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Landing at Taizel

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Landing at Taizel is the twelfth chapter of Ephraim's route in Fire Emblem: The Sacred Stones.

Landing at Taizel

Cm fe08 12B.png

Location

Taizel

New units

Ewan, Marisa

Boss(es)

Caellach, Cyclops

The player does not return return to the world map before the start of this chapter.

Plot

Main article: Landing at Taizel/Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Easy/Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Defeat boss Player Partner Other Enemy
Defeat: Ephraim dies 12+2 {{{partner}}} {{{other}}} 37+14-1
 

Character data

Characters
New units
Ewan
 
Pupil
HP
15
Inventory
--
Level
1
Visit northern village
Marisa
 
Myrmidon
HP
23
Inventory
--
Level
5
Enemy, talk to with Ewan
Available characters
                      

Item data

Items
Name Obtainment Method
  Elfire Dropped by enemy Mage
  Guiding Ring Dropped by enemy Shaman
  Short Bow Dropped by enemy Archer
  Swordslayer Dropped by the boss Cyclops (reinforcement; drops unequipped item)
  Hand Axe Dropped by the boss Cyclops (reinforcement; drops unequipped item)

Shop data

Vendor Data
style="Template:Roundl; border: 1px solid #b0b0b0; background: #232855; width: 5%" | Name style="Template:Roundr; border: 1px solid #b0b0b0; background: #232855; width: 15%" | Cost
style=Template:Roundl; | Fire style=Template:Roundr; text-align: center | 560
style=Template:Roundl; | Thunder style=Template:Roundr; text-align: center | 700
style=Template:Roundl; | Lightning style=Template:Roundr; text-align: center | 630
style=Template:Roundl; | Shine style=Template:Roundr; text-align: center | 900
style=Template:Roundl; | Heal style=Template:Roundr; text-align: center | 600
style=Template:Roundl; | Mend style=Template:Roundr; text-align: center | 1,000
style=Template:Roundl; | Restore style=Template:Roundr; text-align: center | 2,000
style=Template:Roundl; | Vulnerary style=Template:Roundr; text-align: center | 300
style=Template:Roundl; | Elixir style=Template:Roundr; text-align: center | 3,000
style=Template:Roundl; | Pure Water style=Template:Roundr; text-align: center | 900
style=Template:Roundl; | Antitoxin style=Template:Roundr; text-align: center | 450

Enemy data

Easy/Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Soldier Cavalier 11 3   Steel Lance • The two near Caellach leave the map on turn 1.
• The other one immediately begins moving unprovoked.
Soldier Shaman 11 8   Flux One from the northwest immediately begins moving unprovoked.
Soldier Mage 11 4   Fire The northwestern two immediately begin moving unprovoked.
Soldier Fighter 11 1   Iron Axe Immediately begins moving unprovoked.
Soldier Fighter 11 1   Hand Axe Immediately begins moving unprovoked.
Soldier Pirate 11 1   Iron Axe --
Soldier Pirate 11 1   Hand Axe --
Soldier Archer 11 1   Killer Bow --
Soldier Mercenary 11 1   Killing Edge --
Soldier Fighter 11 2   Steel Axe --
Soldier Mage 11 1   Elfire  --
Soldier Mercenary 11 1   Zanbato Begins moving unprovoked on turn 2.
Soldier Cavalier 11 1   Lancereaver Begins moving unprovoked on turn 2.
Soldier Shaman 10 1   Luna  Guiding Ring  --
Soldier Mercenary 11 1   Steel Sword --
Soldier Cavalier 11 1   Iron Sword Immediately begins moving unprovoked.
Soldier Archer 10 2   Iron Bow --
Soldier Cavalier 11 1   Iron Lance Immediately begins moving unprovoked.
Soldier Cavalier 11 1   Iron Lance  Javelin Immediately begins moving unprovoked.
Soldier Shaman 10 1   Luna Immediately begins moving unprovoked.
Soldier Archer 10 1   Short Bow  Begins moving unprovoked on turn 2.
Marisa Myrmidon 5 1   Shamshir  Elixir --
Caellach Hero 12 1   Tomahawk  Silver Axe  Hoplon Guard Leaves the map on turn 1.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Monster Entombed 5 1   Fetid Claw Will not move until provoked.
Monster Bonewalker 10 1   Steel Bow Will not move until provoked.
Monster Bonewalker 10 1   Steel Lance Will not move until provoked.
Monster Bonewalker 10 1   Iron Sword Will not move until provoked.
Monster Bonewalker 10 1   Iron Lance Will not move until provoked.
Monster Mauthe Doog 10 2   Fiery Fang --
Monster Bonewalker 9 1   Toxin Lance Will not move until provoked.
Monster Bael 9 2   Sharp Claw --
Monster Gargoyle 10 2   Iron Lance --
Monster Gargoyle 10 1   Horseslayer --
Monster Cyclops 9 1   Hand Axe  Swordslayer  Does not move.

Reinforcements

Boss data

Main article: Cyclops

Easy/Normal Hard

 
Cyclops
Level 9
Affinity  
Stats
Max HP 58 Luck 0
Strength 15 Defense 15
Skill 8 Resistance 10
Speed 9 Constitution 16
Movement 5 Aid 15
Inventory
  Hand Axe
  Swordslayer 
Weapon Levels
  --   --   A   --
  --   --   --   --


Main article: Caellach

Easy/Normal Hard

 
Hero
Level 12
Affinity  
Stats
Max HP 47 Luck 14
Strength 19 Defense 15
Skill 14 Resistance 13
Speed 13 Constitution 13
Movement 6 Aid 12
Inventory
  Tomahawk
  Silver Axe
  Hoplon Guard
Weapon Levels
  A   --   S   --
  --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • The inn that appears in this chapter was originally called a bar in the Japanese version.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Landing at Taizel

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Phantom Ship • Landing at Taizel • Fluorspar's Oath →
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map