This page has been marked as a stub. Please help improve the page by adding information.
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The Hero of the West
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“
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I want to help the people here. Even if it means that we'll be going against Etruria...
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”
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— Roy
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The Hero of the West (Japanese: 西方の勇者 Hero of the west) is chapter 11A of Fire Emblem: The Binding Blade; the player gets this for their eleventh chapter if they visited the village that gives the player a Killer Bow in chapter 9 and thus went north toward Mount Eburacum.
Plot
- Main article: The Hero of the West/Script
This section has been marked as a stub. Please help improve the page by adding information.
Beginning log
Roy was shocked by Larum's story. He quickly penned off a letter to Cecilia letting her know of the horrors happening on the Western Isles, and his chosen course of action. After sending the letter, Roy led his forces towards Mt. Eburacum to try and free the people suffering from forced labor. Etruria had assigned Bishop Orlo of the Elimine Church to supervise the mine. A fortune's worth of minerals had already been taken from the mine, but it seems Etruria's greed knew no bounds... Eburacum...the Mine of Death. The desperate wails of the people forced into labor echoed through the mines like the howling of ghosts...
Chapter data
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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12+4
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{{{partner}}}
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0+10-2
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22+30-10
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{{{third}}}
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Victory: Seize the castle gate
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Roy dies
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12+4
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{{{partner}}}
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0+10-2
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22+37-10
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{{{third}}}
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Character data
Item data
Shop data
Armories and vendors
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Etruria
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Fighter
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13
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1
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28~32
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10~13
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5~7
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe
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--
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Etruria
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Fighter
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14
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2
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29~33
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11~14
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5~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe
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• The southwest one moves to attack units in range. • The northeast one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Fighter
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13
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1
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28~32
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10~13
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5~7
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe • Hand Axe
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Moves to attack units in range.
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Etruria
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Archer
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13
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1
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25~28
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7~9
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7~9
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6~8
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3~5
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4~6
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1~2
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7
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5
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Steel Bow
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Moves to attack units in range.
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Etruria
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Shaman
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14
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1
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21~24
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7~10
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4~6
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5~7
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2~3
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3~4
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8~10
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5
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5
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Flux
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--
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Etruria
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Fighter
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15
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3
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30~34
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11~14
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6~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe
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The northern one begins moving when he can attack a unit within two turns.
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Etruria
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Fighter
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14
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1
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29~33
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11~14
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5~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Iron Axe • Hand Axe
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--
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Etruria
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Archer
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15
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1
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26~30
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8~10
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7~10
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6~9
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4~6
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4~6
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1~2
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Fighter
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14
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2
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29~33
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11~14
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5~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Hand Axe
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Fighter
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15
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1
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30~34
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11~14
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6~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Steel Axe • Hand Axe
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Archer
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14
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1
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25~29
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7~10
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7~9
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6~8
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3~6
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4~6
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1~2
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7
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5
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Killer Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Shaman
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16
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2
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22~25
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8~11
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5~7
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5~8
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2~4
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3~4
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8~11
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5
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5
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Flux
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The right one moves to attack units in range.
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Etruria
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Archer
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14
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1
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25~29
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7~10
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7~9
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6~8
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3~6
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4~6
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1~2
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7
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5
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Steel Bow
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Moves to attack units in range.
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Etruria
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Archer
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14
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2
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25~29
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7~10
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7~9
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6~8
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3~6
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4~6
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1~2
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7
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5
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Longbow
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--
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Etruria
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Fighter
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15
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1
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30~34
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11~14
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6~8
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7~9
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1~3
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3~5
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1~2
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11
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5
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Hand Axe
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--
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Etruria
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Fighter
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16
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1
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31~35
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12~15
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6~8
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7~10
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1~3
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3~5
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1~2
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11
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5
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Poleax
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--
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Orlo
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Bishop
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8
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1
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34
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15
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11
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10
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10
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9
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17
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7
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6
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Divine
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Does not move; stands on the gate, the chapter's seize point.
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Name
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Class
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Lv
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#
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HP
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Str/Mag
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Con
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Mov
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Inventory and Skills
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Etruria
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Fighter
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13
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1
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34~41
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14~19
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7~11
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9~13
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2~5
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4~7
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1~4
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11
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5
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Steel Axe
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--
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Etruria
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Fighter
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14
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2
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35~42
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15~20
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7~12
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9~13
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2~5
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4~7
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1~4
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11
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5
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Steel Axe
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• The southwest one moves to attack units in range. • The northeast one begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Fighter
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13
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1
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34~41
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14~19
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7~11
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9~13
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2~5
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4~7
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1~4
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11
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5
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Steel Axe • Hand Axe
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Moves to attack units in range.
