|lck=10
|bld=13
|inventory={{Item|17|Hurricane Axe|type=drop}}
|skills={{Item|17|Veteran+}}<br>{{Item|17|Swap}}
|ax=S
}}
}}
 
{{main|Mauvier}}
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE17
|portrait=[[File:Small portrait mauvier fe17.png|128px]]
|sprite=royal knight mauvier
|class=Royal Knight
|lvl=5
|mov=6
|HP=43
|str=15
|mag=14
|dex=21
|spd=18{{h|−5|Penalized by weapon weight}}
|def=14
|res=12
|lck=10
|bld=11
|inventory={{Item|17|Flame Lance}}<br>{{Item|17|Steel Lance}}<br>{{Item|17|Physic}}
|skills={{Item|17|Contemplative}}
|la=A
|st=B
}}
|content2={{BossStats FE17
|portrait=[[File:Small portrait mauvier fe17.png|128px]]
|sprite=royal knight mauvier
|class=Royal Knight
|lvl=5
|mov=6
|HP=43
|str=20
|mag=19
|dex=21
|spd=18{{h|−5|Penalized by weapon weight}}
|def=19
|res=17
|lck=10
|bld=11
|inventory={{Item|17|Flame Lance}}<br>{{Item|17|Steel Lance}}<br>{{Item|17|Physic}}
|skills={{Item|17|Contemplative}}<br>{{Item|17|Stalwart}}<br>{{Item|17|Reforge}}
|la=A
|st=B
}}
|content3={{BossStats FE17
|portrait=[[File:Small portrait mauvier fe17.png|128px]]
|sprite=royal knight mauvier
|class=Royal Knight
|lvl=5
|mov=6
|HP=43<br>{{RevivalStone}}
|str=20
|mag=19
|dex=21
|spd=18{{h|−5|Penalized by weapon weight}}
|def=19
|res=17
|lck=10
|bld=11
|inventory={{Item|17|Flame Lance}}<br>{{Item|17|Steel Lance}}<br>{{Item|17|Physic}}
|skills={{Item|17|Contemplative}}<br>{{Item|17|Veteran+}}<br>{{Item|17|Reforge}}
|la=A
|st=B
}}
}}
}}


==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
The limited enemy reinforcements and vulnerable starting position of the two Thieves make this one of the easiest missions in the game. The player can choose to only bring as many units as they have Emblem Rings and Bracelets, and deploy a low-level unit that will appreciate a chance to catch up in experience. Turn 1 should see the player split their army and simultaneously attack towards the east and west with maximum force; this is the only part of the mission where worrying about who gets the experience from kills is ill-advised. At the end of turn 1, two thieves will spawn, a player who did a strong initial push will find themselves in an excellent position to eliminate the thieves before they make any headway.
Once the thieves are destroyed, the next few turns can be spent fighting a few more enemies near where the thieves spawned, but the player's army should regroup in the initial deployment zone (southern entrance to the map) by turn 11.
At end of turn 11, a somewhat dangerous wave of 3 fliers will spawn, with the player's army in a perfect position to destroy them before they move. An identical, final reinforcement wave will spawn 1 turn later. By this time, the two earlier reinforcement waves (infantry and cavalry) from the north may be closing in on the player's position, along with any non-reinforcement enemies who were provoked into moving. The numerous nearby pillars can be used to stall these attackers until the duck shoot at the main entrance is concluded. If the player's army is very small or otherwise struggling to destroy the enemies faster than they arrive, it's possible to form a strong defensive formation in the pillars and fight at a slower pace.
Once the reinforcements are destroyed, the enemy will be completely passive and the player can clear the rest of the map at their leisure. There are 4 chests with valuable treasure and 8 gauge-recharging powerups that can optionally be converted into experience by [[Tiki]]. Attacking the lone enemy unit on the throne room's stairs is safe, it will not provoke Hortensia's party. The throne room itself poses little challenge, with Hortensia preferring dancing over reaching for her moderately dangerous weapons.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Battle for Solm
|eng-name=The Battle for Solm
|eng-mean=
|jpn-name={{h|ソルム攻防戦|Sorumu kōbōsen}}
|jpn-name={{hover|ソルム攻防戦|Sorumu kōbōsen}}
|jpn-mean=The Battle of Solm
|jpn-mean=The Battle for Solm
|span-name=La batalla de Solm
|span-name=
|span-mean=The battle of Solm
|span-mean=
|fren-name=Bataille pour Solm
|fren-name=
|fren-mean=Battle for Solm
|fren-mean=
|ger-name=Der Kampf um Solm
|ger-name=
|ger-mean=The Battle at Solm
|ger-mean=
|ital-name=La battaglia del Solm
|ital-name=
|ital-mean=The battle of Solm
|ital-mean=
|kor-name={{h|솔룸 공방전|sollum gongbangjeon}}
|kor-name=
|kor-mean=Solm battle
|kor-mean=
|ch-simp-name={{h|索尔姆攻防战|Suǒ'ěrmǔ gōngfángzhàn}}
|ch-simp-name=
|ch-simp-mean=Solm battle
|ch-simp-mean=
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Latest revision as of 00:57, 27 August 2023

