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Attack/Defense Clash

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack/Defense Clash

Is feh atk def clash 1.png
Icon of the Atk/Def Clash 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Attack/Defense Clash (Japanese: 攻撃守備の激突 Attack/Defense clash) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Clash 1, Atk/Def Clash 2, Atk/Def Clash 3, and Atk/Def Clash 4 in order from lowest to highest. When the unit initiating combat moves at least one space beforehand, Atk/Def Clash boosts its user's attack and defense based on how many spaces were moved; the stat boost increases with the skill's tier, and the fourth tier neutralizes its user's penalties to attack and speed if at least two spaces were moved.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Def Clash 1)
Is feh atk def clash 1.png Boosts user's attack and defense by +(1 + [number of spaces the unit initiating combat moved; maximum 1]) each during combat. User or foe initiates combat after moving at least one space. -- Cost: 60 SP
Heroes
(Atk/Def Clash 2)
Is feh atk def clash 2.png Boosts user's attack and defense by +(3 + [number of spaces the unit initiating combat moved; maximum 2]) each during combat. User or foe initiates combat after moving at least one space. -- Cost: 120 SP
Heroes
(Atk/Def Clash 3)
Is feh atk def clash 3.png Boosts user's attack and defense by +(5 + [number of spaces the unit initiating combat moved; maximum 3]) each during combat. User or foe initiates combat after moving at least one space. -- Cost: 240 SP
Heroes
(Atk/Def Clash 4)
Is feh atk def clash 4.png Boosts user's attack and defense by +(6 + [number of spaces the unit initiating combat moved; maximum 4]) each during combat and, if the unit initiating combat moved two or more spaces, neutralizes the user's active penalties to attack and defense. User or foe initiates combat after moving at least one space. -- Cost: 300 SP

Availability

Heroes

Units Líf: Arcane Blade

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Def Clash 1)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def
during combat = X + 1. (X = number of spaces
from start position to end position of whoever
initiated combat; max 1.)
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の攻撃、守備+1、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の攻撃、守備+〇(最大1)
Heroes
(Atk/Def Clash 2)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def
during combat = X + 3. (X = number of spaces
from start position to end position of whoever
initiated combat; max 2.)
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の攻撃、守備+3、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の攻撃、守備+〇(最大2)
Heroes
(Atk/Def Clash 3)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def
during combat = X + 5. (X = number of spaces
from start position to end position of whoever
initiated combat; max 3.)
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の攻撃、守備+5、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の攻撃、守備+〇(最大3)
Heroes
(Atk/Def Clash 4)
If unit or foe initiates combat after moving to
a different space, grants bonus to unit's Atk/Def
during combat = X + 6. (X = number of spaces
from start position to end position of whoever
initiated combat; max 4.) If X ≥ 2, neutralizes
unit's penalties to Atk/Def during combat.
攻撃した側(自分からなら自分、敵からなら敵)の
移動後のマスが移動前と異なる時、
戦闘中、自分の攻撃、守備+6、さらに、
移動後のマスが移動前から〇マス離れていれば、
自分の攻撃、守備+〇(最大4)

〇が2以上の時、
戦闘中、自分の攻撃、守備の弱化を無効

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes
English

Attack/Defense Clash

Abbreviated as Atk/Def Clash.

Japanese

攻撃守備の激突

Attack/Defense clash

Spanish
(Spain)

Choque Ataque/Defensa

Attack/Defense collision; abbreviated as Choque Ata/Def.

Spanish
(Latin America)

Duelo Ataque/Defensa

Attack/Defense duel; abbreviated as Duelo Atq./Def.

French

Conflit Attaque/Défense

Attack/Defense conflict; abbreviated as Conflit Atq/Def.

German

Angriff/Verteidigung-Impuls

Attack/Defense Impulse; abbreviated as A/V-Impuls.

Italian

Scontro Attacco/Difesa

Attack/Defense collision; abbreviated as Scontro Att/Dif.

Portuguese
(Brazil)

Coça Ataque/Defesa

Attack/Defense beating; abbreviated as Coça Atq./Def.

Traditional Chinese

攻擊防守的激戰

Attack/Defense fierce battle

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardOstian Counter
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd SoloAtk/Spd UnityDef/Res BondDef/Res FinishDef/Res FormDef/Res SoloDef/Res UnityLaws of SacaeSorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd IdealAtk/Spd PushB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDistant PressureDragoon ShieldDualityEarth BoostFire BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdLife and DeathPart of the PlanR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res IdealStill WaterSwift SliceTriangle AdeptVerdict of SacaeWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceGift of MagicKestrel StanceLaws of SacaeMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Flashing BladeHeavy BladeMila's Turnwheel