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Attack/Defense Ideal

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack/Defense Ideal

Is feh atk def ideal 1.png
Icon of the Atk/Def Ideal 1 skill in Heroes.


At start of combat, if unit's HP = 100% or if [Bonus] is active on unit, grants Atk/Def+3 to unit during combat.

Type(s)

Passive (Type A)

Game(s)

Heroes

Attack/Defense Ideal (Japanese: 攻撃守備の万全 Attack/Defense Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Ideal 1, Atk/Def Ideal 2, Atk/Def Ideal 3, and Atk/Def Ideal 4 in order from lowest to highest. Atk/Def Ideal boosts its user's Attack and Defense during combat when they have full HP or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are active.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Def Ideal 1)
Is feh atk def ideal 1.png Boosts user's Attack and Defense by 3 each during combat. User's HP = 100% or user has a bonus active -- Cost: 60 SP
Heroes
(Atk/Def Ideal 2)
Is feh atk def ideal 2.png Boosts user's Attack and Defense by 4 each during combat. User's HP = 100% or user has a bonus active -- Cost: 120 SP
Heroes
(Atk/Def Ideal 3)
Is feh atk def ideal 3.png Boosts user's Attack and Defense by 5 each during combat. User's HP = 100% or user has a bonus active -- Cost: 240 SP
Heroes
(Atk/Def Ideal 4)
Is feh atk def ideal 4.png Boosts user's Attack and Defense by 7 each during combat; additional +2 each should both activation criteria be true. User's HP = 100% or user has a bonus active -- Cost: 300 SP

Availability

Heroes

Units Byleth: The Fódlan StarEdelgard: Hegemon HuskPriam: Radiant Hero

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Def Ideal 1)
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+3
to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、
戦闘中、攻撃、守備+3

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Atk/Def Ideal 2)
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+4
to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、
戦闘中、攻撃、守備+4

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Atk/Def Ideal 3)
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+5
to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、
戦闘中、攻撃、守備+5

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Atk/Def Ideal 4)
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Def+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、
戦闘中、攻撃、守備+7

戦闘開始時、自身のHPが100%、かつ
【有利な状態】を受けている時、
戦闘中、さらに自分の攻撃、守備+2

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Attack/Defense Ideal

Abbreviated as Atk/Def Ideal.

Japanese

攻撃守備の万全

Attack/Defense Perfection

Spanish

Ataque/Defensa ideal

Ideal Attack/Defense; abbreviated as Ata/Def ideal in the European localization and as Atq./Def. ideal in the Latin American localization.

French

Idéal Attaque/Défense

Attack/Defense ideal; abbreviated as Idéal Atq/Déf.

German

Angriff/Verteidigung-Ideal

Attack/Defense Ideal; abbreviated as Agr./Ver.-Ideal.

Italian

Attacco/Difesa ideali

Ideal Attack/Defense; abbreviated as Att/Dif ideali.

Portuguese
(Brazil)

Ataque/Defesa ideal

Ideal Attack/Defense; abbreviated as Atq./Def. ideal.

Traditional Chinese

攻擊防守萬全

Thorough Attack/Speed

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose WardDistant CounterDistant FoilDistant PressureDistant StanceDistant WardOstian Counter
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FormAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FormAtk/Spd SoloAtk/Spd UnityDef/Res BondDef/Res FormDef/Res SoloLaws of SacaeSorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FormSpd/Res Solo
Stat boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def IdealAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd IdealAtk/Spd PushB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDistant PressureDragoon ShieldEarth BoostFire BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdLife and DeathR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSpeed +Spd/DefSpd/ResTriangle AdeptWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceKestrel StanceLaws of SacaeMirror ImpactMirror StanceMirror StrikeShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Flashing BladeHeavy BladeMila's Turnwheel