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The Battle for Solm

No image available.

Location

Solm Palace

New units

Hortensia

Boss(es)

Hortensia, Zephia, Marni, Mauvier

Previous chapter(s)

Heroes of the Oasis

Next chapter(s)

Dancer in the Ruins

The Battle for Solm (Japanese: ソルム攻防戦 The Battle of Solm) is the fourteenth chapter of Fire Emblem Engage. In this chapter, Hortensia and the Four Hounds assault Solm's palace.

In addition to the next main chapter completing this chapter will also unlock the sixth paralogue chapter.

Plot

Main article: The Battle for Solm/Script

Alear, Timerra, and Ivy arrive in Solm Palace, where they find Hortensia taking Queen Seforia hostage. Hortensia tells them that she was able to enter the palace easily by simply telling the guards she was separated from Ivy. Hortensia offers the group an ultimatum: give her the Emblem Rings, or she kills the queen. Ivy urges her to reconsider, but Hortensia berates her in response, calling her a traitor. Alear refuses to hand over the rings, and Timerra stands by them, refusing to let the hostage situation affect her. Hortensia breaks down, begging for her situation to return to how it was before Hyacinth was killed. Alear and Seforia even challenge Hortensia to kill her, showing that she lacks the conviction to do so. Ivy consoles her sister.

Zephia then arrives, chastises Hortensia for taking one of the Emblem Rings from her, and informs her that her retainers could not hold her back. Following this, Marni and Mauvier arrive, with the former taking Seforia away so she can be kept as a sacrifice for Sombron. Zephia brainwashes Hortensia into fighting for her, then aids her, as well as a battalion of Elusian soldiers, against Alear's army. Alear and company manage to fend off their forces.

Hortensia comes to her senses and notices that all the Elusian soldiers have left. She considers returning to Elusia to ensure that it has somebody to lead it, but Ivy makes her reconsider, stating that Elusia is now under Sombron's and the Four Hounds' control. Ivy tells Hortensia that she understands her pain, but that returning is no longer an option. Dejected at having left everyone else behind, Hortensia joins with Ivy and Alear, and hands over the Ring of the Instructor. Alear then invokes the ring's Emblem, Byleth.

Timerra brings out Seforia, who was saved from her hostage situation by the Solm royal guard. Seforia thanks Alear for their aid, likening them to their mother Lumera. Hortensia and Ivy apologize to Seforia, with Alear vouching for them, though Seforia is unconvinced. Despite this, she chooses not to punish them, reasoning that Hortensia had only followed along the true invaders, i.e. the Fell Dragon's forces. Seforia urges the two to make amends by defeating Sombron and restoring Elusia. Timerra then begins lead Alear's army to the Northern Fortress, where Solm's second Emblem Ring is held.

Out in the desert, Veyle takes note that Alear has obtained another Emblem Ring, and suddenly convulses from exhaustion. She then wakes up with the purple eyes she had when she had first met Alear, and finds herself confused at being in the desert instead of the snow-laden Elusia.

Beginning log

Receiving word of Hortensia's attack, the Divine Dragon's army hastens back to Solm Palace.

