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Brash Assault: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh brash assault 1.png]] | |image=[[File:Is feh brash assault 1.png]] | ||
|caption=Icon of the Brash Assault 1 skill in {{title|Heroes}}. | |caption=Icon of the Brash Assault 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Brash Assault''' | '''Brash Assault''' (Japanese: {{hl|差し違え|Sashichigae}} ''Intersecting Difference'') is a four-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Brash Assault 1''', '''Brash Assault 2''', '''Brash Assault 3''', and '''Brash Assault 4''' in order from lowest to highest. When its user does not have low [[HP]] and initiates combat against a foe that can counter, Brash Assault guarantees its user a [[follow-up attack]]; the HP required to activate the skill increases with the skill's tier. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=B | ||
| | |effect=If user initiates combat, foe can counter, and user's [[HP]] ≤ 30%, user makes guaranteed [[follow-up attack]]. | ||
| | |sp=50 | ||
| | }} | ||
|- | {{PassiveDataCell FEH | ||
| | |tier=2 | ||
| | |type=B | ||
| | |effect=If user initiates combat, foe can counter, and user's [[HP]] ≤ 40%, user makes guaranteed [[follow-up attack]]. | ||
| | |sp=100 | ||
| | |pre=[[Brash Assault|Brash Assault 1]] | ||
| | }} | ||
| | {{PassiveDataCell FEH | ||
|tier=3 | |||
| | |type=B | ||
|effect=If user initiates combat, foe can counter, and user's [[HP]] ≤ 50%, user makes guaranteed [[follow-up attack]]. | |||
| | |sp=200 | ||
| | |pre=[[Brash Assault|Brash Assault 2]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|tier=4 | |||
|type=B | |||
|effect=If user's [[HP]] ≤ 99% or foe's HP = 100% at start of combat, and user initiates combat, inflicts −4 each to foe's [[defense]] and [[resistance]], foe's first attack deals −30% damage, user makes guaranteed [[follow-up attack]], and user's next attack deals +⁠(damage reduced in combat) damage. | |||
|sp=300 | |||
|pre=[[Brash Assault|Brash Assault 3]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=4 | ||
| | |- | ||
| | |trial1=[[Genealogy of Light]]: 12,000 points | ||
| | |- | ||
| | |seal1=100 {{Badge|Transparent}}, 20 {{GreatBadge|Transparent}}, 20 {{SacredCoin}} | ||
|seal2=200 {{Badge|Transparent}}, 60 {{GreatBadge|Transparent}}, 50 {{SacredCoin}}, [[Brash Assault|Brash Assault 1]] seal | |||
|seal3=1,000 {{Badge|Transparent}}, 400 {{GreatBadge|Transparent}}, 100 {{SacredCoin}}, [[Brash Assault|Brash Assault 2]] seal | |||
}} | }} | ||
====Brash Assault | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Brash Assault 1)</small> | ||
| | |english=If unit initiates combat against a foe that<br>can counter and unit's HP ≤ 30%, unit<br>makes a guaranteed follow-up attack. | ||
| | |japanese=自分のHPが30%以下で、自分から攻撃した時、<br>敵が反撃可能なら絶対追撃 | ||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Brash Assault 2)</small> | |||
|english=If unit initiates combat against a foe that<br>can counter and unit's HP ≤ 40%, unit<br>makes a guaranteed follow-up attack. | |||
|japanese=自分のHPが40%以下で、自分から攻撃した時、<br>敵が反撃可能なら絶対追撃 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Brash Assault 3)</small> | |||
|english=If unit initiates combat against a foe that<br>can counter and unit's HP ≤ 50%, unit<br>makes a guaranteed follow-up attack. | |||
|japanese=自分のHPが50%以下で、自分から攻撃した時、<br>敵が反撃可能なら絶対追撃 | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Brash Assault 4)</small> | |||
{{ | |english=At start of combat, if unit's HP ≤ 99% and unit<br>initiates combat or if foe's HP = 100% and unit<br>initiates combat, inflicts Def/Res-4 on foe,<br>reduces damage from foe's first attack by 30%,<br>unit makes a guaranteed follow-up attack, and<br>unit's next attack deals damage = 30% of foe's<br>attack damage prior to reductions (resets at<br>end of combat; only highest value applied;<br>does not stack). | ||
| | |japanese=戦闘開始時、<br>自身のHPが99%以下で、自分から攻撃した時、<br>または、戦闘開始時、<br>敵のHPが100%で、自分から攻撃した時、<br>戦闘中、敵の守備、魔防-4、自分は絶対追撃、<br>最初に受けた攻撃のダメージを30%軽減、かつ<br>最初に攻撃を受けた時、<br>戦闘中、軽減前のダメージの30%を<br>自身の次の攻撃のダメージに+<br>(その戦闘中のみ。同系統効果複数時、最大値適用) | ||
| | |||
| | |||
}} | }} | ||
{{DescriptionFtr}} | |||
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==Trivia== | |||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Brash Assault | |eng-name=Brash Assault | ||
| | |jpn-name={{h|差し違え|Sashichigae}} | ||
| | |jpn-mean=Intersecting Difference | ||
