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The Glorious Ascension

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Revision as of 22:25, 23 November 2021 by Thecornerman (talk | contribs)

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The Glorious Ascension (Japanese: 至高の光 Supreme light) is chapter 16x of Fire Emblem: The Binding Blade. In order to play this chapter, Douglas must have survived the previous chapter.

The Glorious Ascension

Cm fe06 16x.png

Location

Saint Tower

New units

Douglas

Boss(es)

Windham

Previous chapter(s)

Storming the Capital

Next chapter(s)
This is the Tower of the Saint. Saint Elimine's weapon, the Aureola spell book, lies here.
— Douglas to Roy

Which set of the next four chapters (and potentially sidquest) is played after this one depends on the combined experience of four units: if the sum of the experience gained by Shanna and Thea is greater than or equal to that of Sue and Sin, the Ilia route will be played; otherwise, the Sacae route will be played.

Plot

Main article: The Glorious Ascension/Script

This section has been marked as a stub. Please help improve the page by adding information.


Beginning log

At the request of King Mordred, Roy headed for the Tower of the Saint on the outskirts of Aquileia. The Tower of the Saint was a place of worship for Saint Elimine, one of the Eight Heroes. In the tower lay various holy relics relating to her. However, the sacred tower was under the control of Bishop Windham, who had rebelled against the Elimine Church by Roartz's orders.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Roy dies 10+1 {{{partner}}} {{{other}}} 31+4
 

On each turn, magical arrows will deal 10 damage to all units in a random number of columns; the arrows can strike columns 5, 7, 9, 14, 15, 17, 18, 23, 25, and 27.

Character data

Characters
New units
Douglas
 
General
HP
46
Inventory
  Silver Axe
  Silver Lance
Level
8
Automatically from turn 1
Available characters
                                                

Item data

Items
Name Obtainment Method
  Vulnerary Steal from enemy Cavalier
  Vulnerary Steal from enemy Cavalier
  Vulnerary Steal from enemy Mercenary
  Vulnerary Steal from enemy Mercenary
  Aureola Automatically at end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Etruria Bishop 6 1 29~34 10~14 9~12 7~11 7~12 4~6 15~20 6 6   Purge  Lightning  Physic
Moves to attack units in range.
  Etruria Bishop 6 1 29~34 10~14 9~12 7~11 7~12 4~6 15~20 6 6   Purge  Divine  Physic
Moves to attack units in range.
  Etruria Knight 15 1 26~30 9~12 6~8 1~3 3~4 12~14 0~1 13 4   Horseslayer
Moves to attack units in range.
  Etruria Knight 15 1 26~30 9~12 6~8 1~3 3~4 12~14 0~1 13 4   Silver Lance
Moves to attack units in range.
  Etruria Sage 4 1 28~32 13~17 8~13 8~11 2~5 6~9 9~12 7 6   Silence  Aircalibur
Moves to attack units in range.
  Etruria Sage 5 1 28~33 13~18 9~13 8~12 2~5 6~9 9~13 7 6   Bolting
Does not move.
  Etruria Mage 12 1 21~23 6~8 5~7 6~8 1~3 3~4 6~8 6 5   Aircalibur
Moves to attack units in range.
  Etruria Mage 13 1 21~24 6~9 6~8 6~8 2~3 3~4 6~8 6 5   Aircalibur
Moves to attack units in range.
  Etruria Mage 14 1 22~25 7~10 6~8 6~9 2~3 3~4 6~9 6 5   Bolting  Fire
Does not move, except to heal.
  Etruria Mage 13 1 21~24 6~9 6~8 6~8 2~3 3~4 6~8 6 5   Bolting  Thunder
Does not move, except to heal.
  Etruria Mage 13 1 21~24 6~9 6~8 6~8 2~3 3~4 6~8 6 5   Elfire
--
  Etruria Mage 14 1 22~25 7~10 6~8 6~9 2~3 3~4 6~9 6 5   Elfire
--
  Etruria Paladin 6 2 37~42 12~15 9~13 9~13 5~8 9~12 5~8 11 8   Silver Lance
Begins moving unprovoked when he can attack a unit within two turns.
  Etruria Cavalier 15 2 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Axereaver  Vulnerary
Moves to attack units in range.
  Etruria Cavalier 13 2 27~31 8~10 6~8 7~9 3~5 7~9 1~2 9 7   Steel Lance  Javelin
Moves to attack units in range.
  Etruria Archer 13 1 25~28 7~9 7~9 6~8 3~5 4~6 1~2 7 5   Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
  Etruria Archer 12 1 24~27 7~9 6~8 6~7 3~5 4~5 0~2 7 5   Steel Bow
Begins moving unprovoked when he can attack a unit within two turns.
  Etruria Cavalier 14 1 28~31 8~11 6~8 8~10 3~5 7~9 1~2 9 7   Steel Lance  Javelin
Moves to attack units in range.
  Etruria Cavalier 15 1 29~32 9~11 6~9 8~10 3~5 7~9 1~2 9 7   Steel Lance  Javelin
Moves to attack units in range.
  Etruria Sniper 14 2 38~45 14~19 13~18 10~13 7~12 8~12 5~9 8 6   Longbow
Does not move, except to heal.
  Etruria Mercenary 12 1 25~28 7~9 11~13 11~12 2~4 5~7 1~2 9 5   Steel Sword
Begins moving unprovoked when he can attack a unit within two turns.
  Etruria Mercenary 15 1 27~31 8~11 12~15 11~14 3~5 6~7 1~3 9 5   Steel Sword
Moves to attack units in range.
  Etruria Mercenary 14 1 27~30 8~10 12~14 11~13 3~5 6~7 1~3 9 5   Steel Sword  Vulnerary
Does not move, except to heal.
  Etruria Mercenary 15 1 27~31 8~11 12~15 11~14 3~5 6~7 1~3 9 5   Steel Sword  Vulnerary
Does not move, except to heal.
  Etruria Knight 14 2 26~29 9~11 5~8 1~3 2~4 12~14 0~1 13 4   Steel Lance
Moves to attack units in range.
  Windham Bishop 12 1 41 20 12 12 15 13 8 8 6   Divine  Berserk
Does not move; stands on the throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Etruria Bishop 8 2 30~35 11~15 9~12 8~11 8~13 4~6 16~21 6 6   Lightning  Silence  Physic
Moves to attack units in range.
  Etruria Bishop 8 2 30~35 11~15 9~12 8~11 8~13 4~6 16~21 6 6   Divine  Silence  Physic
Moves to attack units in range.