Chapter data

Normal/Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Hortensia, Zephia, Marni, and Mauvier Player Partner Other Enemy
Defeat: Alear dies 1–12 {{{partner}}} {{{other}}} 35+13
File:Cm fe17 14.png
Map dimensions:
29 columns by 27 rows

Character data

Characters
New units
Hortensia
Small portrait hortensia fe17.png
Wing Tamer
HP
27
Inventory
Fracture
Level
19
Automatically at the end of the chapter
Required characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​

Emblem Ring data

Characters
New units
Byleth
Small portrait byleth fe17.png
Emblem
HP
N/A
Inventory
Aymr
Blutgang
Areadbhar
Failnaught
Aegis Shield
Lúin
Thyrsus
Rafail Gem
Divine Pulse
Instruct
Goddess Dance
Level
N/A
Automatically at the end of the chapter
Available characters
Lucina ​Lyn ​Ike ​

Additionally, Emblem Energy appears in the following locations:

  • Column 10, row 14: Left of the western beacon
  • Column 10, row 15: Left of the western heal tile
  • Column 12, row 14: Right of the western beacon
  • Column 12, row 15: Right of the western heal tile
  • Column 18, row 14: Left of the eastern beacon
  • Column 18, row 15: Left of the eastern heal tile
  • Column 20, row 14: Right of the eastern beacon
  • Column 20, row 15: Right of the eastern heal tike

Item data

Items
Name Obtainment Method
Is ns02 silver sword.png Silver Sword Dropped by enemy Hero
Is ns02 steel blade.png Steel Blade Dropped by enemy Swordmaster
Is ns02 hurricane axe.png Hurricane Axe Dropped by Marni
Is ns02 silver-spirit art.png Silver-Spirit Art Open left western chest
Is ns02 wyrmslayer.png Wyrmslayer Open right western chest
Is ns02 boots.png Boots Open left eastern chest
Is ns02 radiant bow.png Radiant Bow Open right eastern chest
Is ns02 gold 02.png 40,000G Automatically at the end of the chapter

Marketplace data

Marketplace

Armory Item Shop Flea Market

Name Stock Price
Is ns02 slim sword.png Slim Sword 500
Is ns02 iron sword.png Iron Sword 1,000
Is ns02 steel sword.png Steel Sword 3 2,000
Is ns02 armorslayer.png Armorslayer 2 2,500
Is ns02 killing edge.png Killing Edge 1 2,500
Is ns02 iron blade.png Iron Blade 3 1,500
Is ns02 slim lance.png Slim Lance 500
Is ns02 iron lance.png Iron Lance 1,000
Is ns02 steel lance.png Steel Lance 3 2,000
Is ns02 javelin.png Javelin 6 1,800
Is ns02 ridersbane.png Ridersbane 2 2,500
Is ns02 killer lance.png Killer Lance 1 3,000
Is ns02 iron greatlance.png Iron Greatlance 3 1,500
Is ns02 compact axe.png Compact Axe 500
Is ns02 iron axe.png Iron Axe 1,000
Is ns02 steel axe.png Steel Axe 3 2,000
Is ns02 hand axe.png Hand Axe 6 1,800
Is ns02 hammer.png Hammer 2 2,500
Is ns02 poleaxe.png Poleaxe 2 2,500
Is ns02 killer axe.png Killer Axe 1 3,000
Is ns02 iron greataxe.png Iron Greataxe 3 1,500
Is ns02 mini bow.png Mini Bow 500
Is ns02 iron bow.png Iron Bow 1,000
Is ns02 steel bow.png Steel Bow 3 2,000
Is ns02 longbow.png Longbow 2 2,000
Is ns02 killer bow.png Killer Bow 1 3,000
Is ns02 short knife.png Short Knife 500
Is ns02 iron dagger.png Iron Dagger 1,000
Is ns02 steel dagger.png Steel Dagger 2 2,000
Is ns02 kard.png Kard 2 1,000
Is ns02 surge.png Surge 1,500
Is ns02 fire.png Fire 1,000
Is ns02 thunder.png Thunder 3 1,000
Is ns02 wind.png Wind 3 1,000
Is ns02 elsurge.png Elsurge 1 2,500
Is ns02 elfire.png Elfire 1 2,000
Is ns02 initiate art.png Initiate Art 500
Is ns02 iron-body art.png Iron-Body Art 1,000
Is ns02 steel-hand art.png Steel-Hand Art 2 2,000
Is ns02 shielding art.png Shielding Art 2 2,500

