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Attack/Speed Finish

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack⁄Speed Finish

Is feh atk spd finish 1.png
Icon of the Atk/Spd Finish 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Attack/Speed Finish (Japanese: 攻撃速さの秘奥 Attack/Speed mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Spd Finish 1, Atk/Spd Finish 2, Atk/Spd Finish 3, and Atk/Spd Finish 4 in order from lowest to highest. When its user is near allies, Attack/Speed Finish boosts its user's attack and speed, and boosts their damage when their special skill activates; the Attack and Speed boosts all increase with the skill's tier and the damage output boosts increase with the first three tiers, with the fourth tier also slightly healing the user after combat if they damaged their foe.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Spd Finish 1)
Is feh atk spd finish 1.png Boosts user's attack and speed by 2 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 1 (does not apply to area-of-effect special skills). User is within three spaces of any allies -- Cost: 60 SP
Heroes
(Atk/Spd Finish 2)
Is feh atk spd finish 2.png Boosts user's attack and speed by 4 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 3 (does not apply to area-of-effect special skills). User is within three spaces of any allies -- Cost: 120 SP
Heroes
(Atk/Spd Finish 3)
Is feh atk spd finish 3.png Boosts user's attack and speed by 6 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (does not apply to area-of-effect special skills). User is within three spaces of any allies -- Cost: 240 SP
Heroes
(Atk/Spd Finish 4)
Is feh atk spd finish 4.png Boosts user's attack and speed by 7 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (does not apply to area-of-effect special skills), and restores 7 HP to user if foe took any damage during combat. User is within three spaces of any allies -- Cost: 300 SP

Availability

Heroes

Units Corrin: Starry SeerNino: Spirited Sorcerer

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Spd Finish 1)
If unit is within 3 spaces of an ally, grants
Atk/Spd+2 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+1 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ+2、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+1(範囲奥義除く)
Heroes
(Atk/Spd Finish 2)
If unit is within 3 spaces of an ally, grants
Atk/Spd+4 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+3 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ+4、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+3(範囲奥義除く)
Heroes
(Atk/Spd Finish 3)
If unit is within 3 spaces of an ally, grants
Atk/Spd+6 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat. (Except when
dealing damage with area-of-effect Specials.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ+6、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)
Heroes
(Atk/Spd Finish 4)
If unit is within 3 spaces of an ally, grants
Atk/Spd+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ+7、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)、かつ
自分の攻撃でダメージを与えた時、7回復
(与えたダメージが0でも効果は発動)

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes
English

Attack/Speed Finish

Abbreviated as Atk/Spd Finish.

Japanese

攻撃速さの秘奥

Attack/Speed mystery

Spanish

Final Ataque/Velocidad

Attack/Speed end; abbreviated as Final Ata/Vel in the European localization and as Final Atq./Vel. in the American localization.

French

Finition Attaque/Vitesse

Attack/Speed finishing; abbreviated as Finition Atq/Vit.

German

Angriff/Geschwindigkeit-Anstoß

Attack/Speed Offense; abbreviated as A/G-Anstoß.

Italian

Finale Attacco/Velocità

Attack/Speed finale; abbreviated as Finale Att/Vel.

Portuguese

Final Ataque/Velocidade

Attack/Speed end; abbreviated as Final Atq./Vel.

Traditional Chinese

攻擊速度的奧秘

Attack/Speed mystery

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardOstian Counter
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd SoloAtk/Spd UnityDef/Res BondDef/Res FinishDef/Res FormDef/Res SoloDef/Res UnityLaws of SacaeSorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd IdealAtk/Spd PushB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdDistant PressureDragoon ShieldDualityEarth BoostFire BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdLife and DeathR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def IdealSpd/ResSpd/Res IdealStill WaterSwift SliceTriangle AdeptVerdict of SacaeWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceGift of MagicKestrel StanceLaws of SacaeMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Flashing BladeHeavy BladeMila's Turnwheel