| | |span-name=Rompecontras | ||
|span-name= | |span-mean=Smash Counter | ||
|span-mean= | |fren-name=Casse-Cou | ||
| | |fren-mean=Daredevil | ||
| | |ger-name=Dreistigkeit | ||
| | |ger-mean=Audacity | ||
| | |ital-name=Impudenza | ||
| | |ital-mean=Impudence | ||
| | |por-name=Contraofensiva | ||
| | |por-mean=Counteroffensive | ||
| | |ch-trad-name={{h|同歸於盡|Tóngguīyújìn}} | ||
| | |ch-trad-mean=Mutual death | ||
| | |||
| | |||
| | |||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | |||
</gallery> | |||
==See also== | ==See also== | ||
--> | |||
{{ | {{NavPassiveBH}} | ||
{{NavPassiveSH}} |
Latest revision as of 21:12, 11 September 2023
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Brash Assault (Japanese: 差し違え Intersecting Difference) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Brash Assault 1, Brash Assault 2, Brash Assault 3, and Brash Assault 4 in order from lowest to highest. When its user does not have low HP and initiates combat against a foe that can counter, Brash Assault guarantees its user a follow-up attack; the HP required to activate the skill increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Brash Assault 1) |
B | If user initiates combat, foe can counter, and user's HP ≤ 30%, user makes guaranteed follow-up attack. | 50 | -- | -- | ✓ | -- | |
Heroes (Brash Assault 2) |
B | If user initiates combat, foe can counter, and user's HP ≤ 40%, user makes guaranteed follow-up attack. | 100 | Brash Assault 1 | -- | ✓ | -- | |
Heroes (Brash Assault 3) |
B | If user initiates combat, foe can counter, and user's HP ≤ 50%, user makes guaranteed follow-up attack. | 200 | Brash Assault 2 | -- | ✓ | -- | |
Heroes (Brash Assault 4) |
B | If user's HP ≤ 99% or foe's HP = 100% at start of combat, and user initiates combat, inflicts −4 each to foe's defense and resistance, foe's first attack deals −30% damage, user makes guaranteed follow-up attack, and user's next attack deals +(damage reduced in combat) damage. | 300 | Brash Assault 3 | -- | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Brash Assault 1 | Brash Assault 2 | Brash Assault 3 | Brash Assault 4 | |
Unit (★★★) | Altena: Luminous Rider • Bartre: Fearless Warrior • Hinata: Wild Samurai • Seliph: Heir of Light • Validar: Fell Architect | Bartre: Fearless Warrior | — | — |
Unit (★★★★) | — | Altena: Luminous Rider • Hinata: Wild Samurai • Seliph: Heir of Light • Validar: Fell Architect | Bartre: Fearless Warrior | — |
Unit (★★★★★) | Harken: Troubled Warrior • Shamir: Heartbeats United | Harken: Troubled Warrior • Shamir: Heartbeats United | Altena: Luminous Rider • Harken: Troubled Warrior • Hinata: Wild Samurai • Seliph: Heir of Light • Shamir: Heartbeats United • Validar: Fell Architect | Harken: Troubled Warrior • Shamir: Heartbeats United |
Tempest Trials | Genealogy of Light: 12,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Brash Assault 1 seal | 1,000 , 400 , 100 , Brash Assault 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Brash Assault 1) |
If unit initiates combat against a foe that
can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack. |
自分のHPが30%以下で、自分から攻撃した時、
敵が反撃可能なら絶対追撃 |
Heroes (Brash Assault 2) |
If unit initiates combat against a foe that
can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. |
自分のHPが40%以下で、自分から攻撃した時、
敵が反撃可能なら絶対追撃 |
Heroes (Brash Assault 3) |
If unit initiates combat against a foe that
can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. |
自分のHPが50%以下で、自分から攻撃した時、
敵が反撃可能なら絶対追撃 |
Heroes (Brash Assault 4) |
At start of combat, if unit's HP ≤ 99% and unit
initiates combat or if foe's HP = 100% and unit initiates combat, inflicts Def/Res-4 on foe, reduces damage from foe's first attack by 30%, unit makes a guaranteed follow-up attack, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). |
戦闘開始時、
自身のHPが99%以下で、自分から攻撃した時、 または、戦闘開始時、 敵のHPが100%で、自分から攻撃した時、 戦闘中、敵の守備、魔防-4、自分は絶対追撃、 最初に受けた攻撃のダメージを30%軽減、かつ 最初に攻撃を受けた時、 戦闘中、軽減前のダメージの30%を 自身の次の攻撃のダメージに+ (その戦闘中のみ。同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Brash Assault |
-- |
Japanese |
差し違え |
Intersecting Difference |
Spanish |
Rompecontras |
Smash Counter |
French |
Casse-Cou |
Daredevil |
German |
Dreistigkeit |
Audacity |
Italian |
Impudenza |
Impudence |
Portuguese |
Contraofensiva |
Counteroffensive |
Traditional Chinese |
同歸於盡 |
Mutual death |
Sacred Seal skills in Heroes | ||||||||||||||||||||
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