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 wing tamer hortensia staff.png Hortensia & ??? Wing Tamer 20 1 37
Revival StoneRevival Stone
6 16+2 20 22−2 7 14 12+6 5 5 Lúin Fracture
Big Personality Divine Pulse+ Instruct Diabolical Dance
• Starts on a protection tile.
• Immobile and will not act until a unit reaches the southern large pillars within the throne room, at which point she begins moving.
• Obtains the Sword of the Creator after using one of her Revival Stones.
Ma ns02 melusine zephia tome.png Zephia Melusine 24 1 39 12 13 16 22−8 10 14 8 8 6 Thoron
Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
Ma ns02 general marni axe.png Marni General 5 1 49 20 7 9 7−2 20 5 10 13 4 Hurricane AxeThis item is dropped upon this unit's defeat.
• Starts on pillars.
• Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
Ma ns02 royal knight mauvier.png Mauvier Royal Knight 5 1 43 15 14 21 18−5 14 12 10 11 6 Flame Lance Steel Lance Physic
Contemplative
• Starts on pillars.
• Will not act until attacked, or until a unit reaches the southern large pillars within the throne room.
Ma ns02 hero elusia sword.png Elusian Soldier Hero 2 1 41 16 0 18 20−1 11 5 10 10 5 Silver SwordThis item is dropped upon this unit's defeat.
--
Ma ns02 sword fighter elusia.png Elusian Soldier Sword Fighter 15 1 31 7 0 15 16−2 6 5 6 6 4 Steel Sword
--
Ma ns02 high priest elusia female art.png Elusian Soldier High Priest 1 1 31 5 16 16 15 5 18 13 7 5 Steel-Hand Art Wind
--
Ma ns02 martial monk elusia female.png Elusian Soldier Martial Monk 16 1 28 7 10 11 11−3 5+5 12 6 5 4 Shielding Art Physic
--
Ma ns02 swordmaster elusia female.png Elusian Soldier Swordmaster 1 1 36 13 3 20 23−2 8 7 12 8 5 Steel BladeThis item is dropped upon this unit's defeat.
--
Ma ns02 wyvern knight elusia lance.png Elusian Soldier Wyvern Knight 1 1 44 17 6 19 17 8 7 7 10 6 Steel Lance
Begins moving unprovoked on turn 10.
Ma ns02 wyvern knight elusia axe.png Elusian Soldier Wyvern Knight 1 1 44 17 6 19 17−2 8 7 7 10 6 Steel Axe
Begins moving unprovoked on turn 10.
Ma ns02 halberdier elusia.png Elusian Soldier Halberdier 1 1 41 14 5 21 16−1 6 6 7 8 5 Javelin
Begins moving unprovoked on turn 10.
Ma ns02 sword flier elusia.png Elusian Soldier Sword Flier 15 1 32 9 6 15 17−3 6 10 7 5 5 Steel Sword
Begins moving unprovoked on turn 10.
Ma ns02 axe flier elusia.png Elusian Soldier Axe Flier 15 1 32 9 6 15 17−10 6 10 7 5 5 Hammer
Begins moving unprovoked on turn 10.
Ma ns02 lance cavalier elusia female.png Elusian Soldier Lance Cavalier 16 1 36 11 1 16 14−2 8 5 6 8 5 Steel Lance
Immediately begins moving unprovoked.
Ma ns02 paladin elusia lance.png Elusian Soldier Paladin 1 1 42 17 2 21 16 11 8 9 10 6 Javelin
Immediately begins moving unprovoked.
Ma ns02 lance cavalier elusia female.png Elusian Soldier Lance Cavalier 16 1 36 11 1 16 14−1 8 5 6 8 5 Killer Lance
Immediately begins moving unprovoked.