On turn 25, if Windham is alive, all enemies begin moving unprovoked.

Reinforcements

  • Enemy phase of turns 8 and 18
  • Enemy phase of turns 10 and 20

Boss data

Main article: Windham
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

 
  Bishop
Level 12
Stats
Max HP 41 Luck 15
Magic 20 Defense 13
Skill 12 Resistance 8
Speed 12 Constitution 8
Movement 6 Aid 7
Inventory
  Divine
  Berserk
Weapon Levels
       
       

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


It is recommended to bring Barrier and Restore staves to counteract the various long-range tomes used in this map.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Light of Supremacy

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

The Glorious Ascension

--

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. The Glorious Ascension, triangleattack.com, Retrieved: December 24, 2020
← Storming the Capital • The Glorious Ascension • Ocean's Parting →
• The Bishop's Teachings →
Fire Emblem: The Binding Blade
Playable characters AlenAstolfoBartheBartreBorsCathCeciliaChadClarineDayanDieckDorothyDouglasEchidnaElenElffinFaeFirGarretGeeseGonzalezGwendolynHughIgreneJunoKarelKleinLanceLarumLilinaLotLughMarcusMerlinusMeladyNiimeNoahOgierPercevalRaighRoyRutgerSaulShannaSinSophiaSueTheaTrecWardWoltYoderZelotZeiss
Trial Map characters BrunnyaEliwoodGalleGuinivereHectorMurdockNarcianZephiel
Non-playable characters EliwoodGuinivereHectorMaryMordred
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Background characters AthosBariganBramimondDurbanElimineHanonHartmutRoland
Regalia and personal weapons ApocalypseArmadsAureolaBinding BladeDurandalEckesachsForblazeMaltetMulagirRapierStaff of the Saint
Chapters Tutorial • 1: Breath of Destiny • 2: Princess of Bern • 3: Latecomer's Sorrow • 4: Crumbling League • 5: Fire Emblem • 6: Ensnared • 7: The Ostian Revolt • 8: Reunion • 8x: The Blazing Blade • 9: The Misty Isles • 10A: Western Resistance • 11A: The Hero of the West • 10B: Amidst a Struggle • 11B: Flight Toward Freedom • 12: The True Enemy • 12x: The Thunder Axe • 13: Rescue Mission • 14: Arcadia • 14x: The Infernal Truth • 15: The Dragon Child • 16: Storming the Capital • 16x: The Glorious Ascension • 17A: Ocean's Parting • 18A: The Frozen River • 19A: Bitter Cold • 20A: Ilia's Salvation • 20Ax: The Freezing Lance • 17B: The Bishop's Teachings • 18B: The Laws of Sacae • 19B: Battle in Bulgar • 20B: The Silver Wolf • 20Bx: The Bow of Swift Wind • 21: The Binding Blade • 21x: The Elder Revelation • 22: Unattained Dream • 23: The Ghosts of Bern • 24: Legends and LiesF: Beyond Darkness
Trial Maps Valley of DeathRainy IslandSnowy DefensivePirate's ChallengeRoy's Trial
Locations ElibeBern (Dragon TempleShrine of Seals) • Etruria (Aquleia) • IliaLycia (AraphenLausOstiaPheraeThria) • Missur (ArcadiaNabata) • Sacae (BulgarTaras) • Western Isles
Groups, objects and concepts Disturbance of BernEnding WinterFire EmblemGenerals of EtruriaThe ScouringWar Dragons
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Elibe DisturbanceHasha no TsurugiName chart • Other games (The Blazing Blade) • Pre-release information (Unused content) • Sound RoomTimeline