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Etruria
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Archer
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13
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1
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30~36
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9~13
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10~14
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8~12
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5~9
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5~8
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1~4
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7
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5
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Steel Bow
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Moves to attack units in range.
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Etruria
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Shaman
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14
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1
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24~30
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10~16
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6~10
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7~11
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3~6
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3~6
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10~14
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5
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5
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Flux
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--
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Etruria
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Fighter
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15
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3
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36~43
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15~20
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8~12
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9~13
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2~5
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4~7
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1~4
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11
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5
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Steel Axe
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The northern one begins moving when he can attack a unit within two turns.
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Etruria
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Fighter
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14
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1
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35~42
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15~20
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7~12
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9~13
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2~5
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4~7
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1~4
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11
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5
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Iron Axe • Hand Axe
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--
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Etruria
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Archer
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15
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1
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31~38
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10~14
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10~15
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8~13
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6~10
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5~8
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1~4
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7
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5
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Steel Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Fighter
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14
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2
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35~42
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15~20
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7~12
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9~13
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2~5
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4~7
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1~4
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11
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5
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Hand Axe
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Fighter
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15
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1
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36~43
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15~20
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8~12
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9~13
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2~5
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4~7
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1~4
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11
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5
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Steel Axe • Hand Axe
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Archer
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14
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1
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30~37
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9~14
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10~14
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8~12
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5~10
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5~8
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1~4
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7
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5
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Killer Bow
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Begins moving unprovoked when he can attack a unit within two turns.
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Etruria
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Shaman
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16
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2
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25~31
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11~17
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7~11
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7~12
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3~7
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3~6
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10~15
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5
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5
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Flux
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The right one moves to attack units in range.
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Etruria
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Archer
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14
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1
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30~37
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9~14
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10~14
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8~12
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5~10
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5~8
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1~4
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7
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5
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Steel Bow
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Moves to attack units in range.
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Etruria
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Archer
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14
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2
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30~37
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9~14
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10~14
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8~12
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5~10
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5~8
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1~4
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7
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5
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Longbow
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--
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Etruria
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Fighter
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15
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1
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36~43
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15~20
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8~12
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9~13
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2~5
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4~7
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1~4
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11
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5
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Hand Axe
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--
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Etruria
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Fighter
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16
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1
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37~44
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16~20
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8~12
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9~14
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2~5
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4~7
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1~4
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11
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5
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Poleax
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--
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Orlo
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Bishop
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8
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1
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37~39
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17~19
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12~14
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11~13
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13~15
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9~10
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20~22
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7
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6
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Divine
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Does not move; stands on the gate, the chapter's seize point.
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Reinforcements
- Enemy phase of turn 5
- Klein and 4 Archers—three at level 14, one level 15—from the southwest forests
- Enemy phase of turn 6 if Orlo is alive, and of turns 12–15
- Enemy phase of turn 7
- Enemy phase of turn 8
- 3 Fighters—one at level 17, two at level 15—from around the house east of the arena
- Enemy phase of turn 10 if Orlo is alive
- Enemy phase of turn 14 if Orlo is alive (Hard Mode only)
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Reinforcements
- When Klein is recruited
- 4 Archers that arrive with Klein switch from enemies to NPCs
- When Shanna talks to Thea after Klein is recruited but not before
- Thea switches from an enemy to an NPC
- When Thea is recruited or becomes an NPC
- Enemy phase of turn 8
- Echidna from the house east of the arena
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]
- Main article: Orlo
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Inventory
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Divine
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Weapon Levels
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✗
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✗
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✗
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✗
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✗
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✓
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✗
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✓
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Inventory
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Divine
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Weapon Levels
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✗
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✗
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✗
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✗
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✗
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✓
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✗
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✓
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- Main article: Roberts
Strategy
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Hero of the West
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Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.
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English (unofficial)
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•The Hero of the West •The Hero of the Western isles
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The title refers to Roy and how he frees the inhabitants of Eburacum (in the Western Isles) from slavery. Alternatively, it could also refer to Echidna
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References