Ma ns02 lance fighter elusia.png Elusian Soldier Lance Fighter 15 3 35 10 4 16 12−4 8 4 4 6 4 Steel Lance
The southern two begin moving unprovoked on turn 3.
Ma ns02 lance fighter elusia.png Elusian Soldier Lance Fighter 15 1 35 10 4 16 12−3 8 4 4 6 4 Javelin
Begins moving unprovoked on turn 3.
Ma ns02 lance armor elusia.png Elusian Soldier Lance Armor 16 2 39 14 0 14 5 15 0 4 10 4 Steel Lance
Begins moving unprovoked on turn 5.
Ma ns02 mage elusia female.png Elusian Soldier Mage 15 1 23 2 11 12 12−5 2 11 4 5 4 Thunder
• Starts in pillars.
• Begins moving unprovoked on turn 5.
Ma ns02 halberdier elusia.png Elusian Soldier Halberdier 1 1 41 14 5 21 16−2 6 6 7 8 5 Steel Lance
--
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 15 2 41 11 0 9 10−3 4 1 2 9 4 Hand Axe
• The southern one begins moving unprovoked on turn 3.
• The northern one begins moving unprovoked on turn 10.
Ma ns02 axe armor elusia.png Elusian Soldier Axe Armor 16 1 39 13 0 14 5−2 15 0 4 10 4 Steel Axe
Begins moving unprovoked on turn 3.
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 15 3 41 11 0 9 10−3 4 1 2 9 4 Steel Axe
• The southern one begins moving unprovoked on turn 3.
• The center one begins moving unprovoked on turn 10.
Ma ns02 archer elusia female.png Elusian Soldier Archer 15 1 30 9 0 17 11−4 4 3 5 6 4 Longbow
Begins moving unprovoked on turn 5.
Ma ns02 mage elusia female.png Elusian Soldier Mage 15 1 23 2 11 12 12 2 11 4 5 4 Fire
• Starts in pillars.
• Begins moving unprovoked on turn 5.
Ma ns02 wolf knight elusia female knife.png Elusian Soldier Wolf Knight 1 1 38 13 5 19 21 8 10 11 8 6 Stiletto
Begins moving unprovoked on turn 10.
Ma ns02 berserker elusia.png Elusian Soldier Berserker 1 1 52 21 0 12 14 5 2 4 14 5 Steel Axe
--
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 thief elusia.png Elusian Soldier Thief 12 2 29 9 1 18 16 9 4 5 6 5 Steel Dagger
Prioritizes opening the nearest two chests, then escaping via the nearest border of the map.
Ma ns02 sword fighter elusia.png Elusian Soldier Sword Fighter 15 3 31 7 0 15 16−2 6 5 6 6 4 Steel Sword
--
Ma ns02 lance cavalier elusia female.png Elusian Soldier Lance Cavalier 16 1 36 11 1 16 14−1 8 5 6 8 5 Javelin
--
Ma ns02 lance cavalier elusia female.png Elusian Soldier Lance Cavalier 16 1 36 11 1 16 14−2 8 5 6 8 5 Steel Lance
--
Ma ns02 sword flier elusia.png Elusian Soldier Sword Flier 15 1 32 9 6 15 17−3 6 10 7 5 5 Steel Sword
--
Ma ns02 wyvern knight elusia axe.png Elusian Soldier Wyvern Knight 1 1 44 17 6 19 17−2 8 7 7 10 6 Steel Axe
--
Ma ns02 axe flier elusia.png Elusian Soldier Axe Flier 15 1 32 9 6 15 17−10 6 10 7 5 5 Hammer
--
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 15 1 41 11 0 9 10−3 4 1 2 9 4 Steel Axe
--
Ma ns02 lance fighter elusia.png Elusian Soldier Lance Fighter 15 1 35 10 4 16 12−4 8 4 4 6 4 Steel Lance
--
Ma ns02 archer elusia female.png Elusian Soldier Archer 15 1 30 9 0 17 11−1 4 3 5 6 4 Steel Bow
--

