Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr! Engage info: As the game has only recently released, we lack much key information. Please help add any info that you can. |
Speed/Resistance Catch
| ||||
|
Speed/Resistance Catch (Japanese: 速さ魔防の機先 Speed/Magic defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Catch 1, Spd/Res Catch 2, Spd/Res Catch 3, and Spd/Res Catch 4 in order from lowest to highest. Spd/Res Catch boosts its user's speed and resistance during combat whenever the foe has full HP or any active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both activation criteria are fulfilled at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Spd/Res Catch 1) |
![]() |
Grants +3 each to the user's speed and resistance during combat. | Foe has 100% HP or an active penalty | -- | Cost: 60 SP |
Heroes (Spd/Res Catch 2) |
![]() |
Grants +4 each to the user's speed and resistance during combat. | Foe has 100% HP or an active penalty | -- | Cost: 120 SP |
Heroes (Spd/Res Catch 3) |
![]() |
Grants +5 each to the user's speed and resistance during combat. | Foe has 100% HP or an active penalty | -- | Cost: 240 SP |
Heroes (Spd/Res Catch 4) |
![]() |
Grants +7 each to the user's speed and resistance during combat; grants +2 to each stat if both activation criteria are fulfilled. | Foe has 100% HP or an active penalty | -- | Cost: 300 SP |
Availability
Units | Syrene: Graceful Rider |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Res Catch 1) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Res Catch 2) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Res Catch 3) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Res Catch 4) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の速さ、魔防+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Resistance Catch |
-- |
Japanese |
速さ魔防の機先 |
Speed/Magic defense delay |
Spanish (Spain) |
Captura Velocidad/Resensa |
Speed/Resistance catch; abbreviated as Captura Vel/Res. |
Spanish (Latin America) |
Presa Velocidad/Resensa |
Speed/Resistance catch; abbreviated as Presa Vel./Res. |
French |
Prise Vitesse/Défense |
Speed/Resistance hold; abbreviated as Prise Vit/Rés. |
German |
Geschwindigkeit/Verteidigung-Fang |
Speed/Resistance Catch; abbreviated as Ges./Res.-Fang. |
Italian |
Cogli Velocità/Difesa |
Grasped Speed/Resistance; abbreviated as {{{2}}}. |
Portuguese |
Captura Velocidade/Resesa |
Speed/Resistance capture; abbreviated as Capt. Vel./Res. |
Traditional Chinese |
速度魔防的先機 |
Speed/Magic defense key movement |