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Defense/Resistance Ideal
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Defense/Resistance Ideal (Japanese: 守備魔防の万全 Defense/Resistance Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Ideal 1, Def/Res Ideal 2, Def/Res Ideal 3, and Def/Res Ideal 4 in order from lowest to highest. Def/Res Ideal boosts its user's Defense and Resistance during combat whenever they have full HP or any active bonuses; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase if both activation criteria are true at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Def/Res Ideal 1) |
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Boosts user's Defense and Resistance by +3 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 60 SP |
Heroes (Def/Res Ideal 2) |
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Boosts user's Defense and Resistance by +4 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 120 SP |
Heroes (Def/Res Ideal 3) |
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Boosts user's Defense and Resistance by +5 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 240 SP |
Heroes (Def/Res Ideal 4) |
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Boosts user's Defense and Resistance by +7 each during combat; additional +2 each if both potential activation criteria are true at once. | User's HP = 100% or user has a bonus active | -- | Cost: 300 SP |
Availability
Heroes
Def/Res Ideal 1
Units | Lissa: Sweet Celebrant • Medeus: Earth-Dragon King • Surtr: Pirate of Red Sky |
Tempest Trials+ | January 2023: 10,000 points |
Sacred Seal Forge (creation) | Requires 100 ![]() ![]() ![]() |
Def/Res Ideal 2
Units | Lissa: Sweet Celebrant • Medeus: Earth-Dragon King • Surtr: Pirate of Red Sky |
Sacred Seal Forge (enhancement) | Requires 200 ![]() ![]() ![]() |
Def/Res Ideal 3
Units | Lissa: Sweet Celebrant • Medeus: Earth-Dragon King • Surtr: Pirate of Red Sky |
Sacred Seal Forge (enhancement) | Requires 1000 ![]() ![]() ![]() |
Def/Res Ideal 4
Units | Medeus: Earth-Dragon King • Surtr: Pirate of Red Sky |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Def/Res Ideal 1) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、守備、魔防+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Def/Res Ideal 2) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、守備、魔防+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Def/Res Ideal 3) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、守備、魔防+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Heroes (Def/Res Ideal 4) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、守備、魔防+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の守備、魔防+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Ideal |
Abbreviated as Def/Res Ideal. |
Japanese |
守備魔防の万全 |
Defense/Resistance Perfection |
Spanish |
Defensa/Resistencia ideal |
Ideal Defense/Resistance; abbreviated as Def/Res ideal in the European localization and as Def./Res. ideal in the Latin American localization. |
French |
Idéal Défense/Résistance |
Defense/Resistance ideal; abbreviated as Idéal Déf/Rés. |
German |
Verteidigung/Resistenz-Ideal |
Defense/Resistance Ideal; abbreviated as Ver./Res.-Ideal. |
Italian |
Difesa/Resistenza ideali |
Defense/Resistance ideals; abbreviated as Dif/Res ideali. |
Portuguese |
Defesa/Resistência ideal |
Ideal Defense/Resistance; abbreviated as Def./Res. ideal. |
Traditional Chinese |
防守魔防萬全 |
Thorough Defense/Magic defense |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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