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Attack/Resistance Catch

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack/Resistance Catch

Is feh atk res catch 1.png
Icon of the Atk/Res Catch 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Attack/Resistance Catch (Japanese: 攻撃魔防の機先 Attack/Magic defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Catch 1, Atk/Res Catch 2, Atk/Res Catch 3, and Atk/Res Catch 4 in order from lowest to highest. Atk/Res Catch boosts its user's Attack and Resistance during combat whenever its target has full HP or any active penalties on it; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both potential activation criteria are active at once.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Res Catch 1)
Is feh atk res catch 1.png Boosts user's Attack and Resistance by +3 each during combat. If target has full HP or an active penalty applied to them -- Cost: 60 SP
Heroes
(Atk/Res Catch 2)
Is feh atk res catch 2.png Boosts user's Attack and Resistance by +4 each during combat. If target has full HP or an active penalty applied to them -- Cost: 120 SP
Heroes
(Atk/Res Catch 3)
Is feh atk res catch 3.png Boosts user's Attack and Resistance by +5 each during combat. If target has full HP or an active penalty applied to them -- Cost: 240 SP
Heroes
(Atk/Res Catch 4)
Is feh atk res catch 4.png Boosts user's Attack and Resistance by +7 each during combat; additional +2 to each stat if both potential activation criteria are active at once. If target has full HP or an active penalty applied to them -- Cost: 300 SP

Availability

Heroes

Units Hapi: Drawn-Out Sigh

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Res Catch 1)
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+3
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、魔防+3

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)
Heroes
(Atk/Res Catch 2)
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+4
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、魔防+4

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)
Heroes
(Atk/Res Catch 3)
At start of combat, if foe’s HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+5
to unit during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、魔防+5

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)
Heroes
(Atk/Res Catch 4)
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Res+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Res+2 to unit
during combat.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、
戦闘中、自分の攻撃、魔防+7

敵のHPが100%で戦闘開始時、かつ
敵が【不利な状態異常】を受けている時、
戦闘中、さらに自分の攻撃、魔防+2

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Attack/Resistance Catch

--

Japanese

攻撃魔防の機先

Attack/Magic defense delay

Spanish
(Spain)

Captura Ataque/Resistencia

Attack/Resistance capture; abbreviated as Captura Ata/Res.

Spanish
(Latin America)

Presa Ataque/Resistencia

Attack/Resistance capture; abbreviated as Presa Atq./Res.

French

Prise Attaque/Résistance

Attack/Resistance hold; abbreviated as Prise Atq/Rés.

German

Angriff/Resistenz-Fang

Attack/Resistance Hold; abbreviated as Agr./Res.-Fang.

Italian

Cogli Attacco/Resistenza

Grasped Attack/Resistance; abbreviated as Cogli Att/Res.

Portuguese
(Brazil)

Captura Ataque/Resistência

Attack/Resistance capture; abbreviated as Capt. Atq./Res.

Traditional Chinese

攻擊魔防的先機

Attack/Magic defense key movement

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose WardDistant CounterDistant FoilDistant PressureDistant StanceDistant WardOstian Counter
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FormAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FormAtk/Spd SoloAtk/Spd UnityDef/Res BondDef/Res FormDef/Res SoloLaws of SacaeSorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FormSpd/Res Solo
Stat boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def IdealAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd IdealAtk/Spd PushB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDistant PressureDragoon ShieldEarth BoostFire BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdLife and DeathR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSpeed +Spd/DefSpd/ResTriangle AdeptWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceKestrel StanceLaws of SacaeMirror ImpactMirror StanceMirror StrikeShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Flashing BladeHeavy BladeMila's Turnwheel