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Attack/Speed Catch
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Attack/Speed Catch (Japanese: 攻撃速さの機先 Attack/Speed delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Spd Catch 1, Atk/Spd Catch 2, Atk/Spd Catch 3, and Atk/Spd Catch 4 in order from lowest to highest. Atk/Spd Catch boosts its user's Attack and Speed during combat whe the foe has full HP or any active penalties on it, with the fourth tier providing an additional boost if both activation criteria are active at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Spd Catch 1) |
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Boosts user's Attack and Speed by 3 each during combat. | Target has full HP or an active penalty applied to it | -- | Cost: 60 SP |
Heroes (Atk/Spd Catch 2) |
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Boosts user's Attack and Speed by 4 each during combat. | Target has full HP or an active penalty applied to it | -- | Cost: 120 SP |
Heroes (Atk/Spd Catch 3) |
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Boosts user's Attack and Speed by 5 each during combat. | Target has full HP or an active penalty applied to it | -- | Cost: 240 SP |
Heroes (Atk/Spd Catch 4) |
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Boosts user's Attack and Speed by 7 each during combat, plus an additional 2 each if both activation criteria are fulfilled. | Target has full HP or an active penalty applied to it | -- | Cost: 300 SP |
Availability
Heroes
Atk/Spd Catch 1
Atk/Spd Catch 2
Atk/Spd Catch 3
Atk/Spd Catch 4
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Atk/Spd Catch 1) |
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、速さ+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Spd Catch 2) |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、速さ+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Spd Catch 3) |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、速さ+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Atk/Spd Catch 4) |
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または 敵が【不利な状態異常】を受けている時、 戦闘中、自分の攻撃、速さ+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の攻撃、速さ+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Trivia
- Attack/Speed Catch is the first four-tier passive skill in Heroes in which all four of its tiers were introduced to the game simultaneously.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Speed Catch |
Abbreviated as Atk/Spd Catch. |
Japanese |
攻撃速さの機先 |
Attack/Speed delay |
Spanish (Spain) |
Captura Ataque/Velocidad |
Attack/Speed catch; abbreviated as Captura Ata/Vel. |
Spanish (Latin America) |
Presa Ataque/Velocidad |
Attack/Speed capture; abbreviated as Presa Atq./Vel. |
French |
Prise Attaque/Vitesse |
Attack/Speed hold; abbreviated as Prise Atq/Vit. |
German |
Angriff/Geschwindigkeit-Fang |
Attack/Speed Catch; abbreviated as Agr./Ges.-Fang. |
Italian |
Cogli Attacco/Velocità |
Grasped Attack/Speed; abbreviated as Cogli Att/Vel. |
Portuguese (Brazil) |
Captura Ataque/Velocidade |
Attack/Speed capture; abbreviated as Capt. Atq./Vel. after the New Heroes & Ascended Fjorm update, and as Captur. Atq.Vel. prior to it. |
Traditional Chinese |
攻擊速度的先機 |
Attack/Speed key movement |