Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! Cross-Wiki Week 2023: From September 23 to October 1, make contributions to NIWA wikis and participating affiliates that you normally don't edit for a chance to win a Nintendo eShop gift card! See here for more details. |
Attack/Defense Ideal
| ||||
|
Attack/Defense Ideal (Japanese: 攻撃守備の万全 Attack/Defense Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Ideal 1, Atk/Def Ideal 2, Atk/Def Ideal 3, and Atk/Def Ideal 4 in order from lowest to highest. Atk/Def Ideal boosts its user's Attack and Defense during combat when they have full HP or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are active.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Def Ideal 1) |
![]() |
Boosts user's Attack and Defense by 3 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 60 SP |
Heroes (Atk/Def Ideal 2) |
![]() |
Boosts user's Attack and Defense by 4 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 120 SP |
Heroes (Atk/Def Ideal 3) |
![]() |
Boosts user's Attack and Defense by 5 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 240 SP |
Heroes (Atk/Def Ideal 4) |
![]() |
Boosts user's Attack and Defense by 7 each during combat; additional +2 each should both activation criteria be true. | User's HP = 100% or user has a bonus active | -- | Cost: 300 SP |
Availability
Heroes
Atk/Def Ideal 1
Units | Askr: God of Openness • Byleth: The Fódlan Star • Edelgard: Hegemon Husk • Edelgard: Sun Emperesses • Etie: Fitness Fighter • Lyon: Sunlit Prince • Priam: Radiant Hero • Scáthach: Astra's Wake |
Atk/Def Ideal 2
Units | Askr: God of Openness • Byleth: The Fódlan Star • Edelgard: Hegemon Husk • Edelgard: Sun Emperesses • Etie: Fitness Fighter • Lyon: Sunlit Prince • Priam: Radiant Hero • Scáthach: Astra's Wake |
Atk/Def Ideal 3
Units | Askr: God of Openness • Byleth: The Fódlan Star • Edelgard: Hegemon Husk • Edelgard: Sun Emperesses • Etie: Fitness Fighter • Lyon: Sunlit Prince • Priam: Radiant Hero • Scáthach: Astra's Wake |
Atk/Def Ideal 4
Units | Askr: God of Openness • Byleth: The Fódlan Star • Edelgard: Hegemon Husk • Edelgard: Sun Emperesses • Priam: Radiant Hero |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Def Ideal 1) |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または 【有利な状態】を受けている時、 戦闘中、攻撃、守備+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Def Ideal 2) |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または 【有利な状態】を受けている時、 戦闘中、攻撃、守備+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Def Ideal 3) |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または 【有利な状態】を受けている時、 戦闘中、攻撃、守備+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Atk/Def Ideal 4) |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または 【有利な状態】を受けている時、 戦闘中、攻撃、守備+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の攻撃、守備+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Ideal |
Abbreviated as Atk/Def Ideal. |
Japanese |
攻撃守備の万全 |
Attack/Defense Perfection |
Spanish |
Ataque/Defensa ideal |
Ideal Attack/Defense; abbreviated as Ata/Def ideal in the European localization and as Atq./Def. ideal in the Latin American localization. |
French |
Idéal Attaque/Défense |
Attack/Defense ideal; abbreviated as Idéal Atq/Déf. |
German |
Angriff/Verteidigung-Ideal |
Attack/Defense Ideal; abbreviated as Agr./Ver.-Ideal. |
Italian |
Attacco/Difesa ideali |
Ideal Attack/Defense; abbreviated as Att/Dif ideali. |
Portuguese (Brazil) |
Ataque/Defesa ideal |
Ideal Attack/Defense; abbreviated as Atq./Def. ideal. |
Traditional Chinese |
攻擊防守萬全 |
Thorough Attack/Speed |