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The Glorious Ascension From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page has been marked as a stub . Please help improve the page by adding information.
The Glorious Ascension (Japanese: 至高の光 Supreme light ) is chapter 16x of Fire Emblem: The Binding Blade . In order to play this chapter, Douglas must have survived the previous chapter .
The Glorious Ascension
“
This is the Tower of the Saint. Saint Elimine's weapon, the Aureola spell book, lies here.
”
— Douglas to Roy
Which set of the next four chapters (and potentially sidquest) is played after this one depends on the combined experience of four units: if the sum of the experience gained by Shanna and Thea is greater than or equal to that of Sue and Sin , the Ilia route will be played; otherwise, the Sacae route will be played.
Plot
Main article: The Glorious Ascension/Script
This section has been marked as a stub . Please help improve the page by adding information.
Beginning log
At the request of King Mordred , Roy headed for the Tower of the Saint on the outskirts of Aquileia . The Tower of the Saint was a place of worship for Saint Elimine , one of the Eight Heroes. In the tower lay various holy relics relating to her. However, the sacred tower was under the control of Bishop Windham , who had rebelled against the Elimine Church by Roartz 's orders.
Chapter data
Victory: Seize the throne
Player
Partner
Other
Enemy
Third
Defeat: Roy dies
10+1
{{{partner}}}
{{{other}}}
31+4
{{{third}}}
On each turn, magical arrows will deal 10 damage to all units in a random number of columns; the arrows can strike columns 5, 7, 9, 14, 15, 17, 18, 23, 25, and 27.
Character data
Item data
Enemy data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Name
Class
Lv
#
HP
Str /Mag
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Etruria
Bishop
6
1
29~34
10~14
9~12
7~11
7~12
4~6
15~20
6
6
Purge • Lightning • Physic
Moves to attack units in range.
Etruria
Bishop
6
1
29~34
10~14
9~12
7~11
7~12
4~6
15~20
6
6
Purge • Divine • Physic
Moves to attack units in range.
Etruria
Knight
15
1
26~30
9~12
6~8
1~3
3~4
12~14
0~1
13
4
Horseslayer
Moves to attack units in range.
Etruria
Knight
15
1
26~30
9~12
6~8
1~3
3~4
12~14
0~1
13
4
Silver Lance
Moves to attack units in range.
Etruria
Sage
4
1
28~32
13~17
8~13
8~11
2~5
6~9
9~12
7
6
Silence • Aircalibur
Moves to attack units in range.
Etruria
Sage
5
1
28~33
13~18
9~13
8~12
2~5
6~9
9~13
7
6
Bolting
Does not move.
Etruria
Mage
12
1
21~23
6~8
5~7
6~8
1~3
3~4
6~8
6
5
Aircalibur
Moves to attack units in range.
Etruria
Mage
13
1
21~24
6~9
6~8
6~8
2~3
3~4
6~8
6
5
Aircalibur
Moves to attack units in range.
Etruria
Mage
14
1
22~25
7~10
6~8
6~9
2~3
3~4
6~9
6
5
Bolting • Fire
Does not move, except to heal.
Etruria
Mage
13
1
21~24
6~9
6~8
6~8
2~3
3~4
6~8
6
5
Bolting • Thunder
Does not move, except to heal.
Etruria
Mage
13
1
21~24
6~9
6~8
6~8
2~3
3~4
6~8
6
5
Elfire
--
Etruria
Mage
14
1
22~25
7~10
6~8
6~9
2~3
3~4
6~9
6
5
Elfire
--
Etruria
Paladin
6
2
37~42
12~15
9~13
9~13
5~8
9~12
5~8
11
8
Silver Lance
Begins moving unprovoked when he can attack a unit within two turns.
Etruria
Cavalier
15
2
29~32
9~11
6~9
8~10
3~5
7~9
1~2
9
7
Axereaver • Vulnerary
Moves to attack units in range.
Etruria
Cavalier
13
2
27~31
8~10
6~8
7~9
3~5
7~9
1~2
9
7
Steel Lance • Javelin
Moves to attack units in range.
Etruria
Archer
13
1
25~28
7~9
7~9
6~8
3~5
4~6
1~2
7
5
Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Etruria
Archer
12
1
24~27
7~9
6~8
6~7
3~5
4~5
0~2
7
5
Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Etruria
Cavalier
14
1
28~31
8~11
6~8
8~10
3~5
7~9
1~2
9
7
Steel Lance • Javelin
Moves to attack units in range.
Etruria
Cavalier
15
1
29~32
9~11
6~9
8~10
3~5
7~9
1~2
9
7
Steel Lance • Javelin
Moves to attack units in range.
Etruria
Sniper
14
2
38~45
14~19
13~18
10~13
7~12
8~12
5~9
8
6
Longbow
Does not move, except to heal.
Etruria
Mercenary
12
1
25~28
7~9
11~13
11~12
2~4
5~7
1~2
9
5
Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
Etruria
Mercenary
15
1
27~31
8~11
12~15
11~14
3~5
6~7
1~3
9
5
Steel Sword
Moves to attack units in range.
Etruria
Mercenary
14
1
27~30
8~10
12~14
11~13
3~5
6~7
1~3
9
5
Steel Sword • Vulnerary
Does not move, except to heal.
