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Close Defense
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Close Defense (Japanese: 近距離防御 Close-Range Defense) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Close Def 1, Close Def 2, Close Def 3, and Close Def 4 in order from lowest to highest. Close Defense increases the user's Defense and Resistance when attacked by an opponent wielding a sword, lance, axe, breath, or beast skill; the size of the defensive boosts increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Close Def 1) |
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Grants +2 each to Defense and Resistance to user during combat. | Foe initiates combat and wields a sword, lance, axe, breath, or beast skill | -- | Cost: 60 SP |
Heroes (Close Def 2) |
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Grants +4 each to Defense and Resistance to user during combat. | Foe initiates combat and wields a sword, lance, axe, breath, or beast skill | -- | Cost: 120 SP |
Heroes (Close Def 3) |
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Grants +6 each to Defense and Resistance to user during combat. | Foe initiates combat and wields a sword, lance, axe, breath, or beast skill | -- | Cost: 240 SP |
Heroes (Close Def 4) |
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Grants +8 each to Defense and Resistance to user during combat and also neutralizes any bonuses on foe during combat. | Foe initiates combat and wields a sword, lance, axe, breath, or beast skill | -- | Cost: 300 SP |
Availability
Heroes
Close Def 1
Units | Dieck: Wounded Tiger • Ephraim: Sacred Twin Lord • Gustav: Majestic Love • Joshua: Tempest King • Sigurd: Holy Knight • Sumia: Maid of Flowers • Tiki: Summering Scion • Velouria: Wolf Cub (Rarity requirements vary per character) |
Tempest Trials | November 2017: 40,000 points |
Sacred Seal Forge (Creation) | Requires 100 ![]() ![]() ![]() |
Close Def 2
Units | Dieck: Wounded Tiger • Ephraim: Sacred Twin Lord • Gustav: Majestic Love • Joshua: Tempest King • Sigurd: Holy Knight • Sumia: Maid of Flowers • Tiki: Summering Scion (Rarity requirements vary per character) |
Sacred Seal Forge (Enhancement) | Requires 200 ![]() ![]() ![]() |
Close Def 3
Units | Dieck: Wounded Tiger • Ephraim: Sacred Twin Lord • Gustav: Majestic Love • Joshua: Tempest King • Sigurd: Holy Knight • Sumia: Maid of Flowers • Tiki: Summering Scion (Rarity requirements vary per character) |
Sacred Seal Forge (Enhancement) | Requires 400 ![]() ![]() ![]() |
Close Def 4
Units | Dieck: Wounded Tiger • Gustav: Majestic Love |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Close Def 1) |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. |
剣、槍、斧、竜、獣の敵から攻撃された時、 戦闘中、守備、魔防+2 |
Heroes (Close Def 2) |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. |
剣、槍、斧、竜、獣の敵から攻撃された時、 戦闘中、守備、魔防+4 |
Heroes (Close Def 3) |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. |
剣、槍、斧、竜、獣の敵から攻撃された時、 戦闘中、守備、魔防+6 |
Heroes (Close Def 4) |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
剣、槍、斧、竜、獣の敵から攻撃された時、 戦闘中、守備、魔防+8、かつ敵の強化の+を 無効にする (無効になるのは、鼓舞や応援等の+効果) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Close Defense |
Abbreviated as Close Def. |
Japanese |
近距離防御 |
Close-Range Defense |
Spanish |
Defesa contigua |
Contiguous Defense; abbreviated as Def contigua in the European localization and as Def. contigua in the Latin American localization. |
French |
Défense proche |
Close Defense; abbreviated as Déf proche. |
German |
Nahverteidigung |
Near Defense; abbreviated as Nahver. |
Italian |
Difesa vicina |
Near Defense |
Portuguese (Brazil) |
Defesa de perto |
Defense up close |
Traditional Chinese |
近距離防禦 |
Close-ranged defense |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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