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Attack/Speed Finish
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Attack/Speed Finish (Japanese: 攻撃速さの秘奥 Attack/Speed mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Spd Finish 1, Atk/Spd Finish 2, Atk/Spd Finish 3, and Atk/Spd Finish 4 in order from lowest to highest. When its user is near allies, Attack/Speed Finish boosts its user's attack and speed, and boosts their damage when their special skill activates; the Attack and Speed boosts all increase with the skill's tier and the damage output boosts increase with the first three tiers, with the fourth tier also slightly healing the user after combat if they damaged their foe.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Atk/Spd Finish 1) |
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Boosts user's attack and speed by 2 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 1 (does not apply to area-of-effect special skills). | User is within three spaces of any allies | -- | Cost: 60 SP |
Heroes (Atk/Spd Finish 2) |
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Boosts user's attack and speed by 4 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 3 (does not apply to area-of-effect special skills). | User is within three spaces of any allies | -- | Cost: 120 SP |
Heroes (Atk/Spd Finish 3) |
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Boosts user's attack and speed by 6 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (does not apply to area-of-effect special skills). | User is within three spaces of any allies | -- | Cost: 240 SP |
Heroes (Atk/Spd Finish 4) |
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Boosts user's attack and speed by 7 each during combat and, if the user's special skill is ready to activate or activated between the start of combat and the user's strike, boosts the user's damage by 5 (does not apply to area-of-effect special skills), and restores 7 HP to user if foe took any damage during combat. | User is within three spaces of any allies | -- | Cost: 300 SP |
Availability
Heroes
Units | Corrin: Starry Seer • Nino: Spirited Sorcerer |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Atk/Spd Finish 1) |
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+2、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+1(範囲奥義除く) |
Heroes (Atk/Spd Finish 2) |
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+4、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+3(範囲奥義除く) |
Heroes (Atk/Spd Finish 3) |
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+6、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く) |
Heroes (Atk/Spd Finish 4) |
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ+7、かつ 奥義が発動可能な状態の時、または、 この戦闘(戦闘前、戦闘中)で 奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Speed Finish |
Abbreviated as Atk/Spd Finish. |
Japanese |
攻撃速さの秘奥 |
Attack/Speed mystery |
Spanish |
Final Ataque/Velocidad |
Attack/Speed end; abbreviated as Final Ata/Vel in the European localization and as Final Atq./Vel. in the American localization. |
French |
Finition Attaque/Vitesse |
Attack/Speed finishing; abbreviated as Finition Atq/Vit. |
German |
Angriff/Geschwindigkeit-Anstoß |
Attack/Speed Offense; abbreviated as A/G-Anstoß. |
Italian |
Finale Attacco/Velocità |
Attack/Speed finale; abbreviated as Finale Att/Vel. |
Portuguese |
Final Ataque/Velocidade |
Attack/Speed end; abbreviated as Final Atq./Vel. |
Traditional Chinese |
攻擊速度的奧秘 |
Attack/Speed mystery |