Etruria
Mercenary
15
1
27~31
8~11
12~15
11~14
3~5
6~7
1~3
9
5
Steel Sword • Vulnerary
Does not move, except to heal.
Etruria
Knight
14
2
26~29
9~11
5~8
1~3
2~4
12~14
0~1
13
4
Steel Lance
Moves to attack units in range.
Windham
Bishop
12
1
41
20
12
12
15
13
8
8
6
Divine • Berserk
Does not move; stands on the throne , the chapter's seize point.
Name
Class
Lv
#
HP
Str /Mag
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Etruria
Bishop
6
1
33~40
13~19
11~16
9~14
10~17
4~7
18~25
6
6
Purge • Lightning • Physic
Moves to attack units in range.
Etruria
Bishop
6
1
33~40
13~19
11~16
9~14
10~17
4~7
18~25
6
6
Purge • Divine • Physic
Moves to attack units in range.
Etruria
Knight
15
1
33~40
12~17
9~13
2~5
5~8
14~18
0~2
13
4
Horseslayer
Moves to attack units in range.
Etruria
Knight
15
1
33~40
12~17
9~13
2~5
5~8
14~18
0~2
13
4
Silver Lance
Moves to attack units in range.
Etruria
Sage
4
1
32~38
17~23
10~17
10~15
3~7
6~11
11~16
7
6
Silence • Aircalibur
Moves to attack units in range.
Etruria
Sage
5
1
32~39
17~24
11~17
10~16
3~7
6~11
11~17
7
6
Bolting
Does not move.
Etruria
Mage
12
1
26~30
11~15
8~12
9~13
2~6
3~5
9~13
6
5
Aircalibur
Moves to attack units in range.
Etruria
Mage
13
1
26~31
11~16
9~13
9~13
3~6
3~5
9~13
6
5
Aircalibur
Moves to attack units in range.
Etruria
Mage
14
1
27~32
12~17
9~13
9~14
3~6
3~5
9~14
6
5
Bolting • Fire
Does not move, except to heal.
Etruria
Mage
13
1
26~31
11~16
9~13
9~13
3~6
3~5
9~13
6
5
Bolting • Thunder
Does not move, except to heal.
Etruria
Mage
13
1
26~31
11~16
9~13
9~13
3~6
3~5
9~13
6
5
Elfire
--
Etruria
Mage
14
1
27~32
12~17
9~13
9~14
3~6
3~5
9~14
6
5
Elfire
--
Etruria
Paladin
6
2
43~51
14~19
11~17
10~16
7~12
10~14
6~11
11
8
Silver Lance
Begins moving unprovoked when he can attack a unit within two turns.
Etruria
Cavalier
15
2
36~42
12~16
9~14
10~14
5~9
8~11
2~4
9
7
Axereaver • Vulnerary
Moves to attack units in range.
Etruria
Cavalier
13
2
34~41
11~15
9~13
9~13
5~9
8~11
2~4
9
7
Steel Lance • Javelin
Moves to attack units in range.
Etruria
Archer
13
1
31~37
10~14
10~14
9~12
6~10
5~8
1~4
7
5
Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Etruria
Archer
12
1
30~36
10~14
9~13
9~11
6~10
5~7
0~4
7
5
Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
Etruria
Cavalier
14
1
35~41
11~16
9~13
10~14
5~9
8~11
2~4
9
7
Steel Lance • Javelin
Moves to attack units in range.
Etruria
Cavalier
15
1
36~42
12~16
9~14
10~14
5~9
8~11
2~4
9
7
Steel Lance • Javelin
Moves to attack units in range.
Etruria
Sniper
14
2
44~54
16~23
15~22
11~16
9~16
9~14
6~11
8
6
Longbow
Does not move, except to heal.
Etruria
Mercenary
12
1
32~38
10~14
14~18
14~16
4~8
6~10
2~4
9
5
Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
Etruria
Mercenary
15
1
34~41
11~16
15~20
14~18
5~9
7~10
2~5
9
5
Steel Sword
Moves to attack units in range.
Etruria
Mercenary
14
1
34~40
11~15
15~19
14~17
5~9
7~10
2~5
9
5
Steel Sword • Vulnerary
Does not move, except to heal.
Etruria
Mercenary
15
1
34~41
11~16
15~20
14~18
5~9
7~10
2~5
9
5
Steel Sword • Vulnerary
Does not move, except to heal.
Etruria
Knight
14
2
33~39
12~16
8~13
2~5
4~8
14~18
0~2
13
4
Steel Lance
Moves to attack units in range.
Windham
Bishop
12
1
45~47
23~25
14~16
14~15
18~20
13~14
11~13
8
6
Divine • Berserk
Does not move; stands on the throne , the chapter's seize point.
On turn 25, if Windham is alive, all enemies begin moving unprovoked.
Reinforcements
Enemy phase of turns 8 and 18
Enemy phase of turns 10 and 20
Boss data
Main article: Windham
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively. [1]
Strategy
This section has been marked as a stub . Please help improve the page by adding information.
It is recommended to bring Barrier and Restore staves to counteract the various long-range tomes used in this map.
Etymology and other languages
Gallery
This section has been marked as a stub . Please help improve the page by adding information.
References