Reinforcements

  • Turn 2 (Hard/Maddening)/3 (Normal)
    • 1 Thief from the southeast corner of the map
  • Turn 2 (Maddening)/3 (Hard)/4 (Normal)
    • 1 Thief from the southwest corner of the map
  • Turn 7 (Hard/Maddening)/8 (Normal)
  • Turn 12 (Hard/Maddening only)
  • Turn 13 (Normal/Maddening only)
  • Upon Hortensia using one of her Revival Stones
    • 1 Sword Fighter from the westernmost stairs within the throne room
    • 1 Axe Fighter from the easternmost stairs within the throne room
    • 1 Lance Fighter from the northwestern stairs within the throne room
    • 1 Archer from the northeastern stairs within the throne room

Boss data

Main article: Hortensia

Normal Hard Maddening

Ma ns02 wing tamer hortensia staff.png Wing Tamer
Level 20
Movement 5
Emblem Byleth
Stats
Max HP 37
Revival StoneRevival Stone
Defense 7
Strength 6 Resistance 14
Magic 16+2 Luck 12+6
Dexterity 20 Build 5
Speed 22−2
Inventory Skills
Lúin
Fracture
Big Personality
Divine Pulse+
Instruct
Diabolical Dance
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes B Staves B Arts -- Special --
Note: Hortensia gets the Sword of the Creator after using one of her Revival Stones.
Main article: Zephia

Normal Hard Maddening

Ma ns02 melusine zephia tome.png Melusine
Level 24
Movement 6
Stats
Max HP 39 Defense 10
Strength 12 Resistance 14
Magic 13 Luck 8
Dexterity 16 Build 8
Speed 22−8
Inventory Skills
Thoron --
Weapon Levels
Swords S Lances -- Axes -- Bows --
Knives -- Tomes A Staves -- Arts -- Special --
Main article: Marni

Normal Hard Maddening

Ma ns02 general marni axe.png General
Level 5
Movement 4
Stats
Max HP 49 Defense 20
Strength 20 Resistance 5
Magic 7 Luck 10
Dexterity 9 Build 13
Speed 7−2
Inventory Skills
Hurricane AxeThis item is dropped upon this unit's defeat. --
Weapon Levels
Swords -- Lances -- Axes S Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Mauvier

Normal Hard Maddening

Small portrait mauvier fe17.png
Ma ns02 royal knight mauvier.png Royal Knight
Level 5
Movement 6
Stats
Max HP 43 Defense 14
Strength 15 Resistance 12
Magic 14 Luck 10
Dexterity 21 Build 11
Speed 18−5
Inventory Skills
Flame Lance
Steel Lance
Physic
Contemplative
Weapon Levels
Swords -- Lances A Axes -- Bows --
Knives -- Tomes -- Staves B Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The limited enemy reinforcements and vulnerable starting position of the two Thieves make this one of the easiest missions in the game. The player can choose to only bring as many units as they have Emblem Rings and Bracelets, and deploy a low-level unit that will appreciate a chance to catch up in experience. Turn 1 should see the player split their army and simultaneously attack towards the east and west with maximum force; this is the only part of the mission where worrying about who gets the experience from kills is ill-advised. At the end of turn 1, two thieves will spawn, a player who did a strong initial push will find themselves in an excellent position to eliminate the thieves before they make any headway.

Once the thieves are destroyed, the next few turns can be spent fighting a few more enemies near where the thieves spawned, but the player's army should regroup in the initial deployment zone (southern entrance to the map) by turn 11.

At end of turn 11, a somewhat dangerous wave of 3 fliers will spawn, with the player's army in a perfect position to destroy them before they move. An identical, final reinforcement wave will spawn 1 turn later. By this time, the two earlier reinforcement waves (infantry and cavalry) from the north may be closing in on the player's position, along with any non-reinforcement enemies who were provoked into moving. The numerous nearby pillars can be used to stall these attackers until the duck shoot at the main entrance is concluded. If the player's army is very small or otherwise struggling to destroy the enemies faster than they arrive, it's possible to form a strong defensive formation in the pillars and fight at a slower pace.

Once the reinforcements are destroyed, the enemy will be completely passive and the player can clear the rest of the map at their leisure. There are 4 chests with valuable treasure and 8 gauge-recharging powerups that can optionally be converted into experience by Tiki. Attacking the lone enemy unit on the throne room's stairs is safe, it will not provoke Hortensia's party. The throne room itself poses little challenge, with Hortensia preferring dancing over reaching for her moderately dangerous weapons.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Battle for Solm

--

Japanese

ソルム攻防戦

The Battle of Solm

Spanish

La batalla de Solm

The battle of Solm

French

Bataille pour Solm

Battle for Solm

German

Der Kampf um Solm

The Battle at Solm

Italian

La battaglia del Solm

The battle of Solm

Korean

솔룸 공방전

Solm battle

Simplified Chinese

索尔姆攻防战

Solm battle

Traditional Chinese

索爾姆攻防戰

Solm battle

References

← Heroes of the Oasis • The Battle for Solm • Dancer in the Ruins →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map